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-rw-r--r--netsvcs/lib/Name_Handler.cpp738
1 files changed, 738 insertions, 0 deletions
diff --git a/netsvcs/lib/Name_Handler.cpp b/netsvcs/lib/Name_Handler.cpp
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+++ b/netsvcs/lib/Name_Handler.cpp
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+// Name_Handler.cpp
+// @(#)Name_Handler.cpp 1.1 10/18/96
+
+#define ACE_BUILD_SVC_DLL
+#include "ace/SString.h"
+#include "ace/Set.h"
+#include "ace/Get_Opt.h"
+#include "ace/Naming_Context.h"
+#include "ace/Acceptor.h"
+#include "ace/SOCK_Acceptor.h"
+#include "ace/SOCK_Stream.h"
+#include "ace/Name_Request_Reply.h"
+#include "Name_Handler.h"
+
+// Simple macro that does bitwise AND -- useful in table lookup
+#define ACE_TABLE_MAP(INDEX, MASK) (INDEX & MASK)
+
+// Simple macro that does bitwise AND and then right shift bits by 3
+#define ACE_LIST_MAP(INDEX, MASK) (((unsigned long) (INDEX & MASK)) >> 3)
+
+// Forward declaration.
+class ACE_Naming_Context;
+
+class ACE_Svc_Export ACE_Name_Handler : public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
+ // = TITLE
+ // Product object created by <ACE_Name_Acceptor>. An
+ // <ACE_Name_Handler> exchanges messages with a <ACE_Name_Proxy>
+ // object on the client-side.
+ //
+ // = DESCRIPTION
+ // This class is the main workhorse of the <ACE_Name_Server>. It
+ // handles client requests to bind, rebind, resolve, and unbind
+ // names. It also schedules and handles timeouts that are used to
+ // support "timed waits." Clients used timed waits to bound the
+ // amount of time they block trying to get a name.
+{
+ friend class ACE_Shutup_GPlusPlus; // Turn off g++ warning
+public:
+ typedef int (ACE_Name_Handler::*OPERATION) (void);
+ // Pointer to a member function of ACE_Name_Handler returning int
+
+ typedef int (ACE_Naming_Context::*LIST_OP) (ACE_PWSTRING_SET &, const ACE_WString &);
+ // Pointer to a member function of ACE_Naming_Context returning int
+
+ typedef ACE_Name_Request (ACE_Name_Handler::*REQUEST) (ACE_WString *);
+ // Pointer to a member function of ACE_Name_Handler returning ACE_Name_Request
+
+ // = Initialization and termination.
+
+ ACE_Name_Handler (ACE_Thread_Manager * = 0);
+ // Default constructor.
+
+ virtual int open (void * = 0);
+ // Activate this instance of the <ACE_Name_Handler> (called by the
+ // <ACE_Strategy_Acceptor>).
+
+protected:
+ // = Helper routines for the operations exported to clients.
+
+ virtual int abandon (void);
+ // Give up waiting (e.g., when a timeout occurs or a client shuts
+ // down unexpectedly).
+
+ // = Low level routines for framing requests, dispatching
+ // operations, and returning replies.
+
+ virtual int recv_request (void);
+ // Receive, frame, and decode the client's request.
+
+ virtual int dispatch (void);
+ // Dispatch the appropriate operation to handle the client's
+ // request.
+
+ virtual int send_reply (ACE_UINT32 status, ACE_UINT32 errnum = 0);
+ // Create and send a reply to the client.
+
+ virtual int send_request (ACE_Name_Request &);
+ // Special kind of reply
+
+ // = Demultiplexing hooks.
+ virtual ACE_HANDLE get_handle (void) const;
+ // Return the underlying <ACE_HANDLE>.
+
+ virtual int handle_input (ACE_HANDLE);
+ // Callback method invoked by the <ACE_Reactor> when client events
+ // arrive.
+
+ // = Timer hook.
+ virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg);
+ // Enable clients to limit the amount of time they wait for a name.
