// -*- C++ -*- // $Id$ // ============================================================================ // // = LIBRARY // TAO_LoadBalancing // // = FILENAME // ReplicaProxy.h // // = AUTHOR // Ossama Othman // // ============================================================================ #ifndef TAO_REPLICAPROXY_H #define TAO_REPLICAPROXY_H #include "ace/pre.h" #include "ace/Synch.h" #include "orbsvcs/LoadBalancingS.h" #include "LoadBalancing_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined(_MSC_VER) #if (_MSC_VER >= 1200) #pragma warning(push) #endif /* _MSC_VER >= 1200 */ #pragma warning(disable:4250) #endif /* _MSC_VER */ class TAO_LB_LoadBalancer; // Forward declaration class TAO_LoadBalancing_Export TAO_LB_ReplicaProxy : public virtual POA_LoadBalancing::ReplicaProxy, public virtual PortableServer::RefCountServantBase { friend class TAO_LB_LoadBalancer; public: TAO_LB_ReplicaProxy (void); CORBA::Float current_load (void) const; // Read the stored load of the Object being load balanced from the // ReplicaProxy. CORBA::Object_ptr replica (void); // Return a reference to the Replica. virtual void current_load (CORBA::Float load ACE_ENV_ARG_DECL) ACE_THROW_SPEC ((CORBA::SystemException)); // Send the value of the current load on the Object being load // balanced, where the definition of "load" is load balancing // algorithm specific. // @@ Ossama: i had to implement dampening mechanisms in the load, // otherwise the spikes where killing me, but i'm not sure if that // should be implemented in the client or the server. // @@ I think that the 'Right Thing' is to have the client send // 'instantaneous load' and get the load balancing service to do the // dampening... that way we can modify the algorithm in the server, // without affecting the client, or detect rapid raises in load and // react proactively to those... virtual void disconnect (ACE_ENV_SINGLE_ARG_DECL) ACE_THROW_SPEC ((LoadBalancing::ReplicaProxy::NotConnected, CORBA::SystemException)); // Send a request to disconnect from the LoadBalancer. // @@ Ossama: could you please fix the mess i left here? it is my // fault, but i was running short on time. int has_high_load_; // Has the high load advisory been sent // @@ Ossama: i added this flag to avoid multiple nomimal load // advisories and high load advisories to be sent. LoadBalancing::ReplicaControl_var control_; // Reference to the ReplicaControl. private: ~TAO_LB_ReplicaProxy (void); // Destructor is private to ensure that this object is allocated on // the heap. void connect (TAO_LB_LoadBalancer *balancer, LoadBalancing::ReplicaControl_ptr control, CORBA::Object_ptr replica ACE_ENV_ARG_DECL) ACE_THROW_SPEC ((LoadBalancing::ReplicaProxy::NilControl, LoadBalancing::ReplicaProxy::NilReplica, CORBA::SystemException)); // Register the ReplicaControl and the Object being load balanced // with the ReplicaProxy. private: TAO_SYNCH_MUTEX lock_; // Mutex used to ensure access ReplicaProxy state is atomic. CORBA::Object_var replica_; // Reference to the Object being load balanced. TAO_LB_LoadBalancer *balancer_; // Pointer to the Load Balancer this ReplicaProxy is registered // with. CORBA::Float current_load_; // The current load on the Object being load balanced. CORBA::Boolean connected_; // 1 == currently connected to load balancer // 0 == currently disconnected from load balancer }; #if defined(__ACE_INLINE__) #include "ReplicaProxy.i" #endif /* __ACE_INLINE__ */ #if defined(_MSC_VER) && (_MSC_VER >= 1200) #pragma warning(pop) #endif /* _MSC_VER */ #include "ace/post.h" #endif /* TAO_REPLICAPROXY_H */