// -*- C++ -*- $Id$ #include "ACEXML/common/Exception.h" #include "ace/Log_Msg.h" #include "ace/ACE.h" static const ACEXML_Char ACEXML_Exception_name[] = { 'A', 'C', 'E', 'X', 'M', 'L', '_', 'E', 'x', 'c', 'e', 'p', 't', 'i', 'o', 'n', 0}; const ACEXML_Char *ACEXML_Exception::exception_name_ = ACEXML_Exception_name; static const ACEXML_Char ACEXML_Exception_null [] = {0}; const ACEXML_Char *ACEXML_Exception::null_ = ACEXML_Exception_null; #if !defined (__ACEXML_INLINE__) # include "ACEXML/common/Exception.i" #endif /* __ACEXML_INLINE__ */ ACEXML_Exception::ACEXML_Exception (void) { } ACEXML_Exception::ACEXML_Exception (const ACEXML_Exception &) { } ACEXML_Exception::~ACEXML_Exception (void) { } const ACEXML_Char * ACEXML_Exception::id (void) { return ACEXML_Exception::exception_name_; } // @@ An example of how duplicate should be implemented. // ACEXML_Exception * // ACEXML_Exception::duplicate (void) // { // ACEXML_Exception *tmp; // ACE_NEW_RETURN (tmp, // ACEXML_Exception (*this), // // Replace ACEXML_Exception with appropriate type. // 0); // } int ACEXML_Exception::is_a (const ACEXML_Char *name) { if (name == ACEXML_Exception::exception_name_ || ACE_OS::strcmp (ACEXML_Exception::exception_name_, name) == 0) return 1; return 0; } void ACEXML_Exception::print (void) { // @@ Nanbor, I don't know how to handle the case // when we define ACEXML_UTF16 as ACEXML_Char ACE_DEBUG ((LM_DEBUG, "Exception: ACEXML_Exception\n")); }