// -*- C++ -*- // ============================================================================ /** * @file XML_Macros.h * * $Id$ * * Writing code that is portable between platforms with or without * native C++ exceptions is hard. The following macros offer some * help on this task. * * @author Nanbor Wang * @author Aniruddha Gokhale * @author Carlos O'Ryan * @author Krishnakumar B , et al. */ // ============================================================================ // Macros for handling exceptions. #ifndef _ACEXML_MACROS_H #define _ACEXML_MACROS_H #include /**/ "ace/pre.h" #include "ace/config-all.h" # if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once # endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Exception_Macros.h" // The following macros assume that an environment variable is passed // in/out of each function that can throw an exception. The type of the // environment variable is defined by ACEXML_ENV_TYPE. #if !defined (ACEXML_ENV_TYPE) # define ACEXML_ENV_TYPE ACEXML_Env #endif /* ACEXML_ENV_TYPE */ // The name of the variable defined by ACEXML_TRY_ENV. Below is the name // that we use by default. If you wish to change it you can redefine // ACEXML_TRY_ENV to change the default name. Also ACEXML_ADOPT_ENV allows the // use of non-standard name within a scope. #if !defined (ACEXML_TRY_ENV) # define ACEXML_TRY_ENV _ACEXML_Env_variable #endif /* ACEXML_TRY_ENV */ // The base type of Exception from which all the other exception types are // derived. By default, it is set to ACEXML_Exception. #if !defined (ACEXML_EXCEPTION_TYPE) # define ACEXML_EXCEPTION_TYPE ACEXML_Exception #endif /* ACEXML_EXCEPTION_TYPE */ // This is the exception caught by ACEXML_CATCHANY. #if !defined (ACEXML_ANY_EXCEPTION) # define ACEXML_ANY_EXCEPTION ex #endif /* ACEXML_ANY_EXCEPTION */ // Declare a new environment variable on the stack. The type of the // environment variable is determined by ACEXML_ENV_TYPE. #define ACEXML_DECLARE_NEW_ENV \ ACEXML_ENV_TYPE ACEXML_TRY_ENV #if defined (ACE_USES_NATIVE_EXCEPTIONS) // ----------------------------------------------------------------- #define ACEXML_ADOPT_ENV (ENV) // No need to check. Native exceptions handle the control flow // automatically when an exception occurs. # define ACEXML_CHECK // Used when the function requires a return value. # define ACEXML_CHECK_RETURN(RETV) // ACEXML_THROW_R_INT should not be used by the user. # define ACEXML_THROW_R_INT(EXCEPTION) \ throw EXCEPTION // Throwing an exception is easy. These two macros should _NOT_ be // used within try blocks. # define ACEXML_THROW(EXCEPTION) \ throw EXCEPTION // Throwing an exception when the function reqires a return value. # if defined (__HP_aCC) # define ACEXML_THROW_RETURN(EXCEPTION, RETV) \ do \ { \ throw EXCEPTION; \ return RETV; \ } while (0) # else /* WIN32 */ # define ACEXML_THROW_RETURN(EXCEPTION,RETV) \ throw EXCEPTION # endif /* WIN32 */ // For compilers with native exceptions, we can simply use try to try. ;-) // do {} while (0) is required to avoid compilation warnings. # define ACEXML_TRY \ do \ { \ try \ { # define ACEXML_TRY_NEW_ENV \ do \ { \ ACEXML_ENV_TYPE ACEXML_TRY_ENV; \ try \ { # define ACEXML_TRY_EX(LABEL) \ do \ { \ try \ { // No need to check for exceptions within try block for compilers with // native exceptions. # define ACEXML_TRY_CHECK # define ACEXML_TRY_CHECK_EX(LABEL) // Likewise, throwing exceptions within try blocks is easy. # define ACEXML_TRY_THROW(EXCEPTION) throw