// -*- C++ -*- //============================================================================= /** * @file Reactor_Impl.h * * $Id$ * * @author Irfan Pyarali */ //============================================================================= #ifndef ACE_REACTOR_IMPL_H #define ACE_REACTOR_IMPL_H #include /**/ "ace/pre.h" // Timer Queue is a complicated template class. A simple forward // declaration will not work #include "ace/Timer_Queuefwd.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Event_Handler.h contains the definition of ACE_Reactor_Mask #include "ace/Event_Handler.h" #include "ace/Countdown_Time.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // Forward decls class ACE_Handle_Set; class ACE_Reactor_Impl; class ACE_Sig_Action; class ACE_Sig_Handler; class ACE_Sig_Set; /** * @class ACE_Reactor_Notify * * @internal This class is for ACE internal use only. * * @brief Abstract class for unblocking an from its * event loop. */ class ACE_Export ACE_Reactor_Notify : public ACE_Event_Handler { public: // = Initialization and termination methods. virtual int open (ACE_Reactor_Impl *, ACE_Timer_Queue *timer_queue = 0, int disable_notify = 0) = 0; virtual int close (void) = 0; /** * Called by a thread when it wants to unblock the . * This wakeups the if currently blocked. Pass over * both the *and* the to allow the caller to * dictate which method the will * invoke. The indicates how long to blocking * trying to notify the . If == 0, the * caller will block until action is possible, else will wait until * the relative time specified in * elapses). */ virtual int notify (ACE_Event_Handler *eh = 0, ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *timeout = 0) = 0; /// Handles pending threads (if any) that are waiting to unblock the /// . virtual int dispatch_notifications (int &number_of_active_handles, ACE_Handle_Set &rd_mask) = 0; /// Returns the ACE_HANDLE of the notify pipe on which the reactor /// is listening for notifications so that other threads can unblock /// the virtual ACE_HANDLE notify_handle (void) = 0; /// Verify whether the buffer has dispatchable info or not. virtual int is_dispatchable (ACE_Notification_Buffer &buffer)= 0; /// Handle one of the notify call on the . This could be /// because of a thread trying to unblock the virtual int dispatch_notify (ACE_Notification_Buffer &buffer) = 0; /// Read one of the notify call on the into the /// . This could be because of a thread trying to unblock /// the virtual int read_notify_pipe (ACE_HANDLE handle, ACE_Notification_Buffer &buffer) = 0; /** * Set the maximum number of times that the method * will iterate and dispatch the that are * passed in via the notify queue before breaking out of the event * loop. By default, this is set to -1, which means "iterate until * the queue is empty." Setting this to a value like "1 or 2" will * increase "fairness" (and thus prevent starvation) at the expense * of slightly higher dispatching overhead. */ virtual void max_notify_iterations (int) = 0; /** * Get the maximum number of times that the method * will iterate and dispatch the that are * passed in via the notify queue before breaking out of its event * loop. */ virtual int max_notify_iterations (void) = 0; /** * Purge any notifications pending in this reactor for the specified * ACE_Event_Handler object. Returns the number of notifications * purged. Returns -1 on error. */ virtual int purge_pending_notifications (ACE_Event_Handler * = 0, ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0; /// Dump the state of an object. virtual void dump (void) const = 0; }; /** * @class ACE_Reactor_Impl * * @brief An abstract class for implementing the Reactor Pattern. */ class ACE_Export ACE_Reactor_Impl { public: /// Close down and release all resources. virtual ~ACE_Reactor_Impl (void); /// Initialization. virtual int open (size_t size, int restart = 0, ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0, int disable_notify_pipe = 0, ACE_Reactor_Notify * = 0) = 0; /** * Returns 0, if the size of the current message has been put in * Returns -1, if not. ACE_HANDLE allows the reactor to * check if the caller is valid. */ virtual int current_info (ACE_HANDLE, size_t & /* size */) = 0; /// Use a user specified signal handler instead. virtual int set_sig_handler (ACE_Sig_Handler *signal_handler) = 0; /// Set a user-specified timer queue. virtual int timer_queue (ACE_Timer_Queue *tq) = 0; /// Return the current ACE_Timer_Queue. virtual ACE_Timer_Queue *timer_queue (void) const = 0; /// Close down and release all resources. virtual int close (void) = 0; // = Event loop drivers. /** * Returns non-zero if there are I/O events "ready" for dispatching, * but does not actually dispatch the event handlers. By default, * don't block while checking this, i.e., "poll". */ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero) = 0; /** * This event loop driver blocks for up to before * returning. It will return earlier if events occur. Note that * can be 0, in which case this method blocks * indefinitely until events occur. * * is decremented to reflect how much time this call * took. For instance, if a time value of 3 seconds is passed to * handle_events and an event occurs after 2 seconds, * will equal 1 second. This can be used if an * application wishes to handle events for some fixed amount of * time. * * Returns the total number of ACE_Event_Handlers that were * dispatched, 0 if the elapsed without