+
+private:
+
+ OPERATION op_table_[ACE_Name_Request::MAX_ENUM];
+ // Table of pointers to member functions
+
+ struct LIST_ENTRY
+ {
+ LIST_OP operation_;
+ // A member function pointer that performs the appropriate
+ // operation (e.g., LIST_NAMES, LIST_VALUES, or LIST_TYPES).
+
+ REQUEST request_factory_;
+ // A member function pointer that serves as a factory to create a
+ // request that is passed back to the client.
+
+ char *description_;
+ // Name of the operation we're dispatching (used for debugging).
+ };
+
+ LIST_ENTRY list_table_[ACE_Name_Request::MAX_LIST];
+ // This is the table of pointers to functions that we use to
+ // simplify the handling of list requests.
+
+ ACE_Naming_Context *naming_context_;
+ // ACE_Naming_Context of this Handler.
+
+ ACE_Name_Request name_request_;
+ // Cache request from the client.
+
+ ACE_Name_Request name_request_back_;
+ // Special kind of reply for resolve and listnames.
+
+ ACE_Name_Reply name_reply_;
+ // Cache reply to the client.
+
+ ACE_INET_Addr addr_;
+ // Address of client we are connected with.
+
+ ~ACE_Name_Handler (void);
+ // Ensure dynamic allocation...
+
+ int bind (void);
+ // Handle binds.
+
+ int rebind (void);
+ // Handle rebinds.
+
+ int shared_bind (int rebind);
+ // Handle binds and rebinds.
+
+ int resolve (void);
+ // Handle find requests.
+
+ int unbind (void);
+ // Handle unbind requests.
+
+ int lists (void);
+ // Handle LIST_NAMES, LIST_VALUES, and LIST_TYPES requests.
+
+ int lists_entries (void);
+ // Handle LIST_NAME_ENTRIES, LIST_VALUE_ENTRIES, and
+ // LIST_TYPE_ENTRIES requests.
+
+ ACE_Name_Request name_request (ACE_WString *one_name);
+ // Create a name request.
+
+ ACE_Name_Request value_request (ACE_WString *one_name);
+ // Create a value request.
+
+ ACE_Name_Request type_request (ACE_WString *one_name);
+ // Create a type request.
+};
+
+class ACE_Name_Acceptor : public ACE_Strategy_Acceptor<ACE_Name_Handler, ACE_SOCK_ACCEPTOR>
+ // = TITLE
+ // This class contains the service-specific methods that can't
+ // easily be factored into the <ACE_Strategy_Acceptor>.
+{
+public:
+ virtual int init (int argc, char *argv[]);
+ // Dynamic linking hook.
+
+ int parse_args (int argc, char *argv[]);
+ // Parse svc.conf arguments.
+
+ int handle_signal (int, siginfo_t *, ucontext_t *);
+
+private:
+ ACE_Schedule_All_Reactive_Strategy<ACE_Name_Handler> scheduling_strategy_;
+ // The scheduling strategy is designed for Reactive services.
+};
+
+int
+ACE_Name_Acceptor::handle_signal (int, siginfo_t *, ucontext_t *)
+{
+ ACE_DEBUG ((LM_DEBUG, "ACE_Name_Acceptor::handle_signal got called\n"));
+ return 0;
+}
+
+int
+ACE_Name_Acceptor::parse_args (int argc, char *argv[])
+{
+ ACE_TRACE ("ACE_Name_Acceptor::parse_args");
+
+ this->service_port_ = ACE_DEFAULT_SERVER_PORT;
+
+ ACE_LOG_MSG->open ("Name Service");
+
+ ACE_Get_Opt get_opt (argc, argv, "p:", 0);
+
+ for (int c; (c = get_opt ()) != -1; )
+ {
+ switch (c)
+ {
+ case 'p':
+ this->service_port_ = ACE_OS::atoi (get_opt.optarg);
+ break;
+ default:
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%n:\n[-p server-port]\n%a", 1),
+ -1);
+ break;
+ }
+ }
+
+ this->service_addr_.set (this->service_port_);
+ return 0;
+}
+
+int
+ACE_Name_Acceptor::init (int argc, char *argv[])
+{
+ ACE_TRACE ("ACE_Name_Acceptor::init");
+
+ // Use the options hook to parse the command line arguments and set
+ // options.
