Building and Installing ACE and Its Network Services

Synopsis

The file explains how to build and install ACE and its Network Services on the various OS platforms and compilers that it has been ported to. Please consult the ChangeLog file to see whether any recent changes to the release will affect your code. In addition, you might want to read the ACE FAQ before building and installing ACE.

Document Index


Supported Platforms and Compilers

The ADAPTIVE Communication Environment has been ported and tested extensively on a wide range of C++ compilers and uni-processor and multi-processor OS platforms including Win32 (i.e., WinNT/i386, WinNT/Alpha, and Win95), most versions of UNIX (e.g., SunOS 4.x and 5.x, SGI IRIX, DG/UX, HP-UX, OSF/1 a.k.a. DEC UNIX, AIX 4.x, Linux, SCO, UnixWare, and FreeBSD), VxWorks, and MVS OpenEdition. If you have a problem compiling the ACE wrappers on the platforms shown below please send email to either ACE Newsgroup or the ACE mailing list and we'll try to fix it for you.
Win32 (Windows NT/i386, NT/Alpha and Windows '95)

All of ACE has been ported to the Win32 API (which includes Windows NT and Windows '95). The entire release now compiles using the Microsoft Visual C++ 4.x and 5.0 compilers (the 2.0 compiler may also work, but we haven't tested it recently). ACE can be built as both a static and dynamic library, using the Win32 installation process described below.

Sun OS 5.x/4.x (a.k.a. Solaris 2.x/1.x) using Sun CC 3.0.1, Sun C++ 4.0.x, Centerline C++ 2.x, and GNU gcc 2.7.x.

All the source code and tests should build and run without any problems on the Solaris and SunOS platforms using the Sun C++ compilers.

Sun OS 4.1.x using Centerline C++ 2.x, Sun CC 3.x, and Lucid Energize 3.2.

Note that shared libraries do not interact very well with Centerline C++ or Sun C++ on SunOS 4.1.x. This is due to odd behavior of the SunOS 4.1.x linker, which (1) does not properly call constructors of global objects within shared libraries and (2) does not call the init() and fini() functions in shared libraries, even though the manual claims that these functions are called! In particular, this means that the tests in the directory $(ACE_ROOT)/tests/Service_Configurator/IPC-tests/server/ will not work for statically linked services...

Some versions of SunOS 4.1.x do not contain the /usr/lib/libnsl.a library. This library seems to be optional since System V Transport Layer Interface (TLI) support is optional on SunOS 4.1.x (in contrast, it's the "preferred" transport interface on Solaris).

The best work-around for now is probably to either add a dummy libnsl.a in /lib (which may not be feasible) or simply comment out the line:

LIBS += -lnsl

in the $ACE_ROOT/include/makeinclude/wrapper_macros.GNU file. Naturally, any programs (e.g., the TLI_SAP tests) that use the TLI wrappers aren't going to work!

Note that on SunOS 4.x you may get warnings from the linker that "archive has no table of contents; add one using ranlib(1)" for certain libraries (e.g., libASX.a, libThreads.a, and libSPIPE.a). This occurs since SunOS 4.x does not support these features.

AIX

The ACE port to AIX assumes that the user has installed the AIX patch containing the dl*() APIs. To use these APIs, IBM has created a separate product (free to AIX licensees) called shared library hookable symbols (or slhs/6000). If you don't have this patch, the sv* commands for compiling and linking will not be present on the system.

If you are using AIX 4.2.1 or later, there is no patch needed; the dynamic library APIs are included in the base operating system.

BTW, here's a technique from Rob Jordan <jordan@hursley.ibm.com> that can reduce the size of the ACE libraries by about one third, and can also be applied to applications. It works by optimising the sharing of template functions, which are created in an ``unusual'' way under AIX. It also speeds up compilation.

Here's how to optimise the ACE library generation:

Look at the Makefile in $ACE_ROOT/ace. Create a file called ACE_All_Src.cpp, and add a line to #include each of the source files listed under FILES= in the Makefile. Create a file called ACE_All_Tmp.h and add a line to #include each of the .h files listed under TEMPLATE_FILES= in the Makefile. Now update the Makefile so that FILES=ACE_All_Src and TEMPLATE_FILES=ACE_All_Tmp.

