// This may look like C, but it's really -*- C++ -*- //============================================================================= /** * @file Client_Strategy_Factory.h * * $Id$ * * @author Chris Cleeland */ //============================================================================= #ifndef TAO_CLIENT_STRATEGY_FACTORY_H #define TAO_CLIENT_STRATEGY_FACTORY_H #include "ace/pre.h" #include "ace/Service_Object.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "TAO_Export.h" class ACE_Lock; class TAO_Transport_Mux_Strategy; class TAO_Wait_Strategy; class TAO_Transport; class TAO_ORB_Core; class TAO_Connect_Strategy; /** * @class TAO_Client_Strategy_Factory * * @brief Abstract factory used by the client to manufacture various * strategies used on the client-side. */ class TAO_Export TAO_Client_Strategy_Factory : public ACE_Service_Object { public: // = Intialization and termination methods. /// Constructor. TAO_Client_Strategy_Factory (void); /// Destructor virtual ~TAO_Client_Strategy_Factory (void); /** * Create the lock for the forwarding Profile used by the * and the * . */ virtual ACE_Lock* create_profile_lock (void); /// Create the correct client request muxing strategy. virtual TAO_Transport_Mux_Strategy *create_transport_mux_strategy (TAO_Transport *transport); /// Create the correct client strategy. virtual TAO_Wait_Strategy *create_wait_strategy (TAO_Transport *transport); /// Create the correct client strategy. virtual TAO_Connect_Strategy *create_connect_strategy (TAO_ORB_Core *); /// Does the client allow any form of callback? virtual int allow_callback (void); /// Create a lock to be used by the TAO_Fault_Tolerant_Service class /// to generate unique retention ids virtual ACE_Lock *create_ft_service_retention_id_lock (void); }; #include "ace/post.h" #endif /* TAO_CLIENT_STRATEGY_FACTORY_H */