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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Reactor_Impl.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali
+ */
+//=============================================================================
+
+
+#ifndef ACE_REACTOR_IMPL_H
+#define ACE_REACTOR_IMPL_H
+#include /**/ "ace/pre.h"
+
+// Timer Queue is a complicated template class. A simple forward
+// declaration will not work
+#include "ace/Timer_Queuefwd.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+// Event_Handler.h contains the definition of ACE_Reactor_Mask
+#include "ace/Event_Handler.h"
+#include "ace/Countdown_Time.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward decls
+class ACE_Handle_Set;
+class ACE_Reactor_Impl;
+class ACE_Sig_Action;
+class ACE_Sig_Handler;
+class ACE_Sig_Set;
+
+/**
+ * @class ACE_Reactor_Notify
+ *
+ * @internal This class is for ACE internal use only.
+ *
+ * @brief Abstract class for unblocking an <ACE_Reactor_Impl> from its
+ * event loop.
+ */
+class ACE_Export ACE_Reactor_Notify : public ACE_Event_Handler
+{
+public:
+ // = Initialization and termination methods.
+ virtual int open (ACE_Reactor_Impl *,
+ ACE_Timer_Queue *timer_queue = 0,
+ int disable_notify = 0) = 0;
+ virtual int close (void) = 0;
+
+ /**
+ * Called by a thread when it wants to unblock the <Reactor_Impl>.
+ * This wakeups the <Reactor_Impl> if currently blocked. Pass over
+ * both the <Event_Handler> *and* the <mask> to allow the caller to
+ * dictate which <Event_Handler> method the <Reactor_Impl> will
+ * invoke. The <ACE_Time_Value> indicates how long to blocking
+ * trying to notify the <Reactor_Impl>. If <timeout> == 0, the
+ * caller will block until action is possible, else will wait until
+ * the relative time specified in *<timeout> elapses).
+ */
+ virtual int notify (ACE_Event_Handler *eh = 0,
+ ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value *timeout = 0) = 0;
+
+ /// Handles pending threads (if any) that are waiting to unblock the
+ /// <Reactor_Impl>.
+ virtual int dispatch_notifications (int &number_of_active_handles,
+ ACE_Handle_Set &rd_mask) = 0;
+
+ /// Returns the ACE_HANDLE of the notify pipe on which the reactor
+ /// is listening for notifications so that other threads can unblock
+ /// the <Reactor_Impl>
+ virtual ACE_HANDLE notify_handle (void) = 0;
+
+ /// Verify whether the buffer has dispatchable info or not.
+ virtual int is_dispatchable (ACE_Notification_Buffer &buffer)= 0;
+
+ /// Handle one of the notify call on the <handle>. This could be
+ /// because of a thread trying to unblock the <Reactor_Impl>
+ virtual int dispatch_notify (ACE_Notification_Buffer &buffer) = 0;
+
+ /// Read one of the notify call on the <handle> into the
+ /// <buffer>. This could be because of a thread trying to unblock
+ /// the <Reactor_Impl>
+ virtual int read_notify_pipe (ACE_HANDLE handle,
+ ACE_Notification_Buffer &buffer) = 0;
+ /**
+ * Set the maximum number of times that the <handle_input> method
+ * will iterate and dispatch the <ACE_Event_Handlers> that are
+ * passed in via the notify queue before breaking out of the event
+ * loop. By default, this is set to -1, which means "iterate until
+ * the queue is empty." Setting this to a value like "1 or 2" will
+ * increase "fairness" (and thus prevent starvation) at the expense
+ * of slightly higher dispatching overhead.
+ */
+ virtual void max_notify_iterations (int) = 0;
+
+ /**
+ * Get the maximum number of times that the <handle_input> method
+ * will iterate and dispatch the <ACE_Event_Handlers> that are
+ * passed in via the notify queue before breaking out of its event
+ * loop.
+ */
+ virtual int max_notify_iterations (void) = 0;
+
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * ACE_Event_Handler object. Returns the number of notifications
+ * purged. Returns -1 on error.
+ */
+ virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
+ ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0;
+
+ /// Dump the state of an object.
+ virtual void dump (void) const = 0;
+};
+
+/**
+ * @class ACE_Reactor_Impl
+ *
+ * @brief An abstract class for implementing the Reactor Pattern.
+ */
+class ACE_Export ACE_Reactor_Impl
+{
+public:
+ /// Close down and release all resources.
