#include "ace/SPIPE_Acceptor.h" #include "ace/Log_Category.h" #include "ace/OS_NS_sys_stat.h" #include "ace/OS_NS_sys_time.h" #if defined (ACE_HAS_STREAM_PIPES) # include "ace/OS_NS_unistd.h" #endif // ACE_HAS_STREAM_PIPES ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (void) #if defined (ACE_HAS_WIN32_NAMED_PIPES) : sa_ (0), pipe_handle_ (ACE_INVALID_HANDLE) #endif /* ACE_HAS_WIN32_NAMED_PIPES */ { ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor"); } int ACE_SPIPE_Acceptor::remove (void) { ACE_TRACE ("ACE_SPIPE_Acceptor::remove"); #if defined (ACE_HAS_STREAM_PIPES) int result = this->close (); // Remove the underlying file. return ACE_OS::unlink (this->local_addr_.get_path_name ()) == -1 || result == -1 ? -1 : 0; #else this->close (); return 0; #endif } ACE_ALLOC_HOOK_DEFINE (ACE_SPIPE_Acceptor) void ACE_SPIPE_Acceptor::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_SPIPE_Acceptor::dump"); #endif /* ACE_HAS_DUMP */ } // General purpose routine for performing server ACE_SPIPE creation. int ACE_SPIPE_Acceptor::open (const ACE_SPIPE_Addr &local_sap, int reuse_addr, int perms, LPSECURITY_ATTRIBUTES sa, int pipe_mode) { ACE_TRACE ("ACE_SPIPE_Acceptor::open"); ACE_UNUSED_ARG (reuse_addr); this->local_addr_ = local_sap; this->set_handle (ACE_INVALID_HANDLE); #if defined (ACE_HAS_WIN32_NAMED_PIPES) this->sa_ = sa; this->pipe_mode_ = pipe_mode; #else ACE_UNUSED_ARG (sa); ACE_UNUSED_ARG (pipe_mode); #endif /* ACE_HAS_WIN32_NAMED_PIPES */ return this->create_new_instance (perms); } int ACE_SPIPE_Acceptor::create_new_instance (int perms) { #if defined (ACE_HAS_STREAM_PIPES) ACE_HANDLE spipe[2]; char module[] = "connld"; ACE_HANDLE handle = ACE_OS::creat (this->local_addr_.get_path_name (), perms); if (handle == ACE_INVALID_HANDLE) return -1; else if (ACE_OS::close (handle) == -1) return -1; else if (ACE_OS::pipe (spipe) == -1) return -1; else if (ACE_OS::ioctl (spipe[0], I_PUSH, module) == -1) return -1; else if (-1 == ACE_OS::fattach(spipe[0], ACE_TEXT_ALWAYS_CHAR ( this->local_addr_.get_path_name ()))) return -1; this->set_duplex_handle (spipe[0]); this->set_handle (spipe[1]); return 0; #elif defined (ACE_HAS_WIN32_NAMED_PIPES) // Create a new instance of the Named Pipe (WIN32). A new instance // of the named pipe must be created for every client process. If // an instance of the named pipe that is already connected to a // client process is reused with a new client process, // ::ConnectNamedPipe () would fail. ACE_UNUSED_ARG (perms); ACE_TRACE ("ACE_SPIPE_Acceptor::create_new_instance"); int status; // Create a new instance of the named pipe this->pipe_handle_ = #if defined (ACE_USES_WCHAR) ::CreateNamedPipeW ( #else /* ACE_USES_WCHAR */ ::CreateNamedPipeA ( #endif /* ACE_USES_WCHAR */ this->local_addr_.get_path_name (), PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, pipe_mode_, PIPE_UNLIMITED_INSTANCES, 1024 * 10, 1024 * 10, ACE_DEFAULT_TIMEOUT, this->sa_); if (this->pipe_handle_ == ACE_INVALID_HANDLE) return -1; else { // Start the Connect (analogous to listen () for a socket). // Completion is noted by the event being signalled. If a // client connects before this call, the error status will be // ERROR_PIPE_CONNECTED. If the client also disconnects before // this call, the error status will be ERROR_NO_DATA. In both // cases, that fact is remembered via already_connected_ and // noted when the user calls accept(). Else the error status // should be ERROR_IO_PENDING and the OS will signal the event // when it's done. this->already_connected_ = 0; this->set_handle (this->event_.handle ()); this->overlapped_.hEvent = this->event_.handle (); this->event_.reset (); BOOL result = ::ConnectNamedPipe (this->pipe_handle_, &this->overlapped_); ACE_UNUSED_ARG (result); // ConnectNamePipe is suppose to always // "fail" when passed in overlapped i/o ACE_ASSERT (!result); status = ::GetLastError (); switch (status) { case ERROR_IO_PENDING: break; case ERROR_PIPE_CONNECTED: case ERROR_NO_DATA: this->already_connected_ = 1; // Set the associated event as signaled so any reactors or // proactors waiting for this will respond. this->event_.signal (); break; default: ACE_ASSERT (FALSE); // An undocumented error was returned. this->close (); // Sets handle to ACE_INVALID_HANDLE. break; } } return this->get_handle () == ACE_INVALID_HANDLE ? -1 : 0; #else ACE_UNUSED_ARG (perms); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_STREAM_PIPES */ } int ACE_SPIPE_Acceptor::close (void) { ACE_TRACE ("ACE_SPIPE_Acceptor::close"); #if defined (ACE_HAS_WIN32_NAMED_PIPES) // Check to see if we have a valid pipe; if not, nothing to do. if (this->pipe_handle_ == ACE_INVALID_HANDLE) return -1; // Substitute the pipe handle back in so it's closed properly in the // ACE_OS wrapper. But leave the pipe_handle_ value so we can clean up the // hanging overlapped operation afterwards. this->set_handle (this->pipe_handle_); #endif /* ACE_HAS_WIN32_NAMED_PIPES */ // This behavior is shared by UNIX and Win32... int result = this->ACE_SPIPE::close (); this->set_handle (ACE_INVALID_HANDLE); #if defined (ACE_HAS_STREAM_PIPES) ACE_OS::fdetach (ACE_TEXT_ALWAYS_CHAR (this->local_addr_.get_path_name ())); #elif defined (ACE_HAS_WIN32_NAMED_PIPES) // open () started the Connect in asynchronous mode, and accept() restarts // the ConnectNamedPipe in overlapped mode. To avoid leaving a hanging // overlapped operation that'll write into members of this object, // wait for the event in the OVERLAPPED structure to be signalled. if (this->already_connected_ == 0) { if (this->event_.wait () != -1) { // Should be here with the ConnectNamedPipe operation complete. // Steal the already_connected_ flag to record the results. DWORD unused; ::GetOverlappedResult (this->pipe_handle_, &this->overlapped_, &unused, FALSE); } this->pipe_handle_ = ACE_INVALID_HANDLE; this->already_connected_ = 0; } #endif /* ACE_HAS_STREAM_PIPES */ return result; } ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (const ACE_SPIPE_Addr &local_sap, int reuse_addr, int perms, LPSECURITY_ATTRIBUTES sa, int pipe_mode) { ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor"); if (this->open (local_sap, reuse_addr, perms, sa, pipe_mode) == -1) ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_SPIPE_Acceptor"))); } // General purpose routine for accepting new connections. int ACE_SPIPE_Acceptor::accept (ACE_SPIPE_Stream &new_io, ACE_SPIPE_Addr *remote_addr, ACE_Time_Value *timeout, bool restart, bool reset_new_handle) { ACE_TRACE ("ACE_SPIPE_Acceptor::accept"); ACE_UNUSED_ARG (reset_new_handle); #if defined (ACE_HAS_STREAM_PIPES) strrecvfd r_handle; // Note that if THIS->MILLI_SECOND_DELAY == -1 we block on // ACE_OS::ioctl (). Otherwise, we will wait for the desired number // of milli seconds using ACE_OS::poll. if (timeout != 0 && ACE::handle_timed_accept (this->get_handle (), timeout, restart) == -1) return -1; else if (ACE_OS::ioctl (this->get_handle (), I_RECVFD, &r_handle) == -1) return -1; new_io.set_handle (r_handle.fd); new_io.local_addr_ = this->local_addr_; new_io.remote_addr_.set_size (sizeof r_handle.gid + sizeof r_handle.uid); new_io.remote_addr_.group_id (r_handle.gid); new_io.remote_addr_.user_id (r_handle.uid); // This is for compatibility with ACE_SOCK_Acceptor and // ACE_TLI_Acceptor. if (remote_addr != 0) *remote_addr = new_io.remote_addr_; return 0; #elif defined (ACE_HAS_WIN32_NAMED_PIPES) ACE_UNUSED_ARG (restart); ACE_UNUSED_ARG (remote_addr); // Check to see if we have a valid pipe if (this->pipe_handle_ == ACE_INVALID_HANDLE) return -1; // open () started the Connect in asynchronous mode. Wait for the event // in the OVERLAPPED structure to be signalled, then grab the status. if (this->already_connected_ == 0) { if (timeout != 0) { ACE_Time_Value abstime (ACE_OS::gettimeofday () + *timeout); if (this->event_.wait (&abstime) == -1) return -1; } else if (this->event_.wait () == -1) return -1; // Should be here with the ConnectNamedPipe operation complete. // Steal the already_connected_ flag to record the results. DWORD unused; this->already_connected_ = ::GetOverlappedResult (this->pipe_handle_, &this->overlapped_, &unused, FALSE); } if (this->already_connected_) { new_io.set_handle (this->pipe_handle_); this->pipe_handle_ = ACE_INVALID_HANDLE; new_io.local_addr_ = this->local_addr_; // Create a new instance of the pipe for the next connection. this->create_new_instance (); return 0; } return -1; #else ACE_UNUSED_ARG (restart); ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (remote_addr); ACE_UNUSED_ARG (new_io); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_STREAM_PIPES */ } ACE_END_VERSIONED_NAMESPACE_DECL