summaryrefslogtreecommitdiff
path: root/trunk/ACE/ace/Proactor.h
diff options
context:
space:
mode:
Diffstat (limited to 'trunk/ACE/ace/Proactor.h')
-rw-r--r--trunk/ACE/ace/Proactor.h691
1 files changed, 691 insertions, 0 deletions
diff --git a/trunk/ACE/ace/Proactor.h b/trunk/ACE/ace/Proactor.h
new file mode 100644
index 00000000000..bcea10ec0fa
--- /dev/null
+++ b/trunk/ACE/ace/Proactor.h
@@ -0,0 +1,691 @@
+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Proactor.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali <irfan@cs.wustl.edu>
+ * @author Tim Harrison <harrison@cs.wustl.edu>
+ * @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
+ * @author Alexander Libman <alibman@ihug.com.au>
+ */
+//=============================================================================
+
+#ifndef ACE_PROACTOR_H
+#define ACE_PROACTOR_H
+
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/config-all.h"
+#include /**/ "ace/ACE_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+#pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
+// This only works on Win32 platforms and on Unix platforms supporting
+// POSIX aio calls.
+
+# include "ace/Asynch_IO.h"
+# include "ace/Asynch_IO_Impl.h"
+# include "ace/Thread_Manager.h"
+# include "ace/Timer_Queue.h"
+# include "ace/Timer_List.h"
+# include "ace/Timer_Heap.h"
+# include "ace/Timer_Wheel.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward declarations.
+class ACE_Proactor_Impl;
+class ACE_Proactor_Timer_Handler;
+
+/**
+ * @class ACE_Proactor_Handle_Timeout_Upcall
+ *
+ * @brief Functor for ACE_Timer_Queue.
+ *
+ * This class implements the functor required by the Timer
+ * Queue to call <handle_timeout> on ACE_Handlers.
+ */
+class ACE_Proactor_Handle_Timeout_Upcall
+{
+
+ /// Type def for the timer queue.
+ typedef ACE_Timer_Queue_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_QUEUE;
+
+ /// The main Proactor class has special permissions.
+ friend class ACE_Proactor;
+
+public:
+ /// Constructor.
+ ACE_Proactor_Handle_Timeout_Upcall (void);
+
+ /// This method is called when a timer is registered.
+ int registration (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ const void *arg);
+
+ /// This method is called before the timer expires.
+ int preinvoke (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time,
+ const void *&upcall_act);
+
+ /// This method is called when the timer expires.
+ int timeout (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time);
+
+ /// This method is called after the timer expires.
+ int postinvoke (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time,
+ const void *upcall_act);
+
+ /// This method is called when a handler is canceled.
+ int cancel_type (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ int dont_call_handle_close,
+ int &requires_reference_counting);
+
+ /// This method is called when a timer is canceled.
+ int cancel_timer (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ int dont_call_handle_close,
+ int requires_reference_counting);
+
+ /// This method is called when the timer queue is destroyed and the
+ /// timer is still contained in it.
+ int deletion (TIMER_QUEUE &timer_queue,
+ ACE_Handler *handler,
+ const void *arg);
+
+protected:
+ /// Set the proactor. This will fail, if one is already set!
+ int proactor (ACE_Proactor &proactor);
+
+ /// Handle to the proactor. This is needed for posting a timer result
+ /// to the Proactor's completion queue.
+ ACE_Proactor *proactor_;
+};
+
+/**
+ * @class ACE_Proactor
+ *
+ * @brief A manager for asynchronous event demultiplexing.
+ *
+ * See the Proactor pattern description at
+ * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more
+ * details.
+ */
+class ACE_Export ACE_Proactor
+{
+ // = Here are the private typedefs that the <ACE_Proactor> uses.