+ this->parse_args (argc, argv);
+
+ // Set the acceptor endpoint into listen mode (use the Singleton
+ // global Reactor...).
+ if (this->open (this->service_addr_, ACE_Service_Config::reactor (),
+ 0, 0, 0,
+ &this->scheduling_strategy_,
+ "Name Server", "ACE naming service") == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%n: %p on port %d\n",
+ "acceptor::open failed",
+ this->service_addr_.get_port_number ()), -1);
+
+ // Register ourselves to receive SIGINT so we can shutdown
+ // gracefully.
+ if (this->reactor ()->register_handler (SIGINT, this) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%n: %p\n",
+ "register_handler (SIGINT)"), -1);
+
+ // Ignore SIGPIPE so that each <SVC_HANDLER> can handle this on its
+ // own.
+ ACE_Sig_Action sig (ACE_SignalHandler (SIG_IGN), SIGPIPE);
+
+ ACE_INET_Addr server_addr;
+
+ // Figure out what port we're really bound to.
+ if (this->acceptor ().get_local_addr (server_addr) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "get_local_addr"), -1);
+
+ ACE_DEBUG ((LM_DEBUG,
+ "starting up Name Server at port %d on handle %d\n",
+ server_addr.get_port_number (),
+ this->acceptor ().get_handle ()));
+ return 0;
+}
+
+// The following is a "Factory" used by the ACE_Service_Config and
+// svc.conf file to dynamically initialize the state of the Naming
+// Server.
+
+ACE_SVC_FACTORY_DEFINE (ACE_Name_Acceptor)
+
+// Default constructor.
+ACE_Name_Handler::ACE_Name_Handler (ACE_Thread_Manager *tm)
+ : ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> (tm)
+{
+ ACE_TRACE ("ACE_Name_Handler::ACE_Name_Handler");
+
+ // Set up pointers to member functions for the top-level dispatching
+ // of client requests.
+ this->op_table_[ACE_Name_Request::BIND] = &ACE_Name_Handler::bind;
+ this->op_table_[ACE_Name_Request::REBIND] = &ACE_Name_Handler::rebind;
+ this->op_table_[ACE_Name_Request::RESOLVE] = &ACE_Name_Handler::resolve;
+ this->op_table_[ACE_Name_Request::UNBIND] = &ACE_Name_Handler::unbind;
+ this->op_table_[ACE_Name_Request::LIST_NAMES] = &ACE_Name_Handler::lists;
+ this->op_table_[ACE_Name_Request::LIST_NAME_ENTRIES] = &ACE_Name_Handler::lists_entries;
+
+ // Assign references to simplify subsequent code.
+ LIST_ENTRY &list_names_ref = this->list_table_[ACE_LIST_MAP (ACE_Name_Request::LIST_NAMES,
+ ACE_Name_Request::LIST_OP_MASK)];
+ LIST_ENTRY &list_values_ref = this->list_table_[ACE_LIST_MAP (ACE_Name_Request::LIST_VALUES,
+ ACE_Name_Request::LIST_OP_MASK)];
+ LIST_ENTRY &list_types_ref = this->list_table_[ACE_LIST_MAP (ACE_Name_Request::LIST_TYPES,
+ ACE_Name_Request::LIST_OP_MASK)];
+
+ // Set up pointers to member functions for dispatching within the
+ // LIST_{NAMES,VALUES,TYPES} methods.
