// $Id$ #include "ace/WIN32_Asynch_IO.h" #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) && \ (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 == 1)) #include "ace/WIN32_Proactor.h" #include "ace/Proactor.h" #include "ace/Message_Block.h" #include "ace/Service_Config.h" #include "ace/INET_Addr.h" #include "ace/Task_T.h" #include "ace/OS_NS_errno.h" #include "ace/OS_NS_unistd.h" #include "ace/OS_NS_sys_socket.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL size_t ACE_WIN32_Asynch_Result::bytes_transferred (void) const { return this->bytes_transferred_; } const void * ACE_WIN32_Asynch_Result::act (void) const { return this->act_; } int ACE_WIN32_Asynch_Result::success (void) const { return this->success_; } const void * ACE_WIN32_Asynch_Result::completion_key (void) const { return this->completion_key_; } u_long ACE_WIN32_Asynch_Result::error (void) const { return this->error_; } ACE_HANDLE ACE_WIN32_Asynch_Result::event (void) const { return this->hEvent; } u_long ACE_WIN32_Asynch_Result::offset (void) const { return this->Offset; } u_long ACE_WIN32_Asynch_Result::offset_high (void) const { return this->OffsetHigh; } int ACE_WIN32_Asynch_Result::priority (void) const { ACE_NOTSUP_RETURN (0); } int ACE_WIN32_Asynch_Result::signal_number (void) const { ACE_NOTSUP_RETURN (0); } int ACE_WIN32_Asynch_Result::post_completion (ACE_Proactor_Impl *proactor) { // Get to the platform specific implementation. ACE_WIN32_Proactor *win32_proactor = dynamic_cast (proactor); if (win32_proactor == 0) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Dynamic cast to WIN32 Proactor failed\n")), -1); // Post myself. return win32_proactor->post_completion (this); } void ACE_WIN32_Asynch_Result::set_bytes_transferred (size_t nbytes) { this->bytes_transferred_ = nbytes; } void ACE_WIN32_Asynch_Result::set_error (u_long errcode) { this->error_ = errcode; } ACE_WIN32_Asynch_Result::~ACE_WIN32_Asynch_Result (void) { } ACE_WIN32_Asynch_Result::ACE_WIN32_Asynch_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, const void* act, ACE_HANDLE event, u_long offset, u_long offset_high, int priority, int signal_number) : ACE_Asynch_Result_Impl (), OVERLAPPED (), handler_proxy_ (handler_proxy), act_ (act), bytes_transferred_ (0), success_ (0), completion_key_ (0), error_ (0) { // Set the ACE_OVERLAPPED structure this->Internal = 0; this->InternalHigh = 0; this->Offset = offset; this->OffsetHigh = offset_high; this->hEvent = event; ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); } int ACE_WIN32_Asynch_Operation::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { this->proactor_ = proactor; this->handler_proxy_ = handler_proxy; this->handle_ = handle; // Grab the handle from the if is invalid if (this->handle_ == ACE_INVALID_HANDLE) { ACE_Handler *handler = handler_proxy.get ()->handler (); if (handler != 0) this->handle_ = handler->handle (); } if (this->handle_ == ACE_INVALID_HANDLE) return -1; if (this->proactor_!= 0) // update implementation. this->win32_proactor_ = dynamic_cast (this->proactor_->implementation ()); // Register with the . return this->win32_proactor_->register_handle (this->handle_, completion_key); } int ACE_WIN32_Asynch_Operation::cancel (void) { #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) // All I/O operations that are canceled will complete with the error // ERROR_OPERATION_ABORTED. All completion notifications for the I/O // operations will occur normally. // @@ This API returns 0 on failure. So, I am returning -1 in that // case. Is that right? (Alex). int const result = (int) ::CancelIo (this->handle_); if (result == 0) // Couldn't cancel the operations. return 2; // result is non-zero. All the operations are cancelled then. return 0; #else /* !ACE_HAS_WIN32_OVERLAPPED_IO */ ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_AIO_CALLS */ } ACE_Proactor * ACE_WIN32_Asynch_Operation::proactor (void) const { return this->proactor_; } ACE_WIN32_Asynch_Operation::ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), win32_proactor_ (win32_proactor), proactor_ (0), handle_ (ACE_INVALID_HANDLE) { } ACE_WIN32_Asynch_Operation::~ACE_WIN32_Asynch_Operation (void) { } // ************************************************************ size_t ACE_WIN32_Asynch_Read_Stream_Result::bytes_to_read (void) const { return this->bytes_to_read_; } ACE_Message_Block & ACE_WIN32_Asynch_Read_Stream_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Read_Stream_Result::handle (void) const { return this->handle_; } ACE_WIN32_Asynch_Read_Stream_Result::ACE_WIN32_Asynch_Read_Stream_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number, int scatter_enabled) : ACE_Asynch_Result_Impl (), ACE_Asynch_Read_Stream_Result_Impl (), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), bytes_to_read_ (bytes_to_read), message_block_ (message_block), handle_ (handle), scatter_enabled_ (scatter_enabled) { } void ACE_WIN32_Asynch_Read_Stream_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. if (!this->scatter_enabled ()) this->message_block_.wr_ptr (bytes_transferred); else { for (ACE_Message_Block* mb = &this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { size_t len_part = mb->space (); if (len_part > bytes_transferred) len_part = bytes_transferred; mb->wr_ptr (len_part); bytes_transferred -= len_part; } } // Create the interface result class. ACE_Asynch_Read_Stream::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_read_stream (result); } ACE_WIN32_Asynch_Read_Stream_Result::~ACE_WIN32_Asynch_Read_Stream_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Read_Stream_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Read_Stream_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Read_Stream_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Read_Stream_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Read_Stream_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Read_Stream_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Read_Stream_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Read_Stream_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } int ACE_WIN32_Asynch_Read_Stream_Result::scatter_enabled (void) const { return this->scatter_enabled_; } ACE_WIN32_Asynch_Read_Stream::ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Read_Stream_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Read_Stream::read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number) { size_t space = message_block.space (); if (bytes_to_read > space) bytes_to_read = space; if (bytes_to_read == 0) { errno = ENOSPC; return -1; } // Create the Asynch_Result. ACE_WIN32_Asynch_Read_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_Stream_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_read, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared read int const return_val = this->shared_read (result); // Upon errors if (return_val == -1) delete result; return return_val; } int ACE_WIN32_Asynch_Read_Stream::readv (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number) { #if (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) iovec iov[ACE_IOV_MAX]; int iovcnt = 0; // We should not read more than user requested, // but it is allowed to read less for (const ACE_Message_Block* msg = &message_block; msg != 0 && bytes_to_read > 0 && iovcnt < ACE_IOV_MAX; msg = msg->cont () , ++iovcnt ) { size_t msg_space = msg->space (); // OS should correctly process zero length buffers // if ( msg_space == 0 ) // ACE_ERROR_RETURN ((LM_ERROR, // ACE_TEXT ("ACE_WIN32_Asynch_Read_Stream::readv:") // ACE_TEXT ("No space in the message block\n")), // -1); if (msg_space > bytes_to_read) msg_space = bytes_to_read; bytes_to_read -= msg_space; // Make as many iovec as needed to fit all of msg_space. size_t wr_ptr_offset = 0; while (msg_space > 0 && iovcnt < ACE_IOV_MAX) { u_long this_chunk_length; if (msg_space > ULONG_MAX) this_chunk_length = ULONG_MAX; else this_chunk_length = static_cast (msg_space); // Collect the data in the iovec. iov[iovcnt].iov_base = msg->wr_ptr () + wr_ptr_offset; iov[iovcnt].iov_len = this_chunk_length; msg_space -= this_chunk_length; wr_ptr_offset += this_chunk_length; // Increment iovec counter if there's more to do. if (msg_space > 0) ++iovcnt; } if (msg_space > 0) // Ran out of iovecs before msg_space exhausted { errno = ERANGE; return -1; } } // Re-calculate number bytes to read bytes_to_read = 0; for (int i = 0; i < iovcnt ; ++i) bytes_to_read += iov[i].iov_len; if (bytes_to_read == 0) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Read_Stream::readv:") ACE_TEXT ("Attempt to read 0 bytes\n")), -1); // Create the Asynch_Result. ACE_WIN32_Asynch_Read_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_Stream_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_read, act, this->win32_proactor_->get_handle (), priority, signal_number, 1), // scatter read enabled -1); // do the scatter recv result->set_error (0); // Clear error before starting IO. DWORD bytes_recvd = 0; u_long flags = 0; int initiate_result = ::WSARecv (reinterpret_cast (result->handle ()), reinterpret_cast (iov), iovcnt, &bytes_recvd, &flags, result, 0); if (0 == initiate_result) // Immediate success: the OVERLAPPED will still get queued. return 1; ACE_ASSERT (initiate_result == SOCKET_ERROR); // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WSARecv"))); } delete result; initiate_result = -1; break; } return initiate_result; #else ACE_UNUSED_ARG (message_block); ACE_UNUSED_ARG (bytes_to_read); ACE_UNUSED_ARG (act); ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_WINSOCK2 && ACE_HAS_WINSOCK2 != 0 */ } ACE_WIN32_Asynch_Read_Stream::~ACE_WIN32_Asynch_Read_Stream (void) { } int ACE_WIN32_Asynch_Read_Stream::shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result) { // ReadFile API limits us to DWORD range. if (result->bytes_to_read () > MAXDWORD) { errno = ERANGE; return -1; } DWORD bytes_to_read = static_cast (result->bytes_to_read ()); u_long bytes_read; result->set_error (0); // Clear error before starting IO. // Initiate the read int initiate_result = ::ReadFile (result->handle (), result->message_block ().wr_ptr (), bytes_to_read, &bytes_read, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 0; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: /* FALLTHRU */ case ERROR_MORE_DATA: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ReadFile"))); } return -1; } } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Read_Stream::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Read_Stream::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Read_Stream::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } size_t ACE_WIN32_Asynch_Write_Stream_Result::bytes_to_write (void) const { return this->bytes_to_write_; } ACE_Message_Block & ACE_WIN32_Asynch_Write_Stream_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Write_Stream_Result::handle (void) const { return this->handle_; } ACE_WIN32_Asynch_Write_Stream_Result::ACE_WIN32_Asynch_Write_Stream_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number, int gather_enabled) : ACE_Asynch_Result_Impl (), ACE_Asynch_Write_Stream_Result_Impl (), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), bytes_to_write_ (bytes_to_write), message_block_ (message_block), handle_ (handle), gather_enabled_ (gather_enabled) { } void ACE_WIN32_Asynch_Write_Stream_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by . this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. if (!this->gather_enabled ()) this->message_block_.rd_ptr (bytes_transferred); else { for (ACE_Message_Block* mb = &this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { size_t len_part = mb->length (); if ( len_part > bytes_transferred) len_part = bytes_transferred; mb->rd_ptr (len_part); bytes_transferred -= len_part; } } // Create the interface result class. ACE_Asynch_Write_Stream::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_write_stream (result); } ACE_WIN32_Asynch_Write_Stream_Result::~ACE_WIN32_Asynch_Write_Stream_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Write_Stream_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Write_Stream_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Write_Stream_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Write_Stream_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Write_Stream_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Write_Stream_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Write_Stream_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Write_Stream_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } int ACE_WIN32_Asynch_Write_Stream_Result::gather_enabled (void) const { return this->gather_enabled_; } ACE_WIN32_Asynch_Write_Stream::ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Write_Stream_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Write_Stream::write (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number) { size_t len = message_block.length(); if (bytes_to_write > len) bytes_to_write = len ; if (bytes_to_write == 0) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Write_Stream::write:") ACE_TEXT ("Attempt to write 0 bytes\n")), -1); ACE_WIN32_Asynch_Write_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_Stream_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_write, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared write int const return_val = this->shared_write (result); // Upon errors if (return_val == -1) { delete result; } return return_val; } int ACE_WIN32_Asynch_Write_Stream::writev (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number) { #if (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) iovec iov[ACE_IOV_MAX]; int iovcnt = 0; // We should not write more than user requested, // but it is allowed to write less for (const ACE_Message_Block* msg = &message_block; msg != 0 && bytes_to_write > 0 && iovcnt < ACE_IOV_MAX; msg = msg->cont ()) { size_t msg_len = msg->length (); // Skip 0-length blocks. if (msg_len == 0) continue; if (msg_len > bytes_to_write) msg_len = bytes_to_write; bytes_to_write -= msg_len; // Make as many iovec as needed to fit all of msg_len. size_t rd_ptr_offset = 0; while (msg_len > 0 && iovcnt < ACE_IOV_MAX) { u_long this_chunk_length; if (msg_len > ULONG_MAX) this_chunk_length = ULONG_MAX; else this_chunk_length = static_cast (msg_len); // Collect the data in the iovec. iov[iovcnt].iov_base = msg->rd_ptr () + rd_ptr_offset; iov[iovcnt].iov_len = this_chunk_length; msg_len -= this_chunk_length; rd_ptr_offset += this_chunk_length; // Increment iovec counter if there's more to do. if (msg_len > 0) iovcnt++; } if (msg_len > 0) // Ran out of iovecs before msg_space exhausted { errno = ERANGE; return -1; } ++iovcnt; } // Re-calculate number bytes to write bytes_to_write = 0; for ( int i=0; i < iovcnt ; ++i ) bytes_to_write += iov[i].iov_len; if ( bytes_to_write == 0 ) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Write_Stream::writev:") ACE_TEXT ("Attempt to write 0 bytes\n")), -1); ACE_WIN32_Asynch_Write_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_Stream_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_write, act, this->win32_proactor_->get_handle (), priority, signal_number, 