#include "Asynch_Queued_Message.h" #include "debug.h" #include "ace/Malloc_T.h" #include "ace/Log_Msg.h" #include "ace/Message_Block.h" ACE_RCSID (tao, Asynch_Queued_Message, "$Id$") TAO_Asynch_Queued_Message:: TAO_Asynch_Queued_Message (const ACE_Message_Block *contents, ACE_Allocator *alloc, int is_heap_allocated) : TAO_Queued_Message (alloc, is_heap_allocated) , offset_ (0) { this->size_ = contents->total_length (); // @@ Use a pool for these guys!! ACE_NEW (this->buffer_, char[this->size_]); size_t copy_offset = 0; for (const ACE_Message_Block *i = contents; i != 0; i = i->cont ()) { ACE_OS::memcpy (this->buffer_ + copy_offset, i->rd_ptr (), i->length ()); copy_offset += i->length (); } } TAO_Asynch_Queued_Message::TAO_Asynch_Queued_Message (char *buf, size_t size, ACE_Allocator *alloc) : TAO_Queued_Message (alloc) , size_ (size) , offset_ (0) , buffer_ (buf) { } TAO_Asynch_Queued_Message::~TAO_Asynch_Queued_Message (void) { // @@ Use a pool for these guys! delete[] this->buffer_; } size_t TAO_Asynch_Queued_Message::message_length (void) const { return this->size_ - this->offset_; } int TAO_Asynch_Queued_Message::all_data_sent (void) const { return this->size_ == this->offset_; } void TAO_Asynch_Queued_Message::fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const { ACE_ASSERT (iovcnt_max > iovcnt); ACE_UNUSED_ARG (iovcnt_max); // not used if ACE_ASSERT() is empty iov[iovcnt].iov_base = this->buffer_ + this->offset_; iov[iovcnt].iov_len = this->size_ - this->offset_; iovcnt++; } void TAO_Asynch_Queued_Message::bytes_transferred (size_t &byte_count) { this->state_changed_i (TAO_LF_Event::LFS_ACTIVE); size_t remaining_bytes = this->size_ - this->offset_; if (byte_count > remaining_bytes) { this->offset_ = this->size_; byte_count -= remaining_bytes; return; } this->offset_ += byte_count; byte_count = 0; if (this->all_data_sent ()) this->state_changed (TAO_LF_Event::LFS_SUCCESS); } TAO_Queued_Message * TAO_Asynch_Queued_Message::clone (ACE_Allocator *alloc) { char *buf = 0; // @@todo: Need to use a memory pool. But certain things need to // change a bit in this class for that. Till then. // Just allocate and copy data that needs to be sent, no point // copying the whole buffer. size_t sz = this->size_ - this->offset_; ACE_NEW_RETURN (buf, char[sz], 0); ACE_OS::memcpy (buf, this->buffer_ + this->offset_, sz); TAO_Asynch_Queued_Message *qm = 0; if (alloc) { ACE_NEW_MALLOC_RETURN (qm, ACE_static_cast (TAO_Asynch_Queued_Message *, alloc->malloc (sizeof (TAO_Asynch_Queued_Message))), TAO_Asynch_Queued_Message (buf, sz, alloc), 0); } else { // No allocator, so use the common heap! if (TAO_debug_level == 4) { // This debug is for testing purposes! ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Asynch_Queued_Message::clone\n", "Using global pool for allocation \n")); } ACE_NEW_RETURN (qm, TAO_Asynch_Queued_Message (buf, sz), 0); } // Set the flag to indicate that is created on the heap. if (qm) qm->is_heap_created_ = 1; return qm; } void TAO_Asynch_Queued_Message::destroy (void) { if (this->is_heap_created_) { // If we have an allocator release the memory to the allocator // pool. if (this->allocator_) { ACE_DES_FREE (this, this->allocator_->free, TAO_Asynch_Queued_Message); } else // global release.. { delete this; } } }