+ virtual ~ACE_Reactor_Impl (void);
+
+ /// Initialization.
+ virtual int open (size_t size,
+ int restart = 0,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int disable_notify_pipe = 0,
+ ACE_Reactor_Notify * = 0) = 0;
+
+ /**
+ * Returns 0, if the size of the current message has been put in
+ * <size> Returns -1, if not. ACE_HANDLE allows the reactor to
+ * check if the caller is valid.
+ */
+ virtual int current_info (ACE_HANDLE, size_t & /* size */) = 0;
+
+ /// Use a user specified signal handler instead.
+ virtual int set_sig_handler (ACE_Sig_Handler *signal_handler) = 0;
+
+ /// Set a user-specified timer queue.
+ virtual int timer_queue (ACE_Timer_Queue *tq) = 0;
+
+ /// Return the current ACE_Timer_Queue.
+ virtual ACE_Timer_Queue *timer_queue (void) const = 0;
+
+ /// Close down and release all resources.
+ virtual int close (void) = 0;
+
+ // = Event loop drivers.
+ /**
+ * Returns non-zero if there are I/O events "ready" for dispatching,
+ * but does not actually dispatch the event handlers. By default,
+ * don't block while checking this, i.e., "poll".
+ */
+ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero) = 0;
+
+ /**
+ * This event loop driver blocks for up to <max_wait_time> before
+ * returning. It will return earlier if events occur. Note that
+ * <max_wait_time> can be 0, in which case this method blocks
+ * indefinitely until events occur.
+ *
+ * <max_wait_time> is decremented to reflect how much time this call
+ * took. For instance, if a time value of 3 seconds is passed to
+ * handle_events and an event occurs after 2 seconds,
+ * <max_wait_time> will equal 1 second. This can be used if an
+ * application wishes to handle events for some fixed amount of
+ * time.
+ *
+ * Returns the total number of ACE_Event_Handlers that were
+ * dispatched, 0 if the <max_wait_time> elapsed without dispatching
+ * any handlers, or -1 if an error occurs.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, the eventloop will
+ * return when the system queues an I/O completion routine or an
+ * Asynchronous Procedure Call.
+ */
+ virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
+ virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
+
+ /**
+ * This method is just like the one above, except the
+ * <max_wait_time> value is a reference and can therefore never be
+ * NULL.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, the eventloop will
+ * return when the system queues an I/O completion routine or an
+ * Asynchronous Procedure Call.
+ */
+ virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
+ virtual int alertable_handle_events (ACE_Time_Value &max_wait_time) = 0;
+
+ // = Event handling control.
+
+ /**
+ * Return the status of Reactor. If this function returns 0, the reactor is
+ * actively handling events. If it returns non-zero, <handling_events> and
+ * <handle_alertable_events> return -1 immediately.
+ */
+ virtual int deactivated (void) = 0;
+
+ /**
+ * Control whether the Reactor will handle any more incoming events or not.
+ * If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
+ * is in active state and can be deactivated/reactived as wish.
+ */
+ virtual void deactivate (int do_stop) = 0;
+
+ // = Register and remove Handlers.
+
+ /// Register <event_handler> with <mask>. The I/O handle will always
+ /// come from <get_handle> on the <event_handler>.
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+
+ /// Register <event_handler> with <mask>. The I/O handle is provided
+ /// through the <io_handle> parameter.
+ virtual int register_handler (ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+
+#if defined (ACE_WIN32)
+
+ // Originally this interface was available for all platforms, but
+ // because ACE_HANDLE is an int on non-Win32 platforms, compilers
+ // are not able to tell the difference between
+ // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
+ // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
+ // have restricted this method to Win32 only.
+
+ /**
+ * Register an <event_handler> that will be notified when
+ * <event_handle> is signaled. Since no event mask is passed
+ * through this interface, it is assumed that the <event_handle>
+ * being passed in is an event handle and not an I/O handle.
+ */
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_HANDLE event_handle = ACE_INVALID_HANDLE) = 0;
+
+#endif /* ACE_WIN32 */
+
+ /**
+ * Register an <event_handler> that will be notified when
+ * <event_handle> is signaled. <mask> specifies the network events
+ * that the <event_handler> is interested in.
+ */
+ virtual int register_handler (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+
+ /// Register <event_handler> with all the <handles> in the <Handle_Set>.