+
+ typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_QUEUE_ITERATOR;
+ typedef ACE_Timer_List_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_LIST;
+ typedef ACE_Timer_List_Iterator_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_LIST_ITERATOR;
+ typedef ACE_Timer_Heap_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_HEAP;
+ typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_HEAP_ITERATOR;
+ typedef ACE_Timer_Wheel_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_WHEEL;
+ typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_WHEEL_ITERATOR;
+
+ // = Friendship.
+
+ /// Timer handler runs a thread and manages the timers, on behalf of
+ /// the Proactor.
+ friend class ACE_Proactor_Timer_Handler;
+
+public:
+ /// Public type.
+ typedef ACE_Timer_Queue_T<ACE_Handler *,
+ ACE_Proactor_Handle_Timeout_Upcall,
+ ACE_SYNCH_RECURSIVE_MUTEX>
+ TIMER_QUEUE;
+
+ /**
+ * Constructor. If <implementation> is 0, the correct implementation
+ * object will be created. <delete_implementation> flag determines
+ * whether the implementation object should be deleted by the
+ * Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created.
+ */
+ ACE_Proactor (ACE_Proactor_Impl *implementation = 0,
+ int delete_implementation = 0,
+ TIMER_QUEUE *tq = 0);
+
+ /// Destruction.
+ ~ACE_Proactor (void);
+
+ /// Get pointer to a process-wide <ACE_Proactor>. <threads> should
+ /// be part of another method.
+ static ACE_Proactor *instance (size_t threads = 0);
+
+ /// Set pointer to a process-wide <ACE_Proactor> and return existing
+ /// pointer.
+ static ACE_Proactor *instance (ACE_Proactor * proactor,
+ int delete_proactor = 0);
+
+ /// Delete the dynamically allocated Singleton.
+ static void close_singleton (void);
+
+ /// Cleanup method, used by the ACE_Object_Manager to destroy the
+ /// singleton.
+ static void cleanup (void *instance, void *arg);
+
+ /// Name of dll in which the singleton instance lives.
+ static const ACE_TCHAR *dll_name (void);
+
+ /// Name of component--ACE_Proactor in this case.
+ static const ACE_TCHAR *name (void);
+
+ // = Proactor event loop management methods.
+
+ /// Run the event loop until the <ACE_Proactor::handle_events> method
+ /// returns -1 or the <end_event_loop> method is invoked.
+ static int run_event_loop (void);
+
+ /**
+ * Run the event loop until the <ACE_Proactor::handle_events> method
+ * returns -1, the <end_event_loop> method is invoked, or the
+ * <ACE_Time_Value> expires, in which case 0 is returned.
+ */
+ static int run_event_loop (ACE_Time_Value &tv);
+
+ /**
+ * Instruct the <ACE_Proactor::instance> to terminate its event
+ * loop.
+ * This method wakes up all the threads blocked on waiting for
+ * completions and end the event loop.
+ */
+ static int end_event_loop (void);
+
+ /**
+ * Resets the <ACE_Proactor::end_event_loop_> static so that the
+ * <run_event_loop> method can be restarted.
+ */
+ static int reset_event_loop (void);
+
+ /**
+ * The singleton proactor is used by the ACE_Service_Config.
+ * Therefore, we must check for the reconfiguration request and
+ * handle it after handling an event.
+ */
+ static int check_reconfiguration (ACE_Proactor *);
+
+ /// Report if the <ACE_Proactor::instance> event loop is finished.
+ static int event_loop_done (void);
+
+ /// Close the associated @c ACE_Proactor_Impl implementation object.
+ /**
+ * If @arg delete_implementation was specified to the @c open() method,
+ * the implementation object is also deleted.
+ */
+ int close (void);
+
+ /**
+ * You can add a hook to various run_event methods and the hook will
+ * be called after handling every proactor event. If this function
+ * returns 0, proactor_run_event_loop will check for the return value of
+ * handle_events. If it is -1, the the proactor_run_event_loop will return
+ * (pre-maturely.)
