// -*- C++ -*- //============================================================================= /** * @file Proactor_Impl.h * * $Id$ * * @author Alexander Babu Arulanthu * @author Alexander Libman */ //============================================================================= #ifndef ACE_PROACTOR_IMPL_H #define ACE_PROACTOR_IMPL_H #include /**/ "ace/pre.h" #include /**/ "ace/config-all.h" #if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) // This only works on Win32 platforms and on Unix platforms supporting // aio calls. #include "ace/Asynch_IO.h" #include "ace/Reactor.h" #include "ace/Countdown_Time.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_Proactor_Impl * * @brief A manager for asynchronous event demultiplexing. This class * is the base class for all the concrete implementation * classes. * * See the Proactor pattern description at * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more * details. */ class ACE_Export ACE_Proactor_Impl : public ACE_Event_Handler { public: /// Virtual destruction. virtual ~ACE_Proactor_Impl (void); /// Close the IO completion port. virtual int close (void) = 0; /// This method adds the @a handle to the I/O completion port. This /// function is a no-op function for Unix systems. virtual int register_handle (ACE_HANDLE handle, const void *completion_key) = 0; /** * Dispatch a single set of events. If @a wait_time elapses before * any events occur, return 0. Return 1 on success i.e., when a * completion is dispatched, non-zero (-1) on errors and errno is * set accordingly. */ virtual int handle_events (ACE_Time_Value &wait_time) = 0; /** * Block indefinitely until at least one event is dispatched. * Dispatch a single set of events. If elapses before * any events occur, return 0. Return 1 on success i.e., when a * completion is dispatched, non-zero (-1) on errors and errno is * set accordingly. */ virtual int handle_events (void) = 0; /// Add wakeup dispatch threads (reinit). virtual int wake_up_dispatch_threads (void) = 0; /// Close all dispatch threads. virtual int close_dispatch_threads (int wait) = 0; /// Get number of thread used as a parameter to CreatIoCompletionPort. virtual size_t number_of_threads (void) const = 0; /// Set number of thread used as a parameter to CreatIoCompletionPort. virtual void number_of_threads (size_t threads) = 0; /// Get the event handle. virtual ACE_HANDLE get_handle (void) const = 0; // // = Factory methods for the operations // // Note that the user does not have to use or know about these // methods. /// Create the correct implementation class for doing Asynch_Read_Stream. virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void) = 0; /// Create the correct implementation class for doing Asynch_Write_Stream. virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void) = 0; /// Create the correct implementation class for doing Asynch_Read_File. virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void) = 0; /// Create the correct implementation class for doing Asynch_Write_File. virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void) = 0; /// Create the correct implementation class for doing Asynch_Accept. virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void) = 0; /// Create the correct implementation class for doing Asynch_Connect. virtual ACE_Asynch_Connect_Impl *create_asynch_connect (void) = 0; /// Create the correct implementation class for doing Asynch_Transmit_File. virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void) = 0; /// Create the correct implementation class for doing /// Asynch_Read_Dgram. virtual ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void) = 0; /// Create the correct implementation class for doing /// Asynch_Write_Dgram. virtual ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void) = 0; // // = Factory methods for the results // // Note that the user does not have to use or know about these // methods unless they want to "fake" results. /// Create the correct implementation class for ACE_Asynch_Read_Stream::Result class. virtual ACE_Asynch_Read_Stream_Result_Impl * create_asynch_read_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Write_Stream::Result. virtual ACE_Asynch_Write_Stream_Result_Impl * create_asynch_write_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Read_File::Result. virtual ACE_Asynch_Read_File_Result_Impl * create_asynch_read_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Write_File::Result. virtual ACE_Asynch_Write_File_Result_Impl * create_asynch_write_file_result (const ACE_Handler::Proxy_Ptr &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Read_Dgram::Result. virtual ACE_Asynch_Read_Dgram_Result_Impl * create_asynch_read_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Write_Dgram::Result. virtual ACE_Asynch_Write_Dgram_Result_Impl * create_asynch_write_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Accept::Result. virtual ACE_Asynch_Accept_Result_Impl * create_asynch_accept_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Connect::Result. virtual ACE_Asynch_Connect_Result_Impl * create_asynch_connect_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE connect_handle, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /// Create the correct implementation class for ACE_Asynch_Transmit_File::Result. virtual ACE_Asynch_Transmit_File_Result_Impl * create_asynch_transmit_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; /** * Create the correct implementation object for the Timer * result. POSIX_SIG_Proactor will create a Timer object with a * meaningful signal number, if you leave the signal number as 0. */ virtual ACE_Asynch_Result_Impl * create_asynch_timer (const ACE_Handler::Proxy_Ptr &handler_proxy, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = 0) = 0; /** * Post @a how_many completions to the completion port so that all * threads can wake up. This is used in conjunction with the * . */ virtual int post_wakeup_completions (int how_many) = 0; }; ACE_END_VERSIONED_NAMESPACE_DECL #endif /* (ACE_WIN32 && ACE_HAS_WINCE) || ACE_HAS_AIO_CALLS */ #include /**/ "ace/post.h" #endif /* ACE_PROACTOR_IMPL_H */