// -*- C++ -*- //============================================================================= /** * @file DLL_Manager.h * * $Id$ * * @author Don Hinton */ //============================================================================= #ifndef ACE_DLL_MANAGER_H #define ACE_DLL_MANAGER_H #include /**/ "ace/pre.h" #include /**/ "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Auto_Ptr.h" #include "ace/Containers_T.h" #include "ace/SStringfwd.h" #include "ace/os_include/os_dlfcn.h" #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) # include "ace/Thread_Mutex.h" #endif /* ACE_MT_SAFE */ #define ACE_DEFAULT_DLL_MANAGER_SIZE 1024 ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_DLL_Handle * * @brief Provides an abstract interface for handling various DLL * operations. * * This class is an wrapper over the various methods for utilizing * a dynamically linked library (DLL), which is called a shared * library on some platforms. It is refcounted and managed by * ACE_DLL_Manager, so there will only be a single instance of this * class for each dll loaded, no matter how many instances of ACE_DLL * an application has open. Operations , , and * have been implemented to help opening/closing and * extracting symbol information from a DLL, respectively. * * Most of this class came from the original ACE_DLL class. * ACE_DLL is now just an interface that passed all it's calls * either directly or via ACE_DLL_Manager to this class for * execution. * */ class ACE_Export ACE_DLL_Handle { public: /// Default construtor. ACE_DLL_Handle (void); /// Destructor. ~ACE_DLL_Handle (void); /// Returns the name of the shared library (without prefixes or suffixes). const ACE_TCHAR *dll_name () const; /** * This method opens and dynamically links @a dll_name. The default * mode is , which loads identifier symbols but not the * symbols for functions, which are loaded dynamically on-demand. * Other supported modes include: , which performs all * necessary relocations when @a dll_name is first loaded and * , which makes symbols available for relocation * processing of any other DLLs. Returns -1 on failure and 0 on * success. */ int open (const ACE_TCHAR *dll_name, int open_mode, ACE_SHLIB_HANDLE handle); /// Call to close the DLL object. If unload = 0, it only decrements /// the refcount, but if unload = 1, then it will actually unload /// the library when the refcount == 0; int close (int unload = 0); /// Return the current refcount. sig_atomic_t refcount (void) const; /// If @a symbol_name is in the symbol table of the DLL a pointer to /// the @a symbol_name is returned. Otherwise, returns 0. Set the /// ignore_errors flag to supress logging errors if symbol_name isn't /// found. This is nice if you just want to probe a dll to see what's /// available, since missing functions in that case aren't really errors. void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0); /** * Return the handle to the caller. If @a become_owner is non-0 then * caller assumes ownership of the handle so we decrement the retcount. */ ACE_SHLIB_HANDLE get_handle (int become_owner = 0); private: /// Returns a pointer to a string explaining why or /// failed. This is used internal to print out the error to the log, /// but since this object is shared, we can't store or return the error /// to the caller. auto_ptr error (void); // Builds array of DLL names to try to dlopen, based on platform // and configured DLL prefixes/suffixes. // Returns the array of names to try in try_names. void get_dll_names (const ACE_TCHAR *dll_name, ACE_Array &try_names); // Disallow copying and assignment since we don't handle them. ACE_DLL_Handle (const ACE_DLL_Handle &); void operator= (const ACE_DLL_Handle &); private: // Keep track of how many ACE_DLL objects have a reference to this // dll. sig_atomic_t refcount_; /// Name of the shared library. ACE_TCHAR *dll_name_; /// Handle to the actual library loaded by the OS. ACE_SHLIB_HANDLE handle_; /// Keeps track of whether or not open() has ever been called. This /// helps get around problem on Linux, and perhaps other OS's, that /// seg-fault if dlerror() is called before the ld library has been /// initialized by a call to dlopen(). static sig_atomic_t open_called_; #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) /// Synchronization variable for the MT_SAFE Repository ACE_Thread_Mutex lock_; #endif /* ACE_MT_SAFE */ }; class ACE_Framework_Repository; /** * @class ACE_DLL_Manager * * @brief This class is a singleton and serves as a factory and * repository for instances of ACE_DLL_Handle. * * This class is a singleton whose lifetime is managed by the * ACE_Framework_Repository. Although it is normally meant to be * used directly only by ACE_DLL, applications can call the unload_policy() * methods in order get/set the the dll unload policy. Unload policies include * per_process/per-dll and eager/lazy. Dlls can export set their own policy * by using the ACE_DLL_UNLOAD_POLICY macro found in config-all.h. If a dll * choses to set an unload policy, it will be used when the per-dll policy * (the default) is in effect. If the per-dll policy is in effect and a dll * has not chosen to set a policy, the current per-process policy will be * used. * * The following policy macros are provided in config-all.h: * * ACE_DLL_UNLOAD_POLICY_PER_PROCESS - Per-process policy that unloads dlls * eagerly. * * ACE_DLL_UNLOAD_POLICY_PER_DLL - Apply policy on a per-dll basis. If the * dll doesn't use one of the macros below, the current per-process policy * will be used. * * ACE_DLL_UNLOAD_POLICY_LAZY - Don't unload dll when refcount reaches * zero, i.e., wait for either an explicit unload request or program exit. * * ACE_DLL_UNLOAD_POLICY_DEFAULT - Default policy allows dlls to control * their own destinies, but will unload those that don't make a choice eagerly. * */ class ACE_Export ACE_DLL_Manager { public: friend class ACE_Framework_Repository; friend class ACE_Object_Manager; enum { DEFAULT_SIZE = ACE_DEFAULT_DLL_MANAGER_SIZE }; /// Return a unique instance static ACE_DLL_Manager *instance (int size = ACE_DLL_Manager::DEFAULT_SIZE); /// Factory for ACE_DLL_Handle objects. If one already exits, /// its refcount is incremented. ACE_DLL_Handle *open_dll (const ACE_TCHAR *dll_name, int openmode, ACE_SHLIB_HANDLE handle); /// Close the underlying dll. Decrements the refcount. int close_dll (const ACE_TCHAR *dll_name); /// Returns the current per-process UNLOAD_POLICY. u_long unload_policy (void) const; /// Set the per-process UNLOAD_POLICY. If the policy is changed from /// LAZY to EAGER, then it will also unload any dlls with zero /// refcounts. void unload_policy (u_long unload_policy); protected: /// Default constructor. ACE_DLL_Manager (int size = ACE_DLL_Manager::DEFAULT_SIZE); /// Destructor. ~ACE_DLL_Manager (void); // Allocate handle_vector_. int open (int size); // Close all open dlls and deallocate memory. int close (void); // Find dll in handle_vector_. ACE_DLL_Handle *find_dll (const ACE_TCHAR *dll_name) const; // Applies strategy for unloading dll. int unload_dll (ACE_DLL_Handle *dll_handle, int force_unload = 0); private: /// Close the singleton instance. static void close_singleton (void); // Disallow copying and assignment since we don't handle these. ACE_DLL_Manager (const ACE_DLL_Manager &); void operator= (const ACE_DLL_Manager &); private: /// Vector containing all loaded handle objects. ACE_DLL_Handle **handle_vector_; /// Current number of handles. int current_size_; /// Maximum number of handles. int total_size_; /// Unload strategy. u_long unload_policy_; /// Pointer to a process-wide . static ACE_DLL_Manager *instance_; #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) /// Synchronization variable for the MT_SAFE Repository ACE_Thread_Mutex lock_; #endif /* ACE_MT_SAFE */ }; ACE_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* ACE_DLL_MANAGER_H */