// -*- C++ -*- //============================================================================= /** * @file MMAP_Memory_Pool.h * * @author Dougls C. Schmidt * @author Prashant Jain */ //============================================================================= #ifndef ACE_MMAP_MEMORY_POOL_H #define ACE_MMAP_MEMORY_POOL_H #include /**/ "ace/pre.h" #include /**/ "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/ACE.h" #include "ace/Event_Handler.h" #include "ace/Sig_Handler.h" #include "ace/Mem_Map.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_MMAP_Memory_Pool_Options * * @brief Helper class for MMAP Memory Pool constructor options. * * This should be a nested class, but that breaks too many * compilers. */ class ACE_Export ACE_MMAP_Memory_Pool_Options { public: enum { /** * The base address from the first call to mmap will be used for subsequent * calls to mmap. */ FIRSTCALL_FIXED = 0, /** * The base address specified in base_addr will be used in all calls to * mmap. */ ALWAYS_FIXED = 1, /** * The base address will be selected by the OS for each call to mmap. * Caution should be used with this mode since a call that requires the * backing store to grow may change pointers that are cached by the * application. */ NEVER_FIXED = 2 }; /// Constructor ACE_MMAP_Memory_Pool_Options (const void *base_addr = ACE_DEFAULT_BASE_ADDR, int use_fixed_addr = ALWAYS_FIXED, bool write_each_page = true, size_t minimum_bytes = 0, u_int flags = 0, bool guess_on_fault = true, LPSECURITY_ATTRIBUTES sa = 0, mode_t file_mode = ACE_DEFAULT_FILE_PERMS, bool unique_ = false, bool install_signal_handler = true); /// Base address of the memory-mapped backing store. const void *base_addr_; /** * Determines whether we set @c base_addr_ or if mmap(2) selects it * FIRSTCALL_FIXED The base address from the first call to mmap * will be used for subsequent calls to mmap * ALWAYS_FIXED The base address specified in base_addr will be * used in all calls to mmap. * NEVER_FIXED The base address will be selected by the OS for * each call to mmap. Caution should be used with * this mode since a call that requires the backing * store to grow may change pointers that are * cached by the application. */ int use_fixed_addr_; /// Should each page be written eagerly to avoid surprises later /// on? bool write_each_page_; /// What the minimim bytes of the initial segment should be. size_t minimum_bytes_; /// Any special flags that need to be used for @c mmap. u_int flags_; /** * Try to remap without knowing the faulting address. This * parameter is ignored on platforms that know the faulting address * (UNIX with SI_ADDR and Win32). */ bool guess_on_fault_; /// Pointer to a security attributes object. Only used on NT. LPSECURITY_ATTRIBUTES sa_; /// File mode for mmaped file, if it is created. mode_t file_mode_; /// Do we want an unique backing store name? bool unique_; /// Should we install a signal handler bool install_signal_handler_; private: ACE_MMAP_Memory_Pool_Options (const ACE_MMAP_Memory_Pool_Options &) = delete; ACE_MMAP_Memory_Pool_Options &operator= (const ACE_MMAP_Memory_Pool_Options &) = delete; }; /** * @class ACE_MMAP_Memory_Pool * * @brief Make a memory pool that is based on @c mmap(2). This * implementation allows memory to be shared between processes. */ class ACE_Export ACE_MMAP_Memory_Pool : public ACE_Event_Handler { public: typedef ACE_MMAP_Memory_Pool_Options OPTIONS; /// Initialize the pool. ACE_MMAP_Memory_Pool (const ACE_TCHAR *backing_store_name = 0, const OPTIONS *options = 0); /// Destructor. virtual ~ACE_MMAP_Memory_Pool (void); /// Ask system for initial chunk of shared memory. virtual void *init_acquire (size_t nbytes, size_t &rounded_bytes, int &first_time); /** * Acquire at least @a nbytes from the memory pool. @a rounded_bytes * is the actual number of bytes allocated. Also acquires an * internal semaphore that ensures proper serialization of * ACE_MMAP_Memory_Pool initialization across processes. */ virtual void *acquire (size_t nbytes, size_t &rounded_bytes); /// Instruct the memory pool to release all of its resources. virtual int release (int destroy = 1); /// Sync the memory region to the backing store starting at /// @c this->base_addr_. virtual int sync (size_t len, int flags = MS_SYNC); /// Sync the memory region to the backing store starting at /// @c this->base_addr_. Will sync as much as the backing file /// allows. virtual int sync (int flags = MS_SYNC); /// Sync the memory region to the backing store starting at @a addr. virtual int sync (void *addr, size_t len, int flags = MS_SYNC); /** * Change the protection of the pages of the mapped region to @a prot * starting at @c this->base_addr_ up to @a len bytes. If @a len == -1 * then change protection of all pages in the mapped region. */ virtual int protect (size_t len, int prot = PROT_RDWR); /** * Change the protection of all