// -*- C++ -*- // $Id$ #include "tao/Connection_Handler.h" #include "tao/ORB_Core.h" #include "tao/debug.h" #include "tao/Resume_Handle.h" #include "tao/Transport.h" #include "tao/Wait_Strategy.h" #include "ace/SOCK.h" #include "ace/Reactor.h" #include "ace/os_include/sys/os_socket.h" #include "ace/Svc_Handler.h" //@@ CONNECTION_HANDLER_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK #if !defined (__ACE_INLINE__) #include "tao/Connection_Handler.inl" #endif /* __ACE_INLINE__ */ TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_Connection_Handler::TAO_Connection_Handler (TAO_ORB_Core *orb_core) : orb_core_ (orb_core), transport_ (0), connection_pending_ (false), is_closed_ (false) { // Put ourselves in the connection wait state as soon as we get // created this->state_changed (TAO_LF_Event::LFS_CONNECTION_WAIT, this->orb_core_->leader_follower ()); } TAO_Connection_Handler::~TAO_Connection_Handler (void) { //@@ CONNECTION_HANDLER_DESTRUCTOR_ADD_HOOK } int TAO_Connection_Handler::shared_open (void) { // This reference counting is related to asynch connections. It // should probably be managed by the ACE_Strategy_Connector, since // that's really the reference being managed here. also, whether // open ultimately succeeds or fails, the connection attempted is // ending, so the reference must be removed in any case. this->cancel_pending_connection(); return 0; } int TAO_Connection_Handler::set_socket_option (ACE_SOCK &sock, int snd_size, int rcv_size) { #if !defined (ACE_LACKS_SO_SNDBUF) if (snd_size != 0 && sock.set_option (SOL_SOCKET, SO_SNDBUF, (void *) &snd_size, sizeof (snd_size)) == -1 && errno != ENOTSUP) { return -1; } #endif /* !ACE_LACKS_SO_SNDBUF */ #if !defined (ACE_LACKS_SO_RCVBUF) if (rcv_size != 0 && sock.set_option (SOL_SOCKET, SO_RCVBUF, (void *) &rcv_size, sizeof (int)) == -1 && errno != ENOTSUP) { return -1; } #endif /* !ACE_LACKS_SO_RCVBUF */ #if defined (ACE_LACKS_SO_SNDBUF) && defined (ACE_LACKS_SO_RCVBUF) ACE_UNUSED_ARG (snd_size); ACE_UNUSED_ARG (rcv_size); #endif // Set the close-on-exec flag for that file descriptor. If the // operation fails we are out of luck (some platforms do not support // it and return -1). (void) sock.enable (ACE_CLOEXEC); return 0; } int TAO_Connection_Handler::svc_i (void) { int result = 0; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("TAO (%P|%t) - Connection_Handler::svc_i begin\n"))); // Here we simply synthesize the "typical" event loop one might find // in a reactive handler, except that this can simply block waiting // for input. ACE_Time_Value *max_wait_time = 0; ACE_Time_Value timeout; ACE_Time_Value current_timeout; if (this->orb_core_->thread_per_connection_timeout (timeout)) { current_timeout = timeout; max_wait_time = ¤t_timeout; } TAO_Resume_Handle rh (this->orb_core_, ACE_INVALID_HANDLE); // We exit of the loop if // - If the ORB core is shutdown by another thread // - Or if the transport is null. This could happen if an error // occured. // - Or if during processing a return value of -1 is received. while (!this->orb_core_->has_shutdown () && result >= 0) { // Let the transport know that it is used (void) this->transport ()->update_transport (); result = this->transport ()->handle_input (rh, max_wait_time); if (result == -1 && errno == ETIME) { // Ignore timeouts, they are only used to wake up and // shutdown. result = 0; // Reset errno to make sure we don't trip over an old value // of errno in case it is not reset when the recv() call // fails if the socket has been closed. errno = 0; } else if (result == -1) { // Something went wrong with the socket. Just quit return result; } current_timeout = timeout; if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i - " "loop <%d>\n", current_timeout.msec ())); } if (TAO_debug_level > 0) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler::svc_i - end\n")); return result; } void TAO_Connection_Handler::transport (TAO_Transport* transport) { this->transport_ = transport; // Enable reference counting on the event handler. this->transport_->event_handler_i ()->reference_counting_policy ().value ( ACE_Event_Handler::Reference_Counting_Policy::ENABLED ); } int TAO_Connection_Handler::handle_output_eh (ACE_HANDLE, ACE_Event_Handler * eh) { // Let the transport that it is going to be used (void) this->transport ()->update_transport (); // Instantiate the resume handle here.. This will automatically // resume the handle once data is written.. TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); return return_value; } // The default constraints are to never block. TAO::Transport::Drain_Constraints dc; if (this->transport ()->handle_output (dc) == TAO_Transport::DR_ERROR) { return_value = -1; } this->pos_io_hook (return_value); if (return_value != 0) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); } return return_value; } int TAO_Connection_Handler::handle_input_eh (ACE_HANDLE h, ACE_Event_Handler *eh) { // If we can't process upcalls just return if (!this->transport ()->wait_strategy ()->can_process_upcalls ()) { if (TAO_debug_level > 6) ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input_eh, " "not going to handle_input on transport " "because upcalls temporarily