/* -*- c++ -*- */ #ifndef JAWS_CONCURRENCY_H #define JAWS_CONCURRENCY_H #include "ace/Singleton.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Task.h" #include "ace/Synch_Traits.h" #include "JAWS/Export.h" #include "JAWS/Jaws_IO.h" class JAWS_Data_Block; class JAWS_Dispatch_Policy; class JAWS_Reaper; class JAWS_Export JAWS_Concurrency_Base : public ACE_Task // = TITLE // Base class for different concurrency models // // = DESCRIPTION // Provides a default implementaion of the virtual put() method // which calls putq(), but can be overloaded to do something // synchronously, such as call put_next(). { public: JAWS_Concurrency_Base (void); ~JAWS_Concurrency_Base (void); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc (void); virtual int svc_loop (JAWS_Data_Block *db); // in thread pool, this is an infinite loop // in thread per request, it is a single iteration virtual int svc_hook (JAWS_Data_Block *db); // does the work of following the pipeline tasks virtual int activate_hook (void); // callback for IO_Handler when accept completes virtual ACE_Message_Block *singleton_mb (void); protected: int mb_acquired_; ACE_Message_Block *mb_; JAWS_Reaper *reaper_; ACE_SYNCH_MUTEX lock_; }; class JAWS_Export JAWS_Dispatcher // = TITLE // The class that is responsible to delivering events to the // appropriate concurrency mechanism. // // = DESCRIPTION // JAWS_IO_Handler calls into the dispatcher so that the completed // IO can find a thread to take care of it. { public: JAWS_Dispatcher (void); int dispatch (ACE_Message_Block *mb); JAWS_Dispatch_Policy *policy (void); JAWS_Dispatch_Policy *policy (JAWS_Dispatch_Policy *p); private: JAWS_Dispatch_Policy *policy_; }; class JAWS_Export JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Pool Concurrency Strategy // // = DESCRIPTION // This task is created to hold a pool of threads that receive // requests through the message queue. { public: virtual int make (long flags, int nthreads, int maxthreads); // Initiate the thread_pool task private: long flags_; int nthreads_; int maxthreads_; }; class JAWS_Export JAWS_Thread_Per_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Per Request Concurrency Strategy // // = DESCRIPTION // As each new message arrives from the queue, a new thread is // spawned to handle it. This is done by overloading put to call // activate. { public: virtual int make (long flags, int maxthreads); // Initiate the thread_per task virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc_loop (JAWS_Data_Block *db); // a single iteration virtual int activate_hook (void); // callback for IO_Handler when accept completes private: long flags_; int maxthreads_; }; typedef ACE_Singleton JAWS_Dispatcher_Singleton; typedef ACE_Singleton JAWS_Thread_Pool_Singleton; typedef ACE_Singleton JAWS_Thread_Per_Singleton; #endif /* !defined (JAWS_CONCURRENCY_H) */