// This may look like C, but it's really -*- C++ -*- // -*- C++ -*- // =================================================================== /** * @file DIOP_Transport.h * * $Id$ * * @author Originally by Fred Kuhns * @author Modified by Balachandran Natarajan */ // =================================================================== #ifndef TAO_DIOP_TRANSPORT_H #define TAO_DIOP_TRANSPORT_H #include "ace/pre.h" #include "tao/Transport.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/SOCK_Stream.h" #include "ace/Synch.h" #include "ace/Svc_Handler.h" #include "diop_export.h" // Forward decls. class TAO_DIOP_Connection_Handler; class TAO_ORB_Core; class TAO_Operation_Details; class TAO_Pluggable_Messaging; class TAO_Acceptor; // Service Handler for this transport typedef ACE_Svc_Handler TAO_DIOP_SVC_HANDLER; /** * @class TAO_DIOP_Transport * * @brief Specialization of the base TAO_Transport class to handle the * DIOP protocol. * * * */ class TAO_DIOP_Export TAO_DIOP_Transport : public TAO_Transport { public: /// Constructor. TAO_DIOP_Transport (TAO_DIOP_Connection_Handler *handler, TAO_ORB_Core *orb_core, CORBA::Boolean flag); /// Default destructor. ~TAO_DIOP_Transport (void); protected: /** @name Overridden Template Methods * * These are implementations of template methods declared by TAO_Transport. */ //@{ virtual ACE_Event_Handler *event_handler_i (void); virtual TAO_Pluggable_Messaging *messaging_object (void); /// Write the complete Message_Block chain to the connection. virtual ssize_t send_i (iovec *iov, int iovcnt, size_t &bytes_transferred, const ACE_Time_Value *max_wait_time); /// Read len bytes from into buf. virtual ssize_t recv_i (char *buf, size_t len, const ACE_Time_Value *s = 0); /// Read and process the message from the connection. The processing /// of the message is done by delegating the work to the underlying /// messaging object virtual int read_process_message (ACE_Time_Value *max_time_value = 0, int block =0); virtual int register_handler_i (void); /// Method to do whatever it needs to do when the connection /// handler is being closed and destroyed. virtual void transition_handler_state_i (void); public: /// @@TODO: These methods IMHO should have more meaningful /// names. The names seem to indicate nothing. virtual int send_request (TAO_Stub *stub, TAO_ORB_Core *orb_core, TAO_OutputCDR &stream, int twoway, ACE_Time_Value *max_wait_time); virtual int send_message (TAO_OutputCDR &stream, TAO_Stub *stub = 0, int twoway = 1, ACE_Time_Value *max_time_wait = 0); /// Initialising the messaging object virtual int messaging_init (CORBA::Octet major, CORBA::Octet minor); private: /// Process the message that we have read int process_message (void); // @@ Frank : Not needed /* /// Set the Bidirectional context info in the service context list void set_bidir_context_info (TAO_Operation_Details &opdetails); /// Add the listen points in to the /// if this connection is in the same interface as that of the /// endpoints in the int get_listen_point (DIOP::ListenPointList &listen_point_list, TAO_Acceptor *acceptor); */ private: /// The connection service handler used for accessing lower layer /// communication protocols. TAO_DIOP_Connection_Handler *connection_handler_; /// Our messaging object. TAO_Pluggable_Messaging *messaging_object_; }; #if defined (__ACE_INLINE__) #include "DIOP_Transport.i" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* TAO_DIOP_TRANSPORT_H */