// $Id$ // ************************************************ // ** This file is NOT to be used for framework. ** // ************************************************ // This file defines the entry point for Windows CE, which is defined in OS.h for real applications. #include "FaCE.h" extern BOOL InitInstance (HINSTANCE, int); extern void InitSetup(); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, ACE_TCHAR* lpCmdLine, int nCmdShow) { MSG msg; HACCEL hAccelTable; if (!InitInstance (hInstance, nCmdShow)) return FALSE; hAccelTable = LoadAccelerators(hInstance, (const ACE_TCHAR*)IDC_FACE); InitSetup(); while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } #ifdef NO_ACE int main_i(int, ACE_TCHAR**) { // this function will be replaced by user's main_ce function return 0; } #else int ace_main_i(int, ACE_TCHAR**) { // this function will be replaced by user's main_ce function return 0; } #endif // NO_ACE