Linux

ACE has been ported to Linux using the GNU G++ 2.7.2 compiler.

SCO UNIX

ACE has been ported to SCO UNIX using the GNU G++ 2.7.2 compiler. Arturo Montes <mitosys@colomsat.net.co> maintains this code. In addition, he also maintains a version of FSU pthreads.

SGI IRIX 5.x and 6.x

ACE used to build fine using the SGI C++ and GNU GCC compilers for IRIX 5.x. It has been ported to IRIX 6.x using the SGI MipsPro 7.1 C++ compiler; be aware that in IRIX 6.2 there is a number of patches that have to be installed and exceptions appear to fail with the O32 ABI. Please check the config files for the details.

HP-UX 9.x and 10.x

HP sells 2 C++ compilers for HP-UX 10.x. If you are using 9.x, there's only the first one.

OSF/1 3.2 and 4.0 (a.k.a. Digital UNIX 4.0a)

The current OSF/1 C++ 5.4 compiler still seems to have problems with ACE's templates. It compiles the lib and test programs, although giving warnings about template usage. Most tests run, some dump core. Hopefully newer compiler releases will alleviate these problems.

CXX 6.0 is _much_ improved in this regard. Please note that include/makeinclude/platform_osf1_4.0.GNU has a WARNING_FLAGS macro that is disabled by default, because most users probably don't have 6.0 yet. If you do, enable that macro definition by either adding CXX_VER=POST_5X to your gmake invocation, or editing your include/makeinclude/platform_macros.GNU file.

All of the tests in ACE_wrappers/tests run successfully with CXX 6.0 on the version of Digital UNIX 4.0 that we tested with at Washington U. There appear to be variations in Digital UNIX 4.0, however, because users elsewhere report test failures with the same version of CXX 6.0.

GNU gcc 2.7.2.1 compiles without problems. All tests run (besides minor problems). Thanks to Thilo Kielmann < kielmann@informatik.uni-siegen.de> and David Trumble <trumble@cvg.enet.dec.com> for help with this port.

UnixWare

Steve Huston <shuston@riverace.com> has ported ACE to work with UnixWare 2.01 and g++.

Ganesh Pai <gpai@voicetek.com> subsequently did the port for version 2.1.2, also with g++.

Chorus

Wei Chiang <chiang@tele.nokia.fi> has ported ACE to Chorus 3.1 using GNU G++ 2.7.2.

LynxOS

Dave Mayerhoefer <davem@lynx.com> has ported ACE to LynxOS 2.5 using GNU G++ 2.7.2.

VxWorks

David Levine <levine@cs.wustl.edu> has ported ACE to VxWorks 5.2/5.3/5.3.1 with the GreenHills 1.8.8 and g++ 2.7.2 compilers.

In addition to all of the other benefits of ACE, it helps work around some deficiencies with VxWorks 5.3/5.3.1. Some of these apply only with g++, at least thru version 2.7.2. That is the version that is shipped with Tornado 1.0.1/ VxWorks 5.3.1. The problems are:

  1. The program entry point cannot be called ``main'' with g++. ACE renames it to ``ace_main'' (configurable via ACE_MAIN) on VxWorks. While this may seem trivial, it is important with legacy code. ACE itself ran into this problem.

  2. argc/argv isn't used with VxWorks entry points. ACE provides a wrapper function that transparently converts shell command line arguments to argc/argv form. See below for details.

  3. Unsigned long long support is not available with the g++ that is distributed with Tornado 1.0.1/VxWorks 5.3.1, or with GreenHills 1.8.8. The documentation says that it is supported by g++, but try using it :-) Wind River technical support verified that it doesn't work. ACE provides its own 64-bit unsigned integer type, ACE_hrtime_t, so you don't even have to worry about this problem if you use it.

  4. There a gory problem with munch that is severely aggravated by the presence of a static in the Wind River/g++ iostream.h. ACE hides this and provides an easy-to-use workaround in the very unlikely situation where it becomes a problem. Please see ace/config-vxworks5.2-g++.h for more information.

