// -*- C++ -*- //============================================================================= /** * @file CSD_Object_Adapter.h * * @author Yan Dai (dai_y@ociweb.com) */ //============================================================================= #ifndef TAO_CSD_OBJECT_ADAPTER_H #define TAO_CSD_OBJECT_ADAPTER_H #include /**/ "ace/pre.h" #include "tao/CSD_Framework/CSD_FW_Export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "tao/PortableServer/Object_Adapter.h" TAO_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class TAO_CSD_Object_Adapter * * @brief Defines the CSD version Object Adapter which overrides * default dispatch implementation. * * This class will be used as a facade for the CSD POAs in a server */ class TAO_CSD_FW_Export TAO_CSD_Object_Adapter : public TAO_Object_Adapter { public: /// Constructor TAO_CSD_Object_Adapter (const TAO_Server_Strategy_Factory::Active_Object_Map_Creation_Parameters &creation_parameters, TAO_ORB_Core &orb_core); /// Destructor virtual ~TAO_CSD_Object_Adapter (void); /// Hand the request to the Service_Dispatching_Strategy_Proxy for /// dispatching. virtual void do_dispatch (TAO_ServerRequest& req, TAO::Portable_Server::Servant_Upcall& upcall); }; TAO_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* TAO_CSD_OBJECT_ADAPTER_H */