+ virtual int register_handler (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+
+ /**
+ * Register <new_sh> to handle the signal <signum> using the
+ * <new_disp>. Returns the <old_sh> that was previously registered
+ * (if any), along with the <old_disp> of the signal handler.
+ */
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0) = 0;
+
+ /// Registers <new_sh> to handle a set of signals <sigset> using the
+ /// <new_disp>.
+ virtual int register_handler (const ACE_Sig_Set &sigset,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0) = 0;
+
+ /**
+ * Removes <event_handler>. Note that the I/O handle will be
+ * obtained using <get_handle> method of <event_handler> . If
+ * <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close>
+ * method of the <event_handler> is not invoked.
+ */
+ virtual int remove_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+
+ /**
+ * Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL>
+ * then the <handle_close> method of the associated <event_handler>
+ * is not invoked.
+ */
+ virtual int remove_handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask) = 0;
+
+ /**
+ * Removes all handles in <handle_set>. If <mask> ==
+ * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
+ * the associated <event_handler>s is not invoked.
+ */
+ virtual int remove_handler (const ACE_Handle_Set &handle_set,
+ ACE_Reactor_Mask mask) = 0;
+
+ /**
+ * Remove the ACE_Event_Handler currently associated with <signum>.
+ * Install the new disposition (if given) and return the previous
+ * disposition (if desired by the caller). Returns 0 on success and
+ * -1 if <signum> is invalid.
+ */
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1) = 0;
+
+ /// Calls <remove_handler> for every signal in <sigset>.
+ virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
+
+ // = Suspend and resume Handlers.
+
+ /// Suspend <event_handler> temporarily. Use
+ /// <ACE_Event_Handler::get_handle> to get the handle.
+ virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0;
+
+ /// Suspend <handle> temporarily.
+ virtual int suspend_handler (ACE_HANDLE handle) = 0;
+
+ /// Suspend all <handles> in handle set temporarily.
+ virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
+
+ /// Suspend all <handles> temporarily.
+ virtual int suspend_handlers (void) = 0;
+
+ /// Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to
+ /// get the handle.
+ virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
+
+ /// Resume <handle>.
+ virtual int resume_handler (ACE_HANDLE handle) = 0;
+
+ /// Resume all <handles> in handle set.
+ virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
+
+ /// Resume all <handles>.
+ virtual int resume_handlers (void) = 0;
+
+ /// Does the reactor allow the application to resume the handle on
+ /// its own ie. can it pass on the control of handle resumption to
+ /// the application
+ virtual int resumable_handler (void) = 0;
+
+ /// Return 1 if we any event associations were made by the reactor
+ /// for the handles that it waits on, 0 otherwise.
+ virtual int uses_event_associations (void) = 0;
+
+ // If we need to reset handles returned from accept/connect.
+
+ // = Timer management.
+
+ /**
+ * Schedule an ACE_Event_Handler that will expire after an amount
+ * of time. The return value of this method, a timer_id value,
+ * uniquely identifies the event_handler in the ACE_Reactor's
+ * internal list of timers.
+ * This timer_id value can be used to cancel the timer
+ * with the cancel_timer() call.
+ *
+ * @see cancel_timer()
+ * @see reset_timer_interval()
+ *
+ * @param event_handler event handler to schedule on reactor
+ * @param arg argument passed to the handle_timeout() method of event_handler
+ * @param delay time interval after which the timer will expire
+ * @param interval time interval after which the timer will be automatically rescheduled
+ * @return -1 on failure, a timer_id value on success
+ */
+ virtual long schedule_timer (ACE_Event_Handler *event_handler,
+ const void *arg,
+ const ACE_Time_Value &delay,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
+
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_timer_interval (long timer_id,
+ const ACE_Time_Value &interval) = 0;
+
+ /// Cancel all Event_Handlers that match the address of
+ /// <event_handler>. Returns number of handlers cancelled.
+ virtual int cancel_timer (ACE_Event_Handler *event_handler,
+ int dont_call_handle_close = 1) = 0;
+
+ /**
+ * Cancel the single Event_Handler that matches the <timer_id> value
+ * (which was returned from the schedule method). If arg is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the Event_Handler was registered. This
+ * makes it possible to free up the memory and avoid memory leaks.
+ * Returns 1 if cancellation succeeded and 0 if the <timer_id>
+ * wasn't found.