EXCEPTION # define ACEXML_TRY_THROW_EX(EXCEPTION,LABEL) throw EXCEPTION // Same thing for catch. # define ACEXML_CATCH(EXCEPTION,VAR) \ } \ catch (EXCEPTION & VAR) \ { \ ACE_UNUSED_ARG (VAR); # define ACEXML_CATCHANY \ ACEXML_CATCH(ACEXML_EXCEPTION_TYPE, ACEXML_ANY_EXCEPTION) # define ACEXML_CATCHALL \ } \ catch (...) \ { // Rethrowing the exception from catch blocks. # define ACEXML_RE_THROW throw # define ACEXML_RE_THROW_EX(LABEL) throw // Close the catch block. # define ACEXML_ENDTRY \ } \ } while (0) #else /* ! ACEXML_USES_NATIVE_EXCEPTIONS */ // ----------------------------------------------------------------- // When handling compilers without native exceptions, things get a bit // hairy. Exceptions are simulated using ACEXML_ENV_TYPE. The trick here is to // make sure the flow-of-control can simulate the case when native // exceptions occur... # define ACEXML_ADOPT_ENV(ENV) ACEXML_ENV_TYPE &ACEXML_TRY_ENV = ENV // Follow every statement that could throw exceptions with ACEXML_CHECK or // ACEXML_CHECK_RETURN. These two macros should _NOT_ be used within try // blocks. Use ACEXML_TRY_CHECK or ACEXML_TRY_CHECK_EX instead. # define ACEXML_CHECK \ if (ACEXML_TRY_ENV . exception () != 0) \ return // When function requires a return value # define ACEXML_CHECK_RETURN(RETV) \ if (ACEXML_TRY_ENV . exception () != 0) \ return RETV // ACEXML_THROW_R_INT should not be used by the user. # define ACEXML_THROW_R_INT(EXCEPTION) ACEXML_TRY_ENV.exception (new EXCEPTION) // Throwing exceptions will inevitably cause a return from the current // function. These two macros should _NOT_ be used within try blocks. Use // ACEXML_TRY_THROW or ACEXML_TRY_THROW_EX instead. # define ACEXML_THROW(EXCEPTION) \ do \ { \ ACEXML_TRY_ENV.exception (new EXCEPTION); \ return; \ } while (0) # define ACEXML_THROW_RETURN(EXCEPTION,RETV) \ do \ { \ ACEXML_TRY_ENV.exception (new EXCEPTION); \ return RETV; \ } while (0) // ACEXML_TRY sets up flags to control program flow. ACEXML_TRY_FLAG acts // like a one-shot flip-flop. When an exception occurs (detected using // ACEXML_TRY_CHECK,) ACEXML_TRY_FLAG will be reset and the control goes // back into ACEXML_TRY_LABEL. Since ACEXML_TRY_FLAG is reset, the try // block won't get executed again and the control proceeds to the following // catch blocks. ACEXML_EXCEPTION_NOT_CAUGHT flag is used to prevent // catching an exception twice. This macro assumes there's already an // ACEXML_ENV_TYPE variable ACEXML_TRY_ENV defined (which should be the // case normally) # define ACEXML_TRY \ do { \ int ACEXML_TRY_FLAG = 1; \ int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \ ACEXML_TRY_LABEL: \ if (ACEXML_TRY_FLAG) \ do { // ACEXML_TRY_NEW_ENV functions like the macro ACEXML_TRY but defines a new // ACEXML_ENV_TYPE variable ACEXML_TRY_ENV. It is most often used in the outer // most function where no ACEXML_TRY_ENV is available. # define ACEXML_TRY_NEW_ENV \ do { \ ACEXML_ENV_TYPE ACEXML_TRY_ENV;\ int ACEXML_TRY_FLAG = 1; \ int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \ ACEXML_TRY_LABEL: \ if (ACEXML_TRY_FLAG) \ do { // ACEXML_TRY_EX works exactly like ACEXML_TRY macro except the label used // in the try block is customizable to avoid name clashing. It should be // used when nested try blocks or multiple try blocks are required, in the // same function. # define ACEXML_TRY_EX(LABEL) \ do { \ int ACEXML_TRY_FLAG = 1; \ int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \ ACEXML_TRY_LABEL ## LABEL: \ if (ACEXML_TRY_FLAG) \ do { // Check for exceptions within try blocks. # define ACEXML_TRY_CHECK \ { \ if (ACEXML_TRY_ENV.exception () != 0) \ { \ ACEXML_TRY_FLAG = 0; \ goto ACEXML_TRY_LABEL; \ } \ } // Checking exception within EX try blocks. # define ACEXML_TRY_CHECK_EX(LABEL) \ { \ if (ACEXML_TRY_ENV.exception () != 0) \ { \ ACEXML_TRY_FLAG = 0; \ goto ACEXML_TRY_LABEL ## LABEL; \ } \ } // Throwing exception within TRY blocks. # define ACEXML_TRY_THROW(EXCEPTION) \ { \ ACEXML_TRY_ENV.exception (new EXCEPTION); \ ACEXML_TRY_FLAG = 0; \ goto ACEXML_TRY_LABEL; \ } # define ACEXML_TRY_THROW_EX(EXCEPTION,LABEL) \ { \ ACEXML_TRY_ENV.exception (new EXCEPTION); \ ACEXML_TRY_FLAG = 0; \ goto ACEXML_TRY_LABEL ## LABEL; \ } // When exceptions occur or try block finishes execution without exception, // control will continue in the catch block. This macro first checks if // there's any uncaught exception left. If all the conditions are met, we // have caught an exception. It then resets ACEXML_EXCEPTION_NOT_CAUGHT to // prevent subsequent catch blocks from catching the same exception again, // and extracts out the underlying exception in ACEXML_TRY_ENV. We also make a // copy of ACEXML_TRY_ENV in ACEXML_CAUGHT_ENV, in case we want to rethrow the // exception. ACEXML_TRY_ENV is cleared out after the exception is caught so // you should not use ACEXML_TRY_ENV within the catch block(You should use the // exception directly). # define ACEXML_CATCH(TYPE,VAR) \ } while (0); \ do \ if (ACEXML_TRY_ENV.exception () != 0 && ACEXML_EXCEPTION_NOT_CAUGHT && \ TYPE::_downcast(ACEXML_TRY_ENV.exception ()) != 0) \ { \ ACEXML_ENV_TYPE ACEXML_CAUGHT_ENV = ACEXML_TRY_ENV;\ ACEXML_EXCEPTION_NOT_CAUGHT = 0; \ TYPE &VAR = *TYPE::_downcast (ACEXML_CAUGHT_ENV.exception ()); \ ACE_UNUSED_ARG (VAR); \ ACEXML_TRY_ENV.clear (); // ACEXML_CATCHANY uses ACEXML_CATCH to catch all exceptions derived from // ACEXML_EXCEPTION_TYPE # define ACEXML_CATCHANY ACEXML_CATCH (ACEXML_EXCEPTION_TYPE, ACEXML_ANY_EXCEPTION) // Since there's no other exception for compilers without exception // support, we simply catch all ACEXML_EXCEPTION_TYPE exceptions for // ACEXML_CATCHALL. # define ACEXML_CATCHALL ACEXML_CATCHANY // Rethrowing exception within catch blocks. Notice that we depend on the // ACEXML_CHECK/ACEXML_CHECK_RETURN following the ACEXML_ENDTRY, or // ACEXML_TRY_CHECK/ ACEXML_TRY_CHECK_EX following the ACEXML_ENDTRY when // the catch block is within another try block, to do the "Right // Thing[TM]." # define ACEXML_RE_THROW \ do {\ ACEXML_TRY_ENV = ACEXML_CAUGHT_ENV; \ goto ACEXML_TRY_LABEL; \ } while (0) # define ACEXML_RE_THROW_EX(LABEL) \ do {\ ACEXML_TRY_ENV = ACEXML_CAUGHT_ENV; \ goto ACEXML_TRY_LABEL ## LABEL; \ } while (0) // Close the try block. Since exceptions may not get caught, and exceptions // can also be rethrown from the catch block, it's always a good idea to // follow ACEXML_ENDTRY with ACEXML_CHECK or ACEXML_TRY_CHECK (depending on // the context.) # define ACEXML_ENDTRY \ } while (0); \ } while (0) #endif /* ! ACE_USES_NATIVE_EXCEPTIONS */ // ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS. #if defined(ACE_NEW_THROWS_EXCEPTIONS) # define ACEXML_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \ do { try { POINTER = new CONSTRUCTOR; } \ catch (ACE_bad_alloc) { errno = ENOMEM; ACEXML_THROW_R_INT (EXCEPTION); } \ } while (0) #else /* ! ACE_NEW_THROWS_EXCEPTIONS */ # define ACEXML_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \ do { POINTER = new CONSTRUCTOR; \ if (POINTER == 0) { errno = ENOMEM; ACEXML_THROW_R_INT (EXCEPTION); } \ } while (0) #endif /* ACE_NEW_THROWS_EXCEPTIONS */ # define ACEXML_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION); # define ACEXML_READ_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Read_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION); # define ACEXML_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Write_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION); //@{ /** * @name Native C++ exceptions portability macros. * * The following macros are used to write code portable between platforms * with and without native C++ exception support. Their main goal is to * hide the presence of the ACEXML_ENV_TYPE argument, but they collaborate * with the ACEXML_TRY_* macros to emulate the try/catch blocks. */ /// Define a macro to emit code only when ACEXML_ENV_TYPE is used #if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACEXML_ENV_BKWD_COMPAT) # define ACEXML_ENV_EMIT_CODE(X) X #else # define ACEXML_ENV_EMIT_CODE(X) #endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACEXML_ENV_BKWD_COMPAT */ /// Another macro to emit code only when ACEXML_ENV_TYPE is used #if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACEXML_ENV_BKWD_COMPAT) # define ACEXML_ENV_EMIT_CODE2(X,Y) X,Y #else # define ACEXML_ENV_EMIT_CODE2(X,Y) #endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACEXML_ENV_BKWD_COMPAT */ /// Helper macro #define ACEXML_ENV_EMIT_DUMMY /// Declare a ACEXML_ENV_TYPE argument as the last argument of a /// function /** * Normally this macro is used as follows: * * void my_funct (int x, int y ACEXML_ENV_ARG_DECL); * * Its purpose is to provide developers (and users) with a mechanism to * write code that is portable to platforms with and without native C++ * exceptions. */ #define ACEXML_ENV_ARG_DECL \ ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \ ACEXML_ENV_TYPE &ACEXML_TRY_ENV) /// Declare a ACEXML_ENV_TYPE argument that is not used by the /// function definition. /** * Similar to ACEXML_ENV_ARG_DECL, but the formal parameter name is dropped to * avoid warnings about unused parameters */ #define ACEXML_ENV_ARG_DECL_NOT_USED \ ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \ ACEXML_ENV_TYPE &) /// Declare a ACEXML_ENV_TYPE argument for methods that do not take any other /// parameters #define ACEXML_ENV_SINGLE_ARG_DECL \ ACEXML_ENV_EMIT_CODE(ACEXML_ENV_TYPE &ACEXML_TRY_ENV) /// Declare a ACEXML_ENV_TYPE argument for methods which don't use it. #define ACEXML_ENV_SINGLE_ARG_DECL_NOT_USED \ ACEXML_ENV_EMIT_CODE(ACEXML_ENV_TYPE &) /// Use the ACEXML_ENV_TYPE argument in a nested call #define ACEXML_ENV_ARG_PARAMETER \ ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \ ACEXML_TRY_ENV) /// Use the ACEXML_ENV_TYPE argument in a nested call, assuming that the /// called function takes only the ACEXML_TRY_ENV argument. #define ACEXML_ENV_SINGLE_ARG_PARAMETER \ ACEXML_ENV_EMIT_CODE(ACEXML_TRY_ENV) /// Eliminate unused argument warnings about ACEXML_TRY_ENV #define ACEXML_ENV_ARG_NOT_USED \ ACEXML_ENV_EMIT_CODE(ACE_UNUSED_ARG(ACEXML_TRY_ENV)) //@} #if !defined (ACE_USES_NATIVE_EXCEPTIONS) // This thing can be moved above when we drop ACEXML_ENV_BKWD_COMPAT. # define ACEXML_ENV_RAISE(ex) ACEXML_TRY_ENV.exception (ex) #else # define ACEXML_ENV_RAISE(ex) (ex)->_raise () #endif /* ACEXML_CORBA_HAS_EXCEPTIONS */ #include /**/ "ace/post.h" #endif /* _ACEXML_MACROS_H */