In addition, as noted below following the discussion of the g++ -fno-implicit-templates option, -fno-implicit-templates is broken. And, -O2 is not supported on some targets.

Please note that ACE uses one of the spare fields in the Wind River task control block, spare4, for thread- specific storage. This field is specified in only one place, in ace/OS.i, so it can easily be changed to one of the other spare fields, if necessary.

Versions of ACE from 4.3.3 and beyond destroy dynamically allocated singletons in the ACE library. But, they may not properly destroy some static objects. If you have trouble running a program multiple times, it may be necessary to unload the module, using unld, and reload it between runs. Alternatively, you could try calling cplusDtors and then cplusCtors between runs.

MVS OpenEdition

All of ACE has been ported to OpenEdition by Chuck Gehr <gehr@sweng.stortek.com>. The ACE library, all the tests and most of the examples and apps build clean. There are still some problems that need to be ironed out:

MVS does not support the dynamic linking dl...() calls that the Service Configurator uses to dynamically link services at run time. As a result, all the examples and apps that use a svc.conf file (for dynamically configuring service objects) do not work, however, most of these apps can be built/run statically. Also, the Svc_Conf_l.cpp and Svc_Conf_y.cpp files are generated using flex and yacc on a ascii (not ebcdic) machine and as a result they don't work very well with ebcdic svc.conf files. We should be able to regenerate these files on MVS but MVS doesn't have flex. This is something that needs to be done.

Some of the tests do not execute properly. This is a minority and over time the goal is to get to 100%.

The make scheme for some of the apps still doesn't work perfectly on MVS. This is mainly due to the way shared libraries are handled on MVS. See additional build tips for MVS for more on this.


Compiling ACE with GNU C++

If you use the GNU GCC C++ compiler please note the following:


Building and Installing ACE

The following explains how to build the ACE on UNIX and Win32.

Building and Installing ACE on UNIX

Building and installing ACE on UNIX is relatively simple (the process for Win32 is different). Here's what you need to do:

  1. Install GNU make 3.7 or greater on your system (available via anonymous ftp from prep.ai.mit.edu in the pub/gnu directory).

  2. Add an environment variable called ACE_ROOT that contains the name of the root of the directory where you keep the ACE wrapper source tree. The ACE recursive Makefile scheme needs this information. There are several ways to set the ACE_ROOT variable. For instance, in my .login file I have the following entry:

    
    % setenv ACE_ROOT /home/cs/faculty/schmidt/ACE_wrappers
    

    However, if you're building a number of versions of ACE (e.g., for different OS platforms or for different releases of ACE) you might use the following approach:

    
    % setenv ACE_ROOT $cwd
    
  3. Edit the $ACE_ROOT/ace/OS.h file to update things like default hostname and port numbers you'd like the programs in the $ACE_ROOT/{apps,tests} directories to use by default.

  4. Set the $ACE_ROOT/ace/config.h file to point to the appropriate platform/compiler-specific header configurations (such as config-sunos5-sunc++-4.x.h). This file contains the #defines that are used throughout ACE to indicate which features your system supports (see the $ACE_ROOT/ace/OS.h file for many examples of how the ACE build configuration is affected by these macro settings).

    There are config files for most versions of UNIX. If there isn't a version of this file that matches your platform/compiler, you'll need to make one. Please send me email if you get it working so I can add it to the master ACE release.

  5. Set the $ACE_ROOT/include/makeinclude/platform_macros.GNU file to point to the appropriate platform/compiler-specific Makefile configurations (e.g., platform_sunos5_sunc++.GNU). This file contains the compiler and Makefile directives that are platform/compiler-specific

  6. Note that since ACE builds shared libraries, you'll need to set LD_LIBRARY_PATH to whereever you put the binary version of the ACE library. For example, you probably want to do something like the following

    
    % setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$LD_LIBRARY_PATH
    

  7. When all this is done, hopefully all you'll need to do is type:

    
    % make
    

    at the root of the ACE source tree. This will build the ACE library, tests, the examples, and the sample applications. Building the entire ACE release can take a long time, however. Therefore, you might consider cd'ing into the $ACE_ROOT/ace/ directory and running make there to build just the ACE library. As a sanity check, you might also want to build and run the automated ``one-button'' tests in $ACE_ROOT/tests/.

