// -*- C++ -*- //========================================================================= /** * @file UTF32_Encoding_Converter.h * * This class contains declarations for methods that convert between * UTF-32 (both BE and LE) and UTF-8 * * @author Chad Elliott */ //========================================================================= #ifndef ACE_UTF32_ENCODING_CONVERTER_H #define ACE_UTF32_ENCODING_CONVERTER_H #include /**/ "ace/pre.h" #include "ace/UTF16_Encoding_Converter.h" #if defined (ACE_USES_WCHAR) ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** Convert from UTF-32 to UTF-8 and from UTF-8 to UTF-32. * This class implements the ACE_Encoding_Converter interface. */ class ACE_UTF32_Encoding_Converter: public ACE_UTF16_Encoding_Converter { public: /// This class has some similarities to the UTF16 converter, so /// we just construct our base class and pass the swap parameter. ACE_UTF32_Encoding_Converter (bool swap = false); /// This is a do nothing destructor. virtual ~ACE_UTF32_Encoding_Converter (void); /// Convert the source from UTF-32 to UTF-8 and store it in the /// provided target buffer. virtual Result to_utf8 (const void* source, size_t source_size, ACE_Byte* target, size_t target_size, bool strict = true); /// Convert the UTF-8 source into a UTF-32 encoding and store it /// in the provided target buffer. virtual Result from_utf8 (const ACE_Byte* source, size_t source_size, void* target, size_t target_size, bool strict = true); /// This factory helper method determines if the source stream is UTF-32 /// encoded. If it is, allocate an ACE_UTF32_Encoding_Converter and /// return it. The caller then owns the allocated object. static ACE_UTF32_Encoding_Converter* encoded (const ACE_Byte* source, size_t source_size); }; ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_USES_WCHAR */ #include /**/ "ace/post.h" #endif /* ACE_UTF32_ENCODING_CONVERTER_H */