+ */
+ typedef int (*PROACTOR_EVENT_HOOK)(ACE_Proactor *);
+
+ // These methods work with an instance of a proactor.
+ /**
+ * Run the event loop until the
+ * <ACE_Proactor::handle_events>
+ * method returns -1 or the <end_proactor_event_loop> method is invoked.
+ */
+ int proactor_run_event_loop (PROACTOR_EVENT_HOOK = 0);
+
+ /**
+ * Run the event loop until the <ACE_Proactor::handle_events>
+ * method returns -1, the
+ * <end_proactor_event_loop> method is invoked,
+ * or the <ACE_Time_Value>
+ * expires, in which case a 0 is returned.
+ */
+ int proactor_run_event_loop (ACE_Time_Value &tv,
+ PROACTOR_EVENT_HOOK = 0);
+
+ /**
+ * Instruct the ACE_Proactor to terminate its event loop
+ * and notifies the ACE_Proactor so that it can wake up
+ * and close down gracefully.
+ */
+ int proactor_end_event_loop (void);
+
+ /// Report if the ACE_Proactor event loop is finished.
+ int proactor_event_loop_done (void);
+
+ /// Resets the <ACE_Proactor::end_event_loop_> static so that the
+ /// <run_event_loop> method can be restarted.
+ int proactor_reset_event_loop (void);
+
+
+ /// This method adds the <handle> to the I/O completion port. This
+ /// function is a no-op function for Unix systems and returns 0;
+ int register_handle (ACE_HANDLE handle,
+ const void *completion_key);
+
+ // = Timer management.
+ /**
+ * Schedule a <handler> that will expire after <time>. If it
+ * expires then <act> is passed in as the value to the <handler>'s
+ * <handle_timeout> callback method. This method returns a
+ * <timer_id>. This <timer_id> can be used to cancel a timer before
+ * it expires. The cancellation ensures that <timer_ids> are unique
+ * up to values of greater than 2 billion timers. As long as timers
+ * don't stay around longer than this there should be no problems
+ * with accidentally deleting the wrong timer. Returns -1 on
+ * failure (which is guaranteed never to be a valid <timer_id>).
+ */
+ long schedule_timer (ACE_Handler &handler,
+ const void *act,
+ const ACE_Time_Value &time);
+
+ long schedule_repeating_timer (ACE_Handler &handler,
+ const void *act,
+ const ACE_Time_Value &interval);
+
+ // Same as above except <interval> it is used to reschedule the
+ // <handler> automatically.
+
+ /// This combines the above two methods into one. Mostly for backward
+ /// compatibility.
+ long schedule_timer (ACE_Handler &handler,
+ const void *act,
+ const ACE_Time_Value &time,
+ const ACE_Time_Value &interval);
+
+ /// Cancel all timers associated with this <handler>. Returns number
+ /// of timers cancelled.
+ int cancel_timer (ACE_Handler &handler,
+ int dont_call_handle_close = 1);
+
+ /**
+ * Cancel the single <ACE_Handler> that matches the <timer_id> value
+ * (which was returned from the <schedule> method). If <act> is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the <Handler> was registered. This makes
+ * it possible to free up the memory and avoid memory leaks.
+ * Returns 1 if cancellation succeeded and 0 if the <timer_id>
+ * wasn't found.
+ */
+ int cancel_timer (long timer_id,
+ const void **act = 0,
+ int dont_call_handle_close = 1);
+
+ /**
+ * Dispatch a single set of events, waiting up to a specified time limit
+ * if necessary.
+ * @param wait_time the time to wait for an event to occur. This is
+ * a relative time. On successful return, the time is updated to
+ * reflect the amount of time spent waiting for event(s) to occur.
+ * @return Returns 0 if no events occur before the wait_time expires.
+ * Returns 1 when a completion is dispatched. On error, returns -1
+ * and sets errno accordingly.
