// -*- C++ -*- // // $Id$ #include "ace/Global_Macros.h" #include "ace/ACE.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE ACE_Pipe::~ACE_Pipe (void) { ACE_TRACE ("ACE_Pipe::~ACE_Pipe"); // Notice that the destructor doesn't close the handles for you. } ACE_INLINE ACE_HANDLE ACE_Pipe::read_handle (void) const { ACE_TRACE ("ACE_Pipe::read_handle"); return this->handles_[0]; } ACE_INLINE ACE_HANDLE ACE_Pipe::write_handle (void) const { ACE_TRACE ("ACE_Pipe::write_handle"); return this->handles_[1]; } ACE_INLINE ssize_t ACE_Pipe::sendv_n (const iovec iov[], int n) const { ACE_TRACE ("ACE_Pipe::sendv_n"); #if defined (ACE_WIN32) return ACE::sendv_n (this->write_handle (), iov, n); #else return ACE::writev_n (this->write_handle (), iov, n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::send_n (const ACE_Message_Block *message_block, const ACE_Time_Value *timeout, size_t *bytes_transferred) { ACE_TRACE ("ACE_Pipe::send_n"); #if defined (ACE_WIN32) return ACE::send_n (this->write_handle (), message_block, timeout, bytes_transferred); #else ACE_UNUSED_ARG (timeout); return ACE::write_n (this->write_handle (), message_block, bytes_transferred); #endif /* ACE_WIN32 */ } // Recv an n byte message from the file. ACE_INLINE ssize_t ACE_Pipe::recvv_n (iovec iov[], int n) const { ACE_TRACE ("ACE_Pipe::recvv_n"); // @@ Carlos, can you please update this to call the // new ACE::recvv_n() method that you write? #if defined (ACE_WIN32) return ACE_OS::sendv (this->read_handle (), iov, n); #else return ACE_OS::readv (this->read_handle (), iov, n); #endif /* ACE_WIN32 */ } // Send an of size to the file. ACE_INLINE ssize_t ACE_Pipe::sendv (const iovec iov[], int n) const { ACE_TRACE ("ACE_Pipe::sendv"); #if defined (ACE_WIN32) return ACE_OS::sendv (this->write_handle (), iov, n); #else return ACE_OS::writev (this->write_handle (), iov, n); #endif /* ACE_WIN32 */ } // Send exactly N bytes from BUF to this file. Keeping trying until // this many bytes are sent. ACE_INLINE ssize_t ACE_Pipe::send_n (const void *buf, size_t n) const { ACE_TRACE ("ACE_Pipe::send_n"); #if defined (ACE_WIN32) return ACE::send_n (this->write_handle (), buf, n); #else return ACE::write_n (this->write_handle (), buf, n); #endif /* ACE_WIN32 */ } // Receive exactly N bytes from this file into BUF. Keep trying until // this many bytes are received. ACE_INLINE ssize_t ACE_Pipe::recv_n (void *buf, size_t n) const { ACE_TRACE ("ACE_Pipe::recv_n"); #if defined (ACE_WIN32) return ACE::recv_n (this->read_handle (), buf, n); #else return ACE::read_n (this->read_handle (), buf, n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::send (const void *buf, size_t n) const { ACE_TRACE ("ACE_Pipe::send"); #if defined (ACE_WIN32) return ACE_OS::send (this->write_handle (), static_cast (buf), n); #else return ACE_OS::write (this->write_handle (), static_cast (buf), n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::recv (void *buf, size_t n) const { ACE_TRACE ("ACE_Pipe::recv"); #if defined (ACE_WIN32) return ACE_OS::recv (this->read_handle (), static_cast (buf), n); #else return ACE_OS::read (this->read_handle (), static_cast (buf), n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::send (const iovec iov[], int n) const { ACE_TRACE ("ACE_Pipe::send"); #if defined (ACE_WIN32) return ACE_OS::sendv (this->write_handle (), iov, n); #else return ACE_OS::writev (this->write_handle (), iov, n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::recv (iovec iov[], int n) const { ACE_TRACE ("ACE_Pipe::recv"); #if defined (ACE_WIN32) return ACE_OS::recvv (this->read_handle (), iov, n); #else return ACE_OS::readv (this->read_handle (), iov, n); #endif /* ACE_WIN32 */ } ACE_INLINE ssize_t ACE_Pipe::send (const void *buf, size_t n, ACE_OVERLAPPED *overlapped) const { ACE_TRACE ("ACE_Pipe::send"); return ACE_OS::write (this->write_handle (), static_cast (buf), n, overlapped); } ACE_INLINE ssize_t ACE_Pipe::recv (void *buf, size_t n, ACE_OVERLAPPED *overlapped) const { ACE_TRACE ("ACE_Pipe::recv"); return ACE_OS::read (this->read_handle (), static_cast (buf), n, overlapped); } ACE_INLINE int ACE_Pipe::close_handle (int which) { int result = 0; // Note that the following will work even if we aren't closing down // sockets because will just call <::close> in // that case! if (this->handles_[which] != ACE_INVALID_HANDLE) result = ACE_OS::closesocket (this->handles_[which]); this->handles_[which] = ACE_INVALID_HANDLE; return result; } ACE_END_VERSIONED_NAMESPACE_DECL