// This may look like C, but it's really -*- C++ -*- //============================================================================= /** * @file Asynch_Reply_Dispatcher.h * * $Id$ * * @author Alexander Babu Arulanthu * @author Jeff Parsons */ //============================================================================= #ifndef TAO_ASYNCH_REPLY_DISPATCHER_H #define TAO_ASYNCH_REPLY_DISPATCHER_H #include "ace/pre.h" #include "tao/orbconf.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/Reply_Dispatcher.h" class TAO_Pluggable_Reply_Params; class TAO_ORB_Core ; class TAO_Asynch_Timeout_Handler; #if (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1) #include "tao/MessagingC.h" #endif /* (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1) == 0 */ /// Base class for TAO_Asynch_Reply_Dispatcher and /// TAO_DII_Deferred_Reply_Dispatcher class TAO_Export TAO_Asynch_Reply_Dispatcher_Base : public TAO_Reply_Dispatcher { public: /// Default constructor. TAO_Asynch_Reply_Dispatcher_Base (TAO_ORB_Core *orb_core); /// Destructor. virtual ~TAO_Asynch_Reply_Dispatcher_Base (void); /// Sets the transport for this invocation. void transport (TAO_Transport *t); // = The Reply Dispatcher methods virtual int dispatch_reply (TAO_Pluggable_Reply_Params ¶ms); // virtual TAO_GIOP_Message_State *message_state (void); virtual void dispatcher_bound (TAO_Transport *t); virtual void connection_closed (void); /// Inform that the reply timed out virtual void reply_timed_out (void); /// Install the timeout handler virtual void timeout_handler (TAO_Asynch_Timeout_Handler *timeout_handler); protected: /// The service context list. /** * Note, that this is not a reference as in * the synchronous case. We own the reply_service_info * because our TAO_Asynch_Invocation or TAO_DII_Deferred_Invocation * will go out of scope before we are done. */ IOP::ServiceContextList reply_service_info_; // TAO_GIOP_Message_State *message_state_; // CDR stream for reading the input. /// CDR stream which has the reply information that needs to be /// demarshalled by the stubs TAO_InputCDR reply_cdr_; /// This invocation is using this transport, may change... TAO_Transport *transport_; }; // ********************************************************************* #if (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1) /// Reply dispatcher for Asynchoronous Method Invocation (AMI)s. class TAO_Export TAO_Asynch_Reply_Dispatcher : public TAO_Asynch_Reply_Dispatcher_Base { public: /// Constructor. TAO_Asynch_Reply_Dispatcher ( const TAO_Reply_Handler_Skeleton &reply_handler_skel, Messaging::ReplyHandler_ptr reply_handler_ptr, TAO_ORB_Core *orb_core ); /// Destructor. virtual ~TAO_Asynch_Reply_Dispatcher (void); // = The Reply Dispatcher methods virtual int dispatch_reply (TAO_Pluggable_Reply_Params ¶ms); virtual void connection_closed (void); /// Inform that the reply timed out virtual void reply_timed_out (void); /// Install the timeout handler virtual void timeout_handler (TAO_Asynch_Timeout_Handler *timeout_handler); private: /// Skeleton for the call back method in the Reply Handler. const TAO_Reply_Handler_Skeleton reply_handler_skel_; /// Reply Handler passed in the Asynchronous Invocation. Messaging::ReplyHandler_var reply_handler_; /// Timeout Handler in case of AMI timeouts TAO_Asynch_Timeout_Handler *timeout_handler_; }; #endif /* TAO_HAS_AMI_CALLBACK == 1 || TAO_HAS_AMI_POLLER == 1 */ #if defined (__ACE_INLINE__) #include "tao/Asynch_Reply_Dispatcher.i" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* TAO_ASYNCH_REPLY_DISPATCHER_H */