+ */
+ int handle_events (ACE_Time_Value &wait_time);
+
+ /**
+ * Block indefinitely until at least one event is dispatched.
+ * @return Returns 1 when a completion is dispatched. On error, returns -1
+ * and sets errno accordingly.
+ */
+ int handle_events (void);
+
+ /// Add wakeup dispatch threads (reinit).
+ int wake_up_dispatch_threads (void);
+
+ /// Close all dispatch threads.
+ int close_dispatch_threads (int wait);
+
+ /// Get number of thread used as a parameter to CreatIoCompletionPort.
+ size_t number_of_threads (void) const;
+
+ /// Set number of thread used as a parameter to CreatIoCompletionPort.
+ void number_of_threads (size_t threads);
+
+ /// Get timer queue.
+ TIMER_QUEUE *timer_queue (void) const;
+
+ /// Set timer queue.
+ void timer_queue (TIMER_QUEUE *timer_queue);
+
+ /**
+ * Get the event handle.
+ * It is a no-op in POSIX platforms and it returns
+ * ACE_INVALID_HANDLE.
+ */
+ ACE_HANDLE get_handle (void) const;
+
+ /// Get the implementation class.
+ ACE_Proactor_Impl *implementation (void) const;
+
+ // = Factory methods for the operations
+
+ // Note that the user does not have to use or know about these
+ // methods.
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Read_Stream.
+ ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Write_Stream.
+ ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Read_File.
+ ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Write_File.
+ ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
+
+ /// Create the correct implementation class for doing Asynch_Accept.
+ ACE_Asynch_Accept_Impl *create_asynch_accept (void);
+
+ /// Create the correct implementation class for doing Asynch_Connect.
+ ACE_Asynch_Connect_Impl *create_asynch_connect (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Transmit_File.
+ ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Read_Dgram.
+ ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);
+
+ /// Create the correct implementation class for doing
+ /// Asynch_Write_Dgram.
+ ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);
+
+ // = Factory methods for the results
+
+ // Note that the user does not have to use or know about these
+ // methods unless they want to "fake" results.
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Read_Stream::Result class.
+ ACE_Asynch_Read_Stream_Result_Impl *
+ create_asynch_read_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ u_long bytes_to_read,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Write_Stream::Result.
+ ACE_Asynch_Write_Stream_Result_Impl *
+ create_asynch_write_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ u_long bytes_to_write,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Read_File::Result.
+ ACE_Asynch_Read_File_Result_Impl *
+ create_asynch_read_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ u_long bytes_to_read,
+ const void* act,
+ u_long offset,
+ u_long offset_high,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Write_File::Result.
+ ACE_Asynch_Write_File_Result_Impl *
+ create_asynch_write_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ u_long bytes_to_write,
+ const void* act,
+ u_long offset,
+ u_long offset_high,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Read_Dgram::Result.
+ ACE_Asynch_Read_Dgram_Result_Impl *
+ create_asynch_read_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block *message_block,
+ size_t bytes_to_read,
+ int flags,
+ int protocol_family,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Write_Dgram::Result.
+ ACE_Asynch_Write_Dgram_Result_Impl *
+ create_asynch_write_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block *message_block,
+ size_t bytes_to_write,
+ int flags,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for ACE_Asynch_Accept::Result.
+ ACE_Asynch_Accept_Result_Impl *
+ create_asynch_accept_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE listen_handle,
+ ACE_HANDLE accept_handle,
+ ACE_Message_Block &message_block,
+ u_long bytes_to_read,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for ACE_Asynch_Connect::Result
+ ACE_Asynch_Connect_Result_Impl *
+ create_asynch_connect_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE connect_handle,
+ const void* act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /// Create the correct implementation class for
+ /// ACE_Asynch_Transmit_File::Result.
