# Microsoft Developer Studio Project File - Name="IDL_Cubit Server" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=IDL_Cubit Server - Win32 static Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "server.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "server.mak" CFG="IDL_Cubit Server - Win32 static Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "IDL_Cubit Server - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "IDL_Cubit Server - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "IDL_Cubit Server - Win32 static Debug" (based on "Win32 (x86) Console Application") !MESSAGE "IDL_Cubit Server - Win32 static Release" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "Desktop" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "IDL_Cubit Server - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\server\Release" # PROP BASE Intermediate_Dir ".\server\Release" # PROP BASE Target_Dir ".\server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir ".\server" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 ace.lib TAO.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\server\Debug" # PROP BASE Intermediate_Dir ".\server\Debug" # PROP BASE Target_Dir ".\server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir ".\server" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 aced.lib TAOd.lib /nologo /subsystem:console /debug /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 static Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "server\static Debug" # PROP BASE Intermediate_Dir "server\static Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "static_Debug" # PROP Intermediate_Dir "static_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "server" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D ACE_HAS_DLL=0 /D TAO_HAS_DLL=0 /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 aced.lib TAOd.lib /nologo /subsystem:console /debug /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" # ADD LINK32 acesd.lib TAOsd.lib advapi32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 static Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "server\static Release" # PROP BASE Intermediate_Dir "server\static Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "server" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "static_Release" # PROP Intermediate_Dir "static_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "server" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\\" /I "..\..\..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D ACE_HAS_DLL=0 /D TAO_HAS_DLL=0 /D ACE_OS_HAS_DLL=0 /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ace.lib TAO.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" # ADD LINK32 aces.lib TAOs.lib advapi32.lib user32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\tao" /libpath:"..\..\..\..\..\ace" !ENDIF # Begin Target # Name "IDL_Cubit Server - Win32 Release" # Name "IDL_Cubit Server - Win32 Debug" # Name "IDL_Cubit Server - Win32 static Debug" # Name "IDL_Cubit Server - Win32 static Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Cubit_i.cpp # End Source File # Begin Source File SOURCE=.\Cubit_Server.cpp # End Source File # Begin Source File SOURCE=.\cubitC.cpp # End Source File # Begin Source File SOURCE=.\cubitS.cpp # End Source File # Begin Source File SOURCE=.\RTI_IO.cpp # End Source File # Begin Source File SOURCE=.\server.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\Cubit_Client.h # End Source File # Begin Source File SOURCE=.\Cubit_i.h # End Source File # Begin Source File SOURCE=.\Cubit_Server.h # End Source File # Begin Source File SOURCE=.\cubitC.h # End Source File # Begin Source File SOURCE=.\cubitS.h # End Source File # End Group # Begin Group "IDL Files" # PROP Default_Filter ".idl" # Begin Source File SOURCE=.\cubit.idl !IF "$(CFG)" == "IDL_Cubit Server - Win32 Release" # PROP Ignore_Default_Tool 1 USERDEP__CUBIT="..\..\..\..\..\bin\Release\tao_idl.exe" # Begin Custom Build - Invoking TAO_IDL Compiler InputPath=.\cubit.idl InputName=cubit BuildCmds= \ ..\..\..\..\..\bin\release\tao_idl -Ge 1 -Gd $(InputName).idl "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 Debug" USERDEP__CUBIT="..\..\..\..\..\bin\tao_idl.exe" # Begin Custom Build - Invoking TAO_IDL Compiler InputPath=.\cubit.idl InputName=cubit BuildCmds= \ ..\..\..\..\..\bin\tao_idl -Ge 1 -Gd $(InputName).idl "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 static Debug" # PROP Ignore_Default_Tool 1 USERDEP__CUBIT="..\..\..\..\..\bin\tao_idl_static.exe" # Begin Custom Build - Invoking TAO_IDL Compiler InputPath=.\cubit.idl InputName=cubit BuildCmds= \ ..\..\..\..\..\bin\tao_idl_static -Ge1 -Gd $(InputName).idl "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "IDL_Cubit Server - Win32 static Release" # PROP BASE Ignore_Default_Tool 1 # PROP Ignore_Default_Tool 1 USERDEP__CUBIT="..\..\..\..\..\bin\Release\tao_idl_static.exe" # Begin Custom Build - Invoking TAO_IDL Compiler InputPath=.\cubit.idl InputName=cubit BuildCmds= \ ..\..\..\..\..\bin\release\tao_idl_static -Ge 1 -Gd $(InputName).idl "$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputName)S_T.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project