  8. If you need to regenerate the Svc_Conf_y.cpp file, you'll need to get Berkeley YACC. However, you should rarely, if ever, need to do this.


Building and Installing ACE on Win32

ACE contains project files for Microsoft Visual C++ 4.x (*.mdp) and 5.0 w/SP2 (*.dsw), as well as Borland C++ 5.x (ace.ide). Notice that Visual C++5.0 Service Pack 3 is broken and we don't recommend using it.

  1. Create a directory (e.g., C:\ACE) and copy all of the ACE distribution into it. This directory will be referred to as ACE_ROOT in the rest of this discussion.

  2. Create a file called config.h in the ACE_ROOT\ace directory that contains:

    #include "config-win32.h"

  3. Now load up the project file for ACE (ACE_ROOT\ace\ACE_Library.mdp or ACE_ROOT\ace\ace.dsw). If you are using MSVC 4.x, you will need to add paths to your global settings. In Tools|Options|Directories, add ACE_ROOT to your include path and ACE_ROOT\ace to your library path.

  4. Each project will contain 8 different configurations. These are a mixture of Debug/Release, Unicode/non-Unicode, and Static/Dynamic library versions for both i386 and Alpha machines. Note: If you use the dynamic libraries, make sure you include ACE_ROOT\ace in your PATH whenever you run programs that use ACE.

  5. If you are building for Windows NT and plan to use the STL implementation that comes with ACE, then you can start building now. If you are building on Windows 95, then you should add the line

    #define ACE_HAS_WINNT4 0

    before the #include statement in ACE_ROOT\ace\config.h and it will turn off Windows NT 4 specific code.

    If you want to use the standard C++ headers (iostream, cstdio, ... as defined by the C++ Standard Draft 2) that comes with MSVC 5, then add the line

    #define ACE_HAS_STANDARD_CPP_LIBRARY 1

    before the #include statement in ACE_ROOT\ace\config.h.

    The default project files which build ACE library have various configurations to build dynamic/static, with or without Unicode support. Although we recommend using the dynamic library, if, for some reasons, you would rather work with static library, you'll need to add the line

    #define ACE_HAS_DLL 0

    before the #include statement in ACE_ROOT\ace\config.h. Optionally but highly recommended, you can also add the line

    #define __ACE_INLINE__ 0

    before the #include statement in ACE_ROOT\ace\config.h to disable inline function and reduce the size of static libraries (and your executables.)

ACE TESTS

The tests are located in ACE_ROOT\tests. There are two corresponding project files in that directory also (tests.mdp and tests.dsp).

Once you build all the tests (Batch Build works well for this) you can run the batch file run_tests.bat in that directory to try all the tests.

BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD

You may want to run ACE on a non-networked machine. To do so, you must install TCP/IP and configure it to ignore the absence of a network card. This is one method:

  1. Run Control Panel
  2. Choose Network from Control Panel
  3. Add Adapter: MS Loopback Adapter
  4. Configure MS Loopback Adapter with 802.3 (default)
  5. Add Software: TCP/IP Protocol
  6. Configure TCP/IP Protocol with a valid IP address and subnet mask. Leave everything else at the default settings.
  7. Add Software: Workstation
  8. Exit and Restart System
  9. Run Control Panel again
  10. Choose Services from Control Panel
  11. The following services are not necessary and may be set to Disabled Startup:
    Alerter
    Computer Browser
    Net logon
    Messanger
  12. Choose Network from Control Panel
  13. Confirm the following setup. This is all you need to run ACE:
    Installed Software:
    Computer Browser
    MS Loopback Adapter Driver
    TCP/IP Protocol
    Workstation
    Installed Adapter Cards:
    MS Loopback Adapter


Building and Installing ACE on VxWorks

For the most part, you should be able to follow the instructions above to build ACE and applications that use it. Start with the Unix instructions for Unix hosts, or Win32 instructions for Windows NT hosts, but substitute the appropriate VxWorks configuration file (and platform_macros file, on Unix).

