// $Id$ #include "Kokyu.h" #include "Default_Dispatcher_Impl.h" #if ! defined (__ACE_INLINE__) #include "Kokyu.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(Kokyu, Kokyu, "$Id$") namespace Kokyu { int Dispatcher::dispatch (const Dispatch_Command* cmd, const QoSDescriptor& qos) { return dispatcher_impl_->dispatch (cmd, qos); } int Dispatcher::shutdown () { return dispatcher_impl_->shutdown (); } int Dispatcher::activate () { return dispatcher_impl_->activate (); } void Dispatcher::implementation (Dispatcher_Impl* impl) { auto_ptr tmp_impl (impl); dispatcher_impl_ = tmp_impl; //I couldn't use reset because MSVC++ auto_ptr does not have reset method. //So in configurations where the auto_ptr maps to the std::auto_ptr instead //of ACE auto_ptr, this would be a problem. //dispatcher_impl_.reset (impl); } Dispatcher* Dispatcher_Factory:: create_dispatcher(const Dispatcher_Attributes& attrs) { Dispatcher* disp; Dispatcher_Impl* tmp; ACE_NEW_RETURN (tmp, Default_Dispatcher_Impl, 0); ACE_NEW_RETURN (disp, Dispatcher, 0); disp->implementation (tmp); tmp->init (attrs); return disp; } }