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-rw-r--r--trunk/TAO/tao/Strategies/UIOP_Connection_Handler.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/trunk/TAO/tao/Strategies/UIOP_Connection_Handler.cpp b/trunk/TAO/tao/Strategies/UIOP_Connection_Handler.cpp
new file mode 100644
index 00000000000..66ad7e60780
--- /dev/null
+++ b/trunk/TAO/tao/Strategies/UIOP_Connection_Handler.cpp
@@ -0,0 +1,260 @@
+// $Id$
+
+#include "tao/Strategies/UIOP_Connection_Handler.h"
+
+#if TAO_HAS_UIOP == 1
+
+#include "tao/Strategies/UIOP_Transport.h"
+#include "tao/Strategies/UIOP_Endpoint.h"
+#include "tao/debug.h"
+#include "tao/ORB_Core.h"
+#include "tao/ORB.h"
+#include "tao/CDR.h"
+#include "tao/Timeprobe.h"
+#include "tao/Server_Strategy_Factory.h"
+#include "tao/Base_Transport_Property.h"
+#include "tao/GIOP_Message_Lite.h"
+#include "tao/Transport_Cache_Manager.h"
+#include "tao/Resume_Handle.h"
+#include "tao/Thread_Lane_Resources.h"
+#include "tao/Protocols_Hooks.h"
+
+ACE_RCSID (Strategies,
+ UIOP_Connection_Handler,
+ "$Id$")
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t)
+ : TAO_UIOP_SVC_HANDLER (t, 0 , 0),
+ TAO_Connection_Handler (0)
+{
+ // This constructor should *never* get called, it is just here to
+ // make the compiler happy: the default implementation of the
+ // Creation_Strategy requires a constructor with that signature, we
+ // don't use that implementation, but some (most?) compilers
+ // instantiate it anyway.
+ ACE_ASSERT (0);
+}
+
+
+TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (
+ TAO_ORB_Core *orb_core,
+ CORBA::Boolean flag)
+ : TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0),
+ TAO_Connection_Handler (orb_core)
+{
+ TAO_UIOP_Transport* specific_transport = 0;
+ ACE_NEW (specific_transport,
+ TAO_UIOP_Transport (this, orb_core, flag));
+
+ // store this pointer (indirectly increment ref count)
+ this->transport (specific_transport);
+}
+
+
+TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler (void)
+{
+ delete this->transport ();
+ int const result =
+ this->release_os_resources ();
+
+ if (result == -1 && TAO_debug_level)
+ {
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT("TAO (%P|%t) - UIOP_Connection_Handler::")
+ ACE_TEXT("~UIOP_Connection_Handler, ")
+ ACE_TEXT("release_os_resources() failed %m\n")));
+ }
+}
+
+int
+TAO_UIOP_Connection_Handler::open_handler (void *v)
+{
+ return this->open (v);
+}
+
+int
+TAO_UIOP_Connection_Handler::open (void*)
+{
+ if (this->shared_open() == -1)
+ return -1;
+
+ TAO_UIOP_Protocol_Properties protocol_properties;
+
+ // Initialize values from ORB params.
+ protocol_properties.send_buffer_size_ =
+ this->orb_core ()->orb_params ()->sock_sndbuf_size ();
+ protocol_properties.recv_buffer_size_ =
+ this->orb_core ()->orb_params ()->sock_rcvbuf_size ();
+
+ TAO_Protocols_Hooks *tph =
+ this->orb_core ()->get_protocols_hooks ();
+
+ bool client =
+ this->transport ()->opened_as () == TAO::TAO_CLIENT_ROLE;;
+
+ ACE_DECLARE_NEW_CORBA_ENV;
+
+ ACE_TRY
+ {
+ if (client)
+ {
+ tph->client_protocol_properties_at_orb_level (
+ protocol_properties
+ ACE_ENV_ARG_PARAMETER);
+ ACE_TRY_CHECK;
+ }
+ else
+ {
+ tph->server_protocol_properties_at_orb_level (
+ protocol_properties
+ ACE_ENV_ARG_PARAMETER);
+ ACE_TRY_CHECK;
+ }
+ }
+ ACE_CATCHANY
+ {
+ return -1;
+ }
+ ACE_ENDTRY;
+ ACE_CHECK_RETURN (-1);
+
+ if (this->set_socket_option (this->peer (),
+ protocol_properties.send_buffer_size_,
+ protocol_properties.recv_buffer_size_) == -1)
+ return -1;
+
+ if (this->transport ()->wait_strategy ()->non_blocking ())
+ {
+ if (this->peer ().enable (ACE_NONBLOCK) == -1)
+ return -1;
+ }
+
+ // Called by the <Strategy_Acceptor> when the handler is completely
+ // connected.
+ ACE_UNIX_Addr addr;
+
+ if (this->peer ().get_remote_addr (addr) == -1)
+ return -1;
+
+ if (TAO_debug_level > 0)
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("TAO (%P|%t) UIOP connection to server ")
+ ACE_TEXT ("<%s> on %d\n"),
+ addr.get_path_name (), this->peer ().get_handle ()));
+
+ // Set that the transport is now connected, if fails we return -1
+ // Use C-style cast b/c otherwise we get warnings on lots of
+ // compilers
+ if (!this->transport ()->post_open ((size_t) this->get_handle ()))
+ return -1;
+
+ this->state_changed (TAO_LF_Event::LFS_SUCCESS,
+ this->orb_core ()->leader_follower ());
+
+ return 0;
+}
+
+int
+TAO_UIOP_Connection_Handler::resume_handler (void)
+{
+ return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER;
+}
+
+int
+TAO_UIOP_Connection_Handler::close_connection (void)
+{
+ return this->close_connection_eh (this);
+}
+
+int
+TAO_UIOP_Connection_Handler::handle_input (ACE_HANDLE h)
+{
+ return this->handle_input_eh (h, this);
+}
+
+int
+TAO_UIOP_Connection_Handler::handle_output (ACE_HANDLE handle)
+{
+ const int result =
+ this->handle_output_eh (handle, this);
+
+ if (result == -1)
+ {
+ this->close_connection ();
+ return 0;
+ }
+
+ return result;
+}
+
+int
+TAO_UIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &,
+ const void *)
+{
+ // Using this to ensure this instance will be deleted (if necessary)
+ // only after reset_state(). Without this, when this refcount==1 -
+ // the call to close() will cause a call to remove_reference() which
+ // will delete this. At that point this->reset_state() is in no
+ // man's territory and that causes SEGV on some platforms (Windows!)
+
+ TAO_Auto_Reference<TAO_UIOP_Connection_Handler> safeguard (*this);
+
+ // NOTE: Perhaps not the best solution, as it feels like the upper
+ // layers should be responsible for this?
+
+ // We don't use this upcall for I/O. This is only used by the
+ // Connector to indicate that the connection timedout. Therefore,
+ // we should call close().
+ int ret = this->close ();
+ this->reset_state (TAO_LF_Event::LFS_TIMEOUT);
+ return ret;
+}
+
+int
+TAO_UIOP_Connection_Handler::handle_close (ACE_HANDLE,
+ ACE_Reactor_Mask)
+{
+ ACE_ASSERT (0);
+ return 0;
+}
+
+int
+TAO_UIOP_Connection_Handler::close (u_long)
+{
+ return this->close_handler ();
+}
+
+int
+TAO_UIOP_Connection_Handler::release_os_resources (void)
+{
+ return this->peer().close ();
+}
+
+int
+TAO_UIOP_Connection_Handler::add_transport_to_cache (void)
+{
+ ACE_UNIX_Addr addr;
+
+ // Get the peername.
+ if (this->peer ().get_remote_addr (addr) == -1)
+ return -1;
+
+ // Construct an UIOP_Endpoint object
+ TAO_UIOP_Endpoint endpoint (addr);
+
+ // Construct a property object
+ TAO_Base_Transport_Property prop (&endpoint);
+
+ TAO::Transport_Cache_Manager &cache =
+ this->orb_core ()->lane_resources ().transport_cache ();
+
+ // Add the handler to Cache
+ return cache.cache_idle_transport (&prop,
+ this->transport ());
+}
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#endif /*TAO_HAS_UIOP == 1*/