/** * @file Recursive_Thread_Mutex.cpp * * $Id$ * * Originally in Synch.cpp * * @author Douglas C. Schmidt */ #include "ace/Recursive_Thread_Mutex.h" #if defined (ACE_HAS_THREADS) #if !defined (__ACE_INLINE__) #include "ace/Recursive_Thread_Mutex.inl" #endif /* __ACE_INLINE__ */ #include "ace/Log_Msg.h" ACE_RCSID(ace, Recursive_Thread_Mutex, "$Id$") ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_Recursive_Thread_Mutex) ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex (const ACE_TCHAR *name, ACE_mutexattr_t *arg) : removed_ (false) { // ACE_TRACE ("ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex"); if (ACE_OS::recursive_mutex_init (&this->lock_, name, arg) == -1) ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("recursive_mutex_init"))); } ACE_Recursive_Thread_Mutex::~ACE_Recursive_Thread_Mutex (void) { // ACE_TRACE ("ACE_Recursive_Thread_Mutex::~ACE_Recursive_Thread_Mutex"); this->remove (); } int ACE_Recursive_Thread_Mutex::remove (void) { // ACE_TRACE ("ACE_Recursive_Thread_Mutex::remove"); int result = 0; if (this->removed_ == false) { this->removed_ = true; result = ACE_OS::recursive_mutex_destroy (&this->lock_); } return result; } // The counter part of the following two functions for Win32 are // located in file Synch.i ACE_thread_t ACE_Recursive_Thread_Mutex::get_thread_id (void) { // ACE_TRACE ("ACE_Recursive_Thread_Mutex::get_thread_id"); #if defined (ACE_HAS_RECURSIVE_MUTEXES) // @@ The structure CriticalSection in Win32 doesn't hold the thread // handle of the thread that owns the lock. However it is still not // clear at this point how to translate a thread handle to its // corresponding thread id. errno = ENOTSUP; return ACE_OS::NULL_thread; #else ACE_thread_t owner_id; ACE_OS::mutex_lock (&this->lock_.nesting_mutex_); owner_id = this->lock_.owner_id_; ACE_OS::mutex_unlock (&this->lock_.nesting_mutex_); return owner_id; #endif /* ACE_WIN32 */ } int ACE_Recursive_Thread_Mutex::get_nesting_level (void) { // ACE_TRACE ("ACE_Recursive_Thread_Mutex::get_nesting_level"); #if defined (ACE_HAS_WINCE) || defined (ACE_VXWORKS) ACE_NOTSUP_RETURN (-1); #elif defined (ACE_HAS_RECURSIVE_MUTEXES) # if defined (ACE_WIN32) // This is really a Win32-ism... // Nothing inside of a CRITICAL_SECTION object should ever be // accessed directly. It is documented to change at any time. // // It has been reported that this this works for all three // architectures. However, this does not work on Win64 before SP1. return this->lock_.RecursionCount; # else ACE_NOTSUP_RETURN (-1); # endif /* ACE_WIN32 */ #else int nesting_level = 0; ACE_OS::mutex_lock (&this->lock_.nesting_mutex_); nesting_level = this->lock_.nesting_level_; ACE_OS::mutex_unlock (&this->lock_.nesting_mutex_); return nesting_level; #endif /* !ACE_HAS_WINCE */ } ACE_Recursive_Thread_Mutex::ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &) { } void ACE_Recursive_Thread_Mutex::dump (void) const { #if defined (ACE_HAS_DUMP) // ACE_TRACE ("ACE_Recursive_Thread_Mutex::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_THREADS */