// $Id$ #include "ace/MEM_Stream.h" #if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1) #if !defined (__ACE_INLINE__) #include "ace/MEM_Stream.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_MEM_Stream) void ACE_MEM_Stream::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_MEM_Stream::dump"); #endif /* ACE_HAS_DUMP */ } int ACE_MEM_Stream::close (void) { this->send ((char *)0, 0); this->fini (); #if defined (ACE_WIN32) // We need the following call to make things work correctly on // Win32, which requires use to do a before doing the // close in order to avoid losing data. Note that we don't need to // do this on UNIX since it doesn't have this "feature". Moreover, // this will cause subtle problems on UNIX due to the way that // fork() works. this->close_writer (); #endif /* ACE_WIN32 */ // Close down the socket. return ACE_SOCK::close (); } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */