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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file CSD_TP_Servant_State.h
+ *
+ * $Id$
+ *
+ * @author Tim Bradley <bradley_t@ociweb.com>
+ */
+//=============================================================================
+
+#ifndef TAO_CSD_TP_SERVANT_STATE_H
+#define TAO_CSD_TP_SERVANT_STATE_H
+
+#include /**/ "ace/pre.h"
+
+#include "tao/CSD_ThreadPool/CSD_TP_Export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "tao/Intrusive_Ref_Count_Base_T.h"
+#include "tao/Intrusive_Ref_Count_Handle_T.h"
+#include "ace/Synch.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+namespace TAO
+{
+ namespace CSD
+ {
+
+ /**
+ * @class TP_Servant_State
+ *
+ * @brief Maintains state information for a particular servant.
+ *
+ * This TP_Servant_State class is an intrusively reference-counted
+ * class. This allows it to be held in a "smart pointer" (aka, handle)
+ * object that will manage the reference-counting automagically.
+ *
+ * One TP_Servant_State object is created for each servant object for
+ * which a request is to be dispatched. The servant state objects are
+ * held (via smart pointers) in a TP_Servant_State_Map object. In turn,
+ * the TP_Servant_State_Map object is a data member of the TP_Stategy
+ * class. Each request placed on to the request queue will hold a
+ * reference (via a smart pointer) to the servant state object.
+ *
+ * Currently, the only "state" info held in this TP_Servant_State class
+ * is the servant's busy flag.
+ *
+ */
+ class TAO_CSD_TP_Export TP_Servant_State
+ : public TAO_Intrusive_Ref_Count_Base<ACE_SYNCH_MUTEX>
+ {
+ public:
+
+ /// Handle Type (aka, Smart Pointer Type).
+ typedef TAO_Intrusive_Ref_Count_Handle<TP_Servant_State> HandleType;
+
+ /// Default Constructor.
+ TP_Servant_State();
+
+ /// Virtual Destructor.
+ virtual ~TP_Servant_State();
+
+ /// Accessor for the servant busy flag.
+ bool busy_flag() const;
+
+ /// Mutator for the servant busy flag.
+ void busy_flag(bool new_value);
+
+ private:
+
+ /// The servant's current "busy" state (true == busy, false == not busy)
+ bool busy_flag_;
+ };
+
+ }
+}
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+# include "tao/CSD_ThreadPool/CSD_TP_Servant_State.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+
+#endif /* TAO_CSD_TP_SERVANT_STATE_H */