# Microsoft Developer Studio Project File - Name="Quoter Client" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Quoter Client - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "client.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "client.mak" CFG="Quoter Client - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Quoter Client - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Quoter Client - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Quoter Client - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /I "..\..\\" /I "..\..\orbsvcs" /I "..\..\orbsvcs\orbsvcs" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 TAO.lib TAO_PortableServer.lib TAO_CosNaming.lib TAO_CosLifeCycle.lib ace.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\tao\PortableServer" /libpath:"..\..\orbsvcs\orbsvcs" !ELSEIF "$(CFG)" == "Quoter Client - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\\" /I "..\..\\" /I "..\..\orbsvcs" /I "..\..\orbsvcs\orbsvcs" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 TAOd.lib TAO_PortableServerd.lib TAO_CosNamingd.lib TAO_CosLifeCycled.lib aced.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\ace" /libpath:"..\..\tao" /libpath:"..\..\tao\PortableServer" /libpath:"..\..\orbsvcs\orbsvcs" !ENDIF # Begin Target # Name "Quoter Client - Win32 Release" # Name "Quoter Client - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp" # Begin Source File SOURCE=.\client.cpp # End Source File # Begin Source File SOURCE=.\QuoterC.cpp # End Source File # Begin Source File SOURCE=.\QuoterS.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h" # Begin Source File SOURCE=.\client.h # End Source File # End Group # Begin Group "Inline Files" # PROP Default_Filter "i" # Begin Source File SOURCE=.\QuoterC.i # End Source File # Begin Source File SOURCE=.\QuoterS.i # End Source File # End Group # Begin Group "IDL Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\Quoter.idl !IF "$(CFG)" == "Quoter Client - Win32 Release" USERDEP__QUOTE="..\..\..\bin\Release\tao_idl.exe" # Begin Custom Build - Invoking TAO_IDL compiler on $(InputPath) InputPath=.\Quoter.idl InputName=Quoter BuildCmds= \ ..\..\..\bin\Release\tao_idl -Ge 1 $(InputName).idl -I../../orbsvcs/orbsvcs "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Quoter Client - Win32 Debug" USERDEP__QUOTE="..\..\..\bin\tao_idl.exe" # Begin Custom Build - Invoking TAO_IDL compiler on $(InputPath) InputPath=.\Quoter.idl InputName=Quoter BuildCmds= \ ..\..\..\bin\tao_idl -Ge 1 $(InputName).idl -I../../orbsvcs/orbsvcs "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project