#include "ace/System_Time.h" #include "ace/MMAP_Memory_Pool.h" #include "ace/Malloc_T.h" #include "ace/Null_Mutex.h" #include "ace/Time_Value.h" #include "ace/Lib_Find.h" #include "ace/OS_NS_string.h" #include "ace/OS_NS_time.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_System_Time::ACE_System_Time (const ACE_TCHAR *poolname) : shmem_ (0) , delta_time_ (0) { ACE_TRACE ("ACE_System_Time::ACE_System_Time"); // Only create a new unique filename for the memory pool file // if the user didn't supply one... if (poolname == 0) { #if defined (ACE_DEFAULT_BACKING_STORE) // Create a temporary file. ACE_OS::strcpy (this->poolname_, ACE_DEFAULT_BACKING_STORE); #else /* ACE_DEFAULT_BACKING_STORE */ if (ACE::get_temp_dir (this->poolname_, MAXPATHLEN - 17) == -1) // -17 for ace-malloc-XXXXXX { ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("Temporary path too long, ") ACE_TEXT ("defaulting to current directory\n"))); this->poolname_[0] = 0; } // Add the filename to the end ACE_OS::strcat (this->poolname_, ACE_TEXT ("ace-malloc-XXXXXX")); #endif /* ACE_DEFAULT_BACKING_STORE */ } else ACE_OS::strsncpy (this->poolname_, poolname, (sizeof this->poolname_ / sizeof (ACE_TCHAR))); ACE_NEW (this->shmem_, ALLOCATOR (this->poolname_)); } ACE_System_Time::~ACE_System_Time () { ACE_TRACE ("ACE_System_Time::~ACE_System_Time"); delete this->shmem_; } // Get the local system time. int ACE_System_Time::get_local_system_time (time_t & time_out) { ACE_TRACE ("ACE_System_Time::get_local_system_time"); time_out = ACE_OS::time (0); return 0; } int ACE_System_Time::get_local_system_time (ACE_Time_Value &time_out) { ACE_TRACE ("ACE_System_Time::get_local_system_time"); time_out.set (ACE_OS::time (0), 0); return 0; } // Get the system time of the central time server. int ACE_System_Time::get_master_system_time (time_t &time_out) { ACE_TRACE ("ACE_System_Time::get_master_system_time"); if (this->delta_time_ == 0) { // Try to find it void * temp = 0; if (this->shmem_->find (ACE_DEFAULT_TIME_SERVER_STR, temp) == -1) { // No time entry in shared memory (meaning no Clerk exists) // so return the local time of the host. return this->get_local_system_time (time_out); } else // Extract the delta time. this->delta_time_ = static_cast (temp); } time_t local_time; // If delta_time is positive, it means that the system clock is // ahead of our local clock so add delta to the local time to get an // approximation of the system time. Else if delta time is negative, // it means that our local clock is ahead of the system clock, so // return the last local time stored (to avoid time conflicts). if (*this->delta_time_ >= 0 ) { this->get_local_system_time (local_time); time_out = local_time + static_cast (*this->delta_time_); } else // Return the last local time. Note that this is stored as the // second field in shared memory. time_out = *(this->delta_time_ + 1); return 0; } int ACE_System_Time::get_master_system_time (ACE_Time_Value &time_out) { ACE_TRACE ("ACE_System_Time::get_master_system_time"); time_t to; if (this->get_master_system_time (to) == -1) return -1; time_out.sec (to); return 0; } // Synchronize local system time with the central time server using // specified mode (currently unimplemented). int ACE_System_Time::sync_local_system_time (ACE_System_Time::Sync_Mode) { ACE_TRACE ("ACE_System_Time::sync_local_system_time"); ACE_NOTSUP_RETURN (-1); } ACE_END_VERSIONED_NAMESPACE_DECL