// $Id$ #include "ace/WFMO_Reactor.h" #if defined (ACE_WIN32) #include "ace/Handle_Set.h" #include "ace/Timer_Heap.h" #include "ace/Thread.h" #include "ace/OS_NS_errno.h" #include "ace/Null_Condition.h" #if !defined (__ACE_INLINE__) #include "ace/WFMO_Reactor.inl" #endif /* __ACE_INLINE__ */ #include "ace/Auto_Ptr.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_WFMO_Reactor_Handler_Repository::ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor) : wfmo_reactor_ (wfmo_reactor) { } int ACE_WFMO_Reactor_Handler_Repository::open (size_t size) { if (size > MAXIMUM_WAIT_OBJECTS) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%d exceeds MAXIMUM_WAIT_OBJECTS (%d)\n"), size, MAXIMUM_WAIT_OBJECTS), -1); // Dynamic allocation ACE_NEW_RETURN (this->current_handles_, ACE_HANDLE[size], -1); ACE_NEW_RETURN (this->current_info_, Current_Info[size], -1); ACE_NEW_RETURN (this->current_suspended_info_, Suspended_Info[size], -1); ACE_NEW_RETURN (this->to_be_added_info_, To_Be_Added_Info[size], -1); // Initialization this->max_size_ = size; this->max_handlep1_ = 0; this->suspended_handles_ = 0; this->handles_to_be_added_ = 0; this->handles_to_be_deleted_ = 0; this->handles_to_be_suspended_ = 0; this->handles_to_be_resumed_ = 0; for (size_t i = 0; i < size; ++i) this->current_handles_[i] = ACE_INVALID_HANDLE; return 0; } ACE_WFMO_Reactor_Handler_Repository::~ACE_WFMO_Reactor_Handler_Repository (void) { // Free up dynamically allocated space delete [] this->current_handles_; delete [] this->current_info_; delete [] this->current_suspended_info_; delete [] this->to_be_added_info_; } ACE_Reactor_Mask ACE_WFMO_Reactor_Handler_Repository::bit_ops (long &existing_masks, ACE_Reactor_Mask change_masks, int operation) { // Find the old reactor masks. This automatically does the work of // the GET_MASK operation. ACE_Reactor_Mask old_masks = ACE_Event_Handler::NULL_MASK; if (ACE_BIT_ENABLED (existing_masks, FD_READ) || ACE_BIT_ENABLED (existing_masks, FD_CLOSE)) ACE_SET_BITS (old_masks, ACE_Event_Handler::READ_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_WRITE)) ACE_SET_BITS (old_masks, ACE_Event_Handler::WRITE_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_OOB)) ACE_SET_BITS (old_masks, ACE_Event_Handler::EXCEPT_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_ACCEPT)) ACE_SET_BITS (old_masks, ACE_Event_Handler::ACCEPT_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_CONNECT)) ACE_SET_BITS (old_masks, ACE_Event_Handler::CONNECT_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_QOS)) ACE_SET_BITS (old_masks, ACE_Event_Handler::QOS_MASK); if (ACE_BIT_ENABLED (existing_masks, FD_GROUP_QOS)) ACE_SET_BITS (old_masks, ACE_Event_Handler::GROUP_QOS_MASK); switch (operation) { case ACE_Reactor::CLR_MASK: // For the CLR_MASK operation, clear only the specific masks. if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::READ_MASK)) { ACE_CLR_BITS (existing_masks, FD_READ); ACE_CLR_BITS (existing_masks, FD_CLOSE); } if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::WRITE_MASK)) ACE_CLR_BITS (existing_masks, FD_WRITE); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::EXCEPT_MASK)) ACE_CLR_BITS (existing_masks, FD_OOB); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::ACCEPT_MASK)) ACE_CLR_BITS (existing_masks, FD_ACCEPT); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::CONNECT_MASK)) ACE_CLR_BITS (existing_masks, FD_CONNECT); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::QOS_MASK)) ACE_CLR_BITS (existing_masks, FD_QOS); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::GROUP_QOS_MASK)) ACE_CLR_BITS (existing_masks, FD_GROUP_QOS); break; case ACE_Reactor::SET_MASK: // If the operation is a set, first reset any existing masks existing_masks = 0; /* FALLTHRU */ case ACE_Reactor::ADD_MASK: // For the ADD_MASK and the SET_MASK operation, add only the // specific masks. if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::READ_MASK)) { ACE_SET_BITS (existing_masks, FD_READ); ACE_SET_BITS (existing_masks, FD_CLOSE); } if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::WRITE_MASK)) ACE_SET_BITS (existing_masks, FD_WRITE); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::EXCEPT_MASK)) ACE_SET_BITS (existing_masks, FD_OOB); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::ACCEPT_MASK)) ACE_SET_BITS (existing_masks, FD_ACCEPT); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::CONNECT_MASK)) ACE_SET_BITS (existing_masks, FD_CONNECT); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::QOS_MASK)) ACE_SET_BITS (existing_masks, FD_QOS); if (ACE_BIT_ENABLED (change_masks, ACE_Event_Handler::GROUP_QOS_MASK)) ACE_SET_BITS (existing_masks, FD_GROUP_QOS); break; case ACE_Reactor::GET_MASK: // The work for this operation is done in all cases at the // begining of the function. ACE_UNUSED_ARG (change_masks); break; } return old_masks; } int ACE_WFMO_Reactor_Handler_Repository::unbind_i (ACE_HANDLE handle, ACE_Reactor_Mask mask, bool &changes_required) { int error = 0; // Remember this value; only if it changes do we need to wakeup // the other threads size_t const original_handle_count = this->handles_to_be_deleted_; size_t i; // Go through all the handles looking for . Even if we find // it, we continue through the rest of the list since could // appear multiple times. All handles are checked. // First check the current entries for (i = 0; i < this->max_handlep1_ && error == 0; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->current_handles_[i] == handle || this->current_info_[i].io_handle_ == handle) && // Make sure that it is not already marked for deleted !this->current_info_[i].delete_entry_) { if (this->remove_handler_i (i, mask) == -1) error = 1; } // Then check the suspended entries for (i = 0; i < this->suspended_handles_ && error == 0; ++i) // Since the handle can either be the event or the I/O handle, we // have to check both if ((this->current_suspended_info_[i].io_handle_ == handle || this->current_suspended_info_[i].event_handle_ == handle) && // Make sure that it is not already marked for deleted !this->current_suspended_info_[i].delete_entry_) { if (this->remove_suspended_handler_i (i, mask) == -1) error = 1; } // Then check the to_be_added entries for (i = 0; i < this->handles_to_be_added_ && error == 0; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->to_be_added_info_[i].io_handle_ == handle || this->to_be_added_info_[i].event_handle_ == handle) && // Make sure that it is not already marked for deleted !this->to_be_added_info_[i].delete_entry_) { if (this->remove_to_be_added_handler_i (i, mask) == -1) error = 1; } // Only if the number of handlers to be deleted changes do we need // to wakeup the other threads if (original_handle_count < this->handles_to_be_deleted_) changes_required = true; return error ? -1 : 0; } int ACE_WFMO_Reactor_Handler_Repository::remove_handler_i (size_t slot, ACE_Reactor_Mask to_be_removed_masks) { // I/O entries if (this->current_info_[slot].io_entry_) { // See if there are other events that the is // interested in this->bit_ops (this->current_info_[slot].network_events_, to_be_removed_masks, ACE_Reactor::CLR_MASK); // Disassociate/Reassociate the event from/with the I/O handle. // This will depend on the value of remaining set of network // events that the is interested in. I don't // think we can do anything about errors here, so I will not // check this. ::WSAEventSelect ((SOCKET) this->current_info_[slot].io_handle_, this->current_handles_[slot], this->current_info_[slot].network_events_); } // Normal event entries. else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL)) // Preserve DONT_CALL to_be_removed_masks = ACE_Event_Handler::DONT_CALL; else // Make sure that the is the NULL_MASK to_be_removed_masks = ACE_Event_Handler::NULL_MASK; // If this event was marked for suspension, undo the suspension flag // and reduce the to be suspended count. if (this->current_info_[slot].suspend_entry_) { // Undo suspension this->current_info_[slot].suspend_entry_ = false; // Decrement the handle count --this->handles_to_be_suspended_; } // If there are no more events that the is // interested in, or this is a non-I/O entry, schedule the // for removal if (this->current_info_[slot].network_events_ == 0) { // Mark to be deleted this->current_info_[slot].delete_entry_ = true; // Remember the mask this->current_info_[slot].close_masks_ = to_be_removed_masks; // Increment the handle count ++this->handles_to_be_deleted_; } // Since it is not a complete removal, we'll call handle_close // for all the masks that were removed. This does not change // the internal state of the reactor. // // Note: this condition only applies to I/O entries else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0) { ACE_HANDLE handle = this->current_info_[slot].io_handle_; this->current_info_[slot].event_handler_->handle_close (handle, to_be_removed_masks); } return 0; } int ACE_WFMO_Reactor_Handler_Repository::remove_suspended_handler_i (size_t slot, ACE_Reactor_Mask to_be_removed_masks) { // I/O entries if (this->current_suspended_info_[slot].io_entry_) { // See if there are other events that the is // interested in this->bit_ops (this->current_suspended_info_[slot].network_events_, to_be_removed_masks, ACE_Reactor::CLR_MASK); // Disassociate/Reassociate the event from/with the I/O handle. // This will depend on the value of remaining set of network // events that the is interested in. I don't // think we can do anything about errors here, so I will not // check this. ::WSAEventSelect ((SOCKET) this->current_suspended_info_[slot].io_handle_, this->current_suspended_info_[slot].event_handle_, this->current_suspended_info_[slot].network_events_); } // Normal event entries. else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL)) // Preserve DONT_CALL to_be_removed_masks = ACE_Event_Handler::DONT_CALL; else // Make sure that the is the NULL_MASK to_be_removed_masks = ACE_Event_Handler::NULL_MASK; // If this event was marked for resumption, undo the resumption flag // and reduce the to be resumed count. if (this->current_suspended_info_[slot].resume_entry_) { // Undo resumption this->current_suspended_info_[slot].resume_entry_ = false; // Decrement the handle count --this->handles_to_be_resumed_; } // If there are no more events that the is // interested in, or this is a non-I/O entry, schedule the // for removal if (this->current_suspended_info_[slot].network_events_ == 0) { // Mark to be deleted this->current_suspended_info_[slot].delete_entry_ = true; // Remember the mask this->current_suspended_info_[slot].close_masks_ = to_be_removed_masks; // Increment the handle count ++this->handles_to_be_deleted_; } // Since it is not a complete removal, we'll call handle_close for // all the masks that were removed. This does not change the // internal state of the reactor. // // Note: this condition only applies to I/O entries else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0) { ACE_HANDLE handle = this->current_suspended_info_[slot].io_handle_; this->current_suspended_info_[slot].event_handler_->handle_close (handle, to_be_removed_masks); } return 0; } int ACE_WFMO_Reactor_Handler_Repository::remove_to_be_added_handler_i (size_t slot, ACE_Reactor_Mask to_be_removed_masks) { // I/O entries if (this->to_be_added_info_[slot].io_entry_) { // See if there are other events that the is // interested in this->bit_ops (this->to_be_added_info_[slot].network_events_, to_be_removed_masks, ACE_Reactor::CLR_MASK); // Disassociate/Reassociate the event from/with the I/O handle. // This will depend on the value of remaining set of network // events that the is interested in. I don't // think we can do anything about errors here, so I will not // check this. ::WSAEventSelect ((SOCKET) this->to_be_added_info_[slot].io_handle_, this->to_be_added_info_[slot].event_handle_, this->to_be_added_info_[slot].network_events_); } // Normal event entries. else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL)) // Preserve DONT_CALL to_be_removed_masks = ACE_Event_Handler::DONT_CALL; else // Make sure that the is the NULL_MASK to_be_removed_masks = ACE_Event_Handler::NULL_MASK; // If this event was marked for suspension, undo the suspension flag // and reduce the to be suspended count. if (this->to_be_added_info_[slot].suspend_entry_) { // Undo suspension this->to_be_added_info_[slot].suspend_entry_ = false; // Decrement the handle count --this->handles_to_be_suspended_; } // If there are no more events that the is // interested in, or this is a non-I/O entry, schedule the // for removal if (this->to_be_added_info_[slot].network_events_ == 0) { // Mark to be deleted this->to_be_added_info_[slot].delete_entry_ = true; // Remember the mask this->to_be_added_info_[slot].close_masks_ = to_be_removed_masks; // Increment the handle count ++this->handles_to_be_deleted_; } // Since it is not a complete removal, we'll call handle_close // for all the masks that were removed. This does not change // the internal state of the reactor. // // Note: this condition only applies to I/O entries else if (ACE_BIT_ENABLED (to_be_removed_masks, ACE_Event_Handler::DONT_CALL) == 0) { ACE_HANDLE handle = this->to_be_added_info_[slot].io_handle_; this->to_be_added_info_[slot].event_handler_->handle_close (handle, to_be_removed_masks); } return 0; } int ACE_WFMO_Reactor_Handler_Repository::suspend_handler_i (ACE_HANDLE handle, bool &changes_required) { size_t i = 0; // Go through all the handles looking for . Even if we find // it, we continue through the rest of the list since could // appear multiple times. All handles are checked. // Check the current entries first. for (i = 0; i < this->max_handlep1_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->current_handles_[i] == handle || this->current_info_[i].io_handle_ == handle) && // Make sure that it is not already marked for suspension !this->current_info_[i].suspend_entry_) { // Mark to be suspended this->current_info_[i].suspend_entry_ = true; // Increment the handle count ++this->handles_to_be_suspended_; // Changes will be required changes_required = true; } // Then check the suspended entries. for (i = 0; i < this->suspended_handles_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->current_suspended_info_[i].event_handle_ == handle || this->current_suspended_info_[i].io_handle_ == handle) && // Make sure that the resumption is not already undone this->current_suspended_info_[i].resume_entry_) { // Undo resumption this->current_suspended_info_[i].resume_entry_ = false; // Decrement the handle count --this->handles_to_be_resumed_; // Changes will be required changes_required = true; } // Then check the to_be_added entries. for (i = 0; i < this->handles_to_be_added_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->to_be_added_info_[i].io_handle_ == handle || this->to_be_added_info_[i].event_handle_ == handle) && // Make sure that it is not already marked for suspension !this->to_be_added_info_[i].suspend_entry_) { // Mark to be suspended this->to_be_added_info_[i].suspend_entry_ = true; // Increment the handle count ++this->handles_to_be_suspended_; // Changes will be required changes_required = true; } return 0; } int ACE_WFMO_Reactor_Handler_Repository::resume_handler_i (ACE_HANDLE handle, bool &changes_required) { size_t i = 0; // Go through all the handles looking for . Even if we find // it, we continue through the rest of the list since could // appear multiple times. All handles are checked. // Check the current entries first. for (i = 0; i < this->max_handlep1_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->current_handles_[i] == handle || this->current_info_[i].io_handle_ == handle) && // Make sure that the suspension is not already undone this->current_info_[i].suspend_entry_) { // Undo suspension this->current_info_[i].suspend_entry_ = false; // Decrement the handle count --this->handles_to_be_suspended_; // Changes will be required changes_required = true; } // Then check the suspended entries. for (i = 0; i < this->suspended_handles_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->current_suspended_info_[i].event_handle_ == handle || this->current_suspended_info_[i].io_handle_ == handle) && // Make sure that it is not already marked for resumption !this->current_suspended_info_[i].resume_entry_) { // Mark to be resumed this->current_suspended_info_[i].resume_entry_ = true; // Increment the handle count ++this->handles_to_be_resumed_; // Changes will be required changes_required = true; } // Then check the to_be_added entries. for (i = 0; i < this->handles_to_be_added_; ++i) // Since the handle can either be the event or the I/O handle, // we have to check both if ((this->to_be_added_info_[i].io_handle_ == handle || this->to_be_added_info_[i].event_handle_ == handle) && // Make sure that the suspension is not already undone this->to_be_added_info_[i].suspend_entry_) { // Undo suspension this->to_be_added_info_[i].suspend_entry_ = false; // Decrement the handle count --this->handles_to_be_suspended_; // Changes will be required changes_required = true; } return 0; } void ACE_WFMO_Reactor_Handler_Repository::unbind_all (void) { { ACE_GUARD (ACE_Process_Mutex, ace_mon, this->wfmo_reactor_.lock_); bool dummy; size_t i; // Remove all the current handlers for (i = 0; i < this->max_handlep1_; ++i) this->unbind_i (this->current_handles_[i], ACE_Event_Handler::ALL_EVENTS_MASK, dummy); // Remove all the suspended handlers for (i = 0; i < this->suspended_handles_; ++i) this->unbind_i (this->current_suspended_info_[i].event_handle_, ACE_Event_Handler::ALL_EVENTS_MASK, dummy); // Remove all the to_be_added handlers for (i = 0; i < this->handles_to_be_added_; ++i) this->unbind_i (this->to_be_added_info_[i].event_handle_, ACE_Event_Handler::ALL_EVENTS_MASK, dummy); } // The guard is released here // Wake up all threads in WaitForMultipleObjects so that they can // reconsult the handle set this->wfmo_reactor_.wakeup_all_threads (); } int ACE_WFMO_Reactor_Handler_Repository::bind_i (bool io_entry, ACE_Event_Handler *event_handler, long network_events, ACE_HANDLE io_handle, ACE_HANDLE event_handle, bool delete_event) { if (event_handler == 0) return -1; // Make sure that the is valid if (event_handle == ACE_INVALID_HANDLE) event_handle = event_handler->get_handle (); if (this->invalid_handle (event_handle)) return -1; size_t current_size = this->max_handlep1_ + this->handles_to_be_added_ - this->handles_to_be_deleted_ + this->suspended_handles_; // Make sure that there's room in the table and that total pending // additions should not exceed what the array // can hold. if (current_size < this->max_size_ && this->handles_to_be_added_ < this->max_size_) { // Cache this set into the , till we come // around to actually adding this to the this->to_be_added_info_[this->handles_to_be_added_].set (event_handle, io_entry, event_handler, io_handle, network_events, delete_event); ++this->handles_to_be_added_; event_handler->add_reference (); // Wake up all threads in WaitForMultipleObjects so that they can // reconsult the handle set this->wfmo_reactor_.wakeup_all_threads (); } else { errno = EMFILE; // File descriptor table is full (better than nothing) return -1; } return 0; } int ACE_WFMO_Reactor_Handler_Repository::make_changes_in_current_infos (void) { // Go through the entire valid array and check for all handles that // have been schedule for deletion if (this->handles_to_be_deleted_ > 0 || this->handles_to_be_suspended_ > 0) { size_t i = 0; while (i < this->max_handlep1_) { // This stuff is necessary here, since we should not make // the upcall until all the internal data structures have // been updated. This is to protect against upcalls that // try to deregister again. ACE_HANDLE handle = ACE_INVALID_HANDLE; ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK; ACE_Event_Handler *event_handler = 0; // See if this entry is scheduled for deletion if (this->current_info_[i].delete_entry_) { // Calling the method here will ensure that we // will only call it once per deregistering . // This is essential in the case when the will // do something like delete itself and we have multiple // threads in WFMO_Reactor. // // Make sure that the DONT_CALL mask is not set masks = this->current_info_[i].close_masks_; if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0) { // Grab the correct handle depending on the type entry if (this->current_info_[i].io_entry_) handle = this->current_info_[i].io_handle_; else handle = this->current_handles_[i]; // Event handler event_handler = this->current_info_[i].event_handler_; } // If created the event, we need to clean it up if (this->current_info_[i].delete_event_) ACE_OS::event_destroy (&this->current_handles_[i]); // Reduce count by one --this->handles_to_be_deleted_; } // See if this entry is scheduled for suspension else if (this->current_info_[i].suspend_entry_) { this->current_suspended_info_ [this->suspended_handles_].set (this->current_handles_[i], this->current_info_[i]); // Increase number of suspended handles ++this->suspended_handles_; // Reduce count by one --this->handles_to_be_suspended_; } // See if this entry is scheduled for deletion or suspension // If so we need to clean up if (this->current_info_[i].delete_entry_ || this->current_info_[i].suspend_entry_ ) { size_t last_valid_slot = this->max_handlep1_ - 1; // If this is the last handle in the set, no need to swap // places. Simply remove it. if (i < last_valid_slot) // Swap this handle with the last valid handle { // Struct copy this->current_info_[i] = this->current_info_[last_valid_slot]; this->current_handles_[i] = this->current_handles_[last_valid_slot]; } // Reset the info in this slot this->current_info_[last_valid_slot].reset (); this->current_handles_[last_valid_slot] = ACE_INVALID_HANDLE; --this->max_handlep1_; } else { // This current entry is not up for deletion or // suspension. Proceed to the next entry in the current // handles. ++i; } // Now that all internal structures have been updated, make // the upcall. if (event_handler != 0) { bool const requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; event_handler->handle_close (handle, masks); if (requires_reference_counting) { event_handler->remove_reference (); } } } } return 0; } int ACE_WFMO_Reactor_Handler_Repository::make_changes_in_suspension_infos (void) { // Go through the array if (this->handles_to_be_deleted_ > 0 || this->handles_to_be_resumed_ > 0) { size_t i = 0; while (i < this->suspended_handles_) { // This stuff is necessary here, since we should not make // the upcall until all the internal data structures have // been updated. This is to protect against upcalls that // try to deregister again. ACE_HANDLE handle = ACE_INVALID_HANDLE; ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK; ACE_Event_Handler *event_handler = 0; // See if this entry is scheduled for deletion if (this->current_suspended_info_[i].delete_entry_) { // Calling the method here will ensure that we // will only call it once per deregistering . // This is essential in the case when the will // do something like delete itself and we have multiple // threads in WFMO_Reactor. // // Make sure that the DONT_CALL mask is not set masks = this->current_suspended_info_[i].close_masks_; if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0) { // Grab the correct handle depending on the type entry if (this->current_suspended_info_[i].io_entry_) handle = this->current_suspended_info_[i].io_handle_; else handle = this->current_suspended_info_[i].event_handle_; // Upcall event_handler = this->current_suspended_info_[i].event_handler_; } // If created the event, we need to clean it up if (this->current_suspended_info_[i].delete_event_) ACE_OS::event_destroy (&this->current_suspended_info_[i].event_handle_); // Reduce count by one --this->handles_to_be_deleted_; } else if (this->current_suspended_info_[i].resume_entry_) { // Add to the end of the current handles set this->current_handles_[this->max_handlep1_] = this->current_suspended_info_[i].event_handle_; // Struct copy this->current_info_[this->max_handlep1_].set (this->current_suspended_info_[i]); ++this->max_handlep1_; // Reduce count by one --this->handles_to_be_resumed_; } // If an entry needs to be removed, either because it // was deleted or resumed, remove it now before doing // the upcall. if (this->current_suspended_info_[i].resume_entry_ || this->current_suspended_info_[i].delete_entry_) { size_t last_valid_slot = this->suspended_handles_ - 1; // Net effect is that we're removing an entry and // compressing the list from the end. So, if removing // an entry from the middle, copy the last valid one to the // removed slot. Reset the end and decrement the number // of suspended handles. if (i < last_valid_slot) // Struct copy this->current_suspended_info_[i] = this->current_suspended_info_[last_valid_slot]; this->current_suspended_info_[last_valid_slot].reset (); --this->suspended_handles_; } else { // This current entry is not up for deletion or // resumption. Proceed to the next entry in the // suspended handles. ++i; } // Now that all internal structures have been updated, make // the upcall. if (event_handler != 0) { int requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; event_handler->handle_close (handle, masks); if (requires_reference_counting) { event_handler->remove_reference (); } } } } return 0; } int ACE_WFMO_Reactor_Handler_Repository::make_changes_in_to_be_added_infos (void) { // Go through the arrays for (size_t i = 0; i < this->handles_to_be_added_; ++i) { // This stuff is necessary here, since we should not make // the upcall until all the internal data structures have // been updated. This is to protect against upcalls that // try to deregister again. ACE_HANDLE handle = ACE_INVALID_HANDLE; ACE_Reactor_Mask masks = ACE_Event_Handler::NULL_MASK; ACE_Event_Handler *event_handler = 0; // See if this entry is scheduled for deletion if (this->to_be_added_info_[i].delete_entry_) { // Calling the method here will ensure that we // will only call it once per deregistering . // This is essential in the case when the will // do something like delete itself and we have multiple // threads in WFMO_Reactor. // // Make sure that the DONT_CALL mask is not set masks = this->to_be_added_info_[i].close_masks_; if (ACE_BIT_ENABLED (masks, ACE_Event_Handler::DONT_CALL) == 0) { // Grab the correct handle depending on the type entry if (this->to_be_added_info_[i].io_entry_) handle = this->to_be_added_info_[i].io_handle_; else