// $Id$ // This example tests the features of the , // , and classes. If the platform // supports threads it uses a thread-per-connection concurrency model. // Otherwise, it uses a single-threaded iterative server model. #include "ace/MEM_Acceptor.h" #include "ace/Thread_Manager.h" #include "ace/Handle_Set.h" #include "ace/Profile_Timer.h" static int run_event_loop (u_short port) { // Create the acceptors. ACE_MEM_Acceptor acceptor; ACE_MEM_Addr server_addr (port); // Create acceptors, reuse the address. if (acceptor.open (server_addr, 1) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), 1); else if (acceptor.get_local_addr (server_addr) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "get_local_addr"), 1); ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting server at port %d\n", server_addr.get_port_number ())); // Keep these objects out here to prevent excessive constructor // calls within the loop. ACE_MEM_Stream new_stream; // blocking wait on accept. if (acceptor.accept (new_stream) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "accept"), -1); char buf[MAXPATHLEN]; int len = 0; while ((len = new_stream.recv (buf, MAXPATHLEN)) != -1) { ACE_DEBUG ((LM_DEBUG, "%s\n", buf)); new_stream.send (buf, len); } return new_stream.fini (); } int ACE_TMAIN (int argc, ACE_TCHAR *argv[]) { u_short port = ACE_DEFAULT_SERVER_PORT; if (argc > 1) port = ACE_OS::atoi (argv[1]); return run_event_loop (port); }