+ ACE_Asynch_Transmit_File_Result_Impl *
+ create_asynch_transmit_file_result (ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE socket,
+ ACE_HANDLE file,
+ ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
+ u_long bytes_to_write,
+ u_long offset,
+ u_long offset_high,
+ u_long bytes_per_send,
+ u_long flags,
+ const void *act,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+ /**
+ * Create a timer result object which can be used with the Timer
+ * mechanism of the Proactor.
+ * If <signal_number> is -1, <POSIX_SIG_Proactor> will create a
+ * Timer object with a meaningful signal number, choosing the
+ * largest signal number from the signal mask of the Proactor.
+ */
+ ACE_Asynch_Result_Impl *
+ create_asynch_timer (ACE_Handler::Proxy_Ptr &handler_proxy,
+ const void *act,
+ const ACE_Time_Value &tv,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = ACE_SIGRTMIN);
+
+protected:
+
+ /**
+ * Post <how_many> completions to the completion port so that all
+ * threads can wake up. This is used in conjunction with the
+ * <run_event_loop>.
+ */
+ static int post_wakeup_completions (int how_many);
+
+ /**
+ * Post <how_many> completions to the completion port so that all
+ * threads can wake up. This is used in conjunction with the
+ * <proactor_run_event_loop>.
+ */
+ int proactor_post_wakeup_completions (int how_many);
+
+ /// Set the implementation class.
+ void implementation (ACE_Proactor_Impl *implementation);
+
+ /// Delegation/implementation class that all methods will be
+ /// forwarded to.
+ ACE_Proactor_Impl *implementation_;
+
+ /// Flag used to indicate whether we are responsible for cleaning up
+ /// the implementation instance.
+ int delete_implementation_;
+
+ /// Pointer to a process-wide <ACE_Proactor>.
+ static ACE_Proactor *proactor_;
+
+ /// Must delete the <proactor_> if non-0.
+ static int delete_proactor_;
+
+ /// Handles timeout events.
+ ACE_Proactor_Timer_Handler *timer_handler_;
+
+ /// This will manage the thread in the Timer_Handler.
+ ACE_Thread_Manager thr_mgr_;
+
+ /// Timer Queue.
+ TIMER_QUEUE *timer_queue_;
+
+ /// Flag on whether to delete the timer queue.
+ int delete_timer_queue_;
+
+ /// Terminate the proactor event loop.
+ sig_atomic_t end_event_loop_;
+
+ /// Number of threads in the event loop.
+ sig_atomic_t event_loop_thread_count_;
+
+ /// Mutex to protect work with lists.
+ ACE_SYNCH_MUTEX mutex_;
+
+
+private:
+ /// Deny access since member-wise won't work...
+ ACE_Proactor (const ACE_Proactor &);
+ ACE_Proactor &operator= (const ACE_Proactor &);
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+# if defined (__ACE_INLINE__)
+# include "ace/Proactor.inl"
+# endif /* __ACE_INLINE__ */
+
+#else /* NOT WIN32 or POSIX with AIO features. */
+
+# include "ace/os_include/os_stddef.h"
+# include "ace/os_include/os_signal.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class ACE_Time_Value;
+
+class ACE_Export ACE_Proactor
+{
+public:
+ class Timer_Queue {};
+ ACE_Proactor (size_t /* number_of_threads */ = 0,
+ Timer_Queue * /* tq */ = 0) {}
+ ~ACE_Proactor (void) {}
+ int handle_events (void) { return -1; }
+ int handle_events (ACE_Time_Value &) { return -1; }
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static ACE_Proactor *instance (size_t threads = 0);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static ACE_Proactor *instance (ACE_Proactor *);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static void close_singleton (void);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static int run_event_loop (void);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static int run_event_loop (ACE_Time_Value &tv);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static int end_event_loop (void);
+
+ /// Placeholder to enable compilation on non-Win32 platforms
+ static sig_atomic_t event_loop_done (void);
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
+
+#include /**/ "ace/post.h"
+
+#endif /* ACE_PROACTOR_H */