// -*- C++ -*- //========================================================================= /** * @file UTF8_Encoding_Converter.h * * This class contains declarations for methods that convert between * UTF-8 and the native ACE_TCHAR representation. * * @author Chad Elliott */ //========================================================================= #ifndef ACE_UTF8_ENCODING_CONVERTER_H #define ACE_UTF8_ENCODING_CONVERTER_H #include /**/ "ace/pre.h" #include "ace/Encoding_Converter.h" #if defined (ACE_USES_WCHAR) ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** Convert from UTF-16 or UTF-32 to UTF-8. * This class implements the ACE_Encoding_Converter interface. */ class ACE_UTF8_Encoding_Converter: public ACE_Encoding_Converter { public: /// Allocate the converter to be used by the from_utf8() method based /// on the size of the native wide character. ACE_UTF8_Encoding_Converter (); /// De-allocate the native converter. virtual ~ACE_UTF8_Encoding_Converter (); /// Since the source *must be* UTF-8, there is no conversion required. /// This method just copies the source to the target given that there /// is enough space. virtual Result to_utf8 (const void* source, size_t source_size, ACE_Byte* target, size_t target_size, bool strict = true); /// Utilize the native converter to convert the UTF-8 source into an /// alternate encoding and store it in the provided target buffer. virtual Result from_utf8 (const ACE_Byte* source, size_t source_size, void* target, size_t target_size, bool strict = true); /// This factory helper method determines if the source stream is UTF-8 /// encoded. If it is, allocate an ACE_UTF8_Encoding_Converter and /// return it. The caller then owns the allocated object. static ACE_UTF8_Encoding_Converter* encoded (const ACE_Byte* source, size_t source_size); private: ACE_Encoding_Converter* native_; }; ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_USES_WCHAR */ #include /**/ "ace/post.h" #endif /* ACE_UTF8_ENCODING_CONVERTER_H */