dispatching * any handlers, or -1 if an error occurs. * * The only difference between and * is that in the alertable case, the eventloop will * return when the system queues an I/O completion routine or an * Asynchronous Procedure Call. */ virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0; virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0) = 0; /** * This method is just like the one above, except the * value is a reference and can therefore never be * NULL. * * The only difference between and * is that in the alertable case, the eventloop will * return when the system queues an I/O completion routine or an * Asynchronous Procedure Call. */ virtual int handle_events (ACE_Time_Value &max_wait_time) = 0; virtual int alertable_handle_events (ACE_Time_Value &max_wait_time) = 0; // = Event handling control. /** * Return the status of Reactor. If this function returns 0, the reactor is * actively handling events. If it returns non-zero, and * return -1 immediately. */ virtual int deactivated (void) = 0; /** * Control whether the Reactor will handle any more incoming events or not. * If == 1, the Reactor will be disabled. By default, a reactor * is in active state and can be deactivated/reactived as wish. */ virtual void deactivate (int do_stop) = 0; // = Register and remove Handlers. /// Register with . The I/O handle will always /// come from on the . virtual int register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) = 0; /// Register with . The I/O handle is provided /// through the parameter. virtual int register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) = 0; #if defined (ACE_WIN32) // Originally this interface was available for all platforms, but // because ACE_HANDLE is an int on non-Win32 platforms, compilers // are not able to tell the difference between // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we // have restricted this method to Win32 only. /** * Register an that will be notified when * is signaled. Since no event mask is passed * through this interface, it is assumed that the * being passed in is an event handle and not an I/O handle. */ virtual int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle = ACE_INVALID_HANDLE) = 0; #endif /* ACE_WIN32 */ /** * Register an that will be notified when * is signaled. specifies the network events * that the is interested in. */ virtual int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) = 0; /// Register with all the in the . virtual int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) = 0; /** * Register to handle the signal using the * . Returns the that was previously registered * (if any), along with the of the signal handler. */ virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0) = 0; /// Registers to handle a set of signals using the /// . virtual int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0) = 0; /** * Removes . Note that the I/O handle will be * obtained using method of . If * == then the * method of the is not invoked. */ virtual int remove_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) = 0; /** * Removes . If == * then the method of the associated * is not invoked. */ virtual int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask mask) = 0; /** * Removes all handles in . If == * then the method of * the associated s is not invoked. */ virtual int remove_handler (const ACE_Handle_Set &handle_set, ACE_Reactor_Mask mask) = 0; /** * Remove the ACE_Event_Handler currently associated with . * Install the new disposition (if given) and return the previous * disposition (if desired by the caller). Returns 0 on success and * -1 if is invalid. */ virtual int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp = 0, int sigkey = -1) = 0; /// Calls for every signal in . virtual int remove_handler (const ACE_Sig_Set &sigset) = 0; // = Suspend and resume Handlers. /// Suspend temporarily. Use /// to get the handle. virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0; /// Suspend temporarily. virtual int suspend_handler (ACE_HANDLE handle) = 0; /// Suspend all in handle set temporarily. virtual int suspend_handler (const ACE_Handle_Set &handles) = 0; /// Suspend all temporarily. virtual int suspend_handlers (void) = 0; /// Resume . Use to /// get the handle. virtual int resume_handler (ACE_Event_Handler *event_handler) = 0; /// Resume . virtual int resume_handler (ACE_HANDLE handle) = 0; /// Resume all in handle set. virtual int resume_handler (const ACE_Handle_Set &handles) = 0; /// Resume all . virtual int resume_handlers (void) = 0; /// Does the reactor allow the application to resume the handle on /// its own ie. can it pass on the control of handle resumption to /// the application virtual int resumable_handler (void) = 0; /// Return 1 if we any event associations were made by the reactor /// for the handles that it waits on, 0 otherwise. virtual int uses_event_associations (void) = 0; // If we need to reset handles returned from accept/connect. // = Timer management. /** * Schedule an ACE_Event_Handler that will expire after an amount * of time. The return value of this method, a timer_id value, * uniquely identifies the event_handler in the ACE_Reactor's * internal list of timers. * This timer_id value can be used to cancel the timer * with the cancel_timer() call. * * @see cancel_timer() * @see reset_timer_interval() * * @param event_handler event handler to schedule on reactor * @param arg argument