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-rw-r--r--trunk/ACE/ace/Timer_Queue_T.cpp482
1 files changed, 482 insertions, 0 deletions
diff --git a/trunk/ACE/ace/Timer_Queue_T.cpp b/trunk/ACE/ace/Timer_Queue_T.cpp
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index 00000000000..246700f6aa2
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+++ b/trunk/ACE/ace/Timer_Queue_T.cpp
@@ -0,0 +1,482 @@
+// $Id$
+
+#ifndef ACE_TIMER_QUEUE_T_CPP
+#define ACE_TIMER_QUEUE_T_CPP
+
+#include "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+/*
+ * Hook to specialize to add includes
+ */
+//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
+
+#include "ace/Timer_Queue_T.h"
+#include "ace/Guard_T.h"
+#include "ace/Log_Msg.h"
+#include "ace/Reactor_Timer_Interface.h"
+#include "ace/Null_Mutex.h"
+#include "ace/OS_NS_sys_time.h"
+
+#if !defined (__ACE_INLINE__)
+#include "ace/Timer_Queue_T.inl"
+#endif /* __ACE_INLINE__ */
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// This fudge factor can be overriden for timers that need it, such as on
+// Solaris, by defining the ACE_TIMER_SKEW symbol in the appropriate config
+// header.
+#if !defined (ACE_TIMER_SKEW)
+# define ACE_TIMER_SKEW 0
+#endif /* ACE_TIMER_SKEW */
+
+template <class TYPE> void
+ACE_Timer_Node_T<TYPE>::dump (void) const
+{
+#if defined (ACE_HAS_DUMP)
+ ACE_TRACE ("ACE_Timer_Node_T::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nact_ = %x"), this->act_));
+ this->timer_value_.dump ();
+ this->interval_.dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nprev_ = %x"), this->prev_));
+ ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nnext_ = %x"), this->next_));
+ ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\ntimer_id_ = %d\n"), this->timer_id_));
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+#endif /* ACE_HAS_DUMP */
+}
+
+template <class TYPE>
+ACE_Timer_Node_T<TYPE>::ACE_Timer_Node_T (void)
+{
+ ACE_TRACE ("ACE_Timer_Node_T::ACE_Timer_Node_T");
+}
+
+template <class TYPE>
+ACE_Timer_Node_T<TYPE>::~ACE_Timer_Node_T (void)
+{
+ ACE_TRACE ("ACE_Timer_Node_T::~ACE_Timer_Node_T");
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Queue_Iterator_T (void)
+{
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Queue_Iterator_T (void)
+{
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Time_Value *
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
+ ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, max_wait_time));
+
+ if (this->is_empty ())
+ // Nothing on the Timer_Queue, so use whatever the caller gave us.
+ return max_wait_time;
+ else
+ {
+ ACE_Time_Value const cur_time = this->gettimeofday ();
+
+ if (this->earliest_time () > cur_time)
+ {
+ // The earliest item on the Timer_Queue is still in the
+ // future. Therefore, use the smaller of (1) caller's wait
+ // time or (2) the delta time between now and the earliest
+ // time on the Timer_Queue.
+
+ this->timeout_ = this->earliest_time () - cur_time;
+ if (max_wait_time == 0 || *max_wait_time > timeout_)
+ return &this->timeout_;
+ else
+ return max_wait_time;
+ }
+ else
+ {
+ // The earliest item on the Timer_Queue is now in the past.
+ // Therefore, we've got to "poll" the Reactor, i.e., it must
+ // just check the descriptors and then dispatch timers, etc.
+ this->timeout_ = ACE_Time_Value::zero;
+ return &this->timeout_;
+ }
+ }
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Time_Value *
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time,
+ ACE_Time_Value *the_timeout)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
+
+ if (the_timeout == 0)
+ return 0;
+
+ if (this->is_empty ())
+ {
+ // Nothing on the Timer_Queue, so use whatever the caller gave us.
+ if (max_wait_time)
+ *the_timeout = *max_wait_time;
+ else
+ return 0;
+ }
+ else
+ {
+ ACE_Time_Value cur_time = this->gettimeofday ();
+
+ if (this->earliest_time () > cur_time)
+ {
+ // The earliest item on the Timer_Queue is still in the
+ // future. Therefore, use the smaller of (1) caller's wait
+ // time or (2) the delta time between now and the earliest
+ // time on the Timer_Queue.
+
+ *the_timeout = this->earliest_time () - cur_time;
+ if (!(max_wait_time == 0 || *max_wait_time > *the_timeout))
+ *the_timeout = *max_wait_time;
+ }
+ else
+ {
+ // The earliest item on the Timer_Queue is now in the past.
+ // Therefore, we've got to "poll" the Reactor, i.e., it must
+ // just check the descriptors and then dispatch timers, etc.
+ *the_timeout = ACE_Time_Value::zero;
+ }
+ }
+ return the_timeout;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> void
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dump (void) const
+{
+#if defined (ACE_HAS_DUMP)
+ ACE_TRACE ("ACE_Timer_Queue_T::dump");
+ ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
+ this->timeout_.dump ();
+ this->timer_skew_.dump ();
+ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
+#endif /* ACE_HAS_DUMP */
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Queue_T (FUNCTOR *upcall_functor,
+ ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
+ : gettimeofday_ (ACE_OS::gettimeofday),
+ delete_upcall_functor_ (upcall_functor == 0),
+ delete_free_list_ (freelist == 0),
+ timer_skew_ (0, ACE_TIMER_SKEW)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::ACE_Timer_Queue_T");
+
+ if (!freelist)
+ ACE_NEW (free_list_,
+ (ACE_Locked_Free_List<ACE_Timer_Node_T<TYPE>,ACE_Null_Mutex>));
+ else
+ free_list_ = freelist;
+
+ if (!upcall_functor)
+ ACE_NEW (upcall_functor_,
+ FUNCTOR);
+ else
+ upcall_functor_ = upcall_functor;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Queue_T (void)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::~ACE_Timer_Queue_T");
+
+ // Cleanup the functor and free_list on the way out
+ if (this->delete_upcall_functor_)
+ delete this->upcall_functor_;
+
+ if (this->delete_free_list_)
+ delete this->free_list_;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::alloc_node (void)
+{
+ return this->free_list_->remove ();
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> void
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::free_node (ACE_Timer_Node_T<TYPE> *node)
+{
+ this->free_list_->add (node);
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_LOCK &
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::mutex (void)
+{
+ return this->mutex_;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> long
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &future_time,
+ const ACE_Time_Value &interval)
+{
+ ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
+
+ // Schedule the timer.
+ long const result =
+ this->schedule_i (type,
+ act,
+ future_time,
+ interval);
+
+ // Return on failure.
+ if (result == -1)
+ return result;
+
+ // Inform upcall functor of successful registration.
+ this->upcall_functor ().registration (*this,
+ type,
+ act);
+
+ // Return result;
+ return result;
+}
+
+// Run the <handle_timeout> method for all Timers whose values are <=
+// <cur_time>.
+template <class TYPE, class FUNCTOR, class ACE_LOCK> int
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::expire (const ACE_Time_Value &cur_time)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::expire");
+ ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
+
+ // Keep looping while there are timers remaining and the earliest
+ // timer is <= the <cur_time> passed in to the method.
+
+ if (this->is_empty ())
+ return 0;
+
+ int number_of_timers_expired = 0;
+ int result = 0;
+
+ ACE_Timer_Node_Dispatch_Info_T<TYPE> info;
+
+ while ((result = this->dispatch_info_i (cur_time,
+ info)) != 0)
+ {
+ const void *upcall_act = 0;
+
+ this->preinvoke (info, cur_time, upcall_act);
+
+ this->upcall (info, cur_time);
+
+ this->postinvoke (info, cur_time, upcall_act);
+
+ ++number_of_timers_expired;
+
+ }
+
+ ACE_UNUSED_ARG (result);
+ return number_of_timers_expired;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> int
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dispatch_info_i (const ACE_Time_Value &cur_time,
+ ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
+{
+ ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i");
+
+ if (this->is_empty ())
+ return 0;
+
+ ACE_Timer_Node_T<TYPE> *expired = 0;
+
+ if (this->earliest_time () <= cur_time)
+ {
+ expired = this->remove_first ();
+
+ // Get the dispatch info
+ expired->get_dispatch_info (info);
+
+ // Check if this is an interval timer.
+ if (expired->get_interval () > ACE_Time_Value::zero)
+ {
+ // Make sure that we skip past values that have already
+ // "expired".
+ do
+ expired->set_timer_value (expired->get_timer_value () +
+ expired->get_interval ());
+ while (expired->get_timer_value () <= cur_time);
+
+ // Since this is an interval timer, we need to reschedule
+ // it.
+ this->reschedule (expired);
+ }
+ else
+ {
+ // Call the factory method to free up the node.
+ this->free_node (expired);
+ }
+
+ return 1;
+ }
+
+ return 0;
+}
+
+template <class TYPE, class FUNCTOR, class ACE_LOCK> void
+ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::return_node (ACE_Timer_Node_T<TYPE> *node)
+{
+ ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_));
+ this->free_node (node);
+}
+
+
+template <class ACE_LOCK>
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::ACE_Event_Handler_Handle_Timeout_Upcall (void)
+{
+}
+
+template <class ACE_LOCK>
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::~ACE_Event_Handler_Handle_Timeout_Upcall (void)
+{
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::registration (TIMER_QUEUE &,
+ ACE_Event_Handler *event_handler,
+ const void *)
+{
+ event_handler->add_reference ();
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::preinvoke (TIMER_QUEUE & /* timer_queue */,
+ ACE_Event_Handler *event_handler,
+ const void * /* timer_act */,
+ int /* recurring_timer */,
+ const ACE_Time_Value & /* cur_time */,
+ const void *&upcall_act)
+{
+ int requires_reference_counting =
+ event_handler->reference_counting_policy ().value () ==
+ ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
+
+ if (requires_reference_counting)
+ {
+ event_handler->add_reference ();
+
+ upcall_act = &this->requires_reference_counting_;
+ }
+
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::postinvoke (TIMER_QUEUE & /* timer_queue */,
+ ACE_Event_Handler *event_handler,
+ const void * /* timer_act */,
+ int /* recurring_timer */,
+ const ACE_Time_Value & /* cur_time */,
+ const void *upcall_act)
+{
+ if (upcall_act == &this->requires_reference_counting_)
+ {
+ event_handler->remove_reference ();
+ }
+
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::timeout (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *event_handler,
+ const void *act,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time)
+{
+ int requires_reference_counting = 0;
+
+ if (!recurring_timer)
+ {
+ requires_reference_counting =
+ event_handler->reference_counting_policy ().value () ==
+ ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
+ }
+
+ // Upcall to the <handler>s handle_timeout method.
+ if (event_handler->handle_timeout (cur_time, act) == -1)
+ {
+ if (event_handler->reactor_timer_interface ())
+ event_handler->reactor_timer_interface ()->cancel_timer (event_handler, 0);
+ else
+ timer_queue.cancel (event_handler, 0); // 0 means "call handle_close()".
+ }
+
+ if (!recurring_timer &&
+ requires_reference_counting)
+ {
+ event_handler->remove_reference ();
+ }
+
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::cancel_type (TIMER_QUEUE &,
+ ACE_Event_Handler *event_handler,
+ int dont_call,
+ int &requires_reference_counting)
+{
+ requires_reference_counting =
+ event_handler->reference_counting_policy ().value () ==
+ ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
+
+ // Upcall to the <handler>s handle_close method
+ if (dont_call == 0)
+ event_handler->handle_close (ACE_INVALID_HANDLE,
+ ACE_Event_Handler::TIMER_MASK);
+
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::cancel_timer (TIMER_QUEUE &,
+ ACE_Event_Handler *event_handler,
+ int,
+ int requires_reference_counting)
+{
+ if (requires_reference_counting)
+ event_handler->remove_reference ();
+
+ return 0;
+}
+
+template <class ACE_LOCK> int
+ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::deletion (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *event_handler,
+ const void *)
+{
+ int requires_reference_counting = 0;
+
+ this->cancel_type (timer_queue,
+ event_handler,
+ 0,
+ requires_reference_counting);
+
+ this->cancel_timer (timer_queue,
+ event_handler,
+ 0,
+ requires_reference_counting);
+
+ return 0;
+}
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#endif /* ACE_TIMER_QUEUE_T_CPP */