#include "ace/Name_Request_Reply.h" #include "ace/Basic_Types.h" #include "ace/CDR_Base.h" #include "ace/Log_Category.h" #include "ace/Time_Value.h" #include "ace/Truncate.h" #include "ace/OS_NS_string.h" #include "ace/os_include/arpa/os_inet.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // Default "do nothing" constructor. ACE_Name_Request::ACE_Name_Request () { ACE_TRACE ("ACE_Name_Request::ACE_Name_Request"); } // Create a ACE_Name_Request message. ACE_Name_Request::ACE_Name_Request ( ACE_INT32 t, // Type of request. const ACE_WCHAR_T name[], // Name const ACE_UINT32 name_length, // size in bytes const ACE_WCHAR_T value[], // const ACE_UINT32 value_length, // size in bytes const char type[], // const ACE_UINT32 type_length, // size in bytes ACE_Time_Value *timeout) // Max time waiting for request. { ACE_TRACE ("ACE_Name_Request::ACE_Name_Request"); this->msg_type (t); this->name_len (name_length); this->value_len (value_length); this->type_len (type_length); // If timeout is a NULL pointer, then block forever... if (timeout == 0) { this->transfer_.block_forever_ = 1; this->transfer_.sec_timeout_ = 0; this->transfer_.usec_timeout_ = 0; } else // Do a "timed wait." { this->block_forever (0); // Keep track of how long client is willing to wait. this->transfer_.sec_timeout_ = timeout->sec (); this->transfer_.usec_timeout_ = static_cast (timeout->usec ()); } // Set up pointers and copy name value and type into request. this->name_ = this->transfer_.data_; this->value_ = &this->name_[name_length / sizeof (ACE_WCHAR_T) ]; this->type_ = (char *)(&this->value_[value_length / sizeof (ACE_WCHAR_T)]); // (void) ACE_OS::memcpy (this->name_, name, name_length); (void) ACE_OS::memcpy (this->value_, value, value_length); (void) ACE_OS::memcpy (this->type_, type, type_length); // Compute size of the fixed portion of the message... size_t len = sizeof this->transfer_ - sizeof this->transfer_.data_; // ... then add in the amount of the variable-sized portion. len += name_length + value_length + type_length ; this->length (static_cast (len)); } // Initialize length_ in order to avoid problems with byte-ordering. void ACE_Name_Request::init () { ACE_TRACE ("ACE_Name_Request::init"); this->length (sizeof this->transfer_); } // = Set/get the length of the encoded/decoded message. ACE_UINT32 ACE_Name_Request::length () const { ACE_TRACE ("ACE_Name_Request::length"); return this->transfer_.length_; } void ACE_Name_Request::length (ACE_UINT32 l) { ACE_TRACE ("ACE_Name_Request::length"); this->transfer_.length_ = l; } // = Set/get the type of the message. ACE_INT32 ACE_Name_Request::msg_type () const { ACE_TRACE ("ACE_Name_Request::msg_type"); return this->transfer_.msg_type_; } void ACE_Name_Request::msg_type (ACE_INT32 t) { ACE_TRACE ("ACE_Name_Request::msg_type"); this->transfer_.msg_type_ = t; } // = Set/get the len of the name ACE_UINT32 ACE_Name_Request::name_len () const { ACE_TRACE ("ACE_Name_Request::name_len"); return this->transfer_.name_len_; } void ACE_Name_Request::name_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::name_len"); this->transfer_.name_len_ = t; } // = Set/get the len of the value ACE_UINT32 ACE_Name_Request::value_len () const { ACE_TRACE ("ACE_Name_Request::value_len"); return this->transfer_.value_len_; } void ACE_Name_Request::value_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::value_len"); this->transfer_.value_len_ = t; } // = Set/get the len of the type ACE_UINT32 ACE_Name_Request::type_len () const { ACE_TRACE ("ACE_Name_Request::type_len"); return this->transfer_.type_len_; } void ACE_Name_Request::type_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::type_len"); this->transfer_.type_len_ = t; } // = Set/get the blocking semantics. ACE_UINT32 ACE_Name_Request::block_forever () const { ACE_TRACE ("ACE_Name_Request::block_forever"); return this->transfer_.block_forever_; } void ACE_Name_Request::block_forever (ACE_UINT32 bs) { ACE_TRACE ("ACE_Name_Request::block_forever"); this->transfer_.block_forever_ = bs; } // = Set/get the timeout. ACE_Time_Value ACE_Name_Request::timeout () const { ACE_TRACE ("ACE_Name_Request::timeout"); time_t sec = ACE_Utils::truncate_cast (this->transfer_.sec_timeout_); return ACE_Time_Value (sec, this->transfer_.usec_timeout_); } void ACE_Name_Request::timeout (const ACE_Time_Value timeout) { ACE_TRACE ("ACE_Name_Request::timeout"); this->transfer_.sec_timeout_ = timeout.sec (); this->transfer_.usec_timeout_ = static_cast (timeout.usec ()); } // = Set/get