//$Id$ #include "Connection_Handler.h" #include "ORB_Core.h" #include "Server_Strategy_Factory.h" #include "debug.h" #include "Object.h" #include "Resume_Handle.h" #include "Transport.h" #include "Wait_Strategy.h" #include "ace/SOCK.h" #include "ace/Reactor.h" #if !defined (__ACE_INLINE__) #include "tao/Connection_Handler.inl" #endif /* __ACE_INLINE__ */ ACE_RCSID (tao, Connection_Handler, "$Id$") TAO_Connection_Handler::TAO_Connection_Handler (TAO_ORB_Core *orb_core) : orb_core_ (orb_core) , transport_ (0) , tss_resources_ (orb_core->get_tss_resources ()) { // @@todo: We need to have a distinct option/ method in the resource // factory for this and TAO_Transport. this->lock_ = this->orb_core_->resource_factory ()->create_cached_connection_lock (); // Put ourselves in the connection wait state as soon as we get // created this->state_changed (TAO_LF_Event::LFS_CONNECTION_WAIT); } TAO_Connection_Handler::~TAO_Connection_Handler (void) { int result = this->release_os_resources (); if (result == -1 && TAO_debug_level) { ACE_ERROR ((LM_ERROR, "TAO (%P|%t) - Connection_Handler::~Connection_Handler," "release_os_resources() failed %p\n")); } // @@ TODO Use auto_ptr<> delete this->lock_; } int TAO_Connection_Handler::set_socket_option (ACE_SOCK &sock, int snd_size, int rcv_size) { #if !defined (ACE_LACKS_SOCKET_BUFSIZ) if (sock.set_option (SOL_SOCKET, SO_SNDBUF, (void *) &snd_size, sizeof (snd_size)) == -1 && errno != ENOTSUP) return -1; else if (sock.set_option (SOL_SOCKET, SO_RCVBUF, (void *) &rcv_size, sizeof (int)) == -1 && errno != ENOTSUP) return -1; #else ACE_UNUSED_ARG (snd_size); ACE_UNUSED_ARG (rcv_size); #endif /* !ACE_LACKS_SOCKET_BUFSIZ */ (void) sock.enable (ACE_CLOEXEC); // Set the close-on-exec flag for that file descriptor. If the // operation fails we are out of luck (some platforms do not support // it and return -1). return 0; } int TAO_Connection_Handler::svc_i (void) { int result = 0; // Inheriting the ORB_Core tss stuff from the parent thread. this->orb_core_->inherit_from_parent_thread (this->tss_resources_); if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - TAO_Connection_Handler::svc_i begin\n"))); // Here we simply synthesize the "typical" event loop one might find // in a reactive handler, except that this can simply block waiting // for input. ACE_Time_Value *max_wait_time = 0; ACE_Time_Value timeout; ACE_Time_Value current_timeout; if (this->orb_core_->thread_per_connection_timeout (timeout)) { current_timeout = timeout; max_wait_time = ¤t_timeout; } TAO_Resume_Handle rh (this->orb_core_, ACE_INVALID_HANDLE); // We exit of the loop if // - If the ORB core is shutdown by another thread // - Or if the transport is null. This could happen if an error // occured. // - Or if during processing a return value of -1 is received. while (!this->orb_core_->has_shutdown () && this->transport () && result >= 0) { // Let the transport know that it is used (void) this->transport ()->update_transport (); result = this->transport ()->handle_input (rh, max_wait_time); if (result == -1 && errno == ETIME) { // Ignore timeouts, they are only used to wake up and // shutdown. result = 0; // Reset errno to make sure we don't trip over an old value // of errno in case it is not reset when the recv() call // fails if the socket has been closed. errno = 0; } current_timeout = timeout; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i - " "loop <%d>\n", current_timeout.msec ())); } if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i end\n")); return result; } void TAO_Connection_Handler::transport (TAO_Transport* transport) { this->transport_ = transport; // Enable reference counting on the event handler. this->transport_->event_handler_i ()->reference_counting_policy ().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED); } int TAO_Connection_Handler::handle_output_eh ( ACE_HANDLE, ACE_Event_Handler * eh) { // Let the transport that it is going to be used (void) this->transport ()->update_transport (); // Instantiate the resume handle here.. This will automatically // resume the handle once data is written.. TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); return return_value; } return_value = this->transport ()->handle_output (); this->pos_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); } return return_value; } int TAO_Connection_Handler::handle_input_eh ( ACE_HANDLE h, ACE_Event_Handler * eh) { // Let the transport know that it is used (void) this->transport ()->update_transport (); // Grab the transport id now and use the cached value for printing // since the transport could dissappear by the time the thread // returns. size_t t_id = this->transport ()->id (); if (TAO_debug_level > 6) { ACE_HANDLE handle = eh->get_handle(); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input, " "handle = %d/%d\n", t_id, handle, h)); } TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) return return_value; return_value = this->transport ()->handle_input (resume_handle); this->pos_io_hook (return_value); if (TAO_debug_level > 6) { ACE_HANDLE handle = eh->get_handle (); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input, " "handle = %d/%d, retval = %d\n", t_id, handle, h, return_value)); } return return_value; } int TAO_Connection_Handler::close_connection_eh (ACE_Event_Handler *eh) { this->transport ()->send_connection_closed_notifications (); // Save the ID for debugging messages ACE_HANDLE handle = eh->get_handle (); size_t id = this->transport ()->id (); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection, purging entry from cache\n", handle)); } this->transport ()->purge_entry (); // @@ This seems silly, but if we have no reason to be in the // reactor, then we dont remove ourselves. if (this->transport ()->wait_strategy ()->is_registered ()) { ACE_Reactor *eh_reactor = eh->reactor (); // These checks are valid as long as the ORB_Core is not // shutdown. It is good to have these checks and they are valid // for most of the cases. Please see below for exceptions if (this->orb_core_->has_shutdown () == 0) { // The exception when these are not valid is for // RTCORBA. With RTCORBA on, you can threads in different // lanes creating handlers and registering them with reactor // in those respective lanes. These threads could then even // go away leaving the task of reclaiming these resources to // the main thread. For the main thread that takes the // responsibility of finalizing () the lanes and the pools, // the calls and comparison make no sense. ACE_Reactor * reactor = this->transport()->orb_core()->reactor (); ACE_ASSERT (eh_reactor == 0 || eh_reactor == reactor); ACE_Reactor * orb_core_reactor = this->orb_core_->reactor (); ACE_ASSERT (reactor == orb_core_reactor); if (eh_reactor == 0) eh_reactor = reactor; ACE_UNUSED_ARG (orb_core_reactor); } // The Reactor must not be null, otherwise something else is // horribly broken. ACE_ASSERT (eh_reactor != 0); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection, removing from the reactor\n", handle)); } eh_reactor->remove_handler (handle, ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL); // Also cancel any timers, we may create those for time-limited // buffering if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection, cancel all timers\n", handle)); } eh_reactor->cancel_timer (eh); // @@ This seems silly, the reactor is a much better authority to // find out if a handle is registered... this->transport ()->wait_strategy ()->is_registered (0); } this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection\n", id)); } return 1; } int TAO_Connection_Handler::release_os_resources (void) { return 0; } void TAO_Connection_Handler::pre_io_hook (int & ) { } void TAO_Connection_Handler::pos_io_hook (int & ) { }