// $Id$ // ============================================================================ // // = LIBRARY // TAO IDL // // = FILENAME // be_structure.cpp // // = DESCRIPTION // Extension of class AST_Structure that provides additional means for C++ // mapping. // // = AUTHOR // Copyright 1994-1995 by Sun Microsystems, Inc. // and // Aniruddha Gokhale // // ============================================================================ #include "idl.h" #include "idl_extern.h" #include "be.h" ACE_RCSID(be, be_structure, "$Id$") /* * BE_Structure */ be_structure::be_structure (void) { } be_structure::be_structure (UTL_ScopedName *n, UTL_StrList *p) : AST_Decl (AST_Decl::NT_struct, n, p), UTL_Scope (AST_Decl::NT_struct), member_count_ (-1) { } // compute total number of members int be_structure::compute_member_count (void) { UTL_ScopeActiveIterator *si; // iterator this->member_count_ = 0; // if there are elements in this scope if (this->nmembers () > 0) { // instantiate a scope iterator. si = new UTL_ScopeActiveIterator (this, UTL_Scope::IK_decls); while (!(si->is_done ())) { this->member_count_++; si->next (); } // end of while delete si; // free the iterator object } return 0; } // return the member count int be_structure::member_count (void) { if (this->member_count_ == -1) this->compute_member_count (); return this->member_count_; } // generate the _var definition for ourself int be_structure::gen_var_defn (char *) { TAO_OutStream *ch; // output stream TAO_NL nl; // end line char namebuf [NAMEBUFSIZE]; // names ACE_OS::memset (namebuf, '\0', NAMEBUFSIZE); ACE_OS::sprintf (namebuf, "%s_var", this->local_name ()->get_string ()); // retrieve a singleton instance of the code generator TAO_CodeGen *cg = TAO_CODEGEN::instance (); ch = cg->client_header (); // generate the var definition (always in the client header). // Depending upon the data type, there are some differences which we account // for over here. ch->indent (); // start with whatever was our current indent level *ch << "class " << idl_global->export_macro () << " " << namebuf << nl; *ch << "{" << nl; *ch << "public:\n"; ch->incr_indent (); // default constr *ch << namebuf << " (void); // default constructor" << nl; // constr *ch << namebuf << " (" << local_name () << " *);" << nl; // copy constructor *ch << namebuf << " (const " << namebuf << " &); // copy constructor" << nl; // destructor *ch << "~" << namebuf << " (void); // destructor" << nl; *ch << nl; // assignment operator from a pointer *ch << namebuf << " &operator= (" << local_name () << " *);" << nl; // assignment from _var *ch << namebuf << " &operator= (const " << namebuf << " &);" << nl; // arrow operator *ch << local_name () << " *operator-> (void);" << nl; *ch << "const " << local_name () << " *operator-> (void) const;" << nl; *ch << nl; // other extra types (cast operators, [] operator, and others) *ch << "operator const " << local_name () << " &() const;" << nl; *ch << "operator " << local_name () << " &();" << nl; *ch << "operator " << local_name () << " &() const;" << nl; *ch << "// in, inout, out, _retn " << nl; // the return types of in, out, inout, and _retn are based on the parameter // passing rules and the base type if (this->size_type () == be_decl::FIXED) { *ch << "const " << local_name () << " &in (void) const;" << nl; *ch << local_name () << " &inout (void);" << nl; *ch << local_name () << " &out (void);" << nl; *ch << local_name () << " _retn (void);" << nl; } else { *ch << "const " << local_name () << " &in (void) const;" << nl; *ch << local_name () << " &inout (void);" << nl; *ch << local_name () << " *&out (void);" << nl; *ch << local_name () << " *_retn (void);" << nl; } // generate an additional member function that returns the underlying pointer *ch << local_name () << " *ptr (void) const;\n"; *ch << "\n"; ch->decr_indent (); // generate the private section *ch << "private:\n"; ch->incr_indent (); *ch << local_name () << " *ptr_;\n"; ch->decr_indent (); *ch << "};\n\n"; return 0; } // implementation of the _var class. All of these get generated in the inline // file int be_structure::gen_var_impl (char *, char *) { TAO_OutStream *ci; // output stream TAO_NL nl; // end line char fname [NAMEBUFSIZE]; // to hold the full and char lname [NAMEBUFSIZE]; // local _var names ACE_OS::memset (fname, '\0', NAMEBUFSIZE); ACE_OS::sprintf (fname, "%s_var", this->fullname ()); ACE_OS::memset (lname, '\0', NAMEBUFSIZE); ACE_OS::sprintf (lname, "%s_var", local_name ()->get_string ()); // retrieve a singleton instance of the code generator TAO_CodeGen *cg = TAO_CODEGEN::instance (); ci = cg->client_inline (); ci->indent (); // start with whatever was our current indent level *ci << "// *************************************************************" << nl; *ci << "// Inline operations for class " << fname << nl; *ci << "// *************************************************************\n\n"; // default constr *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (void) // default constructor" << nl; *ci << " " << ": ptr_ (0)" << nl; *ci << "{}\n\n"; // constr from a pointer ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (" << name () << " *p)" << nl; *ci << " : ptr_ (p)" << nl; *ci << "{}\n\n"; // copy constructor ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (const " << fname << " &p) // copy constructor" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "if (p.ptr_)" << nl; *ci << " this->ptr_ = new " << this->name () << "(*p.ptr_);" << nl; *ci << "else" << nl; *ci << " this->ptr_ = 0;\n"; ci->decr_indent (); *ci << "}\n\n"; // destructor ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::~" << lname << " (void) // destructor" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "delete this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // assignment operator from a pointer ci->indent (); *ci << "ACE_INLINE " << fname << " &" << nl; *ci << fname << "::operator= (" << name () << " *p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "delete this->ptr_;" << nl; *ci << "this->ptr_ = p;" << nl; *ci << "return *this;\n"; ci->decr_indent (); *ci << "}\n\n"; // assignment operator from _var ci->indent (); *ci << "ACE_INLINE " << fname << " &" << nl; *ci << fname << "::operator= (const " << fname << " &p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "if (this != &p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "delete this->ptr_;" << nl; *ci << "this->ptr_ = new " << this->name () << " (*p.ptr_);\n"; ci->decr_indent (); *ci << "}" << nl; *ci << "return *this;\n"; ci->decr_indent (); *ci << "}\n\n"; // two arrow operators ci->indent (); *ci << "ACE_INLINE const " << this->name () << " *" << nl; *ci << fname << "::operator-> (void) const" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << this->name () << " *" << nl; *ci << fname << "::operator-> (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // other extra methods - 3 cast operator () ci->indent (); *ci << "ACE_INLINE " << nl; *ci << fname << "::operator const " << name () << " &() const // cast" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << nl; *ci << fname << "::operator " << name () << " &() // cast " << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << nl; *ci << fname << "::operator " << name () << " &() const// cast " << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // in, inout, out, and _retn ci->indent (); *ci << "ACE_INLINE const " << name () << " &" << nl; *ci << fname << "::in (void) const" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << name () << " &" << nl; *ci << fname << "::inout (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // the out is handled differently based on our size type ci->indent (); if (this->size_type () == be_decl::VARIABLE) { *ci << "// mapping for variable size " << nl; *ci << "ACE_INLINE " << name () << " *&" << nl; *ci << fname << "::out (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "delete this->ptr_;" << nl; *ci << "this->ptr_ = 0;" << nl; *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << name () << " *" << nl; *ci << fname << "::_retn (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << this->name () << " *tmp = this->ptr_;" << nl; *ci << "this->ptr_ = 0;" << nl; *ci << "return tmp;\n"; ci->decr_indent (); *ci << "}\n\n"; } else { *ci << "// mapping for fixed size " << nl; *ci << "ACE_INLINE " << name () << " &" << nl; *ci << fname << "::out (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; ci->indent (); *ci << "ACE_INLINE " << name () << nl; *ci << fname << "::_retn (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return *this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; } // the additional ptr () member function ci->indent (); *ci << "ACE_INLINE " << name () << " *" << nl; *ci << fname << "::ptr (void) const" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; return 0; } // generate the _out definition int be_structure::gen_out_defn (char *) { TAO_OutStream *ch; // output stream TAO_NL nl; // end line char namebuf [NAMEBUFSIZE]; // to hold the _out name ACE_OS::memset (namebuf, '\0', NAMEBUFSIZE); ACE_OS::sprintf (namebuf, "%s_out", local_name ()->get_string ()); // retrieve a singleton instance of the code generator TAO_CodeGen *cg = TAO_CODEGEN::instance (); ch = cg->client_header (); // generate the out definition (always in the client header) ch->indent (); // start with whatever was our current indent level *ch << "class " << idl_global->export_macro () << " " << namebuf << nl; *ch << "{" << nl; *ch << "public:\n"; ch->incr_indent (); // No default constructor // constructor from a pointer *ch << namebuf << " (" << local_name () << " *&);" << nl; // constructor from a _var & *ch << namebuf << " (" << local_name () << "_var &);" << nl; // constructor from a _out & *ch << namebuf << " (const " << namebuf << " &);" << nl; // assignment operator from a _out & *ch << namebuf << " &operator= (const " << namebuf << " &);" << nl; // assignment operator from a pointer &, cast operator, ptr fn, operator // -> and any other extra operators // assignment *ch << namebuf << " &operator= (" << local_name () << " *);" << nl; // operator () *ch << "operator " << local_name () << " *&();" << nl; // ptr fn *ch << local_name () << " *&ptr (void);" << nl; // operator -> *ch << local_name () << " *operator-> (void);" << nl; *ch << "\n"; ch->decr_indent (); *ch << "private:\n"; ch->incr_indent (); *ch << local_name () << " *&ptr_;" << nl; *ch << "// assignment from T_var not allowed" << nl; *ch << "void operator= (const " << local_name () << "_var &);\n"; ch->decr_indent (); *ch << "};\n\n"; return 0; } int be_structure::gen_out_impl (char *, char *) { TAO_OutStream *ci; // output stream TAO_NL nl; // end line char fname [NAMEBUFSIZE]; // to hold the full and char lname [NAMEBUFSIZE]; // local _out names ACE_OS::memset (fname, '\0', NAMEBUFSIZE); ACE_OS::sprintf (fname, "%s_out", this->fullname ()); ACE_OS::memset (lname, '\0', NAMEBUFSIZE); ACE_OS::sprintf (lname, "%s_out", local_name ()->get_string ()); // retrieve a singleton instance of the code generator TAO_CodeGen *cg = TAO_CODEGEN::instance (); ci = cg->client_inline (); // generate the var implementation in the inline file ci->indent (); // start with whatever was our current indent level *ci << "// *************************************************************" << nl; *ci << "// Inline operations for class " << fname << nl; *ci << "// *************************************************************\n\n"; // constr from a pointer ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (" << name () << " *&p)" << nl; *ci << " : ptr_ (p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "this->ptr_ = 0;\n"; ci->decr_indent (); *ci << "}\n\n"; // constructor from _var & ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (" << this->name () << "_var &p) // constructor from _var" << nl; *ci << " : ptr_ (p.out ())" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "delete this->ptr_;" << nl; *ci << "this->ptr_ = 0;\n"; ci->decr_indent (); *ci << "}\n\n"; // copy constructor ci->indent (); *ci << "ACE_INLINE" << nl; *ci << fname << "::" << lname << " (const " << fname << " &p) // copy constructor" << nl; *ci << " : ptr_ (ACE_const_cast (" << fname << "&,p).ptr_)" << nl; *ci << "{}\n\n"; // assignment operator from _out & ci->indent (); *ci << "ACE_INLINE " << fname << " &" << nl; *ci << fname << "::operator= (const " << fname << " &p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "this->ptr_ = ACE_const_cast (" << fname << "&,p).ptr_;" << nl; *ci << "return *this;\n"; ci->decr_indent (); *ci << "}\n\n"; // assignment from _var is not allowed by a private declaration // assignment operator from pointer ci->indent (); *ci << "ACE_INLINE " << fname << " &" << nl; *ci << fname << "::operator= (" << this->name () << " *p)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "this->ptr_ = p;" << nl; *ci << "return *this;\n"; ci->decr_indent (); *ci << "}\n\n"; // other extra methods - cast operator () ci->indent (); *ci << "ACE_INLINE " << nl; *ci << fname << "::operator " << this->name () << " *&() // cast" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // ptr function ci->indent (); *ci << "ACE_INLINE " << this->name () << " *&" << nl; *ci << fname << "::ptr (void) // ptr" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; // operator -> ci->indent (); *ci << "ACE_INLINE " << this->name () << " *" << nl; *ci << fname << "::operator-> (void)" << nl; *ci << "{\n"; ci->incr_indent (); *ci << "return this->ptr_;\n"; ci->decr_indent (); *ci << "}\n\n"; return 0; } // compute the size type of the node in question int be_structure::compute_size_type (void) { UTL_ScopeActiveIterator *si; AST_Decl *d; be_decl *bd; if (this->nmembers () > 0) { // if there are elements in this scope si = new UTL_ScopeActiveIterator (this, UTL_Scope::IK_decls); // instantiate a scope iterator. while (!(si->is_done ())) { // get the next AST decl node d = si->item (); bd = be_decl::narrow_from_decl (d); if (bd != 0) { // our sizetype depends on the sizetype of our members. Although // previous value of sizetype may get overwritten, we are // guaranteed by the "size_type" call that once the value reached // be_decl::VARIABLE, nothing else can overwrite it. this->size_type (bd->size_type ()); } else { ACE_DEBUG ((LM_DEBUG, "WARNING (%N:%l) be_structure::compute_size_type - " "narrow_from_decl returned 0\n")); } si->next (); } // end of while delete si; // free the iterator object } return 0; } // Are we or the parameter node involved in any recursion idl_bool be_structure::in_recursion (be_type *node) { if (!node) { // we are determining the recursive status for ourselves node = this; } // proceed if the number of members in our scope is greater than 0 if (this->nmembers () > 0) { // initialize an iterator to iterate thru our scope UTL_ScopeActiveIterator *si; ACE_NEW_RETURN (si, UTL_ScopeActiveIterator (this, UTL_Scope::IK_decls), -1); // continue until each element is visited while (!si->is_done ()) { be_field *field = be_field::narrow_from_decl (si->item ()); if (!field) // This will be an enum value or other legitimate non-field // member - in any case, no recursion. { si->next (); continue; } be_type *type = be_type::narrow_from_decl (field->field_type ()); if (!type) { delete si; ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("(%N:%l) be_structure::") ASYS_TEXT ("in_recursion - ") ASYS_TEXT ("bad field type\n")), 0); } if (type->in_recursion (node)) { delete si; return 1; } si->next (); } // end of while loop delete si; } // end of if // not in recursion return 0; } int be_structure::accept (be_visitor *visitor) { return visitor->visit_structure (this); } // Narrowing IMPL_NARROW_METHODS3 (be_structure, AST_Structure, be_scope, be_type) IMPL_NARROW_FROM_DECL (be_structure) IMPL_NARROW_FROM_SCOPE (be_structure)