+
+ list_names_ref.operation_ = &ACE_Naming_Context::list_names;
+ list_names_ref.request_factory_ = &ACE_Name_Handler::name_request;
+ list_names_ref.description_ = "request for LIST_NAMES\n";
+
+ list_values_ref.operation_ = &ACE_Naming_Context::list_values;
+ list_values_ref.request_factory_ = &ACE_Name_Handler::value_request;
+ list_values_ref.description_ = "request for LIST_VALUES\n";
+
+ list_types_ref.operation_ = &ACE_Naming_Context::list_types;
+ list_types_ref.request_factory_ = &ACE_Name_Handler::type_request;
+ list_types_ref.description_ = "request for LIST_TYPES\n";
+}
+
+// Activate this instance of the ACE_Name_Handler (called by the
+// ACE_Name_Acceptor).
+
+/* VIRTUAL */ int
+ACE_Name_Handler::open (void *)
+{
+ ACE_TRACE ("ACE_Name_Handler::open");
+
+ // Call down to our parent to register ourselves with the Reactor.
+ if (ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>::open (0) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1);
+
+ // Instantiate our associated ACE_Naming_Context
+ ACE_NEW_RETURN (naming_context_, ACE_Naming_Context (ACE_Naming_Context::NET_LOCAL), -1);
+
+ return 0;
+}
+
+// Create and send a reply to the client.
+
+/* VIRTUAL */ int
+ACE_Name_Handler::send_reply (ACE_UINT32 status, ACE_UINT32 err)
+{
+ ACE_TRACE ("ACE_Name_Handler::send_reply");
+ void *buf;
+ this->name_reply_.msg_type (status);
+ this->name_reply_.errnum (err);
+
+ this->name_reply_.init ();
+ int len = this->name_reply_.encode (buf);
+
+ if (len == -1)
+ return -1;
+
+ ssize_t n = this->peer ().send (buf, len);
+
+ if (n != len)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n, expected len = %d, actual len = %d",
+ "send failed", len, n), -1);
+ else
+ return 0;
+}
+
+/* VIRTUAL */ int
+ACE_Name_Handler::send_request (ACE_Name_Request &request)
+{
+ ACE_TRACE ("ACE_Name_Handler::send_request");
+ void *buffer;
+ ssize_t length = request.encode (buffer);
+
+ if (length == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "encode failed"), -1);
+
+ // Transmit request via a blocking send.
+
+ if (this->peer ().send_n (buffer, length) != length)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "send_n failed"), -1);
+
+ return 0;
+}
+
+// Give up waiting (e.g., when a timeout occurs or a client shuts down
+// unexpectedly).
+
+/* VIRTUAL */ int
+ACE_Name_Handler::abandon (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::abandon");
+ int failure_reason = errno;
+ return this->send_reply (ACE_Name_Reply::FAILURE, failure_reason);
+}
+
+// Enable clients to limit the amount of time they'll wait
+
+/* VIRTUAL */ int
+ACE_Name_Handler::handle_timeout (const ACE_Time_Value &, const void *)
+{
+ ACE_TRACE ("ACE_Name_Handler::handle_timeout");
+ return this->abandon ();
+}
+
+// Return the underlying ACE_HANDLE.
+
+/* VIRTUAL */ ACE_HANDLE
+ACE_Name_Handler::get_handle (void) const
+{
+ ACE_TRACE ("ACE_Name_Handler::get_handle");
+ return this->peer ().get_handle ();
+}
+
+// Dispatch the appropriate operation to handle the client request.
+
+/* VIRTUAL */ int
+ACE_Name_Handler::dispatch (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::dispatch");
+ // Dispatch the appropriate request.
+ int index = this->name_request_.msg_type ();
+
+ // Invoke the appropriate member function obtained by indexing into
+ // the op_table_. ACE_TABLE_MAP returns the same index (by bitwise
+ // AND) for list_names, list_values, and list_types since they are
+ // all handled by the same method. Similarly, it returns the same
+ // index for list_name_entries, list_value_entries, and
+ // list_type_entries.
