// $Id$ #include "ace/Dynamic_Message_Strategy.h" #if !defined (__ACE_INLINE__) #include "ace/Dynamic_Message_Strategy.inl" #endif /* __ACE_INLINE__ */ #include "ace/Guard_T.h" #include "ace/Log_Msg.h" #include "ace/Malloc_Base.h" #include "ace/OS_NS_string.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // ctor ACE_Dynamic_Message_Strategy::ACE_Dynamic_Message_Strategy (unsigned long static_bit_field_mask, unsigned long static_bit_field_shift, unsigned long dynamic_priority_max, unsigned long dynamic_priority_offset) : static_bit_field_mask_ (static_bit_field_mask), static_bit_field_shift_ (static_bit_field_shift), dynamic_priority_max_ (dynamic_priority_max), dynamic_priority_offset_ (dynamic_priority_offset), max_late_ (0, dynamic_priority_offset - 1), min_pending_ (0, dynamic_priority_offset), pending_shift_ (0, dynamic_priority_max) { } // dtor ACE_Dynamic_Message_Strategy::~ACE_Dynamic_Message_Strategy (void) { } ACE_Dynamic_Message_Strategy::Priority_Status ACE_Dynamic_Message_Strategy::priority_status (ACE_Message_Block & mb, const ACE_Time_Value & tv) { // default the message to have pending priority status Priority_Status status = ACE_Dynamic_Message_Strategy::PENDING; // start with the passed absolute time as the message's priority, then // call the polymorphic hook method to (at least partially) convert // the absolute time and message attributes into the message's priority ACE_Time_Value priority (tv); convert_priority (priority, mb); // if the priority is negative, the message is pending if (priority < ACE_Time_Value::zero) { // priority for pending messages must be shifted // upward above the late priority range priority += pending_shift_; if (priority < min_pending_) priority = min_pending_; } // otherwise, if the priority is greater than the maximum late // priority value that can be represented, it is beyond late else if (priority > max_late_) { // all messages that are beyond late are assigned lowest priority (zero) mb.msg_priority (0); return ACE_Dynamic_Message_Strategy::BEYOND_LATE; } // otherwise, the message is late, but its priority is correct else status = ACE_Dynamic_Message_Strategy::LATE; // use (fast) bitwise operators to isolate and replace // the dynamic portion of the message's priority mb.msg_priority((mb.msg_priority() & static_bit_field_mask_) | ((priority.usec () + ACE_ONE_SECOND_IN_USECS * (suseconds_t)(priority.sec())) << static_bit_field_shift_)); // returns the priority status of the message return status; } // Dump the state of the strategy. void ACE_Dynamic_Message_Strategy::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Dynamic_Message_Strategy::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("static_bit_field_mask_ = %u\n") ACE_TEXT ("static_bit_field_shift_ = %u\n") ACE_TEXT ("dynamic_priority_max_ = %u\n") ACE_TEXT ("dynamic_priority_offset_ = %u\n") ACE_TEXT ("max_late_ = [%d sec, %d usec]\n") ACE_TEXT ("min_pending_ = [%d sec, %d usec]\n") ACE_TEXT ("pending_shift_ = [%d sec, %d usec]\n"), this->static_bit_field_mask_, this->static_bit_field_shift_, this->dynamic_priority_max_, this->dynamic_priority_offset_, this->max_late_.sec (), this->max_late_.usec (), this->min_pending_.sec (), this->min_pending_.usec (), this->pending_shift_.sec (), this->pending_shift_.usec ())); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Deadline_Message_Strategy::ACE_Deadline_Message_Strategy (unsigned long static_bit_field_mask, unsigned long static_bit_field_shift, unsigned long dynamic_priority_max, unsigned long dynamic_priority_offset) : ACE_Dynamic_Message_Strategy (static_bit_field_mask, static_bit_field_shift, dynamic_priority_max, dynamic_priority_offset) { } ACE_Deadline_Message_Strategy::~ACE_Deadline_Message_Strategy (void) { } void ACE_Deadline_Message_Strategy::convert_priority (ACE_Time_Value & priority, const ACE_Message_Block & mb) { // Convert absolute time passed in tv to negative time // to deadline of mb with respect to that absolute time. priority -= mb.msg_deadline_time (); } // dynamic priority conversion function based on time to deadline void ACE_Deadline_Message_Strategy::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Deadline_Message_Strategy::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Dynamic_Message_Strategy base class:\n"))); this->ACE_Dynamic_Message_Strategy::dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nderived class: ACE_Deadline_Message_Strategy\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Laxity_Message_Strategy::ACE_Laxity_Message_Strategy (unsigned long static_bit_field_mask, unsigned long static_bit_field_shift, unsigned long dynamic_priority_max, unsigned long dynamic_priority_offset) : ACE_Dynamic_Message_Strategy (static_bit_field_mask, static_bit_field_shift, dynamic_priority_max, dynamic_priority_offset) { } ACE_Laxity_Message_Strategy::~ACE_Laxity_Message_Strategy (void) { } void ACE_Laxity_Message_Strategy::convert_priority (ACE_Time_Value & priority, const ACE_Message_Block & mb) { // Convert absolute time passed in tv to negative // laxity of mb with respect to that absolute time. priority += mb.msg_execution_time (); priority -= mb.msg_deadline_time (); } // dynamic priority conversion function based on laxity void ACE_Laxity_Message_Strategy::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Laxity_Message_Strategy::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Dynamic_Message_Strategy base class:\n"))); this->ACE_Dynamic_Message_Strategy::dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nderived class: ACE_Laxity_Message_Strategy\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } // Dump the state of the strategy. ACE_END_VERSIONED_NAMESPACE_DECL