// -*- C++ -*- //============================================================================= /** * @file InputSource.h * * @author Nanbor Wang */ //============================================================================= #ifndef _ACEXML_INPUTSOURCE_H_ #define _ACEXML_INPUTSOURCE_H_ #include /**/ "ace/pre.h" #include "ACEXML/common/ACEXML_Export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ACEXML/common/CharStream.h" #include "ace/Copy_Disabled.h" /** * @class ACEXML_InputSource * * @brief ACEXML_InputSource encapsulates the actual input stream with some * added information. * * This class allows a SAX application to encapsulate information * about an input source in a single object, which may include a * public identifier, a system identifier, a byte stream (possibly * with a specified encoding), and/or a character stream. * * There are two places that the application will deliver this input * source to the parser: as the argument to the Parser.parse method, * or as the return value of the EntityResolver.resolveEntity method. * * The SAX parser will use the InputSource object to determine how to * read XML input. If there is a character stream available, the * parser will read that stream directly; if not, the parser will use * a byte stream, if available; if neither a character stream nor a * byte stream is available, the parser will attempt to open a URI * connection to the resource identified by the system identifier. * * An InputSource object belongs to the application: the SAX parser * shall never modify it in any way (it may modify a copy if * necessary). * * @sa ACEXML_CharStream */ class ACEXML_Export ACEXML_InputSource : private ACE_Copy_Disabled { public: /** * Default constructor. */ ACEXML_InputSource (); /** * Create a new input source with a ACEXML_Char stream. * Notice that ACEXML_InputSource assumes the ownership * of */ explicit ACEXML_InputSource (ACEXML_CharStream *stream); /** * Create a new input source with a system identifier. */ ACEXML_InputSource (const ACEXML_Char *systemId); /** * Default destructor. */ virtual ~ACEXML_InputSource (); /** * Get the ACEXML_Char stream for this input source. */ virtual ACEXML_CharStream *getCharStream () const; /** * Get the character encoding for a byte stream or URI. */ virtual const ACEXML_Char *getEncoding () const; /** * Get the public identifier for this input source. */ virtual const ACEXML_Char *getPublicId () const; /** * Get the system identifier for this input source. */ virtual const ACEXML_Char *getSystemId () const; /** * Set the ACEXML_Char stream for this input source. * Notice that ACEXML_InputSource assumes the ownership * of */ virtual void setCharStream (ACEXML_CharStream *charStream); /** * Set the character encoding, if known. */ virtual void setEncoding (const ACEXML_Char *encoding); /** * Set the public identifier for this input source. */ virtual void setPublicId (const ACEXML_Char *publicId); /** * Set the public identifier for this input source. */ virtual void setSystemId (const ACEXML_Char *systemId); private: ACEXML_CharStream *charStream_; ACEXML_Char *encoding_; ACEXML_Char *publicId_; ACEXML_Char *systemId_; }; #include /**/ "ace/post.h" #endif /* _ACEXML_INPUTSOURCE_H_ */