// server.h : main header file for the SERVER application // #if !defined(AFX_SERVER_H__7B1C2A46_7230_11D3_B94A_0010A4052E2A__INCLUDED_) #define AFX_SERVER_H__7B1C2A46_7230_11D3_B94A_0010A4052E2A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CServerApp: // See server.cpp for the implementation of this class // class CServerApp : public CWinApp { public: CServerApp(); ~CServerApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CServerApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CServerApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SERVER_H__7B1C2A46_7230_11D3_B94A_0010A4052E2A__INCLUDED_)