// -*- C++ -*- //============================================================================= /** * @file CSD_ThreadPool.h * * $Id$ * * @author Tim Bradley */ //============================================================================= #ifndef TAO_CSD_THREADPOOL_H #define TAO_CSD_THREADPOOL_H #include /**/ "ace/pre.h" #include "tao/CSD_ThreadPool/CSD_TP_Export.h" #include "tao/Versioned_Namespace.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ TAO_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class TAO_CSD_ThreadPool * * @brief the static initializer for the CSD Thread Pool library * * The loader appears to be born of the CSD_TP_Factory, which is the * real service object. This separation seems to be necesary to ensure * the CSD_Framework gets loaded prior to initializing the TP Factory. * */ class TAO_CSD_TP_Export TAO_CSD_ThreadPool { public: /// Used to force the initialization of the ORB code. static int init (void); }; static int TAO_Requires_CSD_Threadpool = TAO_CSD_ThreadPool::init (); TAO_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* TAO_CSD_THREADPOOL_H */