// -*- C++ -*- //========================================================================== /** * @file Condition_Thread_Mutex.h * * $Id$ * * Moved from Synch.h. * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_CONDITION_THREAD_MUTEX_H #define ACE_CONDITION_THREAD_MUTEX_H #include /**/ "ace/pre.h" #include /**/ "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !defined (ACE_HAS_THREADS) # include "ace/Null_Condition.h" #else /* ACE_HAS_THREADS */ // ACE platform supports some form of threading. #include "ace/Thread_Mutex.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Time_Value; class ACE_Export ACE_Condition_Attributes { public: /// Constructor ACE_Condition_Attributes (int type = ACE_DEFAULT_SYNCH_TYPE); /// Destructor ~ACE_Condition_Attributes (void); private: friend class ACE_Condition_Thread_Mutex; /// The attributes ACE_condattr_t attributes_; private: // = Prevent assignment and initialization. void operator= (const ACE_Condition_Attributes &); ACE_Condition_Attributes (const ACE_Condition_Attributes &); }; /** * @class ACE_Condition_Thread_Mutex * * @brief ACE_Condition variable wrapper written using ACE_Mutexes This * allows threads to block until shared data changes state. * A condition variable enables threads to atomically block and * test the condition under the protection of a mutual exclu- * sion lock (mutex) until the condition is satisfied. That is, * the mutex must have been held by the thread before calling * wait or signal on the condition. If the condition is false, * a thread blocks on a condition variable and atomically * releases the mutex that is waiting for the condition to * change. If another thread changes the condition, it may wake * up waiting threads by signaling the associated condition * variable. The waiting threads, upon awakening, reacquire the * mutex and re-evaluate the condition. * * This should be an instantiation of ACE_Condition but problems * with compilers precludes this... */ class ACE_Export ACE_Condition_Thread_Mutex { public: /// Initialize the condition variable. ACE_Condition_Thread_Mutex (ACE_Thread_Mutex &m, const ACE_TCHAR *name = 0, void *arg = 0); /// Initialize the condition variable. ACE_Condition_Thread_Mutex (ACE_Thread_Mutex &m, ACE_Condition_Attributes &attributes, const ACE_TCHAR *name = 0, void *arg = 0); /// Implicitly destroy the condition variable. ~ACE_Condition_Thread_Mutex (void); /** * Explicitly destroy the condition variable. Note that only one * thread should call this method since it doesn't protect against * race conditions. */ int remove (void); /** * Block on condition, or until absolute time-of-day has passed. If * abstime == 0 use "blocking" semantics. Else, if @a abstime * != 0 and the call times out before the condition is signaled * returns -1 and sets errno to ETIME. */ int wait (const ACE_Time_Value *abstime); /// Block on condition. int wait (void); /** * Block on condition or until absolute time-of-day has passed. If * abstime == 0 use "blocking" wait() semantics on the * passed as a parameter (this is useful if you need to store the * in shared memory). Else, if @a abstime != 0 and the * call times out before the condition is signaled returns -1 * and sets errno to ETIME. */ int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0); /// Signal one waiting thread. int signal (void); /// Signal *all* waiting threads. int broadcast (void); /// Returns a reference to the underlying mutex; ACE_Thread_Mutex &mutex (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Condition variable. ACE_cond_t cond_; /// Reference to mutex lock. ACE_Thread_Mutex &mutex_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... bool removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Condition_Thread_Mutex &); ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &); }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/Condition_Thread_Mutex.inl" #endif /* __ACE_INLINE__ */ #endif /* !ACE_HAS_THREADS */ #include /**/ "ace/post.h" #endif /* ACE_CONDITION_THREAD_MUTEX_H */