handle = this->to_be_added_info_[i].event_handle_; // Upcall event_handler = this->to_be_added_info_[i].event_handler_; } // If created the event, we need to clean it up if (this->to_be_added_info_[i].delete_event_) ACE_OS::event_destroy (&this->to_be_added_info_[i].event_handle_); // Reduce count by one --this->handles_to_be_deleted_; } // See if this entry is scheduled for suspension else if (this->to_be_added_info_[i].suspend_entry_) { this->current_suspended_info_ [this->suspended_handles_].set (this->to_be_added_info_[i].event_handle_, this->to_be_added_info_[i]); // Increase number of suspended handles ++this->suspended_handles_; // Reduce count by one --this->handles_to_be_suspended_; } // If neither of the two flags are on, add to current else { // Add to the end of the current handles set this->current_handles_[this->max_handlep1_] = this->to_be_added_info_[i].event_handle_; // Struct copy this->current_info_[this->max_handlep1_].set (this->to_be_added_info_[i]); ++this->max_handlep1_; } // Reset the this->to_be_added_info_[i].reset (); // Now that all internal structures have been updated, make the // upcall. if (event_handler != 0) { int requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; event_handler->handle_close (handle, masks); if (requires_reference_counting) { event_handler->remove_reference (); } } } // Since all to be added handles have been taken care of, reset the // counter this->handles_to_be_added_ = 0; return 0; } void ACE_WFMO_Reactor_Handler_Repository::dump (void) const { #if defined (ACE_HAS_DUMP) size_t i = 0; ACE_TRACE ("ACE_WFMO_Reactor_Handler_Repository::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Max size = %d\n"), this->max_size_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Current info table\n\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\tSize = %d\n"), this->max_handlep1_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\tHandles to be suspended = %d\n"), this->handles_to_be_suspended_)); for (i = 0; i < this->max_handlep1_; ++i) this->current_info_[i].dump (this->current_handles_[i]); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("To-be-added info table\n\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\tSize = %d\n"), this->handles_to_be_added_)); for (i = 0; i < this->handles_to_be_added_; ++i) this->to_be_added_info_[i].dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Suspended info table\n\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\tSize = %d\n"), this->suspended_handles_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\tHandles to be resumed = %d\n"), this->handles_to_be_resumed_)); for (i = 0; i < this->suspended_handles_; ++i) this->current_suspended_info_[i].dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Total handles to be deleted = %d\n"), this->handles_to_be_deleted_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } /************************************************************/ int ACE_WFMO_Reactor::work_pending (const ACE_Time_Value &) { ACE_NOTSUP_RETURN (-1); } #if defined (ACE_WIN32_VC8) # pragma warning (push) # pragma warning (disable:4355) /* Use of 'this' in initializer list */ # endif ACE_WFMO_Reactor::ACE_WFMO_Reactor (ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, ACE_Reactor_Notify *notify) : signal_handler_ (0), delete_signal_handler_ (false), timer_queue_ (0), delete_timer_queue_ (false), delete_handler_rep_ (false), notify_handler_ (0), delete_notify_handler_ (false), lock_adapter_ (lock_), handler_rep_ (*this), // this event is initially signaled ok_to_wait_ (1), // this event is initially unsignaled wakeup_all_threads_ (0), // this event is initially unsignaled waiting_to_change_state_ (0), active_threads_ (0), owner_ (ACE_Thread::self ()), new_owner_ (0), change_state_thread_ (0), open_for_business_ (false), deactivated_ (0) { if (this->open (ACE_WFMO_Reactor::DEFAULT_SIZE, 0, sh, tq, 0, notify) == -1) ACE_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WFMO_Reactor"))); } ACE_WFMO_Reactor::ACE_WFMO_Reactor (size_t size, int unused, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, ACE_Reactor_Notify *notify) : signal_handler_ (0), delete_signal_handler_ (false), timer_queue_ (0), delete_timer_queue_ (false), delete_handler_rep_ (false), notify_handler_ (0), delete_notify_handler_ (false), lock_adapter_ (lock_), handler_rep_ (*this), // this event is initially signaled ok_to_wait_ (1), // this event is initially unsignaled wakeup_all_threads_ (0), // this event is initially unsignaled waiting_to_change_state_ (0), active_threads_ (0), owner_ (ACE_Thread::self ()), new_owner_ (0), change_state_thread_ (0), open_for_business_ (false), deactivated_ (0) { ACE_UNUSED_ARG (unused); if (this->open (size, 0, sh, tq, 0, notify) == -1) ACE_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WFMO_Reactor"))); } #if defined (ACE_WIN32_VC8) # pragma warning (pop) #endif int ACE_WFMO_Reactor::current_info (ACE_HANDLE, size_t &) { return -1; } int ACE_WFMO_Reactor::open (size_t size, bool, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, int, ACE_Reactor_Notify *notify) { // This GUARD is necessary since we are updating shared state. ACE_GUARD_RETURN (ACE_Process_Mutex, ace_mon, this->lock_, -1); // If we are already open, return -1 if (this->open_for_business_) return -1; // Timer Queue if (this->delete_timer_queue_) delete this->timer_queue_; if (tq == 0) { ACE_NEW_RETURN (this->timer_queue_, ACE_Timer_Heap, -1); this->delete_timer_queue_ = true; } else { this->timer_queue_ = tq; this->delete_timer_queue_ = false; } // Signal Handler if (this->delete_signal_handler_) delete this->signal_handler_; if (sh == 0) { ACE_NEW_RETURN (this->signal_handler_, ACE_Sig_Handler, -1); this->delete_signal_handler_ = true; } else { this->signal_handler_ = sh; this->delete_signal_handler_ = false; } // Setup the atomic wait array (used later in ) this->atomic_wait_array_[0] = this->lock_.lock ().proc_mutex_; this->atomic_wait_array_[1] = this->ok_to_wait_.handle (); // Prevent memory leaks when the ACE_WFMO_Reactor is reopened. if (this->delete_handler_rep_) { if (this->handler_rep_.changes_required ()) { // Make necessary changes to the handler repository this->handler_rep_.make_changes (); // Turn off since all necessary changes // have completed this->wakeup_all_threads_.reset (); } this->handler_rep_.~ACE_WFMO_Reactor_Handler_Repository (); } // Open the handle repository. Two additional handles for internal // purposes if (this->handler_rep_.open (size + 2) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("opening handler repository")), -1); else this->delete_handler_rep_ = true; if (this->notify_handler_ != 0 && this->delete_notify_handler_) delete this->notify_handler_; this->notify_handler_ = notify; if (this->notify_handler_ == 0) { ACE_NEW_RETURN (this->notify_handler_, ACE_WFMO_Reactor_Notify, -1); if (this->notify_handler_ == 0) return -1; else this->delete_notify_handler_ = true; } /* NOTE */ // The order of the following two registrations is very important // Open the notification handler if (this->notify_handler_->open (this, this->timer_queue_) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("opening notify handler ")), -1); // Register for event if (this->register_handler (&this->wakeup_all_threads_handler_, this->wakeup_all_threads_.handle ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("registering thread wakeup handler")), -1); // Since we have added two handles into the handler repository, // update the if (this->handler_rep_.changes_required ()) { // Make necessary changes to the handler repository this->handler_rep_.make_changes (); // Turn off since all necessary changes // have completed this->wakeup_all_threads_.reset (); } // We are open for business this->open_for_business_ = true; return 0; } int ACE_WFMO_Reactor::set_sig_handler (ACE_Sig_Handler *signal_handler) { if (this->signal_handler_ != 0 && this->delete_signal_handler_) delete this->signal_handler_; this->signal_handler_ = signal_handler; this->delete_signal_handler_ = false; return 0; } ACE_Timer_Queue * ACE_WFMO_Reactor::timer_queue (void) const { return this->timer_queue_; } int ACE_WFMO_Reactor::timer_queue (ACE_Timer_Queue *tq) { if (this->timer_queue_ != 0 && this->delete_timer_queue_) delete this->timer_queue_; this->timer_queue_ = tq; this->delete_timer_queue_ = false; return 0; } int ACE_WFMO_Reactor::close (void) { // This GUARD is necessary since we are updating shared state. ACE_GUARD_RETURN (ACE_Process_Mutex, ace_mon, this->lock_, -1); // If we are already closed, return error if (!this->open_for_business_) return -1; // We are now closed this->open_for_business_ = false; // This will unregister all handles this->handler_rep_.close (); return 0; } ACE_WFMO_Reactor::~ACE_WFMO_Reactor (void) { // Assumption: No