# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 !IF "$(CFG)" == "" CFG=server - Win32 Debug !MESSAGE No configuration specified. Defaulting to server - Win32 Debug. !ENDIF !IF "$(CFG)" != "client - Win32 Release" && "$(CFG)" != "client - Win32 Debug"\ && "$(CFG)" != "server - Win32 Release" && "$(CFG)" != "server - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "test.mak" CFG="server - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "client - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "client - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "server - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "server - Win32 Debug" RSC=rc.exe CPP=cl.exe !IF "$(CFG)" == "client - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "client\Release" # PROP BASE Intermediate_Dir "client\Release" # PROP BASE Target_Dir "client" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "" # PROP Intermediate_Dir "Release" # PROP Target_Dir "client" OUTDIR=. INTDIR=.\Release ALL : "$(OUTDIR)\client.exe" CLEAN : -@erase "$(INTDIR)\clnt.obj" -@erase "$(INTDIR)\cubitC.obj" -@erase "$(OUTDIR)\client.exe" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\proto\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\proto\include" /D "WIN32" /D "NDEBUG"\ /D "_CONSOLE" /Fp"$(INTDIR)/client.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/client.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 ace.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 LINK32_FLAGS=ace.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no\ /pdb:"$(OUTDIR)/client.pdb" /machine:I386 /out:"$(OUTDIR)/client.exe" LINK32_OBJS= \ "$(INTDIR)\clnt.obj" \ "$(INTDIR)\cubitC.obj" "$(OUTDIR)\client.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "client - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "client\Debug" # PROP BASE Intermediate_Dir "client\Debug" # PROP BASE Target_Dir "client" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "client" OUTDIR=. INTDIR=.\Debug ALL : "$(OUTDIR)\client.exe" CLEAN : -@erase "$(INTDIR)\clnt.obj" -@erase "$(INTDIR)\cubitC.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\client.exe" -@erase "$(OUTDIR)\client.ilk" -@erase "$(OUTDIR)\client.pdb" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\proto\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\proto\include" /D "WIN32" /D\ "_DEBUG" /D "_CONSOLE" /Fp"$(INTDIR)/client.pch" /YX /Fo"$(INTDIR)/"\ /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\. # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/client.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 aced.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 LINK32_FLAGS=aced.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes\ /pdb:"$(OUTDIR)/client.pdb" /debug /machine:I386 /out:"$(OUTDIR)/client.exe" LINK32_OBJS= \ "$(INTDIR)\clnt.obj" \ "$(INTDIR)\cubitC.obj" "$(OUTDIR)\client.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "server - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "server\Release" # PROP BASE Intermediate_Dir "server\Release" # PROP BASE Target_Dir "server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "" # PROP Intermediate_Dir "Release" # PROP Target_Dir "server" OUTDIR=. INTDIR=.\Release ALL : "$(OUTDIR)\server.exe" CLEAN : -@erase "$(INTDIR)\cubit_i.obj" -@erase "$(INTDIR)\cubitS.obj" -@erase "$(INTDIR)\svr.obj" -@erase "$(OUTDIR)\server.exe" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\proto\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\proto\include" /D "WIN32" /D "NDEBUG"\ /D "_CONSOLE" /Fp"$(INTDIR)/server.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\. # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/server.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 ace.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 LINK32_FLAGS=ace.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no\ /pdb:"$(OUTDIR)/server.pdb" /machine:I386 /out:"$(OUTDIR)/server.exe" LINK32_OBJS= \ "$(INTDIR)\cubit_i.obj" \ "$(INTDIR)\cubitS.obj" \ "$(INTDIR)\svr.obj" "$(OUTDIR)\server.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "server - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "server\Debug" # PROP BASE Intermediate_Dir "server\Debug" # PROP BASE Target_Dir "server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "server" OUTDIR=. INTDIR=.