// -*- C++ -*- //============================================================================= /** * @file SPIPE_Connector.h * * @author Doug Schmidt * @author Prashant Jain */ //============================================================================= #ifndef ACE_SPIPE_CONNECTOR_H #define ACE_SPIPE_CONNECTOR_H #include /**/ "ace/pre.h" #include "ace/SPIPE_Stream.h" #include "ace/os_include/os_fcntl.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_SPIPE_Connector * * @brief Defines an active connection factory for ACE_SPIPE_Stream. * On Windows this is mapped to Named Pipes, whereas on UNIX it is * mapped to STREAM pipes. */ class ACE_Export ACE_SPIPE_Connector { public: /// Default constructor. ACE_SPIPE_Connector (); /** * Actively connect and produce a if things go well. * The @a remote_sap is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with @c errno == EWOULDBLOCK. If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made @c errno == ETIME. The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the * method. The @a pipe_mode argument is only used in NT and is used to * establish the NT pipe mode. */ ACE_SPIPE_Connector (ACE_SPIPE_Stream &new_io, const ACE_SPIPE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0, LPSECURITY_ATTRIBUTES sa = 0, int pipe_mode = PIPE_READMODE_MESSAGE | PIPE_WAIT); /** * Actively connect and produce a if things go well. * The @a remote_sap is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with @c errno == EWOULDBLOCK. If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made @c errno == ETIME. The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the * method. The @a pipe_mode argument is only used in NT and is used to * establish the NT pipe mode. */ int connect (ACE_SPIPE_Stream &new_io, const ACE_SPIPE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0, LPSECURITY_ATTRIBUTES sa = 0, int pipe_mode = PIPE_READMODE_MESSAGE | PIPE_WAIT); /// Resets any event associations on this handle bool reset_new_handle (ACE_HANDLE handle); // = Meta-type info typedef ACE_SPIPE_Addr PEER_ADDR; typedef ACE_SPIPE_Stream PEER_STREAM; /// Dump the state of an object. void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/SPIPE_Connector.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_SPIPE_CONNECTOR_H */