the name const ACE_WCHAR_T * ACE_Name_Request::name () const { ACE_TRACE ("ACE_Name_Request::name"); return this->name_; } void ACE_Name_Request::name (const ACE_WCHAR_T *t) { ACE_TRACE ("ACE_Name_Request::name"); (void) ACE_OS::memcpy (this->name_, t, this->name_len ()); } // = Set/get the value const ACE_WCHAR_T * ACE_Name_Request::value () const { ACE_TRACE ("ACE_Name_Request::value"); return this->value_; } void ACE_Name_Request::value (const ACE_WCHAR_T *c) { ACE_TRACE ("ACE_Name_Request::value"); (void) ACE_OS::memcpy (this->value_, c, this->value_len()); } // = Set/get the type const char * ACE_Name_Request::type () const { ACE_TRACE ("ACE_Name_Request::type"); return this->type_; } void ACE_Name_Request::type (const char *c) { ACE_TRACE ("ACE_Name_Request::type"); ACE_OS::strsncpy (this->type_, c, sizeof this->type_); } // Encode the transfer buffer into network byte order so that it can // be sent to the server. int ACE_Name_Request::encode (void *&buf) { ACE_TRACE ("ACE_Name_Request::encode"); // Compute the length *before* doing the marshaling. ACE_UINT32 len = this->length (); size_t nv_data_len = (this->transfer_.name_len_ + this->transfer_.value_len_) / sizeof (ACE_WCHAR_T); for (size_t i = 0; i < nv_data_len; i++) this->transfer_.data_[i] = static_cast (ACE_HTONS (this->transfer_.data_[i])); buf = (void *) &this->transfer_; this->transfer_.block_forever_ = ACE_HTONL (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = ACE_HTONL (this->transfer_.usec_timeout_); #if defined (ACE_LITTLE_ENDIAN) ACE_UINT64 secs = this->transfer_.sec_timeout_; ACE_CDR::swap_8 ((const char *)&secs, (char *)&this->transfer_.sec_timeout_); #endif this->transfer_.length_ = ACE_HTONL (this->transfer_.length_); this->transfer_.msg_type_ = ACE_HTONL (this->transfer_.msg_type_); this->transfer_.name_len_ = ACE_HTONL (this->transfer_.name_len_); this->transfer_.value_len_ = ACE_HTONL (this->transfer_.value_len_); this->transfer_.type_len_ = ACE_HTONL (this->transfer_.type_len_); return len; } // Decode the transfer buffer into host byte byte order so that it can // be used by the server. int ACE_Name_Request::decode () { ACE_TRACE ("ACE_Name_Request::decode"); // Decode the fixed-sized portion first. this->transfer_.block_forever_ = ACE_NTOHL (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = ACE_NTOHL (this->transfer_.usec_timeout_); #if defined (ACE_LITTLE_ENDIAN) ACE_UINT64 secs = this->transfer_.sec_timeout_; ACE_CDR::swap_8 ((const char *)&secs, (char *)&this->transfer_.sec_timeout_); #endif this->transfer_.length_ = ACE_NTOHL (this->transfer_.length_); this->transfer_.msg_type_ = ACE_NTOHL (this->transfer_.msg_type_); this->transfer_.name_len_ = ACE_NTOHL (this->transfer_.name_len_); this->transfer_.value_len_ = ACE_NTOHL (this->transfer_.value_len_); this->transfer_.type_len_ = ACE_NTOHL (this->transfer_.type_len_); size_t nv_data_len = (this->transfer_.name_len_ + this->transfer_.value_len_) / sizeof (ACE_WCHAR_T); for (size_t i = 0; i < nv_data_len; i++) this->transfer_.data_[i] = static_cast (ACE_NTOHS (this->transfer_.data_[i])); this->name_ = this->transfer_.data_; this->value_ = &this->name_[this->transfer_.name_len_ / sizeof (ACE_WCHAR_T)]; this->type_ = (char *)(&this->value_[this->transfer_.value_len_ / sizeof (ACE_WCHAR_T)]); this->type_[this->transfer_.type_len_] = '\0'; // Decode the variable-sized portion. return 0; } // Print out the current values of the ACE_Name_Request. void ACE_Name_Request::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Name_Request::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("*******\nlength = %d\n"), this->length ())); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("message-type = "))); switch (this->msg_type ()) { case ACE_Name_Request::BIND: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("BIND\n"))); break; case ACE_Name_Request::REBIND: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("REBIND\n"))); break; case ACE_Name_Request::RESOLVE: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("RESOLVE\n"))); break; case ACE_Name_Request::UNBIND: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("UNBIND\n"))); break; case ACE_Name_Request::LIST_NAMES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_NAMES\n"))); break; case ACE_Name_Request::LIST_VALUES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_VALUES\n"))); break; case ACE_Name_Request::LIST_TYPES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_TYPES\n"))); break; case