\Debug ALL : "$(OUTDIR)\server.exe" CLEAN : -@erase "$(INTDIR)\cubit_i.obj" -@erase "$(INTDIR)\cubitS.obj" -@erase "$(INTDIR)\svr.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\server.exe" -@erase "$(OUTDIR)\server.ilk" -@erase "$(OUTDIR)\server.pdb" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\proto\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\proto\include" /D "WIN32" /D\ "_DEBUG" /D "_CONSOLE" /Fp"$(INTDIR)/server.pch" /YX /Fo"$(INTDIR)/"\ /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\. # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/server.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 aced.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 LINK32_FLAGS=aced.lib ..\lib\TAO.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes\ /pdb:"$(OUTDIR)/server.pdb" /debug /machine:I386 /out:"$(OUTDIR)/server.exe" LINK32_OBJS= \ "$(INTDIR)\cubit_i.obj" \ "$(INTDIR)\cubitS.obj" \ "$(INTDIR)\svr.obj" "$(OUTDIR)\server.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "client - Win32 Release" # Name "client - Win32 Debug" !IF "$(CFG)" == "client - Win32 Release" !ELSEIF "$(CFG)" == "client - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\clnt.cpp DEP_CPP_CLNT_=\ "..\..\..\ace\config-win32.h"\ ".\cubitC.h"\ {$(INCLUDE)}"\ace\ACE.h"\ {$(INCLUDE)}"\ace\ACE.i"\ {$(INCLUDE)}"\ace\Auto_Ptr.cpp"\ {$(INCLUDE)}"\ace\Auto_Ptr.h"\ {$(INCLUDE)}"\ace\Auto_Ptr.i"\ {$(INCLUDE)}"\ace\config-win32-common.h"\ {$(INCLUDE)}"\ace\config.h"\ {$(INCLUDE)}"\ace\Get_Opt.h"\ {$(INCLUDE)}"\ace\Get_Opt.i"\ {$(INCLUDE)}"\ace\Log_Msg.h"\ {$(INCLUDE)}"\ace\Log_Priority.h"\ {$(INCLUDE)}"\ace\Log_Record.h"\ {$(INCLUDE)}"\ace\Log_Record.i"\ {$(INCLUDE)}"\ace\Object_Manager.h"\ {$(INCLUDE)}"\ace\Object_Manager.i"\ {$(INCLUDE)}"\ace\OS.h"\ {$(INCLUDE)}"\ace\OS.i"\ {$(INCLUDE)}"\ace\SString.h"\ {$(INCLUDE)}"\ace\SString.i"\ {$(INCLUDE)}"\ace\stdcpp.h"\ {$(INCLUDE)}"\ace\Trace.h"\ {$(INCLUDE)}"\ace\ws2tcpip.h"\ NODEP_CPP_CLNT_=\ ".\corba\orb.h"\ ".\corba\stub.h"\ "$(INTDIR)\clnt.obj" : $(SOURCE) $(DEP_CPP_CLNT_) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\cubitC.cpp DEP_CPP_CUBIT=\ ".\cubitC.h"\ NODEP_CPP_CUBIT=\ ".\corba\orb.h"\ ".\corba\stub.h"\ "$(INTDIR)\cubitC.obj" : $(SOURCE) $(DEP_CPP_CUBIT) "$(INTDIR)" # End Source File # End Target ################################################################################ # Begin Target # Name "server - Win32 Release" # Name "server - Win32 Debug" !IF "$(CFG)" == "server - Win32 Release" !ELSEIF "$(CFG)" == "server - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=.\cubitS.cpp DEP_CPP_CUBITS=\ ".\cubitC.cpp"\ ".\cubitC.h"\ ".\cubitS.h"\ ".\method_db.i"\ NODEP_CPP_CUBITS=\ ".\connect.h"\ ".\corba\debug.h"\ ".\corba\optable.h"\ ".\corba\orb.h"\ ".\corba\stub.h"\ ".\iiopobj.h"\ ".\params.h"\ "$(INTDIR)\cubitS.obj" : $(SOURCE) $(DEP_CPP_CUBITS) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\cubit_i.cpp DEP_CPP_CUBIT_=\ ".\cubit_i.h"\ ".\cubitC.h"\ ".\cubitS.h"\ NODEP_CPP_CUBIT_=\ ".\connect.h"\ ".\corba\orb.h"\ ".\corba\stub.h"\ ".\params.h"\ "$(INTDIR)\cubit_i.obj" : $(SOURCE) $(DEP_CPP_CUBIT_) "$(INTDIR)" # End Source File ################################################################################ # Begin Source File SOURCE=.\svr.cpp DEP_CPP_SVR_C=\ "..\..\..\ace\config-win32.h"\ ".\cubit_i.h"\ ".\cubitC.h"\ ".\cubitS.h"\ {$(INCLUDE)}"\ace\ACE.h"\ {$(INCLUDE)}"\ace\ACE.i"\ {$(INCLUDE)}"\ace\Auto_Ptr.cpp"\ {$(INCLUDE)}"\ace\Auto_Ptr.h"\ {$(INCLUDE)}"\ace\Auto_Ptr.i"\ {$(INCLUDE)}"\ace\config-win32-common.h"\ {$(INCLUDE)}"\ace\config.h"\ {$(INCLUDE)}"\ace\Get_Opt.h"\ {$(INCLUDE)}"\ace\Get_Opt.i"\ {$(INCLUDE)}"\ace\Log_Msg.h"\ {$(INCLUDE)}"\ace\Log_Priority.h"\ {$(INCLUDE)}"\ace\Log_Record.h"\ {$(INCLUDE)}"\ace\Log_Record.i"\ {$(INCLUDE)}"\ace\Object_Manager.h"\ {$(INCLUDE)}"\ace\Object_Manager.i"\ {$(INCLUDE)}"\ace\OS.h"\ {$(INCLUDE)}"\ace\OS.i"\ {$(INCLUDE)}"\ace\SString.h"\ {$(INCLUDE)}"\ace\SString.i"\ {$(INCLUDE)}"\ace\stdcpp.h"\ {$(INCLUDE)}"\ace\Trace.h"\ {$(INCLUDE)}"\ace\ws2tcpip.h"\ NODEP_CPP_SVR_C=\ ".\connect.h"\ ".\corba\debug.h"\ ".\corba\orb.h"\ ".\corba\stub.h"\ "$(INTDIR)\svr.obj" : $(SOURCE) $(DEP_CPP_SVR_C) "$(INTDIR)" # End Source File # End Target # End Project ################################################################################