// -*- C++ -*- //============================================================================= /** * @file Activation_Queue.h * * $Id$ * * @author Andres Kruse * @author Douglas C. Schmidt */ //============================================================================= #ifndef ACE_ACTIVATION_QUEUE_H #define ACE_ACTIVATION_QUEUE_H #include /**/ "ace/pre.h" #include /**/ "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Message_Queue.h" #include "ace/Condition_Thread_Mutex.h" /// Define to be compatible with the terminology in the POSA2 book! #define ACE_Activation_List ACE_Activation_Queue ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Method_Request; /** * @class ACE_Activation_Queue * * @brief Reifies a method into a request. Subclasses typically * represent necessary state and behavior. * * Maintains a priority-ordered queue of ACE_Method_Request objects. * A scheduler class (often derived from ACE_Task) subsequently removes * each method request and invokes its @c call() method. * * This class is discussed in depth in the Active Object chapter * of POSA2. In that book, it is referred to as an Activation List. * * @sa ACE_Method_Request */ class ACE_Export ACE_Activation_Queue { public: // = Initialization and termination methods. /// Constructor. /** * Initializes a new activation queue. * * @param new_queue The activation queue uses an ACE_Message_Queue to * queue and order the method requests. If this argument * is 0, a new ACE_Message_Queue is created for this * object's use and will be deleted when this object is * destroyed. If a non-zero pointer is supplied, the * passed object will be used and will not be deleted when * this object is destroyed. If an ACE_Task is being created * to act as the scheduler, for instance, its * ACE_Message_Queue pointer can be passed to this object. * @param alloc Optional, the allocator to use when allocating * ACE_Message_Block instances that wrap the method requests * queued to this activation queue. Defaults to * ACE_Allocator::instance(). * @param db_alloc Optional, the allocator to use when allocating * data blocks for the ACE_Message_Block instances that * wrap the method requests queued to this activation queue. * Defaults to ACE_Allocator::instance(). */ ACE_Activation_Queue (ACE_Message_Queue *new_queue = 0, ACE_Allocator *alloc = 0, ACE_Allocator *db_alloc = 0); /// Destructor. virtual ~ACE_Activation_Queue (void); // = Activate Queue operations. /// Dequeue the next available ACE_Method_Request. /** * @param tv If 0, the method will block until a method request is * available, else will wait until the absolute time specified * in the referenced ACE_Time_Value. This method will return, * earlier, however, if queue is closed, deactivated, or when * a signal occurs. * * @retval Pointer to the dequeued ACE_Method_Request object. * @retval 0 an error occurs; errno contains further information. If * the specified timeout elapses, errno will be @c EWOULDBLOCK. */ ACE_Method_Request *dequeue (ACE_Time_Value *tv = 0); /// Enqueue the ACE_Method_Request in priority order. /** * The priority of the method request is obtained via the @c priority() * method of the queued method request. Priority ordering is determined * by the ACE_Message_Queue class; 0 is the lowest priority. * * @param new_method_request Pointer to the ACE_Method_Request object to * queue. This object's @c priority() method is called to obtain * the priority. * @param tv If 0, the method will block until the method request can * be queued, else will wait until the absolute time specified * in the referenced ACE_Time_Value. This method will return, * earlier, however, if queue is closed, deactivated, or when * a signal occurs. * * @retval >0 The number of method requests on the queue after adding * the specified request. * @retval -1 if an error occurs; errno contains further information. If * the specified timeout elapses, errno will be @c EWOULDBLOCK. */ int enqueue (ACE_Method_Request *new_method_request, ACE_Time_Value *tv = 0); /// Get the current number of method objects in the queue. size_t method_count (void) const; /// Returns 1 if the queue is empty, 0 otherwise. int is_empty (void) const; /// Returns 1 if the queue is full, 0 otherwise. int is_full (void) const; /// Dump the state of an request. void dump (void) const; /// Get a pointer to the underlying queue. ACE_Message_Queue *queue (void) const; /// Set the pointer to the underlying queue. void queue (ACE_Message_Queue *q); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; private: // = Prevent copying and assignment. ACE_Activation_Queue (const ACE_Activation_Queue &); void operator= (const ACE_Activation_Queue &); protected: /// Stores the Method_Requests. ACE_Message_Queue *queue_; /// Keeps track of whether we need to delete the queue. bool delete_queue_; private: /// Allocation strategy of the queue. ACE_Allocator *allocator_; /// Allocation strategy of the message blocks. ACE_Allocator *data_block_allocator_; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/Activation_Queue.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_ACTIVATION_QUEUE_H */