// -*- C++ -*- // // $Id$ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE ACE_Condition_Attributes::ACE_Condition_Attributes (int type) { (void) ACE_OS::condattr_init (this->attributes_, type); } ACE_INLINE ACE_Condition_Attributes::~ACE_Condition_Attributes (void) { ACE_OS::condattr_destroy (this->attributes_); } ACE_INLINE int ACE_Condition_Thread_Mutex::remove (void) { // ACE_TRACE ("ACE_Condition_Thread_Mutex::remove"); // is called in a loop if the condition variable is // BUSY. This avoids a condition where a condition is signaled and // because of some timing problem, the thread that is to be signaled // has called the cond_wait routine after the signal call. Since // the condition signal is not queued in any way, deadlock occurs. int result = 0; if (!this->removed_) { this->removed_ = true; while ((result = ACE_OS::cond_destroy (&this->cond_)) == -1 && errno == EBUSY) { ACE_OS::cond_broadcast (&this->cond_); ACE_OS::thr_yield (); } } return result; } ACE_INLINE ACE_Thread_Mutex & ACE_Condition_Thread_Mutex::mutex (void) { // ACE_TRACE ("ACE_Condition_Thread_Mutex::mutex"); return this->mutex_; } ACE_END_VERSIONED_NAMESPACE_DECL