the pages of the mapped region to @a prot * starting at @c this->base_addr_. */ virtual int protect (int prot = PROT_RDWR); /// Change the protection of the pages of the mapped region to @a prot /// starting at @a addr up to @a len bytes. virtual int protect (void *addr, size_t len, int prot = PROT_RDWR); #if defined (ACE_WIN32) /** * Win32 Structural exception selector. The return value decides * how to handle memory pool related structural exceptions. Returns * 1, 0, or , -1. */ virtual int seh_selector (void *); #endif /* ACE_WIN32 */ /** * Try to extend the virtual address space so that @a addr is now * covered by the address mapping. The method succeeds and returns * 0 if the backing store has adequate memory to cover this address. * Otherwise, it returns -1. This method is typically called by a * UNIX signal handler for SIGSEGV or a Win32 structured exception * when another process has grown the backing store (and its * mapping) and our process now incurs a fault because our mapping * isn't in range (yet). */ virtual int remap (void *addr); /// Return the base address of this memory pool. virtual void *base_addr () const; /// Dump the state of an object. virtual void dump () const; /// Get reference to underlying ACE_Mem_Map object. ACE_Mem_Map const & mmap () const; /// Get reference to underlying ACE_Mem_Map object. ACE_Mem_Map & mmap (void); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Implement the algorithm for rounding up the request to an /// appropriate chunksize. virtual size_t round_up (size_t nbytes); /// Compute the new @a map_size of the backing store and commit the /// memory. virtual int commit_backing_store_name (size_t rounded_bytes, size_t & map_size); /// Memory map the file up to @a map_size bytes. virtual int map_file (size_t map_size); #if !defined (ACE_WIN32) /** * Handle SIGSEGV and SIGBUS signals to remap memory properly. When a * process reads or writes to non-mapped memory a signal (SIGBUS or * SIGSEGV) will be triggered. At that point, the ACE_Sig_Handler * (which is part of the ACE_Reactor) will catch the signal and * dispatch the handle_signal() method defined here. If the SIGSEGV * signal occurred due to the fact that the mapping wasn't up to date * with respect to the backing store, the handler method below will * update the mapping accordingly. When the signal handler returns, * the instruction should be restarted and the operation should work. */ virtual int handle_signal (int signum, siginfo_t *, ucontext_t *); #endif #if !defined (ACE_WIN32) /// Handles SIGSEGV. ACE_Sig_Handler signal_handler_; #endif /// Memory-mapping object. ACE_Mem_Map mmap_; /** * Base of mapped region. If this has the value of 0 then the OS is * free to select any address to map the file, otherwise this value * is what the OS must try to use to mmap the file. */ void *base_addr_; /// Must we use the @c base_addr_ or can we let mmap(2) select it? int use_fixed_addr_; /// Flags passed into ACE_OS::mmap(). int flags_; /// Should we write a byte to each page to forceably allocate memory /// for this backing store? bool write_each_page_; /// What the minimum bytes of the initial segment should be. size_t minimum_bytes_; /// Name of the backing store where the shared memory pool is kept. ACE_TCHAR backing_store_name_[MAXPATHLEN + 1]; /** * Try to remap without knowing the faulting address. This * parameter is ignored on platforms that know the faulting address * (UNIX with SI_ADDR and Win32). */ bool guess_on_fault_; /// Security attributes object, only used on NT. LPSECURITY_ATTRIBUTES sa_; /// Protection mode for mmaped file. mode_t file_mode_; /// Should we install a signal handler bool install_signal_handler_; }; /** * @class ACE_Lite_MMAP_Memory_Pool * * @brief Make a ``lighter-weight'' memory pool based ACE_Mem_Map. * * This implementation allows memory to be shared between * processes. However, unlike the ACE_MMAP_Memory_Pool * the @c sync methods are no-ops, which means that we don't pay * for the price of flushing the memory to the backing store on * every update. Naturally, this trades off increased * performance for less reliability if the machine crashes. */ class ACE_Export ACE_Lite_MMAP_Memory_Pool : public ACE_MMAP_Memory_Pool { public: /// Initialize the pool. ACE_Lite_MMAP_Memory_Pool (const ACE_TCHAR *backing_store_name = 0, const OPTIONS *options = 0); /// Destructor. virtual ~ACE_Lite_MMAP_Memory_Pool (void); /// Overwrite the default sync behavior with no-op virtual int sync (size_t len, int flags = MS_SYNC); /// Overwrite the default sync behavior with no-op virtual int sync (int flags = MS_SYNC); /// Overwrite the default sync behavior with no-op virtual int sync (void *addr, size_t len, int flags = MS_SYNC); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/MMAP_Memory_Pool.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_MMAP_MEMORY_POOL_H */