You'll have to let ACE know the target type at compile time. There are several ways to do this; please see the $ACE_ROOT/include/makeinclude/platform_vxworks5.x_g++.GNU platform file for detailed information.

The VxWorks platform_vxworks*.GNU files are set up so that shared libraries are not built on VxWorks. Only static libraries, with .a extension, are built. Therefore, it's not necessary to set the LD_LIBRARY_PATH environment variable on your host system when building for VxWorks targets. Please note, however, if you use TAO on VxWorks that you will need to set your LD_LIBRARY_PATH to find the TAO IDL compiler libraries (installed in the ace directory) on the host.

With g++, bin/ace_ld is used to munch object files and libraries to set up calls to static constructors and destructors. bin/ace_ld requires perl on the host platform.

These non-default VxWorks kernel configuration #defines are required with ACE:

#define INCLUDE_CPLUS		/* include C++ support */
#define INCLUDE_CPLUS_IOSTREAMS	/* include iostreams classes */
#define INCLUDE_POSIX_ALL       /* include all available POSIX functions */
For completeness, here are the non-default #defines that we used for VxWorks 5.3.1/g++ 2.7.2:
#define INCLUDE_CPLUS		/* include C++ support */
#define INCLUDE_CPLUS_IOSTREAMS	/* include iostreams classes */
#define INCLUDE_CONFIGURATION_5_2 /* pre-tornado tools */
#define INCLUDE_DEBUG           /* pre-tornado debugging */
#define INCLUDE_LOADER          /* object module loading */
#define INCLUDE_NET_SYM_TBL     /* load symbol table from network */
#define INCLUDE_SYM_TBL_SYNC	/* synchronize host and target symbol tables */
#define INCLUDE_NFS             /* nfs package */
#define INCLUDE_PING		/* ping() utility */
#define INCLUDE_POSIX_ALL       /* include all available POSIX functions */
#define INCLUDE_RDB             /* remote debugging package */
#define INCLUDE_RLOGIN          /* remote login */
#define INCLUDE_RPC		/* rpc package */
#define INCLUDE_SECURITY	/* shell security for network access */
#define INCLUDE_SHELL           /* interactive c-expression interpreter */
#define INCLUDE_SHOW_ROUTINES   /* show routines for system facilities*/
#define INCLUDE_SPY             /* spyLib for task monitoring */
#define INCLUDE_STARTUP_SCRIPT  /* execute start-up script */
#define INCLUDE_STAT_SYM_TBL    /* create user-readable error status */
#define INCLUDE_SYM_TBL         /* symbol table package */
#define INCLUDE_UNLOADER        /* object module unloading */
#define INCLUDE_WINDVIEW	/* WindView command server */
It probably wouldn't take much effort to modify the ACE library to not require INCLUDE_CPLUS_IOSTREAMS, if necessary. If you're first getting started with ACE and/or VxWorks, I recommend just building the ACE library and tests first. (Some of the ACE examples, in System_V_IPC, don't build on VxWorks yet.) Then try running the tests. Please see $ACE_ROOT/tests/README for the latest status of the ACE tests on VxWorks.

Please note that the main entry point is renamed to ace_main (configurable via ACE_MAIN) on VxWorks with g++, to comply with its restriction against using main. In addition, ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled by default to cleanly support construction and destruction of static objects. This requires that main be declared with its arguments even if they're not used, and with int return type:


  int
  main (int, char *[])
Alternatively, this feature can be disabled by commenting out the #define ACE_HAS_NONSTATIC_OBJECT_MANAGER in your ace/config.h. But, that will make repeated testing more difficult on VxWorks. You'd either have to call static constructors and destructors manually or unload/load the program between runs.

WARNING: ACE on VxWorks assumes that your main function is named main when using ACE_HAS_NONSTATIC_OBJECT_MANAGER. Any violation of this assumption is at your peril. If you really need to call your entry point something other than main, you'll need to construct an ACE_Object_Manager. Please see the #define of main (int, char *[]) in ace/OS.h to see how ACE does that for entry points named main.

ACE threads (VxWorks tasks) can be named, for example, by supplying a non-null argument to the Thread_Manager spawn routines. However, names beginning with "==ace_t==" are forbidden because that prefix is used internally by ACE.

You can spawn a new task to run ace_main, using either VxWorks sp, or ACE'S spa. spa can be used from the VxWorks shell to pass arguments to ace_main. Its usage is:


  spa ace_main, "arg1" [, ...]
All arguments must be quoted, even numbers.

By default, the ACE Makefiles link the ACE library into every executable. If you want to run multiple ACE executables but just use a single ACE library, it should be possible, though I haven't tried it. Just link the first executable to be loaded onto the target with the ACE library, as usual. All other executables can be linked without the ACE library by added ACELIB= to the make invocation when building them. When they are loaded onto the target, the should load against the symbols from the ACE library from the first executable that was loaded.


Building and Installing ACE Network Services

The following explains how to build the ACE network services on UNIX and Win32.

Building and Installing ACE Network Services on UNIX

Building and installing ACE Network Services on UNIX is relatively simple (the process for Win32 is different). Here's what you need to do:

  1. Build and install ACE on UNIX as described earlier. If ACE is built at the root of the ACE source tree (and ACE has been ported to your platform, of course) the netsvcs static and shared object libraries should be built automatically. In addition, the server driver program (main) contained in $ACE_ROOT/netsvcs/servers/main.cpp should also be compiled and ready to run.

  2. Set your LD_LIBRARY_PATH environment variable to where the binary version of the ACE netsvcs library. For example, you probably want to do something like the following

    
    % setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$LD_LIBRARY_PATH
    

  3. By default, if the shared object library is built, the services are linked into the main driver program dynamically. To specify which services should be linked in and executed, edit the $ACE_ROOT/netsvcs/servers/svc.conf file. During your editing, you should update information (such as the default service port numbers) that affects the initialization of services in this file. Refer to the Service Configurator documentation to learn how the configuration file is parsed and how the services are dynamically linked and executed. In addition, refer to the Network Services documentation to learn more about how to configure each network service.

  4. If you only want to link the services statically, simply remove or rename the svc.conf file.

Building and Installing ACE Network Services on Win32

Once again, there are supplied project for both MSVC 4.x and 5.0 for the Network Services.

If you are using MSVC 4.x, you will need to add another directory to your global include and library paths, ACE_ROOT/netsvcs/lib. When you use the dynamic libraries, make sure to also include ACE_ROOT/netsvcs/lib in your PATH.


Advanced Topics

Cloning the Source Tree

On UNIX platforms, I typically like to support multiple platform builds using the same ACE source tree. This idiom is supported by ACE using the $(ACE_ROOT)/bin/clone.c program. To build clone, perform the following steps:

% cd $ACE_ROOT/bin
% make
% mv clone ~/bin
% rehash

Then create a ./build subdirectory someplace (e.g., under $ACE_ROOT), and then invoke the top-level Makefile with the "clone" target, e.g.:

% cd $ACE_ROOT
% mkdir build-SunOS5
% cd build-SunOS5
% make -f ../Makefile clone
% (cd ace; ln -s config-sunos5.5-g++.h config.h)
% (cd include/makeincludes; ln -s platform_sunos5-g++.h platform_macros.GNU)
% setenv ACE_ROOT $cwd
% make

This will establish a complete tree of links. Note that you must to build a config.h and platform_macros.GNU in cloned directory. In addition, make sure you set your LD_LIBRARY_PATH to $ACE_ROOT/ace:$LD_LIBRARY_PATH on SVR4 UNIX platforms.

When you do a make in the $ACE_ROOT directory you will be producing object code that is not stored in the same place as the original source tree. This way, you can easily build another platform in a parallel tree structure.

VERY IMPORTANT!

If you use the "clone trick" discussed above, make sure that the symbolic links are correctly in place before starting the build. In particular, if you plan to clone the tree, it is preferable to do so before you start a build procedure on the original tree. This is because the build procedure create object directories (.obj and .shobj) and the cloning procedure will clone these directories also. You would end up with links pointing to object files of another platform. If you clone the tree after you've done a build on the original tree, make sure to remove all ".obj", ".shobj" and (any other files or directories) in all subdirectories before starting the build on your cloned tree.