ACE_Name_Request::LIST_NAME_ENTRIES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_NAME_ENTRIES\n"))); break; case ACE_Name_Request::LIST_VALUE_ENTRIES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_VALUE_ENTRIES\n"))); break; case ACE_Name_Request::LIST_TYPE_ENTRIES: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("LIST_TYPE_ENTRIES\n"))); break; default: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT (" = %d\n"), this->msg_type ())); break; } if (this->block_forever ()) ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("blocking forever\n"))); else { #if !defined (ACE_NLOGGING) ACE_Time_Value tv = this->timeout (); #endif /* ! ACE_NLOGGING */ ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("waiting for %d secs and %d usecs\n"), tv.sec (), tv.usec ())); } ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("*******\nname_len = %d\n"), this->name_len ())); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("*******\nvalue_len = %d\n"), this->value_len ())); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("+++++++\n"))); #endif /* ACE_HAS_DUMP */ } // Default constructor. ACE_Name_Reply::ACE_Name_Reply () { ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply"); // Initialize to a known quantity. this->msg_type (0); this->errnum (0); this->length (sizeof this->transfer_); } // Create a ACE_Name_Reply message. ACE_Name_Reply::ACE_Name_Reply (ACE_UINT32 t, ACE_UINT32 err) // Type of reply. { ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply"); this->msg_type (t); this->errnum (err); this->length (sizeof this->transfer_); } // Initialize length_ to avoid problems with byte-ordering. void ACE_Name_Reply::init () { ACE_TRACE ("ACE_Name_Reply::init"); this->length (sizeof this->transfer_); } // = Set/get the length of the encoded/decoded message. ACE_UINT32 ACE_Name_Reply::length () const { ACE_TRACE ("ACE_Name_Reply::length"); return this->transfer_.length_; } void ACE_Name_Reply::length (ACE_UINT32 l) { ACE_TRACE ("ACE_Name_Reply::length"); this->transfer_.length_ = l; } // = Set/get the type of the message. ACE_INT32 ACE_Name_Reply::msg_type () const { ACE_TRACE ("ACE_Name_Reply::msg_type"); return this->transfer_.type_; } void ACE_Name_Reply::msg_type (ACE_INT32 t) { ACE_TRACE ("ACE_Name_Reply::msg_type"); this->transfer_.type_ = t; } // Get the status of the reply (0 == success, -1 == failure). ACE_INT32 ACE_Name_Reply::status () const { ACE_TRACE ("ACE_Name_Reply::status"); return this->transfer_.type_; } // Set the status of the reply (0 == success, -1 == failure). void ACE_Name_Reply::status (ACE_INT32 s) { ACE_TRACE ("ACE_Name_Reply::status"); if (s == -1) this->transfer_.type_ = -1; else this->transfer_.type_ = 0; } // = Set/get the errno of a failed reply. ACE_UINT32 ACE_Name_Reply::errnum () const { ACE_TRACE ("ACE_Name_Reply::errnum"); return this->transfer_.errno_; } void ACE_Name_Reply::errnum (ACE_UINT32 e) { ACE_TRACE ("ACE_Name_Reply::errnum"); this->transfer_.errno_ = e; } // Encode the transfer buffer into network byte order // so that it can be sent to the client. int ACE_Name_Reply::encode (void *&buf) { ACE_TRACE ("ACE_Name_Reply::encode"); int len = this->length (); // Get length *before* marshaling. this->transfer_.length_ = ACE_HTONL (this->transfer_.length_); this->transfer_.type_ = ACE_HTONL (this->transfer_.type_); this->transfer_.errno_ = ACE_HTONL (this->transfer_.errno_); buf = (void *) &this->transfer_; return len; } // Decode the transfer buffer into host byte order so that it can be // used by the client. int ACE_Name_Reply::decode () { ACE_TRACE ("ACE_Name_Reply::decode"); this->transfer_.length_ = ACE_NTOHL (this->transfer_.length_); this->transfer_.type_ = ACE_NTOHL (this->transfer_.type_); this->transfer_.errno_ = ACE_NTOHL (this->transfer_.errno_); return 0; } // Print out current values of the ACE_Name_Reply object. void ACE_Name_Reply::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Name_Reply::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("*******\nlength = %d\nerrnum = %d"), this->length (), this->errnum ())); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("type = "))); switch (this->msg_type ()) { case 0: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("SUCCESS\n"))); break; case -1: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("FAILURE\n"))); break; default: ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT (" = %d\n"), this->msg_type ())); break; } #endif /* ACE_HAS_DUMP */ } ACE_END_VERSIONED_NAMESPACE_DECL