// -*- C++ -*- // // $Id$ #include "CodecFactory.h" #include "CDR_Encaps_Codec.h" ACE_RCSID (TAO_CodecFactory, CodecFactory, "$Id$") TAO_CodecFactory::TAO_CodecFactory (TAO_ORB_Core * orb_core) : orb_core_ (orb_core) { } IOP::Codec_ptr TAO_CodecFactory::create_codec (const IOP::Encoding & enc ACE_ENV_ARG_DECL) ACE_THROW_SPEC ((CORBA::SystemException, IOP::CodecFactory::UnknownEncoding)) { // @todo: Ideally we should have some sort of CodecFactory // registry to make it possible to add factories // dynamically. However, there currently isn't a need to // support anything other than CDR encapsulations yet so we // hardcode its Codec. This may change once TAO starts to // support messaging formats other than GIOP. IOP::Codec_ptr codec = IOP::Codec::_nil (); switch (enc.format) { // @@ MSVC 6 gets confused and thinks that // IOP::ENCODING_CDR_ENCAPS is not a constant, so its actual // value (0) is used instead. case 0 /* IOP::ENCODING_CDR_ENCAPS */: if (enc.major_version < 1) { // There is no such thing as a "0.x" CDR encapsulation. ACE_THROW_RETURN (CORBA::BAD_PARAM ( CORBA_SystemException::_tao_minor_code ( TAO_DEFAULT_MINOR_CODE, EINVAL), CORBA::COMPLETED_NO), IOP::Codec::_nil ()); } ACE_NEW_THROW_EX (codec, TAO_CDR_Encaps_Codec (enc.major_version, enc.minor_version, this->orb_core_), CORBA::NO_MEMORY ( CORBA_SystemException::_tao_minor_code ( TAO_DEFAULT_MINOR_CODE, ENOMEM), CORBA::COMPLETED_MAYBE)); ACE_CHECK_RETURN (IOP::Codec::_nil ()); break; default: ACE_THROW_RETURN (IOP::CodecFactory::UnknownEncoding (), IOP::Codec::_nil ()); } return codec; }