Alternatively, the perl script ACE_wrappers/bin/create_ace_build can be used to create build trees. It creates them below ACE_wrappers/build. It filters out all but the necessary files, so the warning above does not apply. See the comments at the top of the script itself for usage information.


Building CORBA Versions of ACE

Note that if you are compiling with IONA's Orbix implementation of CORBA or Visigenix's implementation of CORBA, you'll also need to set ORBIX_ROOT to point to the root of the Orbix source tree and ORBELINE_ROOT to point to the root of the ORBeline source tree. Since many platforms don't have these CORBA tools the default for ACE does *not* incorporate them. Thus, if you are compiling with Orbix or ORBeline, make sure that you set the symbolic links for $ACE_ROOT/include/makeinclude/platform_macros.GNU and $ACE_ROOT/ace/config.h to point to the the config* and platform* files that have "-orbix" in them!


Additional Build Tips for MVS

For all intents and purpose, MVS OpenEdition (OE) is another flavor of UNIX, therefore, the instructions under Building and Installing ACE on Unix can be used along with the following additional tips:

You can get a copy of GNU make that has been ported to MVS OpenEdition from the IBM OpenEdition web site. ACE's make scheme generates compile commands that have options and operands interspersed. By default, the c89/cc/c++ compiler expects all options to precede all operands. To get around this, you must set a special compiler environment variable (_CXX_CCMODE) to 1 which tells the compiler to allow options and operands to be interspersed.

Note that the environment variable LD_LIBRARY_PATH is called LIBPATH on MVS.

Shared objects are built a little different on MVS than on other UNIX implementations. This has been accounted for in the makefiles that come with ACE When the linker (via the cxx command) builds the libACE.so file it will also create a file called libACE.x. This is a side-deck file and it must be included in subsequent link edits with application code. For more information on this see the C/C++ MVS Programming Guide. If you want to build your application statically, i.e., using libACE.a instead of libACE.so, you can set ACELIB to ACELIB_STATIC in platform_mvs.GNU.

When the libACE.so file is built (via the MVS pre-linker and binder), you will get a rc=4 from the pre-linker. This is ok. This is due to some warnings about unresolved references which should get resolved during the link step. Note, however, there shouldn't be any unresolved references from the binder (linkage editor). You can get pre-link and link maps by uncommenting the PMAP and LMAP lines in the platform_mvs.GNU file.


Makefile Flags

ACE supports the following flags. They can be enabled either on the command line, e.g., "make purify=1", or added to your platform_macros.GNU. To disable the option, set the flag to null, e.g., "make debug=". Some flags support setting to 0 disable, e.g., "make debug=0". debug=1 is enabled in the platform files that are released with ACE.

Please note that the effects of a flag may be platform specific. Also, combinations of certain flags may or may not be allowed on specific platforms, e.g., debug=1 opt=1 is supported by g++ but not all other C++ compilers.

Flag             Description
----             -----------
debug            Enable debugging; see DCFLAGS and DCCFLAGS.
exceptions       Enable exception handling (not supported by all platforms).
fast             Enable -fast option, e.g., with Sun C++.
inline           Enable ACE inlining.  Some platforms enable inlining by
                   default, others do not.
optimize         Enable optimization; see OCFLAGS and OCCFLAGS.
orbix            Enable use of Orbix.
profile          Enable profiling; see PCFLAGS and PCCFLAGS.
purify           Purify all executables.
quantify         Quantify all executables.
shared_libs      Build shared libraries. Ignored if static_libs_only is set.
static_libs      Build shared libraries. Ignored if shared_libs_only is set.
shared_libs_only Only build shared libraries.  Ignored if no SHLIBs are
                   specified by the Makefile, as in performance-tests/Misc.
static_libs_only Only build static libraries.

Usually, users do not need to be concerned with make targets.
Just enter ``make'' on the command line to build.  A few notable
targets are listed below.

Target             Description
------             -----------
show_statics       Lists all static objects in object files built for
                     current directory.  Only supported for g++.
show_uninit        Lists all uninitialized in object files built for
                     current directory.  Only supported for g++.


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