threads are left in the Reactor when this method // is called (i.e., active_threads_ == 0) // Close down this->close (); // Make necessary changes to the handler repository that we caused // by . this->handler_rep_.make_changes (); if (this->delete_timer_queue_) { delete this->timer_queue_; this->timer_queue_ = 0; this->delete_timer_queue_ = false; } if (this->delete_signal_handler_) { delete this->signal_handler_; this->signal_handler_ = 0; this->delete_signal_handler_ = false; } if (this->delete_notify_handler_) { delete this->notify_handler_; this->notify_handler_ = 0; this->delete_notify_handler_ = false; } } int ACE_WFMO_Reactor::register_handler_i (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask new_masks) { // If this is a Winsock 1 system, the underlying event assignment will // not work, so don't try. Winsock 1 must use ACE_Select_Reactor for // reacting to socket activity. #if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) ACE_UNUSED_ARG (event_handle); ACE_UNUSED_ARG (io_handle); ACE_UNUSED_ARG (event_handler); ACE_UNUSED_ARG (new_masks); ACE_NOTSUP_RETURN (-1); #else // Make sure that the is valid if (io_handle == ACE_INVALID_HANDLE) io_handle = event_handler->get_handle (); if (this->handler_rep_.invalid_handle (io_handle)) { errno = ERROR_INVALID_HANDLE; return -1; } long new_network_events = 0; bool delete_event = false; auto_ptr event; // Look up the repository to see if the is already // there. ACE_Reactor_Mask old_masks; int found = this->handler_rep_.modify_network_events_i (io_handle, new_masks, old_masks, new_network_events, event_handle, delete_event, ACE_Reactor::ADD_MASK); // Check to see if the user passed us a valid event; If not then we // need to create one if (event_handle == ACE_INVALID_HANDLE) { // Note: don't change this since some C++ compilers have // s that don't work properly... auto_ptr tmp (new ACE_Auto_Event); event = tmp; event_handle = event->handle (); delete_event = true; } int result = ::WSAEventSelect ((SOCKET) io_handle, event_handle, new_network_events); // If we had found the there is nothing more to do if (found) return result; else if (result != SOCKET_ERROR && this->handler_rep_.bind_i (1, event_handler, new_network_events, io_handle, event_handle, delete_event) != -1) { // The was not found in the repository, add to // the repository. if (delete_event) { // Clear out the handle in the ACE_Auto_Event so that when // it is destroyed, the handle isn't closed out from under // the reactor. After setting it, running down the event // (via auto_ptr<> event, above) at function return will // cause an error because it'll try to close an invalid handle. // To avoid that smashing the errno value, save the errno // here, explicitly remove the event so the dtor won't do it // again, then restore errno. ACE_Errno_Guard guard (errno); event->handle (ACE_INVALID_HANDLE); event->remove (); } return 0; } else return -1; #endif /* ACE_HAS_WINSOCK2 || ACE_HAS_WINSOCK2 == 0 */ } int ACE_WFMO_Reactor::mask_ops_i (ACE_HANDLE io_handle, ACE_Reactor_Mask new_masks, int operation) { // Make sure that the is valid if (this->handler_rep_.invalid_handle (io_handle)) return -1; long new_network_events = 0; bool delete_event = false; ACE_HANDLE event_handle = ACE_INVALID_HANDLE; // Look up the repository to see if the is already // there. ACE_Reactor_Mask old_masks; int found = this->handler_rep_.modify_network_events_i (io_handle, new_masks, old_masks, new_network_events, event_handle, delete_event, operation); if (found) { int result = ::WSAEventSelect ((SOCKET) io_handle, event_handle, new_network_events); if (result == 0) return old_masks; else return result; } else return -1; } int ACE_WFMO_Reactor_Handler_Repository::modify_network_events_i (ACE_HANDLE io_handle, ACE_Reactor_Mask new_masks, ACE_Reactor_Mask &old_masks, long &new_network_events, ACE_HANDLE &event_handle, bool &delete_event, int operation) { long *modified_network_events = &new_network_events; int found = 0; size_t i; // First go through the current entries // // Look for all entries in the current handles for matching handle // (except those that have been scheduled for deletion) for (i = 0; i < this->max_handlep1_ && !found; ++i) if (io_handle == this->current_info_[i].io_handle_ && !this->current_info_[i].delete_entry_) { found = 1; modified_network_events = &this->current_info_[i].network_events_; delete_event = this->current_info_[i].delete_event_; event_handle = this->current_handles_[i]; } // Then pass through the suspended handles // // Look for all entries in the suspended handles for matching handle // (except those that have been scheduled for deletion) for (i = 0; i < this->suspended_handles_ && !found; ++i) if (io_handle == this->current_suspended_info_[i].io_handle_ && !this->current_suspended_info_[i].delete_entry_) { found = 1; modified_network_events = &this->current_suspended_info_[i].network_events_; delete_event = this->current_suspended_info_[i].delete_event_; event_handle = this->current_suspended_info_[i].event_handle_; } // Then check the to_be_added handles // // Look for all entries in the to_be_added handles for matching // handle (except those that have been scheduled for deletion) for (i = 0; i < this->handles_to_be_added_ && !found; ++i) if (io_handle == this->to_be_added_info_[i].io_handle_ && !this->to_be_added_info_[i].delete_entry_) { found = 1; modified_network_events = &this->to_be_added_info_[i].network_events_; delete_event = this->to_be_added_info_[i].delete_event_; event_handle = this->to_be_added_info_[i].event_handle_; } old_masks = this->bit_ops (*modified_network_events, new_masks, operation); new_network_events = *modified_network_events; return found; } ACE_Event_Handler * ACE_WFMO_Reactor_Handler_Repository::find_handler (ACE_HANDLE handle) { long existing_masks_ignored = 0; return this->handler (handle, existing_masks_ignored); } ACE_Event_Handler * ACE_WFMO_Reactor_Handler_Repository::handler (ACE_HANDLE handle, long &existing_masks) { int found = 0; size_t i = 0; ACE_Event_Handler *event_handler = 0; existing_masks = 0; // Look for the handle first // First go through the current entries // // Look for all entries in the current handles for matching handle // (except those that have been scheduled for deletion) for (i = 0; i < this->max_handlep1_ && !found; ++i) if ((handle == this->current_info_[i].io_handle_ || handle == this->current_handles_[i]) && !this->current_info_[i].delete_entry_) { found = 1; event_handler = this->current_info_[i].event_handler_; existing_masks = this->current_info_[i].network_events_; } // Then pass through the suspended handles // // Look for all entries in the suspended handles for matching handle // (except those that have been scheduled for deletion) for (i = 0; i < this->suspended_handles_ && !found; ++i) if ((handle == this->current_suspended_info_[i].io_handle_ || handle == this->current_suspended_info_[i].event_handle_) && !this->current_suspended_info_[i].delete_entry_) { found = 1; event_handler = this->current_suspended_info_[i].event_handler_; existing_masks = this->current_suspended_info_[i].network_events_; } // Then check the to_be_added handles // // Look for all entries in the to_be_added handles for matching // handle (except those that have been scheduled for deletion) for (i = 0; i < this->handles_to_be_added_ && !found; ++i) if ((handle == this->to_be_added_info_[i].io_handle_ || handle == this->to_be_added_info_[i].event_handle_) && !this->to_be_added_info_[i].delete_entry_) { found = 1; event_handler = this->to_be_added_info_[i].event_handler_; existing_masks = this->to_be_added_info_[i].network_events_; } if (event_handler) event_handler->add_reference (); return event_handler; } int ACE_WFMO_Reactor_Handler_Repository::handler (ACE_HANDLE handle, ACE_Reactor_Mask user_masks, ACE_Event_Handler **user_event_handler) { long existing_masks = 0; int found = 0; ACE_Event_Handler_var safe_event_handler = this->handler (handle, existing_masks); if (safe_event_handler.handler ()) found = 1; if (!found) return -1; // Otherwise, make sure that the masks that the user is looking for // are on. if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::READ_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_READ) && !ACE_BIT_ENABLED (existing_masks, FD_CLOSE)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::WRITE_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_WRITE)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::EXCEPT_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_OOB)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::ACCEPT_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_ACCEPT)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::CONNECT_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_CONNECT)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::QOS_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_QOS)) found = 0; if (found && ACE_BIT_ENABLED (user_masks, ACE_Event_Handler::GROUP_QOS_MASK)) if (!ACE_BIT_ENABLED (existing_masks, FD_GROUP_QOS)) found = 0; if (found && user_event_handler) *user_event_handler = safe_event_handler.release (); if (found) return 0; else return -1; } // Waits for and dispatches all events. Returns -1 on error, 0 if // max_wait_time expired, or the number of events that were dispatched. int ACE_WFMO_Reactor::event_handling (ACE_Time_Value *max_wait_time, int alertable) { ACE_TRACE ("ACE_WFMO_Reactor::event_handling"); // Make sure we are not closed if (!this->open_for_business_ || this->deactivated_) return -1; // Stash the current time -- the destructor of this object will // automatically compute how much time elapsed since this method was // called. ACE_Countdown_Time countdown (max_wait_time); int result; do { // Check to see if it is ok to enter ::WaitForMultipleObjects // This will acquire lock_> on success On failure, the // lock will not be acquired result = this->ok_to_wait (max_wait_time, alertable); if (result != 1) return result; // Increment the number of active threads ++this->active_threads_; // Release the this->lock_.release (); // Update the countdown to reflect time waiting to play with the // mut and event. countdown.update (); // Calculate timeout int timeout = this->calculate_timeout (max_wait_time); // Wait for event to happen DWORD wait_status = this->wait_for_multiple_events (timeout, alertable); // Upcall result = this->safe_dispatch (wait_status); if (0 == result) { // wait_for_multiple_events timed out without dispatching // anything. Because of rounding and conversion errors and // such, it could be that the wait loop timed out, but // the timer queue said it wasn't quite ready to expire a // timer. In this case, max_wait_time won't have quite been // reduced to 0, and we need to go around again. If max_wait_time // is all the way to 0, just return, as the entire time the // caller wanted to wait has been used up. countdown.update (); // Reflect time waiting for events if (0 == max_wait_time || max_wait_time->usec () == 0) break; } } while (result == 0); return result; } int ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time, int alertable) { // Calculate the max time we should spend here // // Note: There is really no need to involve the here // because even if a timeout in the does expire we // will not be able to dispatch it // We need to wait for both the and event. // If not on WinCE, use WaitForMultipleObjects() to wait for both atomically. // On WinCE, the waitAll arg to WFMO must be false, so wait for the // ok_to_wait_ event first (since that's likely to take the longest) then // grab the lock and recheck the ok_to_wait_ event. When we can get them // both, or there's an error/timeout, return. #if defined (ACE_HAS_WINCE) ACE_UNUSED_ARG (alertable); ACE_Time_Value timeout; if (max_wait_time != 0) { timeout = ACE_OS::gettimeofday (); timeout += *max_wait_time; } while (1) { int status; if (max_wait_time == 0) status = this->ok_to_wait_.wait (); else status = this->ok_to_wait_.wait (&timeout); if (status == -1) return -1; // The event is signaled, so it's ok to wait; grab the lock and // recheck the event. If something has changed, restart the wait. if (max_wait_time == 0) status = this->lock_.acquire (); else { status = this->lock_.acquire (timeout); } if (status == -1) return -1; // Have the lock_, now re-check the event. If it's not signaled, // another thread changed something so go back and wait again. if (this->ok_to_wait_.wait (&ACE_Time_Value::zero, 0) == 0) break; this->lock_.release (); } return 1; #else int timeout = max_wait_time == 0 ? INFINITE : max_wait_time->msec (); DWORD result = 0; while (1) { # if defined (ACE_HAS_PHARLAP) // PharLap doesn't implement WaitForMultipleObjectsEx, and doesn't // do async I/O, so it's not needed in this case anyway. result = ::WaitForMultipleObjects (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE), this->atomic_wait_array_, TRUE, timeout); if (result != WAIT_IO_COMPLETION) break; # else result = ::WaitForMultipleObjectsEx (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE), this->atomic_wait_array_, TRUE, timeout, alertable); if (result != WAIT_IO_COMPLETION) break; # endif /* ACE_HAS_PHARLAP */ } switch (result) { case WAIT_TIMEOUT: errno = ETIME; return 0; case WAIT_FAILED: case WAIT_ABANDONED_0: ACE_OS::set_errno_to_last_error (); return -1; default: break; } // It is ok to enter ::WaitForMultipleObjects return 1; #endif /* ACE_HAS_WINCE */ } DWORD ACE_WFMO_Reactor::wait_for_multiple_events (int timeout, int alertable) { // Wait for any of handles_ to be active, or until timeout expires. // If is enabled allow asynchronous completion of // ReadFile and WriteFile operations. #if defined (ACE_HAS_PHARLAP) || defined (ACE_HAS_WINCE) // PharLap doesn't do async I/O and doesn't implement // WaitForMultipleObjectsEx, so use WaitForMultipleObjects. ACE_UNUSED_ARG (alertable); return ::WaitForMultipleObjects (this->handler_rep_.max_handlep1 (), this->handler_rep_.handles (), FALSE, timeout); #else return ::WaitForMultipleObjectsEx (this->handler_rep_.max_handlep1 (), this->handler_rep_.handles (), FALSE, timeout, alertable); #endif /* ACE_HAS_PHARLAP */ } DWORD ACE_WFMO_Reactor::poll_remaining_handles (DWORD slot) { return ::WaitForMultipleObjects (this->handler_rep_.max_handlep1 () - slot, this->handler_rep_.handles () + slot, FALSE, 0); } int ACE_WFMO_Reactor::calculate_timeout (ACE_Time_Value *max_wait_time) { ACE_Time_Value *time = 0; if (this->owner_ == ACE_Thread::self ()) time = this->timer_queue_->calculate_timeout (max_wait_time); else time = max_wait_time; if (time == 0) return INFINITE; else return time->msec (); } int ACE_WFMO_Reactor::expire_timers (void) { // If "owner" thread if (ACE_Thread::self () == this->owner_) // expire all pending timers. return this->timer_queue_->expire (); else // Nothing to expire return 0; } int ACE_WFMO_Reactor::dispatch (DWORD wait_status) { // Expire timers int handlers_dispatched = this->expire_timers (); switch (wait_status) { case WAIT_FAILED: // Failure. ACE_OS::set_errno_to_last_error (); return -1; case WAIT_TIMEOUT: // Timeout. errno = ETIME; return handlers_dispatched; #ifndef ACE_HAS_WINCE case WAIT_IO_COMPLETION: // APC. return handlers_dispatched; #endif // ACE_HAS_WINCE default: // Dispatch. // We'll let dispatch worry about abandoned mutes. handlers_dispatched += this->dispatch_handles (wait_status); return handlers_dispatched; } } // Dispatches any active handles from to // , polling through our handle set looking // for active handles. int ACE_WFMO_Reactor::dispatch_handles (DWORD wait_status) { // dispatch_slot is the absolute slot. Only += is used to // increment it. DWORD dispatch_slot = 0; // Cache this value, this is the absolute value. DWORD const max_handlep1 = this->handler_rep_.max_handlep1 (); // nCount starts off at , this is a transient count of // handles last waited on. DWORD nCount = max_handlep1; for (int number_of_handlers_dispatched = 1; ; ++number_of_handlers_dispatched) { const bool ok = ( #if ! defined(__BORLANDC__) \ && !defined (ghs) \ && !defined (__MINGW32__) \ && !defined (_MSC_VER) // wait_status is unsigned in Borland, Green Hills, // mingw32 and MSVC++ // This >= is always true, with a warning. wait_status >= WAIT_OBJECT_0 && #endif wait_status <= (WAIT_OBJECT_0 + nCount)); if (ok) dispatch_slot += wait_status - WAIT_OBJECT_0; else // Otherwise, a handle was abandoned. dispatch_slot += wait_status - WAIT_ABANDONED_0; // Dispatch handler if (this->dispatch_handler (dispatch_slot, max_handlep1) == -1) return -1; // Increment slot ++dispatch_slot; // We're done. if (dispatch_slot >= max_handlep1) return number_of_handlers_dispatched; // Readjust nCount nCount = max_handlep1 - dispatch_slot; // Check the remaining handles wait_status = this->poll_remaining_handles (dispatch_slot); switch (wait_status) { case WAIT_FAILED: // Failure. ACE_OS::set_errno_to_last_error (); /* FALLTHRU */ case WAIT_TIMEOUT: // There are no more handles ready, we can return. return number_of_handlers_dispatched; } } } int ACE_WFMO_Reactor::dispatch_handler (DWORD slot, DWORD max_handlep1) { // Check if there are window messages that need to be dispatched if (slot == max_handlep1) return this->dispatch_window_messages (); // Dispatch the handler if it has not been scheduled for deletion. // Note that this is a very week test if there are multiple threads // dispatching this slot as no locks are held here. Generally, you // do not want to do something like deleting the this pointer in // handle_close() if you have registered multiple times and there is // more than one thread in WFMO_Reactor->handle_events(). else if (!this->handler_rep_.scheduled_for_deletion (slot)) { ACE_HANDLE event_handle = *(this->handler_rep_.handles () + slot); if (this->handler_rep_.current_info ()[slot].io_entry_) return this->complex_dispatch_handler (slot, event_handle); else return this->simple_dispatch_handler (slot, event_handle); } else // The handle was scheduled for deletion, so we will skip it. return 0; } int ACE_WFMO_Reactor::simple_dispatch_handler (DWORD slot, ACE_HANDLE event_handle) { // This dispatch is used for non-I/O entires // Assign the ``signaled'' HANDLE so that callers can get it. // siginfo_t is an ACE - specific fabrication. Constructor exists. siginfo_t sig (event_handle); ACE_Event_Handler *event_handler = this->handler_rep_.current_info ()[slot].event_handler_; int requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; if (requires_reference_counting) { event_handler->add_reference (); } // Upcall if (event_handler->handle_signal (0, &sig) == -1) this->handler_rep_.unbind (event_handle, ACE_Event_Handler::NULL_MASK); // Call remove_reference() if needed. if (requires_reference_counting) { event_handler->remove_reference (); } return 0; } int ACE_WFMO_Reactor::complex_dispatch_handler (DWORD slot, ACE_HANDLE event_handle) { // This dispatch is used for I/O entires. ACE_WFMO_Reactor_Handler_Repository::Current_Info ¤t_info = this->handler_rep_.current_info ()[slot]; WSANETWORKEVENTS events; ACE_Reactor_Mask problems = ACE_Event_Handler::NULL_MASK; if (::WSAEnumNetworkEvents ((SOCKET) current_info.io_handle_, event_handle, &events) == SOCKET_ERROR) problems = ACE_Event_Handler::ALL_EVENTS_MASK; else { // Prepare for upcalls. Clear the bits from representing // events the handler is not interested in. If there are any left, // do the upcall(s). upcall will replace events.lNetworkEvents // with bits representing any functions that requested a repeat // callback before checking handles again. In this case, continue // to call back unless the handler is unregistered as a result of // one of the upcalls. The way this is written, the upcalls will // keep being done even if one or more upcalls reported problems. // In practice this may turn out not so good, but let's see. If any // problems, please notify Steve Huston // before or after you change this code. events.lNetworkEvents &= current_info.network_events_; while (events.lNetworkEvents != 0) { ACE_Event_Handler *event_handler = current_info.event_handler_; int reference_counting_required = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; // Call add_reference() if needed. if (reference_counting_required) { event_handler->add_reference (); } // Upcall problems |= this->upcall (current_info.event_handler_, current_info.io_handle_, events); // Call remove_reference() if needed. if (reference_counting_required) { event_handler->remove_reference (); } if (this->handler_rep_.scheduled_for_deletion (slot)) break; } } if (problems != ACE_Event_Handler::NULL_MASK && !this->handler_rep_.scheduled_for_deletion (slot) ) this->handler_rep_.unbind (event_handle, problems); return 0; } ACE_Reactor_Mask ACE_WFMO_Reactor::upcall (ACE_Event_Handler *event_handler, ACE_HANDLE io_handle, WSANETWORKEVENTS &events) { // This method figures out what exactly has happened to the socket // and then calls appropriate methods. ACE_Reactor_Mask problems = ACE_Event_Handler::NULL_MASK; // Go through the events and do the indicated upcalls. If the handler // doesn't want to be called back, clear the bit for that event. // At the end, set the bits back to to request a repeat call. long actual_events = events.lNetworkEvents; int action; if (ACE_BIT_ENABLED (actual_events, FD_WRITE)) { action = event_handler->handle_output (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_WRITE); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::WRITE_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_CONNECT)) { if (events.iErrorCode[FD_CONNECT_BIT] == 0) { // Successful connect action = event_handler->handle_output (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_CONNECT); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::CONNECT_MASK); } } // Unsuccessful connect else { action = event_handler->handle_input (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_CONNECT); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::CONNECT_MASK); } } } if (ACE_BIT_ENABLED (actual_events, FD_OOB)) { action = event_handler->handle_exception (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_OOB); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::EXCEPT_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_READ)) { action = event_handler->handle_input (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_READ); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::READ_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_CLOSE) && ACE_BIT_DISABLED (problems, ACE_Event_Handler::READ_MASK)) { action = event_handler->handle_input (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_CLOSE); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::READ_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_ACCEPT)) { action = event_handler->handle_input (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_ACCEPT); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::ACCEPT_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_QOS)) { action = event_handler->handle_qos (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_QOS); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::QOS_MASK); } } if (ACE_BIT_ENABLED (actual_events, FD_GROUP_QOS)) { action = event_handler->handle_group_qos (io_handle); if (action <= 0) { ACE_CLR_BITS (actual_events, FD_GROUP_QOS); if (action == -1) ACE_SET_BITS (problems, ACE_Event_Handler::GROUP_QOS_MASK); } } events.lNetworkEvents = actual_events; return problems; } int ACE_WFMO_Reactor::update_state (void) { // This GUARD is necessary since we are updating shared state. ACE_GUARD_RETURN (ACE_Process_Mutex, monitor, this->lock_, -1); // Decrement active threads --this->active_threads_; // Check if the state of the handler repository has changed or new // owner has to be set if (this->handler_rep_.changes_required () || this->new_owner ()) { if (this->change_state_thread_ == 0) // Try to become the thread which will be responsible for the // changes { this->change_state_thread_ = ACE_Thread::self (); // Make sure no new threads are allowed to enter this->ok_to_wait_.reset (); if (this->active_threads_ > 0) // Check for other active threads { // Wake up all other threads this->wakeup_all_threads_.signal (); // Release monitor.release (); // Go to sleep waiting for all other threads to get done this->waiting_to_change_state_.wait (); // Re-acquire again monitor.acquire (); } // Note that make_changes() calls into user code which can // request other changes. So keep looping until all // requested changes are completed. while (this->handler_rep_.changes_required ()) // Make necessary changes to the handler repository this->handler_rep_.make_changes (); if (this->new_owner ()) // Update the owner this->change_owner (); // Turn off this->wakeup_all_threads_.reset (); // Let everyone know that it is ok to go ahead this->ok_to_wait_.signal (); // Reset this flag this->change_state_thread_ = 0; } else if (this->active_threads_ == 0) // This thread did not get a chance to become the change // thread. If it is the last one out, it will wakeup the // change thread this->waiting_to_change_state_.signal (); } // This is if we were woken up explicitily by the user and there are // no state changes required. else if (this->active_threads_ == 0) // Turn off this->wakeup_all_threads_.reset (); return 0; } void ACE_WFMO_Reactor::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_WFMO_Reactor::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Count of currently active threads = %d\n"), this->active_threads_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ID of owner thread = %d\n"), this->owner_)); this->handler_rep_.dump (); this->signal_handler_->dump (); this->timer_queue_->dump (); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } int ACE_WFMO_Reactor_Notify::dispatch_notifications (int & /*number_of_active_handles*/, ACE_Handle_Set & /*rd_mask*/) { return -1; } int ACE_WFMO_Reactor_Notify::is_dispatchable (ACE_Notification_Buffer & /*buffer*/) { return 0; } ACE_HANDLE ACE_WFMO_Reactor_Notify::notify_handle (void) { return ACE_INVALID_HANDLE; } int ACE_WFMO_Reactor_Notify::read_notify_pipe (ACE_HANDLE , ACE_Notification_Buffer &) { return 0; } int ACE_WFMO_Reactor_Notify::dispatch_notify (ACE_Notification_Buffer &) { return 0; } int ACE_WFMO_Reactor_Notify::close (void) { return -1; } ACE_WFMO_Reactor_Notify::ACE_WFMO_Reactor_Notify (size_t max_notifies) : timer_queue_ (0), message_queue_ (max_notifies * sizeof (ACE_Notification_Buffer), max_notifies * sizeof (ACE_Notification_Buffer)), max_notify_iterations_ (-1) { } int ACE_WFMO_Reactor_Notify::open (ACE_Reactor_Impl *wfmo_reactor, ACE_Timer_Queue *timer_queue, int ignore_notify) { ACE_UNUSED_ARG (ignore_notify); timer_queue_ = timer_queue; return wfmo_reactor->register_handler (this); } ACE_HANDLE ACE_WFMO_Reactor_Notify::get_handle (void) const { return this->wakeup_one_thread_.handle (); } // Handle all pending notifications. int ACE_WFMO_Reactor_Notify::handle_signal (int signum, siginfo_t *siginfo, ucontext_t *) { ACE_UNUSED_ARG (signum); // Just check for sanity... if (siginfo->si_handle_ != this->wakeup_one_thread_.handle ()) return -1; // This will get called when wakeup_one_thread_> event // is signaled. // ACE_DEBUG ((LM_DEBUG, // ACE_TEXT ("(%t) waking up to handle internal notifications\n"))); for (int i = 1; ; ++i) { ACE_Message_Block *mb = 0; // Copy ACE_Time_Value::zero since dequeue_head will modify it. ACE_Time_Value zero_timeout (ACE_Time_Value::zero); if (this->message_queue_.dequeue_head (mb, &zero_timeout) == -1) { if (errno == EWOULDBLOCK) // We've reached the end of the processing, return // normally. return 0; else return -1; // Something weird happened... } else { ACE_Notification_Buffer *buffer = reinterpret_cast (mb->base ()); // If eh == 0 then we've got major problems! Otherwise, we // need to dispatch the appropriate handle_* method on the // ACE_Event_Handler pointer we've been passed. if (buffer->eh_ != 0) { ACE_Event_Handler *event_handler = buffer->eh_; bool const requires_reference_counting = event_handler->reference_counting_policy ().value () == ACE_Event_Handler::Reference_Counting_Policy::ENABLED; int result = 0; switch (buffer->mask_) { case ACE_Event_Handler::READ_MASK: case ACE_Event_Handler::ACCEPT_MASK: result = event_handler->handle_input (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::WRITE_MASK: result = event_handler->handle_output (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::EXCEPT_MASK: result = event_handler->handle_exception (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::QOS_MASK: result = event_handler->handle_qos (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::GROUP_QOS_MASK: result = event_handler->handle_group_qos (ACE_INVALID_HANDLE); break; default: ACE_ERROR ((LM_ERROR, ACE_TEXT ("invalid mask = %d\n"), buffer->mask_)); break; } if (result == -1) event_handler->handle_close (ACE_INVALID_HANDLE, ACE_Event_Handler::EXCEPT_MASK); if (requires_reference_counting) { event_handler->remove_reference (); } } // Make sure to delete the memory regardless of success or // failure! mb->release (); // Bail out if we've reached the . // Note that by default is -1, so // we'll loop until we're done. if (i == this->max_notify_iterations_) { // If there are still notification in the queue, we need // to wake up again if (!this->message_queue_.is_empty ()) this->wakeup_one_thread_.signal (); // Break the loop as we have reached max_notify_iterations_ return 0; } } } } // Notify the WFMO_Reactor, potentially enqueueing the // for subsequent processing in the WFMO_Reactor // thread of control. int ACE_WFMO_Reactor_Notify::notify (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, ACE_Time_Value *timeout) { if (event_handler != 0) { ACE_Message_Block *mb = 0; ACE_NEW_RETURN (mb, ACE_Message_Block (sizeof (ACE_Notification_Buffer)), -1); ACE_Notification_Buffer *buffer = (ACE_Notification_Buffer *) mb->base (); buffer->eh_ = event_handler; buffer->mask_ = mask; // Convert from relative time to absolute time by adding the // current time of day. This is what // expects. if (timeout != 0) *timeout += timer_queue_->gettimeofday (); if (this->message_queue_.enqueue_tail (mb, timeout) == -1) { mb->release (); return -1; } event_handler->add_reference (); } return this->wakeup_one_thread_.signal (); } void ACE_WFMO_Reactor_Notify::max_notify_iterations (int iterations) { ACE_TRACE ("ACE_WFMO_Reactor_Notify::max_notify_iterations"); // Must always be > 0 or < 0 to optimize the loop exit condition. if (iterations == 0) iterations = 1; this->max_notify_iterations_ = iterations; } int ACE_WFMO_Reactor_Notify::max_notify_iterations (void) { ACE_TRACE ("ACE_WFMO_Reactor_Notify::max_notify_iterations"); return this->max_notify_iterations_; } int ACE_WFMO_Reactor_Notify::purge_pending_notifications (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_WFMO_Reactor_Notify::purge_pending_notifications"); // Go over message queue and take out all the matching event // handlers. If eh == 0, purge all. Note that reactor notifies (no // handler specified) are never purged, as this may lose a needed // notify the reactor queued for itself. if (this->message_queue_.is_empty ()) return 0; // Guard against new and/or delivered notifications while purging. // WARNING!!! The use of the notification queue's lock object for // this guard makes use of the knowledge that on Win32, the mutex // protecting the queue is really a CriticalSection, which is // recursive. This is how we can get away with locking it down here // and still calling member functions on the queue object. ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, monitor, this->message_queue_.lock(), -1); // first, copy all to our own local queue. Since we've locked everyone out // of here, there's no need to use any synchronization on this queue. ACE_Message_Queue local_queue; size_t queue_size = this->message_queue_.message_count (); int number_purged = 0; size_t index; for (index = 0; index < queue_size; ++index) { ACE_Message_Block *mb = 0; if (-1 == this->message_queue_.dequeue_head (mb)) return -1; // This shouldn't happen... ACE_Notification_Buffer *buffer = reinterpret_cast (mb->base ()); // If this is not a Reactor notify (it is for a particular handler), // and it matches the specified handler (or purging all), // and applying the mask would totally eliminate the notification, then // release it and count the number purged. if ((0 != buffer->eh_) && (0 == eh || eh == buffer->eh_) && ACE_BIT_DISABLED (buffer->mask_, ~mask)) // the existing notification mask // is left with nothing when // applying the mask { ACE_Event_Handler *event_handler = buffer->eh_; event_handler->remove_reference (); mb->release (); ++number_purged; } else { // To preserve it, move it to the local_queue. But first, if // this is not a Reactor notify (it is for a // particularhandler), and it matches the specified handler // (or purging all), then apply the mask if ((0 != buffer->eh_) && (0 == eh || eh == buffer->eh_)) ACE_CLR_BITS(buffer->mask_, mask); if (-1 == local_queue.enqueue_head (mb)) return -1; } } if (this->message_queue_.message_count ()) { // Should be empty! ACE_ASSERT (0); return -1; } // Now copy back from the local queue to the class queue, taking // care to preserve the original order... queue_size = local_queue.message_count (); for (index = 0; index < queue_size; ++index) { ACE_Message_Block *mb = 0; if (-1 == local_queue.dequeue_head (mb)) { ACE_ASSERT (0); return -1; } if (-1 == this->message_queue_.enqueue_head (mb)) { ACE_ASSERT (0); return -1; } } return number_purged; } void ACE_WFMO_Reactor_Notify::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_WFMO_Reactor_Notify::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); this->timer_queue_->dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Max. iteration: %d\n"), this->max_notify_iterations_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } void ACE_WFMO_Reactor::max_notify_iterations (int iterations) { ACE_TRACE ("ACE_WFMO_Reactor::max_notify_iterations"); ACE_GUARD (ACE_Process_Mutex, monitor, this->lock_); // Must always be > 0 or < 0 to optimize the loop exit condition. this->notify_handler_->max_notify_iterations (iterations); } int ACE_WFMO_Reactor::max_notify_iterations (void) { ACE_TRACE ("ACE_WFMO_Reactor::max_notify_iterations"); ACE_GUARD_RETURN (ACE_Process_Mutex, monitor, this->lock_, -1); return this->notify_handler_->max_notify_iterations (); } int ACE_WFMO_Reactor::purge_pending_notifications (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_WFMO_Reactor::purge_pending_notifications"); if (this->notify_handler_ == 0) return 0; else return this->notify_handler_->purge_pending_notifications (eh, mask); } int ACE_WFMO_Reactor::resumable_handler (void) { ACE_TRACE ("ACE_WFMO_Reactor::resumable_handler"); return 0; } // No-op WinSOCK2 methods to help WFMO_Reactor compile #if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) int WSAEventSelect (SOCKET /* s */, WSAEVENT /* hEventObject */, long /* lNetworkEvents */) { return -1; } int WSAEnumNetworkEvents (SOCKET /* s */, WSAEVENT /* hEventObject */, LPWSANETWORKEVENTS /* lpNetworkEvents */) { return -1; } #endif /* !defined ACE_HAS_WINSOCK2 */ ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_WIN32 */