1), // gather write enabled -1); // do the gather send u_long bytes_sent = 0; int initiate_result = ::WSASend (reinterpret_cast (result->handle ()), reinterpret_cast (iov), iovcnt, &bytes_sent, 0, // flags result, 0); if (0 == initiate_result) // Immediate success: the OVERLAPPED will still get queued. return 1; ACE_ASSERT (initiate_result == SOCKET_ERROR); // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WSASend"))); } delete result; initiate_result = -1; break; } return initiate_result; #else ACE_UNUSED_ARG (message_block); ACE_UNUSED_ARG (bytes_to_write); ACE_UNUSED_ARG (act); ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_WINSOCK2 && ACE_HAS_WINSOCK2 != 0 */ } ACE_WIN32_Asynch_Write_Stream::~ACE_WIN32_Asynch_Write_Stream (void) { } int ACE_WIN32_Asynch_Write_Stream::shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result) { u_long bytes_written; if (result->bytes_to_write () > MAXDWORD) { errno = ERANGE; return -1; } DWORD bytes_to_write = static_cast (result->bytes_to_write ()); result->set_error (0); // Clear error before starting IO. // Initiate the write; Winsock 2 is required for the higher-performing // WSASend() function. For Winsock 1, fall back to the slower WriteFile(). int initiate_result = 0; #if (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) WSABUF iov; iov.buf = result->message_block ().rd_ptr (); iov.len = bytes_to_write; initiate_result = ::WSASend (reinterpret_cast (result->handle ()), &iov, 1, &bytes_written, 0, // flags result, 0); if (initiate_result == 0) { // Immediate success: the OVERLAPPED will still get queued. return 0; } #else initiate_result = ::WriteFile (result->handle (), result->message_block ().rd_ptr (), bytes_to_write, &bytes_written, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 0; #endif /* ACE_HAS_WINSOCK2 */ // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("Initiating write"))); return -1; } } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Write_Stream::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Write_Stream::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Write_Stream::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Read_File_Result::ACE_WIN32_Asynch_Read_File_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number, int scatter_enabled) : ACE_Asynch_Result_Impl (), ACE_Asynch_Read_Stream_Result_Impl (), ACE_Asynch_Read_File_Result_Impl (), ACE_WIN32_Asynch_Read_Stream_Result (handler_proxy, handle, message_block, bytes_to_read, act, event, priority, signal_number, scatter_enabled) { this->Offset = offset; this->OffsetHigh = offset_high; } void ACE_WIN32_Asynch_Read_File_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus. this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. if (!this->scatter_enabled ()) this->message_block_.wr_ptr (bytes_transferred); else { static const size_t page_size = ACE_OS::getpagesize(); for (ACE_Message_Block* mb = &this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { // mb->space () is ought to be >= page_size. // this is verified in the readv method // ACE_ASSERT (mb->space () >= page_size); size_t len_part = page_size ; if ( len_part > bytes_transferred) len_part = bytes_transferred; mb->wr_ptr (len_part); bytes_transferred -= len_part; } } // Create the interface result class. ACE_Asynch_Read_File::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_read_file (result); } ACE_WIN32_Asynch_Read_File_Result::~ACE_WIN32_Asynch_Read_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Read_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Read_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Read_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Read_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Read_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Read_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Read_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Read_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Read_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } // The following methods belong to // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ // warnings. These methods route their call to the // ACE_WIN32_Asynch_Read_Stream_Result base class. size_t ACE_WIN32_Asynch_Read_File_Result::bytes_to_read (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::bytes_to_read (); } ACE_Message_Block & ACE_WIN32_Asynch_Read_File_Result::message_block (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::message_block (); } ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::handle (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::handle (); } int ACE_WIN32_Asynch_Read_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } // ************************************************************ ACE_WIN32_Asynch_Read_File::ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Read_Stream_Impl (), ACE_Asynch_Read_File_Impl (), ACE_WIN32_Asynch_Read_Stream (win32_proactor) { } int ACE_WIN32_Asynch_Read_File::read (ACE_Message_Block &message_block, size_t bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { size_t space = message_block.space (); if ( bytes_to_read > space ) bytes_to_read = space; if ( bytes_to_read == 0 ) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Read_File::read:") ACE_TEXT ("Attempt to read 0 bytes or no space in the message block\n")), -1); ACE_WIN32_Asynch_Read_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_File_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_read, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared read int return_val = this->shared_read (result); // Upon errors if (return_val == -1) delete result; return return_val; } int ACE_WIN32_Asynch_Read_File::readv (ACE_Message_Block &message_block, size_t bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) static const size_t page_size = ACE_OS::getpagesize(); FILE_SEGMENT_ELEMENT buffer_pointers[ACE_IOV_MAX + 1]; int buffer_pointers_count = 0; // Each buffer must be at least the size of a system memory page // and must be aligned on a system memory page size boundary // We should not read more than user requested, // but it is allowed to read less size_t total_space = 0; for (const ACE_Message_Block* msg = &message_block; msg != 0 && buffer_pointers_count < ACE_IOV_MAX && total_space < bytes_to_read; msg = msg->cont(), ++buffer_pointers_count ) { size_t msg_space = msg->space (); if (msg_space < page_size) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Read_File::readv:") ACE_TEXT ("Invalid message block size\n")), -1); buffer_pointers[buffer_pointers_count].Buffer = msg->wr_ptr (); total_space += page_size; } // not read more than buffers space if (bytes_to_read > total_space) bytes_to_read = total_space; // ReadFileScatter API limits us to DWORD range. if (bytes_to_read > MAXDWORD) { errno = ERANGE; return -1; } DWORD dword_bytes_to_read = static_cast (bytes_to_read); // last one should be completely 0 buffer_pointers[buffer_pointers_count].Buffer = 0; ACE_WIN32_Asynch_Read_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_File_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_read, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number, 1), // scatter read enabled -1); // do the scatter read result->set_error (0); // Clear error before starting IO. int initiate_result = ::ReadFileScatter (result->handle (), buffer_pointers, dword_bytes_to_read, 0, // reserved, must be NULL result); if (0 != initiate_result) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ReadFileScatter"))); } delete result; initiate_result = -1; break; } return initiate_result; #else