+ */
+ virtual int cancel_timer (long timer_id,
+ const void **arg = 0,
+ int dont_call_handle_close = 1) = 0;
+
+ // = High-level Event_Handler scheduling operations
+
+ /// Add <masks_to_be_added> to the <event_handler>'s entry.
+ /// <event_handler> must already have been registered.
+ virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_added) = 0;
+
+ /// Add <masks_to_be_added> to the <handle>'s entry. <event_handler>
+ /// associated with <handle> must already have been registered.
+ virtual int schedule_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_added) = 0;
+
+ /// Clear <masks_to_be_cleared> from the <event_handler>'s entry.
+ virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_cleared) = 0;
+
+ /// Clear <masks_to_be_cleared> from the <handle>'s entry.
+ virtual int cancel_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_cleared) = 0;
+
+ // = Notification methods.
+
+ /**
+ * Notify <event_handler> of <mask> event. The <ACE_Time_Value>
+ * indicates how long to blocking trying to notify. If <timeout> ==
+ * 0, the caller will block until action is possible, else will wait
+ * until the relative time specified in <timeout> elapses).
+ */
+ virtual int notify (ACE_Event_Handler *event_handler = 0,
+ ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value * = 0) = 0;
+
+ /**
+ * Set the maximum number of times that ACE_Reactor_Impl will
+ * iterate and dispatch the <ACE_Event_Handlers> that are passed in
+ * via the notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty." Setting this
+ * to a value like "1 or 2" will increase "fairness" (and thus
+ * prevent starvation) at the expense of slightly higher dispatching
+ * overhead.
+ */
+ virtual void max_notify_iterations (int) = 0;
+
+ /**
+ * Get the maximum number of times that the ACE_Reactor_Impl will
+ * iterate and dispatch the <ACE_Event_Handlers> that are passed in
+ * via the notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop.
+ */
+ virtual int max_notify_iterations (void) = 0;
+
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * ACE_Event_Handler object. Returns the number of notifications
+ * purged. Returns -1 on error.
+ */
+ virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
+ ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0;
+
+ /**
+ * Return the Event_Handler associated with <handle>. Return 0 if
+ * <handle> is not registered.
+ */
+ virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle) = 0;
+
+ /**
+ * Check to see if <handle> is associated with a valid Event_Handler
+ * bound to <mask>. Return the <event_handler> associated with this
+ * <handler> if <event_handler> != 0.
+ */
+ virtual int handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **event_handler = 0) = 0;
+
+ /**
+ * Check to see if <signum> is associated with a valid Event_Handler
+ * bound to a signal. Return the <event_handler> associated with
+ * this <handler> if <event_handler> != 0.
+ */
+ virtual int handler (int signum,
+ ACE_Event_Handler ** = 0) = 0;
+
+ /// Returns true if Reactor has been successfully initialized, else
+ /// false.
+ virtual bool initialized (void) = 0;
+
+ /// Returns the current size of the Reactor's internal descriptor
+ /// table.
+ virtual size_t size (void) const = 0;
+
+ /// Returns a reference to the Reactor's internal lock.
+ virtual ACE_Lock &lock (void) = 0;
+
+ /// Wake up all threads in waiting in the event loop
+ virtual void wakeup_all_threads (void) = 0;
+
+ /// Transfers ownership of Reactor_Impl to the <new_owner>.
+ virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0) = 0;
+
+ /// Return the ID of the "owner" thread.
+ virtual int owner (ACE_thread_t *owner) = 0;
+
+ /// Get the existing restart value.
+ virtual int restart (void) = 0;
+
+ /// Set a new value for restart and return the original value.
+ virtual int restart (int r) = 0;
+
+ /// Set position of the owner thread.
+ virtual void requeue_position (int) = 0;
+
+ /// Get position of the owner thread.
+ virtual int requeue_position (void) = 0;
+
+ // = Low-level wait_set mask manipulation methods.
+
+ /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
+ /// <event_handler> and <mask>.
+ virtual int mask_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+
+ /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
+ /// and <mask>.
+ virtual int mask_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+
+ // = Low-level ready_set mask manipulation methods.
+ /// GET/SET/ADD/CLR the ready "bit" bound with the <event_handler>
+ /// and <mask>.
+ virtual int ready_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+
+ /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
+ virtual int ready_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask,
+ int ops) = 0;
+
+ /// Dump the state of an object.
+ virtual void dump (void) const = 0;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#include /**/ "ace/post.h"
+#endif /* ACE_REACTOR_IMPL_H */