+ return (this->*op_table_[ACE_TABLE_MAP (index, ACE_Name_Request::OP_TABLE_MASK)]) ();
+}
+
+// Receive, frame, and decode the client's request. Note, this method
+// should use non-blocking I/O.
+
+/* VIRTUAL */ int
+ACE_Name_Handler::recv_request (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::recv_request");
+ // Read the first 4 bytes to get the length of the message This
+ // implementation assumes that the first 4 bytes are the length of
+ // the message.
+ ssize_t n = this->peer ().recv ((void *) &this->name_request_, sizeof (ACE_UINT32));
+
+ switch (n)
+ {
+ case -1:
+ /* FALLTHROUGH */
+ ACE_DEBUG ((LM_DEBUG, "****************** recv_request returned -1\n"));
+ default:
+ ACE_ERROR ((LM_ERROR, "%p got %d bytes, expected %d bytes\n",
+ "recv failed", n, sizeof (ACE_UINT32)));
+ /* FALLTHROUGH */
+ case 0:
+ // We've shutdown unexpectedly, let's abandon the connection.
+ this->abandon ();
+ return -1;
+ /* NOTREACHED */
+ case sizeof (ACE_UINT32):
+ {
+ // Transform the length into host byte order.
+ ssize_t length = ntohl (this->name_request_.length ());
+
+ // Do a sanity check on the length of the message.
+ if (length > sizeof this->name_request_)
+ {
+ ACE_ERROR ((LM_ERROR, "length %d too long\n", length));
+ return this->abandon ();
+ }
+
+ // Receive the rest of the request message.
+ // @@ beware of blocking read!!!.
+ n = this->peer ().recv ((void *) (((char *) &this->name_request_)
+ + sizeof (ACE_UINT32)),
+ length - sizeof (ACE_UINT32));
+
+ // Subtract off the size of the part we skipped over...
+ if (n != (length - sizeof (ACE_UINT32)))
+ {
+ ACE_ERROR ((LM_ERROR, "%p expected %d, got %d\n",
+ "invalid length", length, n));
+ return this->abandon ();
+ }
+
+ // Decode the request into host byte order.
+ if (this->name_request_.decode () == -1)
+ {
+ ACE_ERROR ((LM_ERROR, "%p\n", "decode failed"));
+ return this->abandon ();
+ }
+ }
+ }
+ return 0;
+}
+
+// Callback method invoked by the ACE_Reactor when events arrive from
+// the client.
+
+/* VIRTUAL */ int
+ACE_Name_Handler::handle_input (ACE_HANDLE)
+{
+ ACE_TRACE ("ACE_Name_Handler::handle_input");
+
+ if (this->recv_request () == -1)
+ return -1;
+ else
+ return this->dispatch ();
+}
+
+int
+ACE_Name_Handler::bind (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::bind");
+ return this->shared_bind (0);
+}
+
+int
+ACE_Name_Handler::rebind (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::rebind");
+ int result = this->shared_bind (1);
+ return result == 1 ? 0 : result;
+}
+
+int
+ACE_Name_Handler::shared_bind (int rebind)
+{
+ ACE_TRACE ("ACE_Name_Handler::shared_bind");
+ ACE_WString a_name (this->name_request_.name (),
+ this->name_request_.name_len () / sizeof (ACE_USHORT16));
+ ACE_WString a_value (this->name_request_.value (),
+ this->name_request_.value_len () / sizeof (ACE_USHORT16));
+ int result;
+ if (rebind == 0)
+ {
+ ACE_DEBUG ((LM_DEBUG, "request for BIND \n"));
+ result = this->naming_context_->bind (a_name, a_value,
+ this->name_request_.type ());
+ }
+ else
+ {
+ ACE_DEBUG ((LM_DEBUG, "request for REBIND \n"));
+ result = this->naming_context_->rebind (a_name, a_value,
+ this->name_request_.type ());
+ if (result == 1)
+ result = 0;
+ }
+ if (result == 0)
+ return this->send_reply (ACE_Name_Reply::SUCCESS);
+ else return this->send_reply (ACE_Name_Reply::FAILURE);
+}
+
+int
+ACE_Name_Handler::resolve (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::resolve");
+ ACE_DEBUG ((LM_DEBUG, "request for RESOLVE \n"));
+ ACE_WString a_name (this->name_request_.name (),
+ this->name_request_.name_len () / sizeof (ACE_USHORT16));
+
+ // The following will deliver our reply back to client we
+ // pre-suppose success (indicated by type RESOLVE).