ACE_NOTSUP_RETURN (-1); #endif /* ACE_WIN32_OVERLAPPED_IO */ } ACE_WIN32_Asynch_Read_File::~ACE_WIN32_Asynch_Read_File (void) { } int ACE_WIN32_Asynch_Read_File::read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Read_Stream::read (message_block, bytes_to_read, act, priority, signal_number); } int ACE_WIN32_Asynch_Read_File::readv (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Read_Stream::readv (message_block, bytes_to_read, act, priority, signal_number); } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Read_File::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Read_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Read_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Write_File_Result::ACE_WIN32_Asynch_Write_File_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number, int gather_enabled) : ACE_Asynch_Result_Impl (), ACE_Asynch_Write_Stream_Result_Impl (), ACE_Asynch_Write_File_Result_Impl (), ACE_WIN32_Asynch_Write_Stream_Result (handler_proxy, handle, message_block, bytes_to_write, act, event, priority, signal_number, gather_enabled) { this->Offset = offset; this->OffsetHigh = offset_high; } void ACE_WIN32_Asynch_Write_File_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. if (!this->gather_enabled ()) this->message_block_.rd_ptr (bytes_transferred); else { static const size_t page_size = ACE_OS::getpagesize(); for (ACE_Message_Block* mb = &this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { // mb->length () is ought to be >= page_size. // this is verified in the writev method // ACE_ASSERT (mb->length () >= page_size); size_t len_part = page_size; if ( len_part > bytes_transferred) len_part = bytes_transferred; mb->rd_ptr (len_part); bytes_transferred -= len_part; } } // Create the interface result class. ACE_Asynch_Write_File::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_write_file (result); } ACE_WIN32_Asynch_Write_File_Result::~ACE_WIN32_Asynch_Write_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Write_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Write_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Write_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Write_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Write_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Write_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Write_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Write_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Write_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Write_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } // The following methods belong to // ACE_WIN32_Asynch_Write_Stream_Result. They are here to avoid VC++ // warnings. These methods route their call to the // ACE_WIN32_Asynch_Write_Stream_Result base class. size_t ACE_WIN32_Asynch_Write_File_Result::bytes_to_write (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::bytes_to_write (); } ACE_Message_Block & ACE_WIN32_Asynch_Write_File_Result::message_block (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::message_block (); } ACE_HANDLE ACE_WIN32_Asynch_Write_File_Result::handle (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::handle (); } int ACE_WIN32_Asynch_Write_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Write_File::ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Write_Stream_Impl (), ACE_Asynch_Write_File_Impl (), ACE_WIN32_Asynch_Write_Stream (win32_proactor) { } int ACE_WIN32_Asynch_Write_File::write (ACE_Message_Block &message_block, size_t bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { size_t len = message_block.length (); if ( bytes_to_write > len ) bytes_to_write = len; if ( bytes_to_write == 0 ) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Write_File::write:") ACE_TEXT ("Attempt to read 0 bytes\n")), -1); ACE_WIN32_Asynch_Write_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_File_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_write, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared write int return_val = this->shared_write (result); // Upon errors if (return_val == -1) delete result; return return_val; } int ACE_WIN32_Asynch_Write_File::writev (ACE_Message_Block &message_block, size_t bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) static const size_t page_size = ACE_OS::getpagesize(); FILE_SEGMENT_ELEMENT buffer_pointers[ACE_IOV_MAX + 1]; int buffer_pointers_count = 0; // Each buffer must be at least the size of a system memory page // and must be aligned on a system memory page size boundary // We should not read more than user requested, // but it is allowed to read less size_t total_len = 0; for (const ACE_Message_Block* msg = &message_block; msg != 0 && buffer_pointers_count < ACE_IOV_MAX && total_len < bytes_to_write; msg = msg->cont (), ++buffer_pointers_count ) { size_t msg_len = msg->length (); // Don't allow writing less than page_size, unless // the size of the message block is big enough (so we don't write from // memory which does not belong to the message block), and the message // block is the last in the chain. if (msg_len < page_size && (msg->size () - (msg->rd_ptr () - msg->base ()) < page_size || // message block too small bytes_to_write - total_len > page_size ))// NOT last chunk ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Write_File::writev:") ACE_TEXT ("Invalid message block length\n")), -1); buffer_pointers[buffer_pointers_count].Buffer = msg->rd_ptr (); total_len += page_size; } // not write more than we have in buffers if (bytes_to_write > total_len) bytes_to_write = total_len; // WriteFileGather API limits us to DWORD range. if (bytes_to_write > MAXDWORD) { errno = ERANGE; return -1; } DWORD dword_bytes_to_write = static_cast (bytes_to_write); // last one should be completely 0 buffer_pointers[buffer_pointers_count].Buffer = 0; ACE_WIN32_Asynch_Write_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_File_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_write, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number, 1), // gather write enabled -1); result->set_error(0); // do the gather write int initiate_result = ::WriteFileGather (result->handle (), buffer_pointers, dword_bytes_to_write, 0, // reserved, must be NULL result); if (0 != initiate_result) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WriteFileGather"))); } delete result; initiate_result = -1; break; } return initiate_result; #else ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_WIN32_OVERLAPPED_IO */ } ACE_WIN32_Asynch_Write_File::~ACE_WIN32_Asynch_Write_File (void) { } int ACE_WIN32_Asynch_Write_File::write (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Write_Stream::write (message_block, bytes_to_write, act, priority, signal_number); } int ACE_WIN32_Asynch_Write_File::writev (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Write_Stream::writev (message_block, bytes_to_write, act, priority, signal_number); } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Write_File::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Write_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Write_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } size_t ACE_WIN32_Asynch_Accept_Result::bytes_to_read (void) const { return this->bytes_to_read_; } ACE_Message_Block & ACE_WIN32_Asynch_Accept_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::listen_handle (void) const { return this->listen_handle_; } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::accept_handle (void) const { return this->accept_handle_; } ACE_WIN32_Asynch_Accept_Result::ACE_WIN32_Asynch_Accept_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Accept_Result_Impl (), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), bytes_to_read_ (bytes_to_read), message_block_ (message_block), listen_handle_ (listen_handle), accept_handle_ (accept_handle) { } void ACE_WIN32_Asynch_Accept_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.wr_ptr (bytes_transferred); if (!success && this->accept_handle_ != ACE_INVALID_HANDLE) { ACE_OS::closesocket (this->accept_handle_); this->accept_handle_ = ACE_INVALID_HANDLE; } // Create the interface result class. ACE_Asynch_Accept::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_accept (result); } ACE_WIN32_Asynch_Accept_Result::~ACE_WIN32_Asynch_Accept_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Accept_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Accept_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Accept_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Accept_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Accept_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Accept_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Accept_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Accept_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Accept_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Accept_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Accept::ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Accept_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Accept::accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number, int addr_family) { #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) // Sanity check: make sure that enough space has been allocated by // the caller. size_t address_size = #if defined (ACE_HAS_IPV6) addr_family == AF_INET ? sizeof (sockaddr_in) : sizeof (sockaddr_in6); #else sizeof (sockaddr_in); #endif /* ACE_HAS_IPV6 */ address_size += 16; // AcceptEx requires address size + 16 (minimum) size_t available_space = message_block.space (); size_t space_needed = bytes_to_read + 2 * address_size; if (available_space < space_needed) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Buffer too small\n")), -1); // WIN Specific. // AcceptEx API limits us to DWORD range. if (bytes_to_read > MAXDWORD) { errno = ERANGE; return -1; } DWORD dword_bytes_to_read = static_cast (bytes_to_read); int close_accept_handle = 0; // If the is invalid, we will create a new socket. if (accept_handle == ACE_INVALID_HANDLE) { accept_handle = ACE_OS::socket (addr_family, SOCK_STREAM, 0); if (accept_handle == ACE_INVALID_HANDLE) { if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::socket"))); } return -1; } else // Remember to close the socket down if failures occur. close_accept_handle = 1; } // Common code for both WIN and POSIX. ACE_WIN32_Asynch_Accept_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Accept_Result (this->handler_proxy_, this->handle_, accept_handle, message_block, bytes_to_read, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); u_long bytes_read; // Initiate the accept. int initiate_result = ::AcceptEx ((SOCKET) result->listen_handle (), (SOCKET) result->accept_handle (), result->message_block ().wr_ptr (), dword_bytes_to_read, static_cast (address_size), static_cast (address_size), &bytes_read, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (close_accept_handle == 1) // Close the newly created socket ACE_OS::closesocket (accept_handle); // Cleanup dynamically allocated Asynch_Result. delete result; if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("AcceptEx"))); } return -1; } #else ACE_UNUSED_ARG (message_block); ACE_UNUSED_ARG (bytes_to_read); ACE_UNUSED_ARG (accept_handle); ACE_UNUSED_ARG (act); ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); ACE_UNUSED_ARG (addr_family); ACE_NOTSUP_RETURN (-1); #endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) */ } ACE_WIN32_Asynch_Accept::~ACE_WIN32_Asynch_Accept (void) { } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Accept::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Accept::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Accept::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } // ********************************************************************* ACE_HANDLE ACE_WIN32_Asynch_Connect_Result::connect_handle (void) const { return this->connect_handle_; } void ACE_WIN32_Asynch_Connect_Result::connect_handle ( ACE_HANDLE handle ) { this->connect_handle_ = handle; } ACE_WIN32_Asynch_Connect_Result::ACE_WIN32_Asynch_Connect_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE connect_handle, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Connect_Result_Impl (), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), connect_handle_ (connect_handle) { ; } void ACE_WIN32_Asynch_Connect_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data. this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Create the interface result class. ACE_Asynch_Connect::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_connect (result); } ACE_WIN32_Asynch_Connect_Result::~ACE_WIN32_Asynch_Connect_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Connect_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Connect_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Connect_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Connect_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Connect_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Connect_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Connect_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Connect_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Connect_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Connect_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Connect_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } // ********************************************************************* ACE_WIN32_Asynch_Connect::ACE_WIN32_Asynch_Connect (ACE_WIN32_Proactor * win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Connect_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor), flg_open_ (false) { } ACE_WIN32_Asynch_Connect::~ACE_WIN32_Asynch_Connect (void) { this->close (); this->reactor (0); // to avoid purge_pending_notifications } ACE_Proactor * ACE_WIN32_Asynch_Connect::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_HANDLE ACE_WIN32_Asynch_Connect::get_handle (void) const { ACE_ASSERT (0); return ACE_INVALID_HANDLE; } void ACE_WIN32_Asynch_Connect::set_handle (ACE_HANDLE) { ACE_ASSERT (0) ; } int ACE_WIN32_Asynch_Connect::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE, const void *completion_key, ACE_Proactor *proactor) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::open"); // if we are already opened, // we could not create a new handler without closing the previous if (this->flg_open_) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%N:%l:ACE_WIN32_Asynch_Connect::open:") ACE_TEXT ("connector already open\n")), -1); //int result = ACE_WIN32_Asynch_Operation::open (handler_proxy, ACE_INVALID_HANDLE, completion_key, proactor); // Ignore result as we pass ACE_INVALID_HANDLE //if (result == -1) // return result; this->flg_open_ = true; return 0; } int ACE_WIN32_Asynch_Connect::connect (ACE_HANDLE connect_handle, const ACE_Addr & remote_sap, const ACE_Addr & local_sap, int reuse_addr, const void *act, int priority, int signal_number) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::connect"); if (!this->flg_open_) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%N:%l:ACE_WIN32_Asynch_Connect::connect") ACE_TEXT ("connector