// -*- C++ -*- //========================================================================== /** * @file SOCK_IO.h * * $Id$ * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_SOCK_IO_H #define ACE_SOCK_IO_H #include /**/ "ace/pre.h" #include "ace/SOCK.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/ACE.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_SOCK_IO * * @brief Defines the methods for the ACE socket wrapper I/O routines * (e.g., send/recv). * * If @a timeout == 0, then the call behaves as a normal * send/recv call, i.e., for blocking sockets, the call will * block until action is possible; for non-blocking sockets, * -1 will be returned with errno == EWOULDBLOCK if no action is * immediately possible. * If @a timeout != 0, the call will wait until the relative time * specified in *@a timeout elapses. * Errors are reported by -1 and 0 return values. If the * operation times out, -1 is returned with @c errno == ETIME. * If it succeeds the number of bytes transferred is returned. * Methods with the extra @a flags argument will always result in * @c send getting called. Methods without the extra @a flags * argument will result in @c send getting called on Win32 * platforms, and @c write getting called on non-Win32 platforms. */ class ACE_Export ACE_SOCK_IO : public ACE_SOCK { public: // = Initialization and termination methods. /// Constructor. ACE_SOCK_IO (void); /// Destructor. ~ACE_SOCK_IO (void); /// Recv an @a n byte buffer from the connected socket. ssize_t recv (void *buf, size_t n, int flags, const ACE_Time_Value *timeout = 0) const; /// Recv an @a n byte buffer from the connected socket. ssize_t recv (void *buf, size_t n, const ACE_Time_Value *timeout = 0) const; /// Recv an of size @a n from the connected socket. ssize_t recvv (iovec iov[], int n, const ACE_Time_Value *timeout = 0) const; /** * Allows a client to read from a socket without having to provide a * buffer to read. This method determines how much data is in the * socket, allocates a buffer of this size, reads in the data, and * returns the number of bytes read. The caller is responsible for * deleting the member in the field of @a io_vec using * delete [] io_vec->iov_base. */ ssize_t recvv (iovec *io_vec, const ACE_Time_Value *timeout = 0) const; /// Recv @a n varargs messages to the connected socket. ssize_t recv (size_t n, ...) const; /// Recv @a n bytes via Win32 @c ReadFile using overlapped I/O. ssize_t recv (void *buf, size_t n, ACE_OVERLAPPED *overlapped) const; /// Send an @a n byte buffer to the connected socket. ssize_t send (const void *buf, size_t n, int flags, const ACE_Time_Value *timeout = 0) const; /// Send an @a n byte buffer to the connected socket. ssize_t send (const void *buf, size_t n, const ACE_Time_Value *timeout = 0) const; /// Send an @c iovec of size @a n to the connected socket. ssize_t sendv (const iovec iov[], int n, const ACE_Time_Value *timeout = 0) const; /// Send @a n varargs messages to the connected socket. ssize_t send (size_t n, ...) const; /// Send @a n bytes via Win32 using overlapped I/O. ssize_t send (const void *buf, size_t n, ACE_OVERLAPPED *overlapped) const; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/SOCK_IO.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_SOCK_IO_H */