+
+ ACE_WString avalue;
+ char *atype;
+ if (this->naming_context_->resolve (a_name, avalue, atype) == 0)
+ {
+ ACE_Name_Request nrq (ACE_Name_Request::RESOLVE,
+ NULL, 0,
+ avalue.rep (),
+ avalue.length () * sizeof (ACE_USHORT16),
+ atype, ACE_OS::strlen (atype));
+ return this->send_request (nrq);
+ }
+
+ ACE_Name_Request nrq (ACE_Name_Request::BIND, NULL, 0, NULL, 0, NULL, 0);
+ this->send_request (nrq);
+ return 0;
+}
+
+int
+ACE_Name_Handler::unbind (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::unbind");
+ ACE_DEBUG ((LM_DEBUG, "request for UNBIND \n"));
+ ACE_WString a_name (this->name_request_.name (),
+ this->name_request_.name_len () / sizeof (ACE_USHORT16));
+ if (this->naming_context_->unbind (a_name) == 0)
+ return this->send_reply (ACE_Name_Reply::SUCCESS);
+ else return this->send_reply (ACE_Name_Reply::FAILURE);
+}
+
+ACE_Name_Request
+ACE_Name_Handler::name_request (ACE_WString *one_name)
+{
+ ACE_TRACE ("ACE_Name_Handler::name_request");
+ return ACE_Name_Request (ACE_Name_Request::LIST_NAMES,
+ one_name->rep (),
+ one_name->length () * sizeof (ACE_USHORT16),
+ NULL, 0,
+ NULL, 0);
+}
+
+ACE_Name_Request
+ACE_Name_Handler::value_request (ACE_WString *one_value)
+{
+ ACE_TRACE ("ACE_Name_Handler::value_request");
+ return ACE_Name_Request (ACE_Name_Request::LIST_VALUES,
+ NULL, 0,
+ one_value->rep (),
+ one_value->length () * sizeof (ACE_USHORT16),
+ NULL, 0);
+}
+
+ACE_Name_Request
+ACE_Name_Handler::type_request (ACE_WString *one_type)
+{
+ ACE_TRACE ("ACE_Name_Handler::type_request");
+ return ACE_Name_Request (ACE_Name_Request::LIST_TYPES,
+ NULL, 0,
+ NULL, 0,
+ one_type->char_rep (),
+ one_type->length ());
+}
+
+int
+ACE_Name_Handler::lists (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::lists");
+
+ ACE_PWSTRING_SET set;
+ ACE_WString pattern (this->name_request_.name (),
+ this->name_request_.name_len () / sizeof (ACE_USHORT16));
+
+ // Get the index into the list table
+ int index = ACE_LIST_MAP (this->name_request_.msg_type (),
+ ACE_Name_Request::LIST_OP_MASK);
+
+ // Print the message type
+ ACE_DEBUG ((LM_DEBUG, list_table_[index].description_));
+
+ // Call the appropriate method
+ if ((this->naming_context_->*list_table_[index].operation_) (set, pattern) != 0)
+ {
+ // None found so send blank request back
+ ACE_Name_Request end_rq (ACE_Name_Request::MAX_ENUM, NULL, 0, NULL, 0, NULL, 0);
+
+ if (this->send_request (end_rq) == -1)
+ return -1;
+ }
+ else
+ {
+ ACE_WString *one_entry = 0;
+
+ for (ACE_Unbounded_Set_Iterator<ACE_WString> set_iterator (set);
+ set_iterator.next (one_entry) !=0;
+ set_iterator.advance())
+ {
+ ACE_Name_Request nrq ((this->*list_table_[index].request_factory_) (one_entry));
+
+ // Create a request by calling the appropriate method obtained
+ // by accessing into the table. Then send the request across.