passed to the handle_timeout() method of event_handler * @param delay time interval after which the timer will expire * @param interval time interval after which the timer will be automatically rescheduled * @return -1 on failure, a timer_id value on success */ virtual long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0; /** * Resets the interval of the timer represented by to * , which is specified in relative time to the current * . If is equal to * , the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval) = 0; /// Cancel all Event_Handlers that match the address of /// . Returns number of handlers cancelled. virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close = 1) = 0; /** * Cancel the single Event_Handler that matches the value * (which was returned from the schedule method). If arg is * non-NULL then it will be set to point to the ``magic cookie'' * argument passed in when the Event_Handler was registered. This * makes it possible to free up the memory and avoid memory leaks. * Returns 1 if cancellation succeeded and 0 if the * wasn't found. */ virtual int cancel_timer (long timer_id, const void **arg = 0, int dont_call_handle_close = 1) = 0; // = High-level Event_Handler scheduling operations /// Add to the 's entry. /// must already have been registered. virtual int schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added) = 0; /// Add to the 's entry. /// associated with must already have been registered. virtual int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added) = 0; /// Clear from the 's entry. virtual int cancel_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared) = 0; /// Clear from the 's entry. virtual int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared) = 0; // = Notification methods. /** * Notify of event. The * indicates how long to blocking trying to notify. If == * 0, the caller will block until action is possible, else will wait * until the relative time specified in elapses). */ virtual int notify (ACE_Event_Handler *event_handler = 0, ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value * = 0) = 0; /** * Set the maximum number of times that ACE_Reactor_Impl will * iterate and dispatch the that are passed in * via the notify queue before breaking out of its * loop. By default, this is set to * -1, which means "iterate until the queue is empty." Setting this * to a value like "1 or 2" will increase "fairness" (and thus * prevent starvation) at the expense of slightly higher dispatching * overhead. */ virtual void max_notify_iterations (int) = 0; /** * Get the maximum number of times that the ACE_Reactor_Impl will * iterate and dispatch the that are passed in * via the notify queue before breaking out of its * loop. */ virtual int max_notify_iterations (void) = 0; /** * Purge any notifications pending in this reactor for the specified * ACE_Event_Handler object. Returns the number of notifications * purged. Returns -1 on error. */ virtual int purge_pending_notifications (ACE_Event_Handler * = 0, ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0; /** * Return the Event_Handler associated with . Return 0 if * is not registered. */ virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle) = 0; /** * Check to see if is associated with a valid Event_Handler * bound to . Return the associated with this * if != 0. */ virtual int handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler = 0) = 0; /** * Check to see if is associated with a valid Event_Handler * bound to a signal. Return the associated with * this if != 0. */ virtual int handler (int signum, ACE_Event_Handler ** = 0) = 0; /// Returns true if Reactor has been successfully initialized, else /// false. virtual bool initialized (void) = 0; /// Returns the current size of the Reactor's internal descriptor /// table. virtual size_t size (void) const = 0; /// Returns a reference to the Reactor's internal lock. virtual ACE_Lock &lock (void) = 0; /// Wake up all threads in waiting in the event loop virtual void wakeup_all_threads (void) = 0; /// Transfers ownership of Reactor_Impl to the . virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0) = 0; /// Return the ID of the "owner" thread. virtual int owner (ACE_thread_t *owner) = 0; /// Get the existing restart value. virtual int restart (void) = 0; /// Set a new value for restart and return the original value. virtual int restart (int r) = 0; /// Set position of the owner thread. virtual void requeue_position (int) = 0; /// Get position of the owner thread. virtual int requeue_position (void) = 0; // = Low-level wait_set mask manipulation methods. /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the /// and . virtual int mask_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops) = 0; /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the /// and . virtual int mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) = 0; // = Low-level ready_set mask manipulation methods. /// GET/SET/ADD/CLR the ready "bit" bound with the /// and . virtual int ready_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops) = 0; /// GET/SET/ADD/CLR the ready "bit" bound with the and . virtual int ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask, int ops) = 0; /// Dump the state of an object. virtual void dump (void) const = 0; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; ACE_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* ACE_REACTOR_IMPL_H */