was not opened before\n")), -1); // Common code for both WIN and WIN32. // Create future Asynch_Connect_Result ACE_WIN32_Asynch_Connect_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Connect_Result (this->handler_proxy_, connect_handle, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); int rc = connect_i (result, remote_sap, local_sap, reuse_addr); // update handle connect_handle = result->connect_handle (); if (rc != 0) return post_result (result, true); // Enqueue result we will wait for completion { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1)); if (this->result_map_.bind (connect_handle, result) == -1) { ACE_ERROR ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Connect::connect: %p\n"), ACE_TEXT ("bind"))); result->set_error (EFAULT); return post_result (result, true); } } ACE_Asynch_Pseudo_Task & task = this->win32_proactor_->get_asynch_pseudo_task (); if (-1 == task.register_io_handler (connect_handle, this, ACE_Event_Handler::CONNECT_MASK, 0)) // not to suspend after register { result = 0; { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1)); this->result_map_.unbind (connect_handle, result); } if (result != 0) { result->set_error (EFAULT); this->post_result (result, true); } } return 0; } int ACE_WIN32_Asynch_Connect::post_result (ACE_WIN32_Asynch_Connect_Result * result, bool post_enable) { ACE_HANDLE handle = result->connect_handle (); if (this->flg_open_ && post_enable) { // NOTE: result is invalid after post_completion(). It's either deleted // or will be shortly via the proactor dispatch, regardless of success // or fail of the call. if (this->win32_proactor_ ->post_completion (result) == 0) return 0; ACE_ERROR ((LM_ERROR, ACE_TEXT ("Error:(%P | %t):%p\n"), ACE_TEXT ("ACE_WIN32_Asynch_Connect::post_result: ") ACE_TEXT (" failed"))); } else { // There was no call to post_completion() so manually delete result. delete result; } if (handle != ACE_INVALID_HANDLE) ACE_OS::closesocket (handle); return -1; } // connect_i // return code : // -1 errors before attempt to connect // 0 connect started // 1 connect finished ( may be unsuccessfully) int ACE_WIN32_Asynch_Connect::connect_i (ACE_WIN32_Asynch_Connect_Result *result, const ACE_Addr & remote_sap, const ACE_Addr & local_sap, int reuse_addr) { result->set_bytes_transferred (0); ACE_HANDLE handle = result->connect_handle (); if (handle == ACE_INVALID_HANDLE) { int protocol_family = remote_sap.get_type (); handle = ACE_OS::socket (protocol_family, SOCK_STREAM, 0); // save it result->connect_handle (handle); if (handle == ACE_INVALID_HANDLE) { result->set_error (errno); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Connect::connect_i: %p\n"), ACE_TEXT ("socket")), -1); } // Reuse the address int one = 1; if (protocol_family != PF_UNIX && reuse_addr != 0 && ACE_OS::setsockopt (handle, SOL_SOCKET, SO_REUSEADDR, (const char*) &one, sizeof one) == -1) { result->set_error (errno); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Connect::connect_i: %p\n"), ACE_TEXT ("setsockopt")), -1); } } if (local_sap != ACE_Addr::sap_any) { sockaddr * laddr = reinterpret_cast (local_sap.get_addr ()); int size = local_sap.get_size (); if (ACE_OS::bind (handle, laddr, size) == -1) { result->set_error (errno); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Connect::connect_i: %p\n"), ACE_TEXT ("bind")), -1); } } // set non blocking mode if (ACE::set_flags (handle, ACE_NONBLOCK) != 0) { result->set_error (errno); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Connect::connect_i: %p\n"), ACE_TEXT ("set_flags")), -1); } for (;;) { int rc = ACE_OS::connect (handle, reinterpret_cast (remote_sap.get_addr ()), remote_sap.get_size ()); if (rc < 0) // failure { if (errno == EWOULDBLOCK || errno == EINPROGRESS) return 0; // connect started if (errno == EINTR) continue; result->set_error (errno); } return 1 ; // connect finished } } // cancel_uncompleted // It performs cancellation of all pending requests // // Parameter flg_notify can be // 0 - don't send notifications about canceled accepts // !0 - notify user about canceled accepts // according WIN32 standards we should receive notifications // on canceled AIO requests // // Return value : number of cancelled requests // int ACE_WIN32_Asynch_Connect::cancel_uncompleted (bool flg_notify, ACE_Handle_Set &set) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::cancel_uncompleted"); int retval = 0; MAP_MANAGER::ITERATOR iter (result_map_); MAP_MANAGER::ENTRY * me = 0; set.reset (); for (; iter.next (me) != 0; retval++, iter.advance ()) { ACE_HANDLE handle = me->ext_id_; ACE_WIN32_Asynch_Connect_Result* result = me->int_id_ ; set.set_bit (handle); result->set_bytes_transferred (0); result->set_error (ERROR_OPERATION_ABORTED); this->post_result (result, flg_notify); } result_map_.unbind_all (); return retval; } int ACE_WIN32_Asynch_Connect::cancel (void) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::cancel"); int rc = -1 ; // ERRORS ACE_Handle_Set set; int num_cancelled = 0; { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1)); num_cancelled = cancel_uncompleted (flg_open_, set); } if (num_cancelled == 0) rc = 1; // AIO_ALLDONE else if (num_cancelled > 0) rc = 0; // AIO_CANCELED if (!this->flg_open_) return rc; ACE_Asynch_Pseudo_Task & task = this->win32_proactor_->get_asynch_pseudo_task (); task.remove_io_handler (set); return rc; } int ACE_WIN32_Asynch_Connect::close (void) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::close"); ACE_Handle_Set set; int num_cancelled = 0; { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1)); num_cancelled = cancel_uncompleted (flg_open_, set); } if (num_cancelled == 0 || this->flg_open_ == 0) { this->flg_open_ = false; return 0; } ACE_Asynch_Pseudo_Task & task = this->win32_proactor_->get_asynch_pseudo_task (); task.remove_io_handler (set); return 0; } int ACE_WIN32_Asynch_Connect::handle_exception (ACE_HANDLE fd) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::handle_exception"); return handle_output (fd); } int ACE_WIN32_Asynch_Connect::handle_input (ACE_HANDLE fd) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::handle_input"); return handle_output (fd); } int ACE_WIN32_Asynch_Connect::handle_output (ACE_HANDLE fd) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::handle_output"); ACE_WIN32_Asynch_Connect_Result* result = 0; { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, 0)); if (this->result_map_.unbind (fd, result) != 0) // not found return -1; } int sockerror = 0 ; int lsockerror = sizeof sockerror; ACE_OS::getsockopt (fd, SOL_SOCKET, SO_ERROR, (char*) & sockerror, & lsockerror); // This previously just did a "return -1" and let handle_close() clean // things up. However, this entire object may be gone as a result of // the application's completion handler, so don't count on 'this' being // legitimate on return from post_result(). // remove_io_handler() contains flag DONT_CALL this->win32_proactor_->get_asynch_pseudo_task().remove_io_handler (fd); result->set_bytes_transferred (0); result->set_error (sockerror); this->post_result (result, this->flg_open_); return 0; } int ACE_WIN32_Asynch_Connect::handle_close (ACE_HANDLE fd, ACE_Reactor_Mask) { ACE_TRACE ("ACE_WIN32_Asynch_Connect::handle_close"); ACE_Asynch_Pseudo_Task & task = this->win32_proactor_->get_asynch_pseudo_task (); task.remove_io_handler (fd); ACE_WIN32_Asynch_Connect_Result* result = 0; { ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, 0)); if (this->result_map_.unbind (fd, result) != 0) // not found return -1; } result->set_bytes_transferred (0); result->set_error (ERROR_OPERATION_ABORTED); this->post_result (result, this->flg_open_); return 0; } // ********************************************************************* ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::socket (void) const { return this->socket_; } ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::file (void) const { return this->file_; } ACE_Asynch_Transmit_File::Header_And_Trailer * ACE_WIN32_Asynch_Transmit_File_Result::header_and_trailer (void) const { return this->header_and_trailer_; } size_t ACE_WIN32_Asynch_Transmit_File_Result::bytes_to_write (void) const { return this->bytes_to_write_; } size_t ACE_WIN32_Asynch_Transmit_File_Result::bytes_per_send (void) const { return this->bytes_per_send_; } u_long ACE_WIN32_Asynch_Transmit_File_Result::flags (void) const { return this->flags_; } ACE_WIN32_Asynch_Transmit_File_Result::ACE_WIN32_Asynch_Transmit_File_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Transmit_File_Result_Impl (), ACE_WIN32_Asynch_Result (handler_proxy, act, event, offset, offset_high, priority, signal_number), socket_ (socket), file_ (file), header_and_trailer_ (header_and_trailer), bytes_to_write_ (bytes_to_write), bytes_per_send_ (bytes_per_send), flags_ (flags) { } void ACE_WIN32_Asynch_Transmit_File_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // We will not do this because (a) the header and trailer blocks may // be the same message_blocks and (b) in cases of failures we have // no idea how much of what (header, data, trailer) was sent. /* if (this->success_ && this->header_and_trailer_ != 0) { ACE_Message_Block *header = this->header_and_trailer_->header (); if (header != 0) header->rd_ptr (this->header_and_trailer_->header_bytes ()); ACE_Message_Block *trailer = this->header_and_trailer_->trailer (); if (trailer != 0) trailer->rd_ptr (this->header_and_trailer_->trailer_bytes ()); } */ // Create the interface result class. ACE_Asynch_Transmit_File::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_transmit_file (result); } ACE_WIN32_Asynch_Transmit_File_Result::~ACE_WIN32_Asynch_Transmit_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. size_t ACE_WIN32_Asynch_Transmit_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Transmit_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Transmit_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Transmit_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Transmit_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Transmit_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Transmit_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Transmit_File::ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Transmit_File_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Transmit_File::transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, int priority, int signal_number) { #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) // TransmitFile API limits us to DWORD range. if (bytes_to_write > MAXDWORD || bytes_per_send > MAXDWORD) { errno = ERANGE; return -1; } DWORD dword_bytes_to_write = static_cast (bytes_to_write); DWORD dword_bytes_per_send = static_cast (bytes_per_send); ACE_WIN32_Asynch_Transmit_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Transmit_File_Result (this->handler_proxy_, this->handle_, file, header_and_trailer, bytes_to_write, offset, offset_high, bytes_per_send, flags, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers = 0; if (result->header_and_trailer () != 0) transmit_buffers = result->header_and_trailer ()->transmit_buffers (); // Initiate the transmit file int initiate_result = ::TransmitFile ((SOCKET) result->socket (), result->file (), dword_bytes_to_write, dword_bytes_per_send, result, transmit_buffers, result->flags ()); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. // Cleanup dynamically allocated Asynch_Result delete result; if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("TransmitFile"))); } return -1; } #else ACE_UNUSED_ARG (file); ACE_UNUSED_ARG (header_and_trailer); ACE_UNUSED_ARG (bytes_to_write); ACE_UNUSED_ARG (offset); ACE_UNUSED_ARG (offset_high); ACE_UNUSED_ARG (bytes_per_send); ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (act); ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_WINSOCK2 */ } ACE_WIN32_Asynch_Transmit_File::~ACE_WIN32_Asynch_Transmit_File (void) { } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Transmit_File::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Transmit_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Transmit_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } size_t ACE_WIN32_Asynch_Read_Dgram_Result::bytes_to_read (void) const { return this->bytes_to_read_; } ACE_Message_Block* ACE_WIN32_Asynch_Read_Dgram_Result::message_block (void) const { return this->message_block_; } int ACE_WIN32_Asynch_Read_Dgram_Result::remote_address (ACE_Addr& addr) const { int retVal = -1; // failure // make sure the addresses are of the same type if (addr.get_type () == this->remote_address_->get_type ()) { // copy the remote_address_ into addr addr.set_addr (this->remote_address_->get_addr (), this->remote_address_->get_size ()); retVal = 0; // success } return retVal; } sockaddr * ACE_WIN32_Asynch_Read_Dgram_Result::saddr () const { return (sockaddr *) this->remote_address_->get_addr (); } int ACE_WIN32_Asynch_Read_Dgram_Result::flags (void) const { return this->flags_; } ACE_HANDLE ACE_WIN32_Asynch_Read_Dgram_Result::handle (void) const { return this->handle_; } size_t ACE_WIN32_Asynch_Read_Dgram_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Read_Dgram_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Read_Dgram_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Read_Dgram_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Read_Dgram_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Read_Dgram_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Read_Dgram_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Read_Dgram_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Read_Dgram_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Read_Dgram_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Read_Dgram_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Read_Dgram_Result::ACE_WIN32_Asynch_Read_Dgram_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Read_Dgram_Result_Impl(), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), bytes_to_read_ (bytes_to_read), message_block_ (message_block), remote_address_ (0), addr_len_ (0), flags_ (flags), handle_ (handle) { ACE_ASSERT (protocol_family == PF_INET); // only supporting INET addresses ACE_NEW (remote_address_, ACE_INET_Addr); addr_len_ = remote_address_->get_size (); ACE_UNUSED_ARG (protocol_family); } void ACE_WIN32_Asynch_Read_Dgram_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. for (ACE_Message_Block* mb = this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { size_t len_part = mb->space (); if ( len_part > bytes_transferred) len_part = bytes_transferred; mb->wr_ptr (len_part); bytes_transferred -= len_part; } // Adjust the address length this->remote_address_->set_size (this->addr_len_); // Create the interface result class. ACE_Asynch_Read_Dgram::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_read_dgram (result); } ACE_WIN32_Asynch_Read_Dgram_Result::~ACE_WIN32_Asynch_Read_Dgram_Result (void) { delete this->remote_address_; } //*************************************************************************** ACE_WIN32_Asynch_Read_Dgram::~ACE_WIN32_Asynch_Read_Dgram (void) { } ssize_t ACE_WIN32_Asynch_Read_Dgram::recv (ACE_Message_Block *message_block, size_t & number_of_bytes_recvd, int flags, int protocol_family, const void *act, int priority, int signal_number) { number_of_bytes_recvd = 0; size_t bytes_to_read = 0; iovec iov[ACE_IOV_MAX]; int iovcnt = 0; for (const ACE_Message_Block* msg = message_block; msg != 0 && iovcnt < ACE_IOV_MAX; msg = msg->cont () , ++iovcnt ) { size_t msg_space = msg->space (); // OS should correctly process zero length buffers // if ( msg_space == 0 ) // ACE_ERROR_RETURN ((LM_ERROR, // ACE_TEXT ("ACE_WIN32_Asynch_Read_Dgram::recv:") // ACE_TEXT ("No space in the message block\n")), // -1); bytes_to_read += msg_space; // Make as many iovec as needed to fit all of msg_len. size_t wr_ptr_offset = 0; while (msg_space > 0 && iovcnt < ACE_IOV_MAX) { u_long this_chunk_length; if (msg_space > ULONG_MAX) this_chunk_length = ULONG_MAX; else this_chunk_length = static_cast (msg_space); // Collect the data in the iovec. iov[iovcnt].iov_base = msg->wr_ptr () + wr_ptr_offset; iov[iovcnt].iov_len = this_chunk_length; msg_space -= this_chunk_length; wr_ptr_offset += this_chunk_length; // Increment iovec counter if there's more to do. if (msg_space > 0) iovcnt++; } if (msg_space > 0) // Ran out of iovecs before msg_space exhausted { errno = ERANGE; return -1; } } if (bytes_to_read == 0) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("ACE_WIN32_Asynch_Read_Dgram::recv:") ACE_TEXT ("Attempt to read 0 bytes\n")), -1); // Create the Asynch_Result. ACE_WIN32_Asynch_Read_Dgram_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_Dgram_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_read, flags, protocol_family, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // do the scatter/gather recv ssize_t initiate_result = ACE_OS::recvfrom (result->handle (), iov, iovcnt, number_of_bytes_recvd, result->flags_, result->saddr (), &(result->addr_len_), result, 0); if (initiate_result == SOCKET_ERROR) { // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WSARecvFrom"))); } delete result; initiate_result = -1; break; } } else { // Immediate success: the OVERLAPPED will still get queued. // number_of_bytes_recvd contains the number of bytes recvd // addr contains the peer address // flags was updated // number_of_bytes_recvd = bytes_recvd; initiate_result = 1; } return initiate_result; } int ACE_WIN32_Asynch_Read_Dgram::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Read_Dgram::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Read_Dgram::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Read_Dgram::ACE_WIN32_Asynch_Read_Dgram (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Read_Dgram_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } //*********************************************** size_t ACE_WIN32_Asynch_Write_Dgram_Result::bytes_to_write (void) const { return this->bytes_to_write_; } ACE_Message_Block* ACE_WIN32_Asynch_Write_Dgram_Result::message_block () const { return this->message_block_; } int ACE_WIN32_Asynch_Write_Dgram_Result::flags (void) const { return this->flags_; } ACE_HANDLE ACE_WIN32_Asynch_Write_Dgram_Result::handle (void) const { return this->handle_; } size_t ACE_WIN32_Asynch_Write_Dgram_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Write_Dgram_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Write_Dgram_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Write_Dgram_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Write_Dgram_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Write_Dgram_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Write_Dgram_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Write_Dgram_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Write_Dgram_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Write_Dgram_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Write_Dgram_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Write_Dgram_Result::ACE_WIN32_Asynch_Write_Dgram_Result ( const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Write_Dgram_Result_Impl(), ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority, signal_number), bytes_to_write_ (bytes_to_write), message_block_ (message_block), flags_ (flags), handle_ (handle) { } void ACE_WIN32_Asynch_Write_Dgram_Result::complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. for (ACE_Message_Block* mb = this->message_block_; (mb != 0) && (bytes_transferred > 0); mb = mb->cont ()) { size_t len_part = mb->length (); if ( len_part > bytes_transferred) len_part = bytes_transferred; mb->rd_ptr (len_part); bytes_transferred -= len_part; } // Create the interface result class. ACE_Asynch_Write_Dgram::Result result (this); // Call the application handler. ACE_Handler *handler = this->handler_proxy_.get ()->handler (); if (handler != 0) handler->handle_write_dgram (result); } ACE_WIN32_Asynch_Write_Dgram_Result::~ACE_WIN32_Asynch_Write_Dgram_Result (void) { } //*********************************************** ACE_WIN32_Asynch_Write_Dgram::~ACE_WIN32_Asynch_Write_Dgram (void) { } ssize_t ACE_WIN32_Asynch_Write_Dgram::send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr &addr, const void *act, int priority, int signal_number) { number_of_bytes_sent = 0; size_t bytes_to_write = 0; iovec iov[ACE_IOV_MAX]; int iovcnt = 0; for (const ACE_Message_Block* msg = message_block; msg != 0 && iovcnt < ACE_IOV_MAX; msg = msg->cont () , ++iovcnt ) { size_t msg_len = msg->length (); bytes_to_write += msg_len; // Make as many iovec as needed to fit all of msg_len. size_t rd_ptr_offset = 0; do { //if (msg_len >= 0 && iovcnt < ACE_IOV_MAX) // msg_len >= 0 is always true since msg_len is unsigned if (iovcnt < ACE_IOV_MAX) { u_long this_chunk_length; if (msg_len > ULONG_MAX) this_chunk_length = ULONG_MAX; else this_chunk_length = static_cast (msg_len); // Collect the data in the iovec. iov[iovcnt].iov_base = msg->rd_ptr () + rd_ptr_offset; iov[iovcnt].iov_len = this_chunk_length; msg_len -= this_chunk_length; rd_ptr_offset += this_chunk_length; // Increment iovec counter if there's more to do. if (msg_len > 0) iovcnt++; } } while (msg_len > 0 && iovcnt < ACE_IOV_MAX); if (msg_len > 0) // Ran out of iovecs before msg_space exhausted { errno = ERANGE; return -1; } } // Create the Asynch_Result. ACE_WIN32_Asynch_Write_Dgram_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_Dgram_Result (this->handler_proxy_, this->handle_, message_block, bytes_to_write, flags, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // do the scatter/gather send ssize_t initiate_result = ACE_OS::sendto (result->handle (), iov, iovcnt, number_of_bytes_sent, result->flags_, (sockaddr *) addr.get_addr (), addr.get_size(), result, 0); if (initiate_result == SOCKET_ERROR) { // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. initiate_result = 0; break; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WSASendTo"))); } delete result; initiate_result = -1; break; } } else { // Immediate success: the OVERLAPPED will still get queued. // number_of_bytes_recvd contains the number of bytes recvd // addr contains the peer address // flags was updated // number_of_bytes_sent = bytes_sent; initiate_result = 1; } return initiate_result; } int ACE_WIN32_Asynch_Write_Dgram::open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler_proxy, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Write_Dgram::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Write_Dgram::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Write_Dgram::ACE_WIN32_Asynch_Write_Dgram (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Write_Dgram_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_WIN32_OVERLAPPED_IO && ACE_HAS_WINSOCK2 */