suspended on this thread\n", this->transport()->id())); return 0; } int const result = this->handle_input_internal (h, eh); if (result == -1) { this->close_connection (); return 0; } return result; } int TAO_Connection_Handler::handle_input_internal ( ACE_HANDLE h, ACE_Event_Handler * eh) { // Let the transport know that it is used (void) this->transport ()->update_transport (); // Grab the transport id now and use the cached value for printing // since the transport could dissappear by the time the thread // returns. size_t const t_id = this->transport ()->id (); if (TAO_debug_level > 6) { ACE_HANDLE const handle = eh->get_handle(); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input_internal, " "handle = %d/%d\n", t_id, handle, h)); } TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ()); int return_value = 0; this->pre_io_hook (return_value); if (return_value != 0) return return_value; return_value = this->transport ()->handle_input (resume_handle); this->pos_io_hook (return_value); // Bug 1647; might need to change resume_handle's flag or // change handle_input return value. resume_handle.handle_input_return_value_hook(return_value); if (TAO_debug_level > 6) { ACE_HANDLE const handle = eh->get_handle (); ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::handle_input_internal, " "handle = %d/%d, retval = %d\n", t_id, handle, h, return_value)); } if (return_value == -1) { resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED); } return return_value; } int TAO_Connection_Handler::close_connection_eh (ACE_Event_Handler *eh) { if (this->is_closed_) { return 1; } this->is_closed_ = true; // Save the ID for debugging messages ACE_HANDLE const handle = eh->get_handle (); size_t const id = this->transport ()->id (); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, purging entry from cache\n", handle)); } this->transport ()->pre_close (); // @@ This seems silly, but if we have no reason to be in the // reactor, then we dont remove ourselves. if (this->transport ()->wait_strategy ()->is_registered ()) { ACE_Reactor *eh_reactor = eh->reactor (); if (this->orb_core_->has_shutdown () == 0) { // If the ORB is nil, get the reactor from orb_core which gets it // from LF. if (eh_reactor == 0) eh_reactor = this->transport()->orb_core()->reactor (); } // The Reactor must not be null, otherwise something else is // horribly broken. ACE_ASSERT (eh_reactor != 0); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, removing from the reactor\n", handle)); } // Use id instead of handle. Why? "handle" may be invalid for RW // cases when drop_reply_on_shutdown is on, and when the // orb_core is shutting down. This means that the handler will // be left behind in the reactor which would create problems // later. Just forcefully remove them. If none exists reactor // will make things safer. ACE_HANDLE tmp_handle = handle; if (this->orb_core_->has_shutdown ()) tmp_handle = (ACE_HANDLE) id; eh_reactor->remove_handler (tmp_handle, ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL); // Also cancel any timers, we may create those for time-limited // buffering if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh, cancel all timers\n", handle)); } eh_reactor->cancel_timer (eh); // @@ This seems silly, the reactor is a much better authority to // find out if a handle is registered... this->transport ()->wait_strategy ()->is_registered (false); } // This call should be made only after the cache and reactor are // cleaned up. This call can make upcalls to the application which // in turn can make remote calls (Bug 1551 and Bug 1482). The remote // calls from the application can try to use this handler from the // cache or from the reactor. So clean them up before this is // called. this->transport ()->send_connection_closed_notifications (); this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED, this->orb_core_->leader_follower ()); if (TAO_debug_level) { ACE_DEBUG ((LM_DEBUG, "TAO (%P|%t) - Connection_Handler[%d]::" "close_connection_eh end\n", id)); } return 1; } /* * Comment hook to comment the base class implementations * that do nothing. Specialized versions from derived * class will directly override these methods. Add * all methods that are virtual, have do nothing implementations * within this hook for later specialization. */ //@@ CONNECTION_HANDLER_SPL_COMMENT_HOOK_START int TAO_Connection_Handler::set_dscp_codepoint (CORBA::Boolean) { return 0; } int TAO_Connection_Handler::set_dscp_codepoint (CORBA::Long) { return 0; } int TAO_Connection_Handler::release_os_resources (void) { return 0; } //@@ CONNECTION_HANDLER_SPL_COMMENT_HOOK_END void TAO_Connection_Handler::pre_io_hook (int &) { } void TAO_Connection_Handler::pos_io_hook (int &) { } int TAO_Connection_Handler::close_handler (u_long) { if (!this->is_closed_) { this->is_closed_ = true; this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED, this->orb_core_->leader_follower ()); // If there was a pending connection cancel it. this->cancel_pending_connection (); // Purge transport from cache if it's in cache. this->transport ()->purge_entry(); } return 0; } //@@ CONNECTION_HANDLER_SPL_METHODS_ADD_HOOK TAO_END_VERSIONED_NAMESPACE_DECL