+ if (this->send_request (nrq) == -1)
+ return -1;
+ }
+
+ // Send last message indicator.
+ ACE_Name_Request nrq (ACE_Name_Request::MAX_ENUM,
+ NULL, 0,
+ NULL, 0,
+ NULL, 0);
+ return this->send_request (nrq);
+ }
+ return 0;
+}
+
+int
+ACE_Name_Handler::lists_entries (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::lists_entries");
+ ACE_BINDING_SET set;
+ ACE_WString pattern (this->name_request_.name (),
+ this->name_request_.name_len () / sizeof (ACE_USHORT16));
+
+ int (ACE_Naming_Context::*ptmf) (ACE_BINDING_SET &, const ACE_WString &);
+
+ switch (this->name_request_.msg_type ())
+ {
+ case ACE_Name_Request::LIST_NAME_ENTRIES:
+ ACE_DEBUG ((LM_DEBUG, "request for LIST_NAME_ENTRIES \n"));
+ ptmf = &ACE_Naming_Context::list_name_entries;
+ break;
+ case ACE_Name_Request::LIST_VALUE_ENTRIES:
+ ACE_DEBUG ((LM_DEBUG, "request for LIST_VALUE_ENTRIES \n"));
+ ptmf = &ACE_Naming_Context::list_value_entries;
+ break;
+ case ACE_Name_Request::LIST_TYPE_ENTRIES:
+ ACE_DEBUG ((LM_DEBUG, "request for LIST_TYPE_ENTRIES \n"));
+ ptmf = &ACE_Naming_Context::list_type_entries;
+ break;
+ default:
+ return -1;
+ }
+
+ if ((this->naming_context_->*ptmf) (set, pattern) != 0)
+ {
+ // None found so send blank request back.
+ ACE_Name_Request end_rq (ACE_Name_Request::MAX_ENUM, NULL, 0, NULL, 0, NULL, 0);
+
+ if (this->send_request (end_rq) == -1)
+ return -1;
+ }
+ else
+ {
+ ACE_Name_Binding *one_entry = 0;
+
+ for (ACE_Unbounded_Set_Iterator<ACE_Name_Binding> set_iterator (set);
+ set_iterator.next (one_entry) !=0;
+ set_iterator.advance())
+ {
+ ACE_Name_Request mynrq (this->name_request_.msg_type (),
+ one_entry->name_.rep (),
+ one_entry->name_.length () * sizeof (ACE_USHORT16),
+ one_entry->value_.rep (),
+ one_entry->value_.length () * sizeof (ACE_USHORT16),
+ one_entry->type_,
+ ACE_OS::strlen (one_entry->type_));
+
+ if (this->send_request (mynrq) == -1)
+ return -1;
+ }
+
+ // send last message indicator
+ ACE_Name_Request nrq (ACE_Name_Request::MAX_ENUM, NULL, 0, NULL, 0, NULL, 0);
+
+ if (this->send_request (nrq) == -1)
+ return -1;
+ }
+ return 0;
+}
+
+ACE_Name_Handler::~ACE_Name_Handler (void)
+{
+ ACE_TRACE ("ACE_Name_Handler::~ACE_Name_Handler");
+ ACE_DEBUG ((LM_DEBUG, "closing down Handle %d\n",
+ this->get_handle ()));
+
+ // Delete associated Naming Context.
+ delete this->naming_context_;
+}
+
+#if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION)
+template class ACE_Strategy_Acceptor<ACE_Name_Handler, ACE_SOCK_Acceptor, ACE_INET_Addr>;
+template class ACE_Schedule_All_Reactive_Strategy<ACE_Name_Handler>;
+#endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */