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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Timer_Queue_T.h
+ *
+ * $Id$
+ *
+ * @author Doug Schmidt <schmidt@cs.wustl.edu>
+ * @author Irfan Pyarali <irfan@cs.wustl.edu> and
+ * @author Darrell Brunsch <brunsch@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_TIMER_QUEUE_T_H
+#define ACE_TIMER_QUEUE_T_H
+#include /**/ "ace/pre.h"
+
+#include "ace/Free_List.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Event_Handler.h"
+#include "ace/Time_Value.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+/**
+ * @class ACE_Timer_Node_Dispatch_Info_T
+ *
+ * @brief Maintains generated dispatch information for Timer nodes.
+ *
+ */
+template <class TYPE>
+class ACE_Timer_Node_Dispatch_Info_T
+{
+public:
+ /// The type of object held in the queue
+ TYPE type_;
+
+ /// Asynchronous completion token associated with the timer.
+ const void *act_;
+
+ /// Flag to check if the timer is recurring.
+ int recurring_timer_;
+};
+
+/**
+ * @class ACE_Timer_Node_T
+ *
+ * @brief Maintains the state associated with a Timer entry.
+ */
+template <class TYPE>
+class ACE_Timer_Node_T
+{
+public:
+ /// Default constructor
+ ACE_Timer_Node_T (void);
+
+ /// Destructor
+ ~ACE_Timer_Node_T (void);
+
+ /// Useful typedef ..
+ typedef ACE_Timer_Node_Dispatch_Info_T <TYPE> DISPATCH_INFO;
+
+ /// Singly linked list
+ void set (const TYPE &type,
+ const void *a,
+ const ACE_Time_Value &t,
+ const ACE_Time_Value &i,
+ ACE_Timer_Node_T<TYPE> *n,
+ long timer_id);
+
+ /// Doubly linked list version
+ void set (const TYPE &type,
+ const void *a,
+ const ACE_Time_Value &t,
+ const ACE_Time_Value &i,
+ ACE_Timer_Node_T<TYPE> *p,
+ ACE_Timer_Node_T<TYPE> *n,
+ long timer_id);
+
+ // = Accessors
+
+ /// Get the type.
+ TYPE &get_type (void);
+
+ /// Set the type.
+ void set_type (TYPE &type);
+
+ /// Get the asynchronous completion token.
+ const void *get_act (void);
+
+ /// Set the asynchronous completion token.
+ void set_act (void *act);
+
+ /// Get the timer value.
+ const ACE_Time_Value &get_timer_value (void) const;
+
+ /// Set the timer value.
+ void set_timer_value (const ACE_Time_Value &timer_value);
+
+ /// Get the timer interval.
+ const ACE_Time_Value &get_interval (void) const;
+
+ /// Set the timer interval.
+ void set_interval (const ACE_Time_Value &interval);
+
+ /// Get the previous pointer.
+ ACE_Timer_Node_T<TYPE> *get_prev (void);
+
+ /// Set the previous pointer.
+ void set_prev (ACE_Timer_Node_T<TYPE> *prev);
+
+ /// Get the next pointer.
+ ACE_Timer_Node_T<TYPE> *get_next (void);
+
+ /// Set the next pointer.
+ void set_next (ACE_Timer_Node_T<TYPE> *next);
+
+ /// Get the timer_id.
+ long get_timer_id (void) const;
+
+ /// Set the timer_id.
+ void set_timer_id (long timer_id);
+
+ /// Get the dispatch info. The dispatch information is got
+ /// through <info>. This form helps us in preventing allocation and
+ /// deleting data along the criticl path.
+ /// @@TODO: We may want to have a copying version too, so that our
+ /// interface will be complete..
+ void get_dispatch_info (ACE_Timer_Node_Dispatch_Info_T <TYPE> &info);
+
+ /// Dump the state of an TYPE.
+ void dump (void) const;
+
+private:
+ /// Type of object stored in the Queue
+ TYPE type_;
+
+ /// Asynchronous completion token associated with the timer.
+ const void *act_;
+
+ /// Time until the timer expires.
+ ACE_Time_Value timer_value_;
+
+ /// If this is a periodic timer this holds the time until the next
+ /// timeout.
+ ACE_Time_Value interval_;
+
+ /// Pointer to previous timer.
+ ACE_Timer_Node_T<TYPE> *prev_;
+
+ /// Pointer to next timer.
+ ACE_Timer_Node_T<TYPE> *next_;
+
+ /// Id of this timer (used to cancel timers before they expire).
+ long timer_id_;
+};
+
+/**
+ * @class ACE_Timer_Queue_Iterator_T
+ *
+ * @brief Generic interface for iterating over a subclass of
+ * ACE_Timer_Queue.
+ *
+ * This is a generic iterator that can be used to visit every
+ * node of a timer queue. Be aware that it isn't guaranteed
+ * that the transversal will be in order of timeout values.
+ */
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+class ACE_Timer_Queue_Iterator_T
+{
+public:
+ // = Initialization and termination methods.
+ /// Constructor.
+ ACE_Timer_Queue_Iterator_T (void);
+
+ /// Destructor.
+ virtual ~ACE_Timer_Queue_Iterator_T (void);
+
+ /// Positions the iterator at the earliest node in the Timer Queue
+ virtual void first (void) = 0;
+
+ /// Positions the iterator at the next node in the Timer Queue
+ virtual void next (void) = 0;
+
+ /// Returns true when there are no more nodes in the sequence
+ virtual int isdone (void) const = 0;
+
+ /// Returns the node at the current position in the sequence
+ virtual ACE_Timer_Node_T<TYPE> *item (void) = 0;
+};
+
+/**
+ * @class ACE_Timer_Queue_T
+ *
+ * @brief Provides an interface to timers.
+ *
+ * This is an abstract base class that provides hook for
+ * implementing specialized policies such as ACE_Timer_List
+ * and ACE_Timer_Heap.
+ */
+template <class TYPE, class FUNCTOR, class ACE_LOCK>
+class ACE_Timer_Queue_T
+{
+public:
+ /// Type of Iterator.
+ typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ITERATOR;
+
+ // = Initialization and termination methods.
+ /**
+ * Default constructor. <upcall_functor> is the instance of the
+ * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
+ * Queue will create a default FUNCTOR. <freelist> the freelist of
+ * timer nodes. If 0, then a default freelist will be created.
+ */
+ ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
+ ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
+
+ /// Destructor - make virtual for proper destruction of inherited
+ /// classes.
+ virtual ~ACE_Timer_Queue_T (void);
+
+ /// True if queue is empty, else false.
+ virtual int is_empty (void) const = 0;
+
+ /// Returns the time of the earlier node in the Timer_Queue. Must
+ /// be called on a non-empty queue.
+ virtual const ACE_Time_Value &earliest_time (void) const = 0;
+
+ /**
+ * Schedule <type> that will expire at <future_time>, which is
+ * specified in absolute time. If it expires then <act> is passed
+ * in as the value to the <functor>. If <interval> is != to
+ * <ACE_Time_Value::zero> then it is used to reschedule the <type>
+ * automatically, using relative time to the current <gettimeofday>.
+ * This method returns a <timer_id> that uniquely identifies the the
+ * <type> entry in an internal list. This <timer_id> can be used to
+ * cancel the timer before it expires. The cancellation ensures
+ * that <timer_ids> are unique up to values of greater than 2
+ * billion timers. As long as timers don't stay around longer than
+ * this there should be no problems with accidentally deleting the
+ * wrong timer. Returns -1 on failure (which is guaranteed never to
+ * be a valid <timer_id>).
+ */
+ virtual long schedule (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &future_time,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero);
+
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_interval (long timer_id,
+ const ACE_Time_Value &interval) = 0;
+
+ /**
+ * Cancel all timer associated with <type>. If
+ * <dont_call_handle_close> is 0 then the <functor> will be invoked,
+ * which typically invokes the <handle_close> hook. Returns number
+ * of timers cancelled.
+ */
+ virtual int cancel (const TYPE &type,
+ int dont_call_handle_close = 1) = 0;
+
+ /**
+ * Cancel the single timer that matches the <timer_id> value (which
+ * was returned from the <schedule> method). If act is non-NULL
+ * then it will be set to point to the ``magic cookie'' argument
+ * passed in when the timer was registered. This makes it possible
+ * to free up the memory and avoid memory leaks. If
+ * <dont_call_handle_close> is 0 then the <functor> will be invoked,
+ * which typically calls the <handle_close> hook. Returns 1 if
+ * cancellation succeeded and 0 if the <timer_id> wasn't found.
+ */
+ virtual int cancel (long timer_id,
+ const void **act = 0,
+ int dont_call_handle_close = 1) = 0;
+
+ /**
+ * Run the <functor> for all timers whose values are <= <cur_time>.
+ * This does not account for <timer_skew>. Returns the number of
+ * timers canceled.
+ */
+ virtual int expire (const ACE_Time_Value &current_time);
+
+ /**
+ * Get the dispatch information for a timer whose value is <= <cur_time>.
+ * This does not account for <timer_skew>. Returns 1 if
+ * there is a node whose value <= <cur_time> else returns a 0.
+ *
+ */
+ virtual int dispatch_info (const ACE_Time_Value &current_time,
+ ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
+
+ /**
+ * Run the <functor> for all timers whose values are <=
+ * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
+ *
+ * Depending on the resolution of the underlying OS the system calls
+ * like select()/poll() might return at time different than that is
+ * specified in the timeout. Suppose the OS guarantees a resolution of t ms.
+ * The timeline will look like
+ *
+ * A B
+ * | |
+ * V V
+ * |-------------|-------------|-------------|-------------|
+ * t t t t t
+ *
+ *
+ * If you specify a timeout value of A, then the timeout will not occur
+ * at A but at the next interval of the timer, which is later than
+ * that is expected. Similarly, if your timeout value is equal to B,
+ * then the timeout will occur at interval after B. Now depending upon the
+ * resolution of your timeouts and the accuracy of the timeouts
+ * needed for your application, you should set the value of
+ * <timer_skew>. In the above case, if you want the timeout A to fire
+ * no later than A, then you should specify your <timer_skew> to be
+ * A % t.
+ *
+ * The timeout value should be specified via the macro ACE_TIMER_SKEW
+ * in your config.h file. The default value is zero.
+ *
+ * Things get interesting if the t before the timeout value B is zero
+ * i.e your timeout is less than the interval. In that case, you are
+ * almost sure of not getting the desired timeout behaviour. Maybe you
+ * should look for a better OS :-)
+ *
+ * Returns the number of timers canceled.
+ */
+
+ /* virtual */ int expire (void);
+
+ /**
+ * Returns the current time of day. This method allows different
+ * implementations of the timer queue to use special high resolution
+ * timers.
+ */
+ /* virtual */ ACE_Time_Value gettimeofday (void);
+
+ /// Allows applications to control how the timer queue gets the time
+ /// of day.
+ void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
+
+ /// Determine the next event to timeout. Returns <max> if there are
+ /// no pending timers or if all pending timers are longer than max.
+ /// This method acquires a lock internally since it modifies internal state.
+ virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
+
+ /**
+ * Determine the next event to timeout. Returns <max> if there are
+ * no pending timers or if all pending timers are longer than max.
+ * <the_timeout> should be a pointer to storage for the timeout value,
+ * and this value is also returned. This method does not acquire a
+ * lock internally since it doesn't modify internal state. If you
+ * need to call this method when the queue is being modified
+ * concurrently, however, you should make sure to acquire the <mutex()>
+ * externally before making the call.
+ */
+ virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
+ ACE_Time_Value *the_timeout);
+
+ /// Set the timer skew for the Timer_Queue.
+ void timer_skew (const ACE_Time_Value &skew);
+
+ /// Get the timer skew for the Timer_Queue.
+ const ACE_Time_Value &timer_skew (void) const;
+
+ /// Synchronization variable used by the queue
+ ACE_LOCK &mutex (void);
+
+ /// Accessor to the upcall functor
+ FUNCTOR &upcall_functor (void);
+
+ /// Returns a pointer to this ACE_Timer_Queue's iterator.
+ virtual ITERATOR &iter (void) = 0;
+
+ /// Removes the earliest node from the queue and returns it
+ virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
+
+ /// Dump the state of a object.
+ virtual void dump (void) const;
+
+ /// Reads the earliest node from the queue and returns it.
+ virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
+
+ /// Method used to return a timer node to the queue's ownership
+ /// after it is returned by a method like <remove_first>.
+ virtual void return_node (ACE_Timer_Node_T<TYPE> *);
+
+ /// This method will call the preinvoke() on <functor>.
+ void preinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
+ const ACE_Time_Value &cur_time,
+ const void *&upcall_act);
+
+ /// This method will call the timeout() on <functor>.
+ void upcall (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
+ const ACE_Time_Value &cur_time);
+
+ /// This method will call the postinvoke() on <functor>.
+ void postinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
+ const ACE_Time_Value &cur_time,
+ const void *upcall_act);
+
+protected:
+
+ /// Schedule a timer.
+ virtual long schedule_i (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &future_time,
+ const ACE_Time_Value &interval) = 0;
+
+ /// Reschedule an "interval" <ACE_Timer_Node>.
+ virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
+
+ /// Factory method that allocates a new node.
+ virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
+
+ /// Factory method that frees a previously allocated node.
+ virtual void free_node (ACE_Timer_Node_T<TYPE> *);
+
+ /// Non-locking version of dispatch_info ()
+ virtual int dispatch_info_i (const ACE_Time_Value &current_time,
+ ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
+
+ /// Synchronization variable for ACE_Timer_Queue.
+ /// @note The right name would be lock_, but HP/C++ will choke on that!
+ ACE_LOCK mutex_;
+
+ /// Class that implements a free list
+ ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
+
+ /// Pointer to function that returns the current time of day.
+ ACE_Time_Value (*gettimeofday_)(void);
+
+ /// Upcall functor
+ FUNCTOR *upcall_functor_;
+
+ /// To delete or not to delete is the question?
+ int delete_upcall_functor_;
+
+ /// Flag to delete only if the class created the <free_list_>
+ int delete_free_list_;
+
+private:
+
+ /// Returned by <calculate_timeout>.
+ ACE_Time_Value timeout_;
+
+ /// Adjusts for timer skew in various clocks.
+ ACE_Time_Value timer_skew_;
+
+ // = Don't allow these operations for now.
+ ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
+ ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
+};
+
+/**
+ * @class ACE_Event_Handler_Handle_Timeout_Upcall
+ *
+ * @brief Functor for Timer_Queues.
+ *
+ * This class implements the functor required by the Timer
+ * Queue to call <handle_timeout> on ACE_Event_Handlers.
+ */
+template <class ACE_LOCK>
+class ACE_Event_Handler_Handle_Timeout_Upcall
+{
+public:
+ typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
+ ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>,
+ ACE_LOCK>
+ TIMER_QUEUE;
+
+ // = Initialization and termination methods.
+ /// Constructor.
+ ACE_Event_Handler_Handle_Timeout_Upcall (void);
+
+ /// Destructor.
+ ~ACE_Event_Handler_Handle_Timeout_Upcall (void);
+
+ /// This method is called when a timer is registered.
+ int registration (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg);
+
+ /// This method is called before the timer expires.
+ int preinvoke (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time,
+ const void *&upcall_act);
+
+ /// This method is called when the timer expires.
+ int timeout (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time);
+
+ /// This method is called after the timer expires.
+ int postinvoke (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg,
+ int recurring_timer,
+ const ACE_Time_Value &cur_time,
+ const void *upcall_act);
+
+ /// This method is called when a handler is cancelled
+ int cancel_type (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ int dont_call,
+ int &requires_reference_counting);
+
+ /// This method is called when a timer is cancelled
+ int cancel_timer (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ int dont_call,
+ int requires_reference_counting);
+
+ /// This method is called when the timer queue is destroyed and
+ /// the timer is still contained in it
+ int deletion (TIMER_QUEUE &timer_queue,
+ ACE_Event_Handler *handler,
+ const void *arg);
+
+private:
+
+ /// Flag indicating that reference counting is required for this
+ /// event handler upcall.
+ int requires_reference_counting_;
+
+ // = Don't allow these operations for now.
+ ACE_UNIMPLEMENTED_FUNC (ACE_Event_Handler_Handle_Timeout_Upcall (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
+ ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Timer_Queue_T.inl"
+#endif /* __ACE_INLINE__ */
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES)
+#include "ace/Timer_Queue_T.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Timer_Queue_T.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_TIMER_QUEUE_T_H */